btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& btloadmech()
 
  Syntax: btloadmech(<MechOBJ>,<mechref>)
 
  This function loads <mechref> onto <MechOBJ>.
 
  The function returns 1 if successful.
 
	Note: This function loads the appropriate xcode values for <mechref> 
  on <MechOBJ>, but it does not make a complete unit.
 
  Error Messages:

  * If <MechOBJ> is not a valid mech object the function will return 
    #-1 INVALID TARGET
  * If <mechref> is not a valid mech reference the function will 
    return #-1 UNABLE TO LOAD TEMPLATE 

  Example:
  Given that #1234 is a valid Mech Object and EXT-4D is a valid mech 
  reference:
 
  > think btloadmech(#1234,EXT-4D)
  1