#region Arthea License /*********************************************************************** * Arthea MUD by R. Jennings (2007) http://arthea.googlecode.com/ * * By using this code you comply with the Artistic and GPLv2 Licenses. * ***********************************************************************/ #endregion using System.Text; using Arthea.Continents.Areas.Characters; using Arthea.Continents.Areas.Rooms; using Arthea.Environment; namespace Arthea.Continents.Areas.Resets { /// <summary> /// Implements a character reset /// </summary> public class CharReset : RoomReset { #region [rgn] Fields (1) private uint character; #endregion [rgn] #region [rgn] Constructors (2) /// <summary> /// Initializes a new instance of the <see cref="CharReset"/> class. /// </summary> /// <param name="room">The room.</param> /// <param name="ch">The character.</param> /// <param name="count">The count.</param> public CharReset(Room room, CharIndex ch, byte count) : base(room, count) { character = ch.Id; } /// <summary> /// Initializes a new instance of the <see cref="CharReset"/> class. /// </summary> public CharReset() { } #endregion [rgn] #region [rgn] Properties (1) /// <summary> /// Gets or sets the character. /// </summary> /// <value>The character.</value> public uint Character { get { return character; } set { character = value; } } #endregion [rgn] #region [rgn] Methods (1) // [rgn] Public Methods (1) /// <summary> /// Returns a <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>. /// </summary> /// <returns> /// A <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>. /// </returns> public override string ToString() { StringBuilder buf = new StringBuilder(base.ToString()); buf.Append(" - Character: ").AppendLine(Lists.CharIndexes[character].ShortDescr); return buf.ToString(); } #endregion [rgn] } }