& @otfail Syntax: @otfail <object> = <message> Attribute: Otfail Sets the message (prefixed by the player's name) that is shown to others in the same room when someone tries to teleport to somewhere he does not have permission. You do not see this message if they couldn't teleport out of their present location. Function references and %-substitutions are allowed in teleport failure messages, and are evaluated when someone attempts to teleport to the specified destination. In function references, 'me' refers to the teleport destination, while %-substitutions that refer to the enactor (such as %n, %#, %p, etc) refer to the player attempting the teleport. When a player teleports another object (@tel <object>=<destination>), the lock is checked against the player, not the object. Example: @otfail here = thinks about teleporting to the Magic Room, but decides against it at the last moment. See also: @teleport, @atfail, @tfail, @lock