inherit ROOM; void setup( void ) { set_brief( "%^CYAN%^Gelmir Road%^RESET%^" ); set_long( "You are now a short distance from the town square. It's getting harder to see what's going on over there. To the west is a pub, and to the east you see the Fighters Guild." ); set_exits( ([ "west" : "/domains/gurba/rooms/gelmir1", "east" : "/domains/gurba/rooms/gelmir3", ]) ); add_item( "road", "path", "floor", "street", "The road is in a fairly good condition. Some of the rocks used to pave the road have lost their square shape, or are chipped in any way." ); }