#region Arthea License /*********************************************************************** * Arthea MUD by R. Jennings (2007) http://arthea.googlecode.com/ * * By using this code you comply with the Artistic and GPLv2 Licenses. * ***********************************************************************/ #endregion using System; using System.Text; using System.Xml.Serialization; using Arthea.Continents.Areas.Rooms; using Arthea.Environment; namespace Arthea.Continents.Areas.Resets { /// <summary> /// Implements a base reset /// </summary> [Serializable] [XmlInclude(typeof (RoomReset))] [XmlInclude(typeof (ItemReset))] [XmlInclude(typeof (CharReset))] [XmlInclude(typeof (ContainerReset))] [XmlInclude(typeof (EquipReset))] public abstract class Reset { #region [rgn] Fields (1) private uint room; #endregion [rgn] #region [rgn] Constructors (2) /// <summary> /// Initializes a new instance of the <see cref="Reset"/> class. /// </summary> /// <param name="room">The room.</param> public Reset(Room room) { this.room = room.Id; } /// <summary> /// Initializes a new instance of the <see cref="Reset"/> class. /// </summary> public Reset() { } #endregion [rgn] #region [rgn] Properties (1) /// <summary> /// Gets or sets the room. /// </summary> /// <value>The room.</value> public uint Room { get { return room; } set { room = value; } } #endregion [rgn] #region [rgn] Methods (1) // [rgn] Public Methods (1) /// <summary> /// Returns a <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>. /// </summary> /// <returns> /// A <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>. /// </returns> public override string ToString() { StringBuilder buf = new StringBuilder(); buf.Append(" - Room: ").AppendLine(Lists.Rooms[room].Name); return buf.ToString(); } #endregion [rgn] } }