/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

using Arthea.Connections.Colors;
using Arthea.Connections.Players;

namespace Arthea.Commands.PlayerCommands
{
    /// <summary>
    /// Implementation of a color command.
    /// </summary>
    public class ColorCommand : Command
    {
        #region [rgn] Constructors (1)

        /// <summary>
        /// Initializes a new instance of the <see cref="ColorCommand"/> class.
        /// </summary>
        public ColorCommand() : base("color", "Turns color on or sets a custom color")
        {
        }

        #endregion [rgn]

        #region [rgn] Methods (1)

        // [rgn] Public Methods (1)

        /// <summary>
        /// Processes the command for a player.
        /// </summary>
        /// <param name="player">The player.</param>
        /// <param name="argument">The argument.</param>
        public override void Process(Player player, String argument)
        {
            if (!argument)
            {
                player.Config.Toggle(PlayerConfig.Color);

                player.WriteLine("Color {0}abled.", player.Config.Has(PlayerConfig.Color)
                                                        ?
                                                            "en"
                                                        : "dis");
                return;
            }

            String arg = argument.FirstArg();

            CustomColor ccolor = CustomColor.Parse(arg);

            if (ccolor == null)
            {
                player.WriteLine("Valid custom colors are:");
                foreach (string color in CustomColor.GetNames())
                {
                    player.WriteLine(color);
                }
                Syntax(player, string.Format("<type> <[{0}{1}]code>", Color.CODE, Color.CODE));
                return;
            }

            if (argument[0] == Color.CODE)
                player.Colors[ccolor].Set(argument[1]);
            else
                player.Colors[ccolor].Set(argument[0]);

            player.WriteLine(ccolor + "{0} color set.~X", CustomColor.GetName(ccolor));
        }

        #endregion [rgn]
    }
}