#AREADATA Name Mega-City One ~ Author Glop~ Levels 5 35 Security 1 VNUMs 8000 8028 Builders ~ Recall 3001 Reset You hear the patter of little feet.~ Note ~ End #MOBDB #8000 Name juve~ Short a juve~ Long A juve is standing here plotting mischief. ~ Descr He is a tall, thin boy. He is looking for his gang mates. He and his mates have cost city authorities many millions of creds a week in vandalism repairs. ~ Act scavenger~ AffectBy ~ Alignment -400 Level 5 Gold 0 Race Human Sex male~ End #8001 Name punk~ Short a punk~ Long A punk is here plotting a crime wave. ~ Descr This punk is from one of the rowdiest, scruffiest, and definitely most fashionable of all gangs -- the Grunge Mongers. ~ Act scavenger stay_area~ AffectBy ~ Alignment -500 Level 10 Gold 0 Race Human Sex male~ End #8002 Name Futsie~ Short a Futsie~ Long A Futsie is here reciting Monty Python sketches. ~ Descr A sad victim of Future Shock, this man is immensely dangerous and will not be stopped by anyone who tries to deter him from revenge upon the Justice Department. ~ Act sentinel aggressive~ AffectBy detect-invis~ Alignment 0 Level 17 Gold 0 Race Human Sex male~ End #8003 Name Citi-Def Militiaman~ Short a Citi-Def Militiaman~ Long A Citi-Def Militiaman is here contemplating a Block War. ~ Descr A member of a local Block's Citi-Def militia, this man is well-armed and undersupervised. ~ Act scavenger stay_area~ AffectBy infrared~ Alignment 0 Level 16 Gold 0 Race Human Sex male~ Spec spec_cast_judge End #8004 Name dunk~ Short a dunk~ Long A dunk is here blending into the crowd. ~ Descr He blends into the crowd as his hand travels into another citizen's pocket. ~ Act scavenger stay_area wimpy~ AffectBy ~ Alignment -150 Level 10 Gold 0 Race Human Sex male~ Spec spec_thief End #8005 Name tap~ Short a tap~ Long A tap is here eyeing your belongings. ~ Descr A practitioner in Mega-City One's largest growth industry, mugging, is looking you over for a possible business transaction. ~ Act scavenger stay_area~ AffectBy ~ Alignment -400 Level 14 Gold 0 Race Human Sex female~ End #8006 Name rookie judge~ Short a rookie judge~ Long A Rookie judge is on his first beat here. ~ Descr A member of Mega-City One's Justice Department is here considering what crimes you have committed. Being a rookie he will probably be easier on you though. ~ Act stay_area~ AffectBy detect-invis detect-hidden~ Alignment 300 Level 20 Gold 0 Race Human Sex male~ Spec spec_cast_judge End #8007 Name Wallaby Gleep~ Short Wallaby Gleep~ Long Mr. Gleep is here wanting to know what you want. ~ Descr Wallaby Gleep is a heavy-set man who gives you the impression that he is unintelligent and unimaginative, but looks can be deceiving. ~ Act sentinel scavenger~ AffectBy detect-invis detect-hidden infrared~ Alignment -600 Level 22 Gold 0 Race Human Sex male~ End #8008 Name Pinkerton Throt~ Short Pinkerton Throt~ Long Pinky Throt is here Wringing his hands. ~ Descr He is a thin angular crook, pretty close to everyone's idea of Ebeneezer Scrooge. Indeed, the only thing guaranteed to bring a spark to his dead eyes is the mention of money. ~ Act sentinel scavenger aggressive~ AffectBy detect-invis detect-hidden~ Alignment -900 Level 25 Gold 0 Race Human Sex male~ End #8009 Name Ernie Ramirez~ Short Ernie Ramirez~ Long Ernie Ramirez is here collecting for the mob. ~ Descr Ramirez is a dour man who knows that he's never going to get a better deal out of life. He is content to run the bite fights for Throt and Gleep. ~ Act sentinel scavenger~ AffectBy ~ Alignment -400 Level 19 Gold 0 Race Human Sex male~ End #8010 Name Judge Eckersely~ Short Judge Eckersely~ Long Judge Eckersely is here shaking down a Perp. ~ Descr He is a dedicated, if somewhat pessimistic Judge. He is the Senior Judge of the Downtown Quadrant. ~ Act stay_area~ AffectBy detect-invis detect-hidden sanctuary~ Alignment 300 Level 30 Gold 0 Race Human Sex male~ Spec spec_cast_judge End #8011 Name Judge Sara Beddows~ Short Judge Beddows~ Long Judge Beddows is here calling Resyk. ~ Descr