& btdamagemech()3 AttemptCrit arguments This argument is boolean: 0=no 1=yes Error Messages: * Invalid <UnitDB> results in #-1 NOT A MECH * Invalid <totaldamage> results in #-1 INVALID 2ND ARG * Invalid <clustersize> results in #-1 INVALID 3RD ARG * Invalid <direction> results in #-1 INVALID 4TH ARG * Invalid <attemptcrit> results in #-1 INVALID 5TH ARG Example: Given that #1234 is a unit > think btdamagemech(#1234, 2, 2, 0, 0, BANG, GETS BANGED) 1 The occupant(s) of the unit will see: BANG You have been hit for 2 points of damage in the left arm The occupants of any units within LOS will see: unit name [ID] GETS BANGED