btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& btsetcharvalue()
 
  Syntax: btsetcharvalue(<ObjectDB>,<skill/attribute>,<value>,<mode>)
 
  This function sets the value of the specified skill or attribute on 
  the specified object (player). The mode argument indicates which 
  aspect of the skill/attribute to set:
	
	Note: When setting the value of an attribute, <mode> MUST be set to 
	0
	
	Note: If <value> is set to a non-numeric argument the 
	<skill/attribute> will be set to 0
 
  Arguments:
  <mode>
  * 0 - set the actual value of <skill/attribute> to <value>
  * 1 - set the BTH of <skill> to <value> (increasing the skill level 
    to the necessary extent)
  * 2 - adds <value> to the XP amount of <skill/attribute>
 
  Continued in btsetcharvalue()2