btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& orflags()
 
  Syntax: orflags(<object>,<list of flags>)
 
  This function returns 1 if <object> has at least one of the flags in 
  a specified list, and 0 if it does not. The list is specified with a 
  single letter standing for each flag, like the output of the 
  flags() function. A '!' preceding a flag letter means "not flag".
 
  Thus, orflags(me,Wr) would return 1 if I am set WIZARD or ROYALTY. 
  orflags(me,D!c) would return 1 if I am DARK or not CONNECTED.
 
  If a letter does not correspond to any flag, <object> doesn't have 
  it, so it is simply ignored. There can be an arbitrary number of 
  flags.
  
	Warning: Do not put spaces between flag letters.

  See Also: flags(), andflags(), hasflag()