inherit MONSTER; inherit M_ACTIONS; inherit M_TRIGGERS; inherit M_BLOCKEXITS; void setup() { set_name("brute"); /* set_gender(0); */ /* Leave out the gender specification, get a random one. */ add_adj( "huge" ); set_in_room_desc("A huge brute."); set_long("The brute looks huge."); set_race( "rodent" ); set_max_hp( 200 ); set_hit_skill("combat/unarmed"); set_skill( "combat/unarmed", 250 ); set_skill( "combat/defense", 200 ); }