& @lock locks You can set the following locks: DefaultLock: Exits: controls who may traverse the exit to its destination. Rooms: controls whether the player sees the SUCC or FAIL message for the room following the room description when looking at the room. Players/Things: controls who may GET the object. EnterLock: Players/Things: controls who may ENTER the object if the object is ENTER_OK. Also, the enter lock of an object being used as a Zone Master Object determines control of that zone. GiveLock: Players/Things: controls who may give the object. LeaveLock: Players/Things: controls who may LEAVE the object. LinkLock: All but Exits: controls who may link to the location if the location is LINK_OK (for linking exits or setting drop- tos) or ABODE (for setting homes) PageLock: Players: controls who may page the player. ParentLock: All: controls who may make @parent links to the object. ReceiveLock: Players/Things: controls who may give things to the object. { 'help @lock locks2' for more }