& btsetcharvalue() Syntax: btsetcharvalue(<ObjectDB>,<skill/attribute>,<value>,<mode>) This function sets the value of the specified skill or attribute on the specified object (player). The mode argument indicates which aspect of the skill/attribute to set: Note: When setting the value of an attribute, <mode> MUST be set to 0 Note: If <value> is set to a non-numeric argument the <skill/attribute> will be set to 0 Arguments: <mode> * 0 - set the actual value of <skill/attribute> to <value> * 1 - set the BTH of <skill> to <value> (increasing the skill level to the necessary extent) * 2 - adds <value> to the XP amount of <skill/attribute> Continued in btsetcharvalue()2