& btgetbv() Syntax: btgetbv(<UnitDB>) This function returns the Battle Value for <UnitDB> Note: This function calculates the Battle Value dymanically - a damaged unit will return a recalculated BV. Error Messages: * If <UnitDB> is not a valid unit the function returns #-1 NOT A MECH Example: Given that #1234 is a valid RS unit (an EXT-4D) > think btgetbv(#1234) 878 Given the same unit as above after incurring 5 points of damage in the Right Arm > think btgetbv(#1234) 866 See also: btgetbv_ref