& @oefail Syntax: @oefail <object> = <command-list> Attribute: Oefail Sets the message (prefixed by the player's name) that is shown to others in the same room as the player when he tries to enter the object but fails because the object is not ENTER_OK or the player fails the object's enter lock. The enter lock only affects the 'enter' command and its aliases (set via the @ealias command), it does not affect exits that lead to the object or teleporting in. This attribute is meaningful for players and things, and will never be automatically triggered on rooms or exits. Example: @oefail car = tries to open the car's door, but it is locked. See also: @aefail, @aenter, @ealias, @efail, @enter, @oenter, enter, ENTER_OK