& btdamages()2 Note: <typenum> complies with the damages defined in src/hcode/btech/mech.tech.damages.h <data> * If <typenum>=0 then <data> shows the section to be reattached * If <typenum>=1 or 2, then <data> shows the partname to be replaced * If <typenum>=10 then <data> shows the weaponname to be replaced * if <typenum>=11 then <data> shows the ammoname and amount to be reloaded (format: <ammoname>:amount>) * If <typenum>=12 or 13, then <data> shows the amount of armor to be replaced. * If <typenum>=14 then <data> shows the internal to be replaced * If <typenum>=16 or 17, then <data> shows the item to be scrapped * if <typenum>=18 then <data> shows the ammoname and amount to be unloaded (format: <ammoname>:amount>) * If <typenum>=19 then <data> shows section to be resealed <fixing> returns 1 if the damage is being repaired, 0 if otherwise Error Messages: * Invalid <UnitDB> results in #-1 NOT A MECH * Other errores result in #-1 ERROR Continued in btdamgaes()3