Beddows is a clone from the same stock as the ex-Chief Judge McGruder. She is fanatically dedicated to her job and has no ambitions other than to enforce the LAW. ~ Act stay_area~ AffectBy detect-invis detect-hidden~ Alignment 500 Level 25 Gold 0 Race Human Sex female~ Spec spec_cast_judge End #8012 Name bite fighter~ Short a bite fighter~ Long A bite fighter is here sharpening his teeth. ~ Descr A bite fighter is here with sharpened teeth and a bad attitude. ~ Act sentinel aggressive~ AffectBy ~ Alignment -400 Level 20 Gold 0 Race Human Sex male~ End #0 #OBJDB #8000 Name spit gun~ Short a spit gun~ Descr There is a spit gun laying here.~ Type wand~ Extra ~ Wear take hold~ Values 37~ 10~ 10~ general purpose~ 0~ Weight 2 Cost 0 ExtraDescr spit gun~ A standard weapon in Mega-City One. It uses general purpose ammunition. ~ End #8001 Name knee pads~ Short a set of knee pads~ Descr There are some knee pads laying here.~ Type armor~ Extra ~ Wear take legs~ Values 0~ 0~ 0~ 0~ 0~ Weight 3 Cost 0 ExtraDescr knee pads~ It is a set of Grak Brothers knee pads. They are currently popular with the juve and punk gangs. ~ End #8002 Name stooky gland~ Short a stooky gland~ Descr There is a stooky gland laying here.~ Type pill~ Extra ~ Wear take~ Values 20~ cure poison~ heal~ ~ ~ Weight 1 Cost 0 Affect age~ -1 ~ ExtraDescr stooky gland~ Stooky glands are known for the restorative properties. ~ End #8003 Name lawgiver~ Short a lawgiver~ Descr There is a lawgiver laying here.~ Type wand~ Extra ~ Wear take hold~ Values 37~ 10~ 10~ high explosive~ 0~ Weight 2 Cost 0 ExtraDescr lawgiver gun~ The standard weapon for the city's Judges. It uses general high explosive ammunition. ~ End #8004 Name safe~ Short the magnetically shielded safe~ Descr A indestructible, immobile safe is here.~ Type container~ Extra hum~ Wear ~ Values 1005~ 13~ 8005~ 0~ 0~ Weight 1000 Cost 0 ExtraDescr safe~ This safe looks like not even a Sov-Cit Nuke could open it. You better find the code box. ~ End #8005 Name code box~ Short a code box~ Descr A code box of indeterminate use is here.~ Type key~ Extra hum~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 ExtraDescr code box~ The box looks like some kind of access device. ~ End #8006 Name bashball bat~ Short a bashball bat~ Descr A bashball bat is laying here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 7~ 0~ Weight 3 Cost 0 ExtraDescr bashball bat~ This is the same type of bat used by the little spuggers to play bashball. ~ End #8007 Name vibroblade~ Short the Vibroblade~ Descr The Vibroblade is here.~ Type weapon~ Extra glow hum invis~ Wear take wield~ Values 0~ 0~ 0~ 3~ 0~ Weight 2 Cost 0 Affect dexterity~ 1 ~ Affect constitution~ 1 ~ Affect damroll~ 2 ~ Affect hitroll~ 2 ~ ExtraDescr vibroblade~ Obviously of alien manufacture, this blade enhances fighting and survival skills. ~ End #8008 Name vacuum cleaner~ Short a Hoover vacuum cleaner~ Descr A Hoover vacuum cleaner is here idling.~ Type weapon~ Extra hum~ Wear take wield~ Values 0~ 0~ 0~ 12~ 0~ Weight 10 Cost 0 ExtraDescr vacuum cleaner~ This vacuum looks well built and will last you many years of cleaning pleasure. ~ End #8009 Name knife~ Short a knife~ Descr A knife is sitting here...contemplating life.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 1~ 0~ Weight 3 Cost 0 ExtraDescr knife~ It is a knife. 'Nuff said. (Marvel joke). ~ End #8010 Name wet noodle~ Short a wet noodle~ Descr A wet noodle is laying here with clam sauce on it.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 4~ 0~ Weight 1 Cost 0 Affect intelligence~ 1 ~ ExtraDescr noodle~ It looks like a noodle freshly made at the Olive Garden. ~ End #8011 Name judge club~ Short a Judge's club~ Descr A Judge's club is resting here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 7~ 0~ Weight 3 Cost 0 Affect damroll~ 2 ~ ExtraDescr judge club~ It is a standard Justice Hall issue club. Many a Perp's head has been bashed with this baby. ~ End #8012 Name vault key~ Short a vault key~ Descr A vault key is here.