& @odfail Syntax: @odfail <object> = <message> Attribute: Odfail Sets the message (prefixed by the player's name) that is shown to others in the same room when someone tries to drop <object> but fails because they didn't pass the object's drop lock. Function references and %-substitutions are allowed in drop failure messages, and are evaluated when someone drops the object. In function references, 'me' refers to the object being dropped, while %-substitutions that refer to the enactor (such as %n, %#, %p, etc) refer to the dropper. Example: @odfail sword = tries to put down the sword but it leaps back into %p hand. See also: drop, @adfail, @dfail, @lock