btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
/*
   p.mech.consistency.h

   Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
   Protomaker is actually only a wrapper script for cproto, but well.. I like
   fancy headers and stuff :)
   */

/* Generated at Fri Jan 15 15:32:46 CET 1999 from mech.consistency.c */

#include "config.h"

#ifndef _P_MECH_CONSISTENCY_H
#define _P_MECH_CONSISTENCY_H

/* mech.consistency.c */
int susp_factor(MECH * mech);
int engine_weight(MECH * mech);
int mech_weight_sub_mech(dbref player, MECH * mech, int interactive);
int mech_weight_sub_veh(dbref player, MECH * mech, int interactive);
int mech_weight_sub(dbref player, MECH * mech, int interactive);
void mech_weight(dbref player, void *data, char *buffer);
void vehicle_int_check(MECH * mech, int noisy);
void mech_int_check(MECH * mech, int noisy);
int crit_weight(MECH *mech, int t);

#endif				/* _P_MECH_CONSISTENCY_H */