#region Arthea License /*********************************************************************** * Arthea MUD by R. Jennings (2007) http://arthea.googlecode.com/ * * By using this code you comply with the Artistic and GPLv2 Licenses. * ***********************************************************************/ #endregion using Arthea.Abilities; using Arthea.Clans; using Arthea.Classes; using Arthea.Collections; using Arthea.Commands; using Arthea.Connections; using Arthea.Connections.Players; using Arthea.Continents; using Arthea.Continents.Areas; using Arthea.Continents.Areas.Characters; using Arthea.Continents.Areas.Items; using Arthea.Continents.Areas.Rooms; using Arthea.Races; using Arthea.Scripts; namespace Arthea.Environment { /// <summary> /// Holds global lists. /// </summary> public struct Lists { #region Fields private static readonly AbilityList abilities = new AbilityList(); private static readonly AreaList areas = new AreaList(); private static readonly CharList characters = new CharList(); private static readonly CharIndexList charIndexes = new CharIndexList(); private static readonly ClanList clans = new ClanList(); private static readonly ClassList classes = new ClassList(); private static readonly CommandList commands = new CommandList(); private static readonly ConnectionList connections = new ConnectionList(); private static readonly ContinentList continents = new ContinentList(); private static readonly Combat fights = new Combat(); private static readonly HelpList helps = HelpList.Load(); private static readonly ItemIndexList itemIndexes = new ItemIndexList(); private static readonly ItemList items = new ItemList(); private static readonly PlayerList players = new PlayerList(); private static readonly RaceList races = new RaceList(); private static readonly RoomList rooms = new RoomList(); private static readonly ScriptCodeList scripts = new ScriptCodeList(); private static readonly SocialList socials = SocialList.Load(); #endregion #region Properties ///<summary> /// Gets the list of commands. ///</summary> /// <value>the command list</value> public static CommandList Commands { get { return commands; } } /// <summary> /// The list of connections. /// </summary> /// <value>the connection list</value> public static ConnectionList Connections { get { return connections; } } /// <summary> /// The list of characters /// </summary> /// <value>the character list</value> public static CharList Characters { get { return characters; } } /// <summary> /// The list of players /// </summary> /// <value>the list of players</value> public static PlayerList Players { get { return players; } } /// <summary> /// The list of continents /// </summary> /// <value>The list of continents</value> public static ContinentList Continents { get { return continents; } } /// <summary> /// The list of areas /// </summary> /// <value>the list of areas</value> public static AreaList Areas { get { return areas; } } /// <summary> /// The dictionary of rooms by id /// </summary> /// <value>the dictionary of rooms by id</value> public static RoomList Rooms { get { return rooms; } } /// <summary> /// The dictionary of item indexes by id /// </summary> /// <value>the item indexes</value> public static ItemIndexList ItemIndexes { get { return itemIndexes; } } /// <summary> /// The list of items /// </summary> /// <value>the list of items</value> public static ItemList Items { get { return items; } } /// <summary> /// The dictionary of character indexes by id /// </summary> /// <value>the character indexes</value> public static CharIndexList CharIndexes { get { return charIndexes; } } /// <summary> /// The list of clans /// </summary> /// <value>the clans</value> public static ClanList Clans { get { return clans; } } /// <summary> /// The list of classes /// </summary> /// <value>the classes</value> public static ClassList Classes { get { return classes; } } /// <summary> /// The list of characters fighting. /// </summary> /// <value>the characters fighting</value> public static Combat Fights { get { return fights; } } /// <summary> /// The list of helps /// </summary> /// <value>the help files</value> public static HelpList Helps { get { return helps; } } /// <summary> /// The list of socials /// </summary> /// <value>the socials</value> public static SocialList Socials { get { return socials; } } /// <summary> /// The list of abilities /// </summary> /// <value>the abilities</value> public static AbilityList Abilities { get { return abilities; } } /// <summary> /// The list of races /// </summary> /// <value>the races</value> public static RaceList Races { get { return races; } } /// <summary> /// The list of scripts /// </summary> /// <value>the scripts</value> public static ScriptCodeList Scripts { get { return scripts; } } #endregion #region Methods (1) /// <summary> /// Saves lists that need to be saved. /// </summary> public static void Save() { Continents.Save(); Areas.Save(); Clans.Save(); Helps.Save(); Socials.Save(); Players.Save(); } #endregion } }