/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

using System.Collections.Generic;
using System.Text;

namespace Arthea.Races
{
    /// <summary>
    /// Implementation of a race list.
    /// </summary>
    public class RaceList : List<Race>
    {
        #region [rgn] Constructors (1)

        /// <summary>
        /// Initializes a new instance of the <see cref="RaceList"/> class.
        /// </summary>
        public RaceList()
        {
            Add(new HumanRace());
            Add(new ElfRace());
            Add(new DwarfRace());
        }

        #endregion [rgn]

        #region [rgn] Methods (3)

        // [rgn] Public Methods (3)

        /// <summary>
        /// Finds a race with given name.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <returns>a race</returns>
        public Race FindName(String name)
        {
            return Find(delegate(Race race) { return name == race.Name; });
        }

        /// <summary>
        /// Finds the name of the player race.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <returns></returns>
        public Race FindPlayerRaceName(String name)
        {
            return Find(delegate(Race race) { return (race is PlayerRace) && name == race.Name; });
        }

        /// <summary>
        /// Returns a <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
        /// </summary>
        /// <returns>
        /// A <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
        /// </returns>
        public override string ToString()
        {
            StringBuilder buf = new StringBuilder();

            foreach (Race race in this)
            {
                if (!(race is PlayerRace))
                    continue;

                buf.Append(race.Name);
                buf.Append(": ");
                buf.Append(race.Description);
                buf.AppendLine();
            }
            return buf.ToString();
        }

        #endregion [rgn]
    }
}