~ Type key~ Extra hum~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 ExtraDescr vault key~ The key looks like it could be useful. ~ End #8013 Name key card~ Short a key card~ Descr A key card is laying here.~ Type key~ Extra ~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 ExtraDescr key card~ It looks like it fits a slot somewhere. ~ End #0 #ROOMDB #8001 Name Entrance to Mega-City One~ Descr A road begins here in the glowing sands. You follow it through a gate in a Plasteen wall onto the Megway of Mega-City One. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ 0 5062 You see the glowing sand of the badlands. ~ ~ Door south~ ~ 0 8002 The Megway continues in this direction. ~ ~ End #8002 Name Mahmount Allesh Megway~ Descr You are on one mile of over 13 and a half billion kilometers of roadway in Mega-City One. The Megway continues north and south. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ 0 8001 The entrance to Mega-City One is in this direction. ~ ~ Door south~ ~ 0 8003 There is an intersection ahead. ~ ~ End #8003 Name Intersection of Junket Way and Megway~ Descr The Megway intersects with Junket Way here. Junket Way is to the east, the Megway continues north and south, and the Pustule Palace Cafe is to the west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8004 5 100 Door north~ ~ 0 8002 The Megway continues in this direction. ~ ~ Door east~ ~ 0 8010 Junket way continues in this direction. ~ ~ Door south~ ~ 0 8004 The Megway continues in this direction. ~ ~ Door west~ ~ 0 8021 The Pustule Palace Cafe is in this direction. ~ ~ End #8004 Name Mahmount Allesh Megway~ Descr The traffic here is really congested due in part to the over 11 million people driving Mo-Pads, the mobile homes which are constantly on the move until their owners can find an apartment in one of the City-blocks. The Megway continues north and south. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8000 5 100 Reset E 8006 16 100 Reset M 8000 5 100 Reset E 8009 16 100 Door north~ ~ 0 8003 An intersection lies in this direction. ~ ~ Door south~ ~ 0 8005 The Megway continues in this direction. ~ ~ End #8005 Name Mahmount Allesh Megway~ Descr The Megway continues north and south. On the off-ramps here you see many of the citizens of Mega-City One doing nothing. You see of every hundred citizens, it can be guaranteed that 87 of them will be totally unemployed, and that a further five will not work more than ten hours a week. To the east there is a dark alley and to the west is Rietzik's Shuggy Hall. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8004 5 100 Door north~ ~ 0 8004 The Megway continues in this direction. ~ ~ Door east~ ~ 0 8011 A dark alley lies to the east. ~ ~ Door south~ ~ 0 8006 A large plaza is in this direction. ~ ~ Door west~ ~ 0 8022 A building is in this direction. ~ ~ End #8006 Name Central Plaza~ Descr You are at the Central Plaza of the downtown district. There are a couple of juves Boingging (tm) in the air above you. Max Jaffa Boulevard goes east, the Megway continues north and south, and Bazza's Home for the Terminally Sarky is to the west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8000 5 100 Reset E 8009 16 100 Reset M 8001 5 100 Reset E 8009 16 100 Reset M 8004 5 100 Door north~ ~ 0 8005 The Megway continues in this direction. ~ ~ Door east~ ~ 0 8012 Max Jaffa Boulevard goes in this direction. ~ ~ Door south~ ~ 0 8007 The Megway continues in this direction. ~ ~ Door west~ ~ 0 8023 A home for Sarky people is to the west. ~ ~ End #8007 Name Corner of Ed Hilldreth Memorial Parkway and Megway~ Descr Another major intersection which is being negotiated by vehicles that are bound to minimum speed limits. Many Slow Driving offenses are being handed out by the Judges. The Megway goes north and south, a Parkway goes east, and Nu Phisog Parlour is west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8010 1 100 Reset E 8011 16 100 Reset E 8003 -1 100 Door north~ ~ 0 8006 A plaza is to the north. ~ ~ Door east~ ~ 0 8013 Ed Hilldreth Mem. Parkwy is to the east. ~ ~ Door south~ ~ 0 8008 The Megway continues in this direction. ~ ~ Door west~ ~ 0 8024 A City Block lies to the west. ~ ~ End #8008 Name Mahmount Allesh Megway~ Descr As you travel the Megway you notice many citizens participating in their favorite hobbies such as spot welding and metalwork, scratch building fashion Kneepads, giving blood, or just looking out the window. The Megway continues north and south. