inherit ROOM; void setup( void ) { set_brief( "%^BLUE%^Chez Mario%^RESET%^" ); set_long( " This is the kitchen, the place where Mario makes all the food. There is a stove, a sink, some shelves with different ingredients, a book that says 'cooking made easy' and a box containing knives, forks and spoons. He keps the place tidy."); set_exits( ([ "north" : "/domains/gurba/rooms/restaurant", ]) ); add_item( "stove", "It is an old iron stove that could need some brushing up, but it serves its purpose. There is a hole at the bottom for entering wood." ); add_item( "shelves", "ingredients", "shelf", "ingredient", "Lined along the shelves stand several bottles, jars and cans holding everything from pasta to seasoning." ); add_item( "box", "The box is a small wooden box that holds the eating-utensiles and a couple of napkins." ); add_item( "sink", "A normal sink for cleaning and washing up." ); add_item ( "door", "A normal wooden door, leading back to the restaurant." ); set_objects( ([ ]) ); } void do_listen( object player ) { write( "You can hear Mario humming from the resturant." ); }