inherit SHIELD; inherit M_VALUABLE; void setup( void ) { set_id( "buckler" ); set_adj( "small", "round" ); set_long( "A buckler." ); set_in_room_desc( "A buckler." ); set_gettable( 1 ); set_ac( 1 ); set_wield_type( "single" ); set_wield_message( "$N $vequip $p $o." ); set_unwield_message( "$N $vremove $p $o." ); set_value( 1 ); set_size( 10 ); }