/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

using System;
using System.Collections.Generic;
using System.Text;

namespace Arthea.Classes
{
    /// <summary>
    /// Implementation of a class list.
    /// </summary>
    public class ClassList : List<Class>
    {
        #region [rgn] Constructors (1)

        /// <summary>
        /// Initializes a new instance of the <see cref="ClassList"/> class.
        /// </summary>
        public ClassList()
        {
            Log.Info("Initializing classes...");

            Add(new MagicianClass());
            Add(new ClericClass());
            Add(new WarriorClass());
            Add(new ThiefClass());

            for (int i = 0; i < Count; i++)
            {
                this[i].Index = i;
            }
        }

        #endregion [rgn]

        #region [rgn] Methods (3)

        // [rgn] Public Methods (3)

        /// <summary>
        /// Finds the name.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <returns></returns>
        public Class FindName(String name)
        {
            if (!name) return null;

            return Find(delegate(Class @class) { return name == @class.Name; });
        }

        /// <summary>
        /// Finds the type of class.
        /// </summary>
        /// <param name="type">The type.</param>
        /// <returns>a class object</returns>
        public Class FindType(Type type)
        {
            return Find(delegate(Class @class) { return @class.GetType() == type; });
        }

        /// <summary>
        /// Returns a <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
        /// </summary>
        /// <returns>
        /// A <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
        /// </returns>
        public override string ToString()
        {
            StringBuilder buf = new StringBuilder();

            foreach (Class @class in this)
            {
                buf.Append(@class.Name);
                buf.Append(": ");
                buf.AppendLine(@class.Description);
            }

            return buf.ToString();
        }

        #endregion [rgn]
    }
}