inherit "/std/room"; void setup( void ) { set_brief( "%^RED%^Fudge's workroom%^RESET%^" ); set_long( "The room is splashed with gore. Piles of limbs in one corner" + " and piles of guts in another corner. In the middle of the room" + " is a desk. On the desk are some grotesque looking tools." ); set_exits( ([ "out" : "/domains/gurba/town_square", "east" : "/domains/gurba/bug_room", ]) ); add_item( "desk", "The desk is a huge and made of mahogny. It's the central piece of furniture of the room, and it is clear that Fudge spends a lot of time behind it." ); add_item( "tools", "They are used by grand master Fudge to dissect monsters while trying to figure out how strong they are and where to place them." ); add_item( "gore", "Youck!" ); add_item( "limbs", "The ankle bone is connected to the leg bone. It's disgusting." ); set_objects ( ([ "/domains/gurba/objects/chest" : 1, "/domains/gurba/monsters/rat" : 1, "/domains/gurba/objects/weapons/short_sword" : 1, "/domains/gurba/objects/armor/buckler" : 1, ])); }