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ 0 8007 The Megway continues in this direction. ~ ~ Door south~ ~ 0 8009 The Megway continues in this direction. ~ ~ End #8009 Name Mahmount Allesh Megway~ Descr The Megway ends here. To the west is Ziggi Piggi's Home for the Semi-Stiff, to the east and south are construction areas, and the Megway goes north. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8001 5 100 Reset E 8009 16 100 Reset E 8001 7 100 Reset M 8011 1 100 Reset E 8011 16 100 Reset E 8003 -1 100 Door north~ ~ 0 8008 The Megway is ahead. ~ ~ Door east~ ~ 0 8014 There is construction this way. ~ ~ Door south~ ~ 0 8020 There is construction ahead. ~ ~ Door west~ ~ 0 8025 Ziggi Piggi's Home the Semi-Stiff is ahead. ~ ~ End #8010 Name Junket Way~ Descr Junket Way a small Skedway continues east and west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8005 5 100 Reset E 8006 16 100 Door east~ ~ 0 8015 An intersection is ahead. ~ ~ Door west~ ~ 0 8003 An intersection is ahead. ~ ~ End #8011 Name Davies Alley~ Descr You are in a very dark and seedy alley. This is just the right place for a bite fight. Bite fighting is an illegal activity where both combatants can only use their sharpened teeth as weapons. ~ Flags dark~ Sector city~ Regen 100 100 Reset M 8001 5 100 Reset E 8006 16 100 Reset M 8012 2 100 Reset M 8012 2 100 Door east~ ~ 0 8017 An intersection is ahead. ~ ~ Door west~ ~ 0 8005 An intersection is ahead. ~ ~ End #8012 Name Max Jaffa Boulevard~ Descr Max Jaffa Boulevard continues east and west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8006 5 100 Reset E 8011 16 100 Door east~ ~ 0 8018 An intersection is ahead. ~ ~ Door west~ ~ 0 8006 A large plaza is to the west. ~ ~ End #8013 Name Ed Hilldreth Memorial Parkway ~ Descr The Parkway goes east and west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8003 5 100 Reset E 8001 7 100 Door east~ ~ 0 8019 An intersection is ahead. ~ ~ Door west~ ~ 0 8007 An intersection is ahead. ~ ~ End #8014 Name Construction site of the Harold Finkelbaum Block.~ Descr A Mega-City One City Block is being constructed at this site. A typical block is from 100 to 1000 stories high with hundreds of thousands inhabitants. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8003 5 100 Reset E 8000 -1 100 Door west~ ~ 0 8009 An intersection is ahead. ~ ~ End #8015 Name Corner of Junket Way and Threep Lane~ Descr There is a second-hand kneepad stall is doing a brisk business with a group of juves on their way to school. Junket Way goes west and Threep Lane travels south. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8000 5 100 Reset E 8009 16 100 Reset E 8001 7 100 Door south~ ~ 0 8016 Threep Lane continues ahead. ~ ~ Door west~ ~ 0 8010 Junket Way is ahead. ~ ~ End #8016 Name Threep Lane~ Descr Threep Lane continues north and south. There is a building to the east with a sign next to the door. ~ Flags ~ Sector city~ Regen 100 100 ExtraDescr sign~ Throt and Gleep's Megger Store est. 2107 ~ Door north~ ~ 0 8015 An intersection is ahead. ~ ~ Door east~ door closed~ 0 8026 A door to the east bodes ill. ~ door~ Door south~ ~ 0 8017 Threep Lane continues south. ~ ~ End #8017 Name Threep Lane~ Descr Threep Lane continues north and south. There is a dark alley to the west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8005 5 100 Reset E 8009 16 100 Door north~ ~ 0 8016 Threep Lane continues north. ~ ~ Door south~ ~ 0 8018 An intersection is ahead. ~ ~ Door west~ ~ 0 8011 A dark alley is west. ~ ~ End #8018 Name Corner of Max Jaffa Blvd and Threep Way~ Descr