/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

using System;
using Arthea.Connections.Players;
using Arthea.Continents.Areas.Items;
using Arthea.Continents.Areas.Items.Enums;

namespace Arthea.Commands.ItemCommands
{
    /// <summary>
    /// Implementation of a wear command.
    /// </summary>
    public class WearCommand : Command
    {
        #region [rgn] Constructors (1)

        /// <summary>
        /// Initializes a new instance of the <see cref="WearCommand"/> class.
        /// </summary>
        public WearCommand() : base("wear", "equips an item you are holding")
        {
        }

        #endregion [rgn]

        #region [rgn] Methods (1)

        // [rgn] Public Methods (1)

        /// <summary>
        /// Processes the command for a player.
        /// </summary>
        /// <param name="player">The player.</param>
        /// <param name="argument">The argument.</param>
        public override void Process(Player player, String argument)
        {
            if (!argument)
            {
                player.WriteLine("Wear what?");
                return;
            }

            Item item = player.Carrying.FindName(argument);

            if (item == null)
            {
                player.WriteLine("You aren't carrying that.");
                return;
            }

            if (item.WearLoc != WearLocation.None)
            {
                player.WriteLine("You are already wearing {0}.", item);
                return;
            }

            if (item.Index.WearLoc == WearLocation.None)
            {
                player.WriteLine("You can't wear that.");
                return;
            }

            Item wearing = player.Carrying.FindWearLoc(item.Index.WearLoc);

            if (wearing != null)
            {
                wearing.WearLoc = WearLocation.None;
                player.WriteLine("You remove {0}.", wearing);
            }

            player.Equip(item);

            if (item.WearLoc == WearLocation.Hold)
            {
                player.WriteLine("You hold {0}.", item);
            }
            else
            {
                player.WriteLine("You wear {0} on your {1}.",
                                 item, Enum.GetName(typeof (WearLocation), item.WearLoc));
            }
        }

        #endregion [rgn]
    }
}