gurba-0.40/
gurba-0.40/bin/
gurba-0.40/lib/
gurba-0.40/lib/cmds/guild/fighter/
gurba-0.40/lib/cmds/monster/
gurba-0.40/lib/cmds/race/catfolk/
gurba-0.40/lib/cmds/race/dwarf/
gurba-0.40/lib/cmds/verb/
gurba-0.40/lib/daemons/data/
gurba-0.40/lib/data/boards/
gurba-0.40/lib/data/messages/
gurba-0.40/lib/data/players/
gurba-0.40/lib/design/
gurba-0.40/lib/domains/gurba/
gurba-0.40/lib/domains/gurba/guilds/fighter/
gurba-0.40/lib/domains/gurba/monsters/
gurba-0.40/lib/domains/gurba/objects/armor/
gurba-0.40/lib/domains/gurba/objects/clothing/
gurba-0.40/lib/domains/gurba/objects/weapons/
gurba-0.40/lib/domains/gurba/vendors/
gurba-0.40/lib/kernel/cmds/admin/
gurba-0.40/lib/kernel/daemons/
gurba-0.40/lib/kernel/include/
gurba-0.40/lib/kernel/lib/
gurba-0.40/lib/kernel/net/
gurba-0.40/lib/kernel/sys/
gurba-0.40/lib/logs/
gurba-0.40/lib/pub/
gurba-0.40/lib/std/modules/languages/
gurba-0.40/lib/std/races/
gurba-0.40/lib/std/races/monsters/
gurba-0.40/lib/wiz/fudge/
gurba-0.40/lib/wiz/spud/
gurba-0.40/src/host/beos/
gurba-0.40/src/host/pc/res/
gurba-0.40/src/kfun/
gurba-0.40/src/lpc/
gurba-0.40/src/parser/
gurba-0.40/tmp/
/* Catfolk can communicate with other catfolk without other races almost
	 even noticing. They can, however, only talk one word at a time. */

void main( string str ) {
	object *usr;
	string dummy;
  int i;
  
	/* Strip trailing whitespaces */
  for( i=strlen(str)-1; i > 0; i-- ) {
    if( str[i] != ' ' )
      break;
    str[i] = 0;
  }
  /* You can only send one word at a time :) */
	/* It would be nice if there was a way of preventing a message like:
		 WatchOutFudgeIsHereAndWantsToStealYourMoneySoYouBetterBeCareful
		 Maybe a set limit of like 5 characters to be transmitted? */
	sscanf(str, "%s %s", str, dummy);

  if (str != "") {

  	str = capitalize(str);

	  usr = USER_D->query_users();
  	for ( i = 0; i < sizeof (usr); i++) {
    	if (((usr[i]->query_environment() == this_environment()) && usr[i]->query_race() == "catfolk" )) {
				usr[i]->message( capitalize(this_player()->query_name()) + " secretly tells you: " + str + "\n");
				write( "You secretly communicate: " + str + "\n");
			} else if (usr[i]->query_environment() == this_environment() ) {
				usr[i]->message( capitalize(this_player()->query_name() + "'s ears twitch briefly.\n"));
			}
		}
	}
}