/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

using System.Collections.Generic;
using System.Text;
using Arthea.Connections.Players;
using Arthea.Creation;
using Arthea.Interfaces;

namespace Arthea.Collections
{
    /// <summary>
    /// Implementation of a string list.
    /// </summary>
    public class StringList : List<String>, CustomEditType
    {
        #region [rgn] Properties (1)

        /// <summary>
        /// Gets the <see cref="System.Boolean"/> with the specified arg.
        /// </summary>
        /// <value></value>
        public bool this[String arg]
        {
            get { return Contains(arg); }
        }

        #endregion [rgn]

        #region [rgn] Methods (2)

        // [rgn] Public Methods (2)

        /// <summary>
        /// Adds the specified STR.
        /// </summary>
        /// <param name="str">The STR.</param>
        public new void Add(String str)
        {
            if (!Contains(str))
                base.Add(str);
        }

        /// <summary>
        /// Returns a <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
        /// </summary>
        /// <returns>
        /// A <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
        /// </returns>
        public override string ToString()
        {
            StringBuilder buf = new StringBuilder();

            foreach (string str in this)
            {
                buf.Append(str);
                buf.Append(",");
            }

            if (buf.Length > 0)
                buf.Remove(buf.Length - 1, 1);

            return buf.ToString();
        }

        #endregion [rgn]

        #region CustomEditType Members

        /// <summary>
        /// Sets the value.
        /// </summary>
        /// <param name="player">The player.</param>
        /// <param name="editer">Editer information.</param>
        /// <param name="argument">The argument.</param>
        public void CustomEdit(Player player, OlcField editer, String argument)
        {
            if (Contains(argument))
                Remove(argument);
            else
                Add(argument);

            player.WriteLine("{0} toggled.", editer.Name);
        }

        #endregion
    }
}