gurba-0.40/
gurba-0.40/bin/
gurba-0.40/lib/
gurba-0.40/lib/cmds/guild/fighter/
gurba-0.40/lib/cmds/monster/
gurba-0.40/lib/cmds/race/catfolk/
gurba-0.40/lib/cmds/race/dwarf/
gurba-0.40/lib/cmds/verb/
gurba-0.40/lib/daemons/data/
gurba-0.40/lib/data/boards/
gurba-0.40/lib/data/messages/
gurba-0.40/lib/data/players/
gurba-0.40/lib/design/
gurba-0.40/lib/domains/gurba/
gurba-0.40/lib/domains/gurba/guilds/fighter/
gurba-0.40/lib/domains/gurba/monsters/
gurba-0.40/lib/domains/gurba/objects/armor/
gurba-0.40/lib/domains/gurba/objects/clothing/
gurba-0.40/lib/domains/gurba/objects/weapons/
gurba-0.40/lib/domains/gurba/vendors/
gurba-0.40/lib/kernel/cmds/admin/
gurba-0.40/lib/kernel/daemons/
gurba-0.40/lib/kernel/include/
gurba-0.40/lib/kernel/lib/
gurba-0.40/lib/kernel/net/
gurba-0.40/lib/kernel/sys/
gurba-0.40/lib/logs/
gurba-0.40/lib/pub/
gurba-0.40/lib/std/modules/languages/
gurba-0.40/lib/std/races/
gurba-0.40/lib/std/races/monsters/
gurba-0.40/lib/wiz/fudge/
gurba-0.40/lib/wiz/spud/
gurba-0.40/src/host/beos/
gurba-0.40/src/host/pc/res/
gurba-0.40/src/kfun/
gurba-0.40/src/lpc/
gurba-0.40/src/parser/
gurba-0.40/tmp/
inherit ROOM;

void setup( void ) {
  set_brief( "%^BLUE%^Chez Mario%^RESET%^" );
  set_long( " This is no five star restaurant, but it is indeed a nice eatingplace, with a personal and charming touch to it. The place has six tables, a small stage and a bar with a door behind it. Mario himself is speeding around cleaning tables, humming rapidly some piece of music and having a cigarette at the same time. 'Please, have a seat' he says when you enter. ");
  set_exits( ([ 
               "north" : "/domains/gurba/rooms/market3",
	       "south" : "/domains/gurba/rooms/restaurant2",
 ]) );
  
  add_item(  "tables", "table", "Each of the six wooden tables has four chairs, and is clad in a big red'n'white chequered tablecloth." );
  add_item( "bar", "At the opposite side of the entrance is a bar, rising one and a half meters. In front of the bar are five wooden barstooles. Behind the bar are several shelves of beverage. There is a gap at the righthand end of the bar leading to a door, probably to the kitchen." );
  add_item( "stage", "A small stage is at the west wall, just big enough to hold a band of four." ); 
  add_item( "tablecloth", "cloth", "It seems like any other tablecloth" );
  add_item( "stooles" , "stoole", "barstool", "barstooles", "Tall typical barstooles" );
  add_item ( "door", "A normal wooden door, leading to the kitchen" );
 set_objects( ([ 
  ]) );
  
}

void do_listen( object player ) {
  write( "You can hear Mario humming, and something sizzling in the kitchen, probably lunch." );
}