btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& @decompile
 
  Syntax: @decompile[/dbref] <thing>[/attr] [=<newname>]
 
  Dumps the sequence of commands you would have to type to clone
  <thing>. This is handy for saving your objects in a text file in 
  case the MUX dies a horrible death, or for moving your pride-and-
  joy creation from one MUX to another.  @decompile works on all 
  object types.
  
  If you specify <newname>, then the commands emitted will set
  attributes, locks, and flags on an object named <newname> and will 
  omit the command to create the object.
  If you specify <thing>/<attr>, <attr> accepts wildcards.
  If you specify the /dbref switch, you will get output using the
  dbref number instead of the object name.
 
  See also: examine, look.