btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& get2
 
  The following switch is recognized:
     /quiet   - Don't perform the @osucc/@asucc or @ofail/@afail 
     attributes
                on the target object.  This switch only works if you 
                control
                the object.
 
  <object> and <sub-object> may be either players or things.
  
  'take' is the same as 'get'.
  
  See also: drop, @afail, @asucc, @fail, @ofail, @osucc, @succ, 
  ENTER_OK, FAILURE, SUCCESS.