inherit MONSTER; inherit M_ACTIONS; inherit M_TRIGGERS; inherit M_BLOCKEXITS; void setup() { set_name("rat"); /* set_gender(0); */ /* Leave out the gender specification, get a random one. */ add_adj( "filthy" ); set_in_room_desc("A small filthy rat."); set_long("The rat smells awful."); set_race( "rodent" ); set_max_hp( 7 ); set_hit_skill("combat/unarmed"); set_skill( "combat/unarmed", 50 ); set_skill( "combat/defense", 100 ); }