/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

namespace Arthea.Clans
{
    /// <summary>
    /// Implements a clan member
    /// </summary>
    public class ClanMember
    {
        #region [rgn] Fields (1)

        private string player;

        #endregion [rgn]

        #region [rgn] Constructors (2)

        /// <summary>
        /// Initializes a new instance of the <see cref="ClanMember"/> class.
        /// </summary>
        /// <param name="player">The player.</param>
        public ClanMember(string player)
        {
            this.player = player;
        }

        /// <summary>
        /// Initializes a new instance of the <see cref="ClanMember"/> class.
        /// </summary>
        public ClanMember()
        {
        }

        #endregion [rgn]

        #region [rgn] Properties (1)

        /// <summary>
        /// Gets or sets the player.
        /// </summary>
        /// <value>The player.</value>
        public string Player
        {
            get { return player; }
            set { player = value; }
        }

        #endregion [rgn]
    }
}