#define MUD_NAME "GurbaLib" #define IMUD_NAME "GurbaLib" #define LIB_NAME "GurbaLib" #define LIB_VERSION "v0.40" #define ADMIN_EMAIL "fudge@planetarion.com" #define LOGIN_PORT 3000 #define FTP_PORT LOGIN_PORT + 1 #define I3_TCP_PORT LOGIN_PORT + 2 #define I3_UDP_PORT LOGIN_PORT + 3 #define LINKDEAD_TIMEOUT 10*60 #define TRUE 1 #define FALSE 0 #define STARTING_ROOM "/domains/gurba/town_square" #define LANGUAGE_D "/daemons/language_d" #define ANSI_D "/daemons/ansi_d" #define ALIAS_D "/daemons/alias_d" #define USER_D "/daemons/user_d" #define DID_D "/daemons/did_d" #define LAST_D "/daemons/last_d" #define EVENT_D "/daemons/event_d" #define EMOTE_D "/daemons/emote_d" #define FTP_D "/daemons/ftp_d" #define SECURE_D "/kernel/daemons/secure_d" #define CHANNEL_D "/daemons/channel_d" #define TIME_D "/daemons/time_d" #define IMUD_D "/daemons/imud_d" #define OBJECT_D "/daemons/object_d" #define RACE_D "/daemons/race_d" #define SKILL_D "/daemons/skill_d" #define MONEY_D "/daemons/money_d" #define BANISH_D "/daemons/banish_d" #define SITEBAN_D "/daemons/siteban_d" #define GUILD_D "/daemons/guild_d" #define PARSE_D "/daemons/parse_d" #define MSG_D "/daemons/messages_d" #define M_ACTIONS "/std/modules/m_actions" #define M_BLOCKEXITS "/std/modules/m_block_exits" #define M_BOARD "/std/modules/m_board" #define M_FAKE_OBJECT "/std/modules/m_fake_object" #define M_GETTABLE "/std/modules/m_gettable" #define M_GUILD_MASTER "/std/modules/m_guild_master" #define M_MESSAGES "/std/modules/m_messages" #define M_OPENABLE "/std/modules/m_openable" #define M_PICKABLE "/std/modules/m_pickable" #define M_READABLE "/std/modules/m_readable" #define M_SAVERESTORE "/std/modules/m_save_restore" #define M_STORAGE "/std/modules/m_storage" #define M_TRIGGERS "/std/modules/m_triggers" #define M_VALUABLE "/std/modules/m_valuable" #define M_VENDOR "/std/modules/m_vendor" #define M_WANDER "/std/modules/m_wander" #define M_WEARABLE "/std/modules/m_wearable" #define M_WIELDABLE "/std/modules/m_wieldable" #define ROOM "/std/room" #define OUTDOOR_ROOM "/std/outdoor_room" #define OBJECT "/std/object" #define CONTAINER "/std/container" #define BODY "/std/body" #define ARMOR "/std/armor" #define WEAPON "/std/weapon" #define MONSTER "/std/monster" #define COINS "/std/coin" #define SIGN "/std/sign" #define DOOR "/std/door" #define ARMOR_CLASS "/std/armor_class" #define SHIELD "/std/shield" #define RACE "/std/race" #define MONSTER_RACE "/std/monster_race"