/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

using System;
using Arthea.Connections.Players;
using Arthea.Continents.Areas.Characters;
using Arthea.Continents.Areas.Rooms.Enums;
using Arthea.Environment;

namespace Arthea.Updates
{
    /// <summary>
    /// Implementation of mob wander action. 
    /// </summary>
    public class MobWanderAction : TimerAction
    {
        #region [rgn] Constructors (1)

        /// <summary>
        /// Initializes a new instance of the <see cref="MobWanderAction"/> class.
        /// </summary>
        public MobWanderAction()
        {
            interval = UpdateManager.PulseMobWander;
            time = DateTime.Now.TimeOfDay.TotalMilliseconds + interval;
        }

        #endregion [rgn]

        #region [rgn] Methods (1)

        // [rgn] Public Methods (1)

        /// <summary>
        /// Executes this instance.
        /// </summary>
        public override void Execute()
        {
            base.Execute();

            foreach (Character ch in Lists.Characters)
            {
                if (ch is Player)
                    continue;

                Direction rand = (Direction) Randomizer.Next(0, Enum.GetValues(typeof (Direction)).Length);

                if (ch.Room != null && ch.Room.Exits[rand] != null)
                {
                    ch.Act(null, null, Act.ToRoom, "$n moves {0}.", rand.ToString().ToLower());

                    ch.Room = ch.Room.Exits[rand].ToRoom.Value;

                    ch.Act(null, null, Act.ToRoom, "$n has arrived from the {0}.", rand.ToString().ToLower());
                }
            }
        }

        #endregion [rgn]
    }
}