/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

using System;
using System.Text;
using System.Xml.Serialization;
using Arthea.Continents.Areas.Rooms;
using Arthea.Environment;

namespace Arthea.Continents.Areas.Resets
{
    /// <summary>
    /// Implements a base reset
    /// </summary>
    [Serializable]
    [XmlInclude(typeof (RoomReset))]
    [XmlInclude(typeof (ItemReset))]
    [XmlInclude(typeof (CharReset))]
    [XmlInclude(typeof (ContainerReset))]
    [XmlInclude(typeof (EquipReset))]
    public abstract class Reset
    {
        #region [rgn] Fields (1)

        private uint room;

        #endregion [rgn]

        #region [rgn] Constructors (2)

        /// <summary>
        /// Initializes a new instance of the <see cref="Reset"/> class.
        /// </summary>
        /// <param name="room">The room.</param>
        public Reset(Room room)
        {
            this.room = room.Id;
        }

        /// <summary>
        /// Initializes a new instance of the <see cref="Reset"/> class.
        /// </summary>
        public Reset()
        {
        }

        #endregion [rgn]

        #region [rgn] Properties (1)

        /// <summary>
        /// Gets or sets the room.
        /// </summary>
        /// <value>The room.</value>
        public uint Room
        {
            get { return room; }
            set { room = value; }
        }

        #endregion [rgn]

        #region [rgn] Methods (1)

        // [rgn] Public Methods (1)

        /// <summary>
        /// Returns a <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
        /// </summary>
        /// <returns>
        /// A <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
        /// </returns>
        public override string ToString()
        {
            StringBuilder buf = new StringBuilder();

            buf.Append(" - Room: ").AppendLine(Lists.Rooms[room].Name);

            return buf.ToString();
        }

        #endregion [rgn]
    }
}