/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

#if ENABLE_COMPRESSION
using Arthea.Connections;
#endif
using Arthea.Connections.Players;

namespace Arthea.Commands.PlayerCommands
{
    /// <summary>
    /// Implements an AFK Command.
    /// </summary>
    public class CompressCommand : Command
    {
        #region [rgn] Constructors (1)

        /// <summary>
        /// Constructor
        /// </summary>
        public CompressCommand()
            : base("compress")
        {
        }

        #endregion [rgn]

        #region [rgn] Methods (1)

        // [rgn] Public Methods (1)

        /// <summary>
        /// Processes an afk command.
        /// </summary>
        /// <param name="player"></param>
        /// <param name="argument"></param>
        public override void Process(Player player, String argument)
        {
#if ENABLE_COMPRESSION
            if (!player.Connection.Flags.Has(ConnectionFlags.MCCP))
            {
                player.Connection.WriteToSocket(new byte[] { Telopt.IAC, Telopt.Will, Telopt.Compress2, 0 });
                player.Connection.WriteToSocket(new byte[] { Telopt.IAC, Telopt.Will, Telopt.Compress, 0 });

                player.WriteLine("Compression initiation sequence sent to your client.");
            }
            else
            {
                player.Connection.EndCompression();

                player.WriteLine("Compression disabled.");
            }
#else
            player.WriteLine("Compression is not enabled.");
#endif
        }

        #endregion [rgn]
    }
}