btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& andflags()
 
  Syntax: andflags(<object>,<list of flags>)
 
  This function returns 1 if <object> has all the flags specified,
  and 0 if it does not. The list is specified with a single letter 
  standing for each flag, like the output of the flags() function. 
  A '!' preceding a flag letter means "not flag".
 
  If a letter does not correspond to any flag, <object> doesn't have 
  it, so the function returns 0. 
  
  There can be an arbitrary number of flags. Do not put spaces between 
  flag letters.
 
  Example:
  Given that #1234 is a character with the WIZARD and DARK flags set
 
  >ANDFLAGS(#1234,WD)
  1 
  >ANDFLAGS(#1234,W!D)
  0 
  
  See Also: orflags(), hasflag(), flags().