==== GREED SKILL SYSTEM === do_practice * can practice if ch->pcdata->learned[sn] >= 1. * can spend only one practice on do_practice() like on SMAUG. if ( ch->pcdata->learned[sn] >= class_table[ch->class]->skill_adept * 0.2 ) * check_improve() only works if ch->pcdata->learned[sn] > 1; === do_gain * 10 pracs => 1 gps. * 20 pracs => ch->points -= 1. * 10 * group_table[gn].group_rating[ch->class] pracs => gain 1 new group. * 10 * skill_table[sn].skill_rating[ch->class] pracs => gain 1 new skill.