/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

namespace Arthea.Affects
{
    /// <summary>
    /// Implements an Affect
    /// </summary>
    public class Affect
    {
        #region [rgn] Fields (2)

        private int duration;
        private AffectFlags flag;

        #endregion [rgn]

        #region [rgn] Constructors (2)

        /// <summary>
        /// Initializes a new instance of the <see cref="Affect"/> class.
        /// </summary>
        /// <param name="flag">The flag.</param>
        /// <param name="duration">The duration.</param>
        public Affect(AffectFlags flag, int duration)
        {
            this.flag = flag;
            this.duration = duration;
        }

        /// <summary>
        /// Initializes a new instance of the <see cref="Affect"/> class.
        /// </summary>
        public Affect()
        {
            duration = -1;
        }

        #endregion [rgn]

        #region [rgn] Properties (2)

        /// <summary>
        /// Gets or sets the duration.
        /// </summary>
        /// <value>The duration.</value>
        public int Duration
        {
            get { return duration; }
            set { duration = value; }
        }

        /// <summary>
        /// Gets or sets the flags.
        /// </summary>
        /// <value>The flags.</value>
        public AffectFlags Flag
        {
            get { return flag; }
            set { flag = value; }
        }

        #endregion [rgn]

        #region [rgn] Methods (2)

        // [rgn] Public Methods (2)

        /// <summary>
        /// Determines whether the specified <see cref="T:System.Object"></see> is equal to the current <see cref="T:System.Object"></see>.
        /// </summary>
        /// <param name="obj">The <see cref="T:System.Object"></see> to compare with the current <see cref="T:System.Object"></see>.</param>
        /// <returns>
        /// true if the specified <see cref="T:System.Object"></see> is equal to the current <see cref="T:System.Object"></see>; otherwise, false.
        /// </returns>
        public override bool Equals(object obj)
        {
            Affect a = obj as Affect;
            if ((object) a == null)
            {
                return false;
            }
            return base.Equals(obj) && flag == a.flag;
        }

        /// <summary>
        /// Serves as a hash function for a particular type. <see cref="M:System.Object.GetHashCode"></see> is suitable for use in hashing algorithms and data structures like a hash table.
        /// </summary>
        /// <returns>
        /// A hash code for the current <see cref="T:System.Object"></see>.
        /// </returns>
        public override int GetHashCode()
        {
            return flag.GetHashCode();
        }

        #endregion [rgn]

        #region Operator Overloads

        /// <summary>
        /// Implements the operator ==.
        /// </summary>
        /// <param name="aff1">The aff1.</param>
        /// <param name="aff2">The aff2.</param>
        /// <returns>The result of the operator.</returns>
        public static bool operator ==(Affect aff1, Affect aff2)
        {
            if (ReferenceEquals(aff1, aff2))
                return true;

            if (aff1 == null || aff2 == null)
                return false;

            return (aff1.Flag == aff2.Flag);
        }

        /// <summary>
        /// Implements the operator !=.
        /// </summary>
        /// <param name="aff1">The aff1.</param>
        /// <param name="aff2">The aff2.</param>
        /// <returns>The result of the operator.</returns>
        public static bool operator !=(Affect aff1, Affect aff2)
        {
            return !(aff1 == aff2);
        }

        #endregion
    }
}