inherit ROOM; void setup( void ) { set_brief( "%^MAGENTA%^Market Boulevard%^RESET%^" ); set_long( "You are further up in the market street of Gurba. A bit to the east you see the town square. There is a statue of Albert Von Turnip here. To the north you will find the weaponshop, and to the south the armorshop." ); set_exits( ([ "west" : "/domains/gurba/rooms/market3", "east" : "/domains/gurba/rooms/market1", "north" : "/domains/gurba/rooms/weapshop", "south" : "/domains/gurba/rooms/armorshop", ]) ); add_item( "road", "The road here is paved with cobblestones due to all the traffic that runs through here." ); add_item( "cobblestone", "cobblestones", "cobble", "stones", "The stones are small quadratic stones laid down side by side." ); add_item( "statue", "Albert", "albert", "The statue is nicely cut in jet black rock. It was put here to honour Albert Von Turnip, the founder of the Order of the Golden Turnip." ), set_objects( ([ ]) ); } void do_listen( object player ) { write( "You hear the bustling sound of trade, money, haggling and merchants having it off at each other." ); }