/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

using System.Collections.Generic;
using Arthea.Connections.Players;
using Arthea.Environment;

namespace Arthea.Collections
{
    /// <summary>
    /// Implementation of a social list.
    /// </summary>
    public class SocialList : List<Social>
    {
        #region [rgn] Methods (4)

        // [rgn] Public Methods (4)

        /// <summary>
        /// Finds the name.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <returns>a social</returns>
        public Social FindName(String name)
        {
            return Find(delegate(Social social) { return name == social.Name; });
        }

        /// <summary>
        /// Loads this instance.
        /// </summary>
        /// <returns>a social list</returns>
        public static SocialList Load()
        {
            Log.Info("Loading socials...");

            if (!Persistance.XmlFileExists(Paths.SocialFile))
            {
                SocialList list = new SocialList();
                Persistance.Save(Paths.SocialFile, list);
                return list;
            }
            else
            {
                return Persistance.Load<SocialList>(Paths.SocialFile);
            }
        }

        /// <summary>
        /// Parses a player argument for a social.
        /// </summary>
        /// <param name="player">The player.</param>
        /// <param name="arg">The arg.</param>
        /// <param name="argument">The argument.</param>
        /// <returns></returns>
        public bool Parse(Player player, String arg, String argument)
        {
            if (!arg || Count == 0) return false;

            Social social = FindName(arg);

            if (social == null) return false;

            social.Parse(player, argument);
            return true;
        }

        /// <summary>
        /// Saves this instance.
        /// </summary>
        public void Save()
        {
            Persistance.Save(Paths.SocialFile, this);
        }

        #endregion [rgn]
    }
}