btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& btdamagemech()3
 
  AttemptCrit arguments
  This argument is boolean: 0=no 1=yes

  Error Messages:
 
  * Invalid <UnitDB> results in #-1 NOT A MECH
  * Invalid <totaldamage> results in #-1 INVALID 2ND ARG
  * Invalid <clustersize> results in #-1 INVALID 3RD ARG
  * Invalid <direction> results in #-1 INVALID 4TH ARG
  * Invalid <attemptcrit> results in #-1 INVALID 5TH ARG 
 
  Example:
 
  Given that #1234 is a unit
 
  > think btdamagemech(#1234, 2, 2, 0, 0, BANG, GETS BANGED)
  1

  The occupant(s) of the unit will see:

  BANG
  You have been hit for 2 points of damage in the left arm 

  The occupants of any units within LOS will see:

  unit name [ID] GETS BANGED