/* Created by Fudge */ void main( string str ) { object *objs; int i; if( str == "" ) { write( "Buy what?" ); return; } objs = this_environment()->query_inventory(); for( i = 0; i < sizeof( objs ); i++ ) { if( objs[i]->is_vendor() == 1 ) { /* Found the shopkeeper */ objs[i]->do_sell( this_player(), str ); return; } } write( "Buy from whom?" ); }