A proprietor of Uncle Sumpty's Ugly Emporium meanders by. Threep Lane continues north and south while Max Jaffa Boulevard goes west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8006 5 100 Reset E 8011 16 100 Door north~ ~ 0 8017 Threep Lane continues north. ~ ~ Door south~ ~ 0 8019 Threep Lane continues south. ~ ~ Door west~ ~ 0 8012 Max Jaffa Blvd continues west ~ ~ End #8019 Name Corner of Ed Hilldreth Mem. Prkwy and Threep Lane~ Descr Threep Lane goes north from here while Ed Hilldreth Memorial Parkway goes west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8005 5 100 Door north~ ~ 0 8018 Threep Lane continues north. ~ ~ Door west~ ~ 0 8013 Ed Hilldreth continues west. ~ ~ End #8020 Name Construction Site for the Brit-Cit One tunnel.~ Descr Construction is under way for the Black Atlantic Tunnel to connect Mega-City One and Brit-Cit One. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ 0 8009 An intersection lies north. ~ ~ End #8021 Name Pustule Palace Cafe~ Descr A scabrous hole. Run by Ernie Ramirez, an ex-perp, it is a meeting place for the low-life in the area. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8009 1 100 Reset E 8006 16 100 Reset E 8002 -1 100 Reset E 8013 -1 100 Door east~ ~ 0 8003 An intersection lies east. ~ ~ End #8022 Name Rietzik's Shuggy Hall~ Descr A sleazy dive and the meeting place of a lot of perps. Shuggy is a twenty-second Century version of pool, played on a hilly table, usually with large side bets. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ 0 8005 An intersection lies east. ~ ~ End #8023 Name Bazza's Home for the Terminally Sarky~ Descr This is an experimental psychiatric home. Named after a 20th Century vid-critic, the home attempts, by various methods, to readjust the socially unacceptable attitudes of the inmates. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8002 4 100 Reset E 8008 16 100 Door east~ ~ 0 8006 A large plaza lies east. ~ ~ End #8024 Name Nu Phisog Parlour~ Descr Opened as a direct rival to the New You Face Parlour chain to offer quick and cheap face-changing facilities to the general public. However, since the closure of Sump's Ugly clinics, the craze for face-changing has died down. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8002 4 100 Reset E 8010 16 100 Door east~ ~ 0 8007 An intersection lies east. ~ ~ End #8025 Name Ziggi Piggi's Home for the Semi-Stiff~ Descr The only suspended animation parlour in the area. It has a high turnover rate. It is rumored that the patrons are being used in body sharking and organ legging activities. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8006 5 100 Reset E 8011 16 100 Door east~ ~ 0 8009 An intersection lies east. ~ ~ End #8026 Name Throt & Gleep's Megger Store~ Descr This place promises to provide everything that the citizens don't need, with the utmost discourtesy. Of course, something as crazy as this was bound to succeed. There is a door to the north with a slot next to it. There is also a sign next to the slot. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr sign~ To open insert card. ~ Door north~ door closed locked pickproof~ 8013 8027 ~ door~ Door west~ door closed~ 0 8016 ~ door~ End #8027 Name Stockroom of Throt & Gleep's Megger Store~ Descr Many useless items stock the shelves of this stockroom. A door leads south and large vault door is to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr vault door~ This vault seems impervious to breaking. There is a keyhole in the lock however. ~ Reset M 8007 1 100 Reset E 8009 16 100 Reset E 8012 -1 100 Door north~ door closed locked pickproof~ 8012 8028 ~ vault door~ Door south~ door closed locked pickproof~ 8013 8026 ~ door~ End #8028 Name Throt & Gleep's Vault~ Descr The vault is musty with a slight smell of ozone in the air. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset O 8004 0 100 Reset M 8008 1 100 Reset E 8009 16 100 Reset E 8005 -1 100 Reset P 8007 8004 100 Door south~ door closed locked pickproof~ 8012 8027 ~ vault door~ End #0 #$