inherit ROOM; void setup( void ) { set_brief( "%^BLUE%^Fighters Guild%^RESET%^" ); set_long( "You are standing in the entrance to the Fighters Guild. There are weapons and armor of different kinds on the walls. On the floor there is a thick red carpet, and you can make out some discolored spots here and there. The carpet looks like it's getting pretty old." ); set_exits( ([ "south" : "/domains/gurba/rooms/gelmir3", "north" : "/domains/gurba/guilds/fighter/main", ]) ); set_objects( ([ "/domains/gurba/guilds/fighter/master" : 1 ]) ); add_item( "carpet", "rug", "red carpet", "The carpet isn't just discolored here and there, it's stained with blood." ); } void do_listen( void ) { write( "To the north you hear metal clanging against metal, and the odd cry in agony. Once in a while you hear muffled laughter as well." ); }