gurba-0.40/
gurba-0.40/bin/
gurba-0.40/lib/
gurba-0.40/lib/cmds/guild/fighter/
gurba-0.40/lib/cmds/monster/
gurba-0.40/lib/cmds/race/catfolk/
gurba-0.40/lib/cmds/race/dwarf/
gurba-0.40/lib/cmds/verb/
gurba-0.40/lib/daemons/data/
gurba-0.40/lib/data/boards/
gurba-0.40/lib/data/messages/
gurba-0.40/lib/data/players/
gurba-0.40/lib/design/
gurba-0.40/lib/domains/gurba/
gurba-0.40/lib/domains/gurba/guilds/fighter/
gurba-0.40/lib/domains/gurba/monsters/
gurba-0.40/lib/domains/gurba/objects/armor/
gurba-0.40/lib/domains/gurba/objects/clothing/
gurba-0.40/lib/domains/gurba/objects/weapons/
gurba-0.40/lib/domains/gurba/vendors/
gurba-0.40/lib/kernel/cmds/admin/
gurba-0.40/lib/kernel/daemons/
gurba-0.40/lib/kernel/include/
gurba-0.40/lib/kernel/lib/
gurba-0.40/lib/kernel/net/
gurba-0.40/lib/kernel/sys/
gurba-0.40/lib/logs/
gurba-0.40/lib/pub/
gurba-0.40/lib/std/modules/languages/
gurba-0.40/lib/std/races/
gurba-0.40/lib/std/races/monsters/
gurba-0.40/lib/wiz/fudge/
gurba-0.40/lib/wiz/spud/
gurba-0.40/src/host/beos/
gurba-0.40/src/host/pc/res/
gurba-0.40/src/kfun/
gurba-0.40/src/lpc/
gurba-0.40/src/parser/
gurba-0.40/tmp/
inherit ROOM;

void setup( void ) {
  set_brief( "%^BLUE%^Chez Mario%^RESET%^" );
  set_long( " This is the kitchen, the place where Mario makes all the food. There is a stove, a sink, some shelves with different ingredients, a book that says 'cooking made easy' and a box containing knives, forks and spoons. He keps the place tidy.");
  set_exits( ([ 
	       "north" : "/domains/gurba/rooms/restaurant",
 ]) );
  
  add_item(  "stove", "It is an old iron stove that could need some brushing up, but it serves its purpose. There is a hole at the bottom for entering wood." );
  add_item( "shelves", "ingredients", "shelf", "ingredient", "Lined along the shelves stand several bottles, jars and cans holding everything from pasta to seasoning." );
  add_item( "box", "The box is a small wooden box that holds the eating-utensiles and a couple of napkins." ); 
  add_item( "sink", "A normal sink for cleaning and washing up." );
 
  add_item ( "door", "A normal wooden door, leading back to the restaurant." );
 set_objects( ([ 
  ]) );
  
}

void do_listen( object player ) {
  write( "You can hear Mario humming from the resturant." );
}