btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& neq()
 
  Syntax: neq(<integer1>,<integer2>)
 
  Takes two integers, and returns 1 if they are not equal and 0 if 
  they are equal.
 
	Warning: Passing anything but integers will produce unexpected 
	results, as non-numeric strings usually are treated as numeric 0.
 
  Example:
 
  > say neq(1,-1)
  You say "1"
  > say neq(5,5)
  You say "0"
  > say neq(foo, bar)
  You say "0"
 
	See Also: lt(), lte(), gte(), gt(), eq(), not()