/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

using System;
using System.Text;
using Arthea.Connections.Players;
using Arthea.Creation;
using Arthea.Environment;
using Arthea.Interfaces;

namespace Arthea.Races
{
    /// <summary>
    /// Implementation of a player race.
    /// </summary>
    public abstract class PlayerRace : Race, CustomEditType
    {
        #region [rgn] Fields (2)

        private PlayerStats bonuses = new PlayerStats();
        private Type favouredClass;

        #endregion [rgn]

        #region [rgn] Constructors (2)

        /// <summary>
        /// Initializes a new instance of the <see cref="PlayerRace"/> class.
        /// </summary>
        /// <param name="name">The name.</param>
        public PlayerRace(string name) : base(name)
        {
        }

        /// <summary>
        /// Initializes a new instance of the <see cref="PlayerRace"/> class.
        /// </summary>
        public PlayerRace()
        {
        }

        #endregion [rgn]

        #region [rgn] Properties (2)

        /// <summary>
        /// Gets or sets the favoured class.
        /// </summary>
        /// <value>The favoured class.</value>
        public Type FavouredClass
        {
            get { return favouredClass; }
            set { favouredClass = value; }
        }

        /// <summary>
        /// Gets or sets the stat bonus.
        /// </summary>
        /// <value>The stat bonus.</value>
        public PlayerStats StatBonus
        {
            get { return bonuses; }
            set { bonuses = value; }
        }

        #endregion [rgn]

        #region [rgn] Methods (3)

        // [rgn] Public Methods (3)

        /// <summary>
        /// Customs the edit.
        /// </summary>
        /// <param name="player">The player.</param>
        /// <param name="editer">Editer information.</param>
        /// <param name="argument">The argument.</param>
        public override void CustomEdit(Player player, OlcField editer, String argument)
        {
            Race race = Lists.Races.FindPlayerRaceName(argument);

            if (race == null)
            {
                player.WriteLine("No such player race.");
                return;
            }

            editer.Set(race);
            player.WriteLine("Race set to {0}.", race.Name);
        }

        /// <summary>
        /// Returns a description string of a race.
        /// </summary>
        /// <param name="detailed">A flag that this should return a detailed string.</param>
        /// <returns></returns>
        public string ToString(int detailed)
        {
            StringBuilder buf = new StringBuilder();

            buf.AppendFormat("Name: {0}", Name);
            buf.AppendLine();
            buf.AppendFormat("Description: {0}", Description);
            buf.AppendLine();
            buf.AppendFormat("Size: {0}", Size);
            buf.AppendLine();
            buf.AppendFormat("Favoured Class: {0}", FavouredClass.Name);
            buf.AppendLine();
            buf.AppendFormat("Stat Bonuses: {0}", StatBonus);
            buf.AppendLine();

            return buf.ToString();
        }

        /// <summary>
        /// Returns a <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
        /// </summary>
        /// <returns>
        /// A <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
        /// </returns>
        public override string ToString()
        {
            return Name;
        }

        #endregion [rgn]
    }
}