/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

using Arthea.Connections.Players;
using Arthea.Continents.Areas.Characters;
using Arthea.Environment;

namespace Arthea.Commands.Admin
{
    /// <summary>
    /// Implementation of a peace command.
    /// </summary>
    public class PeaceCommand : Command
    {
        #region [rgn] Constructors (1)

        /// <summary>
        /// Initializes a new instance of the <see cref="PeaceCommand"/> class.
        /// </summary>
        public PeaceCommand() : base("peace", "stops all fighting in a room", Levels.Admin)
        {
        }

        #endregion [rgn]

        #region [rgn] Methods (1)

        // [rgn] Public Methods (1)

        /// <summary>
        /// Processes the command for a player.
        /// </summary>
        /// <param name="player">The player.</param>
        /// <param name="argument">The argument.</param>
        public override void Process(Player player, String argument)
        {
            foreach (Character fighter in player.Room.Characters)
            {
                if (fighter.Fighting != null)
                {
                    fighter.Fighting = null;
                    if (fighter is Player && fighter != player)
                        (fighter as Player).WriteLine("{0} imposes peace upon you.", player);
                }
            }

            player.WriteLine("You command peace in your presence.");
        }

        #endregion [rgn]
    }
}