/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

using Arthea.Abilities.Spells.Enums;
using Arthea.Classes;
using Arthea.Continents.Areas.Characters;
using Arthea.Continents.Areas.Characters.Enums;

namespace Arthea.Abilities.Spells
{
    /// <summary>
    /// Implementation of a spell.
    /// </summary>
    public abstract class Spell : Ability
    {
        #region [rgn] Fields (2)

        private int mana;
        private SpellTarget target;

        #endregion [rgn]

        #region [rgn] Constructors (1)

        /// <summary>
        /// Initializes a new instance of the <see cref="Spell"/> class.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <param name="levels">The levels.</param>
        /// <param name="pos">The minimum position.</param>
        /// <param name="wait">The wait.</param>
        /// <param name="difficulty">The difficulty.</param>
        /// <param name="damage">The damage.</param>
        /// <param name="flags">The flags.</param>
        /// <param name="target">The target.</param>
        /// <param name="mana">The mana.</param>
        public Spell(string name, ClassValues levels, Position pos, byte wait, byte difficulty,
                     string damage, AbilityFlags flags, SpellTarget target, int mana)
            : base(name, levels, pos, wait, difficulty, damage, flags)
        {
            this.target = target;
            this.mana = mana;
        }

        #endregion [rgn]

        #region [rgn] Properties (2)

        /// <summary>
        /// Gets or sets the mana.
        /// </summary>
        /// <value>The mana.</value>
        public int Mana
        {
            get { return mana; }
            set { mana = value; }
        }

        /// <summary>
        /// Gets or sets the target.
        /// </summary>
        /// <value>The target.</value>
        public SpellTarget Target
        {
            get { return target; }
            set { target = value; }
        }

        #endregion [rgn]

        #region [rgn] Methods (1)

        // [rgn] Public Methods (1)

        /// <summary>
        /// Processes this spell for a character.
        /// </summary>
        /// <param name="ch">The character.</param>
        /// <param name="argument">The argument.</param>
        public abstract void Process(Character ch, object argument);

        #endregion [rgn]
    }
}