& btthreshold() Syntax: btthreshold(<skill>) This function returns the threshold constant. This constant is one of the factors used to calculate the number of points required in the XP pool of <skill> to improve the skill's base-to-hit by 1. Error Messages: * If <skill> is not valid the function will return #-1 ERROR Example: > think btthreshold(medtech) 999999 Note: The amount returned by btthreshold is NOT the only factor in determining if a player will 'level up'. Further calculations modify the required XP dynamically.