#AREADATA Name Castle Reinhold~ Author Mort~ Levels 15 31 Security 1 VNUMs 8200 8296 Builders ~ Recall 3001 Reset You hear the patter of little feet.~ Note ~ End #MOBDB #8200 Name villager insane~ Short the Insane Villager~ Long An insane villager rages at the gods. ~ Descr The villager appears to be healthy except that his hands are burned from prying apart smouldering buildings. ~ Act stay_area~ AffectBy infrared mute gills~ Alignment 100 Level 12 Gold 0 Race Human Sex male~ End #8201 Name villager wounded~ Short the wounded villager~ Long A wounded villager waves his sword at you and screams, 'BEWARE !!!' ~ Descr You must BEWARE !!!! The Dark Knights have besieged Castle Reinhold. They will kill you as they have killed my friends and family! Do not go forward unless you are mighty!!! ~ Act sentinel~ AffectBy detect-invis infrared~ Alignment 20 Level 12 Gold 0 Race Human Sex male~ End #8202 Name dark knight~ Short the Dark Knight~ Long The Dark Knight sneers at you. ~ Descr Armored in dull black plate with a red sword emblazoned on his shield, the Dark Knight appears ready to take you on. You and your entire nation! ~ Act aggressive stay_area~ AffectBy detect-hidden infrared mute gills~ Alignment -500 Level 15 Gold 0 Race Human Sex male~ Spec spec_breath_acid End #8203 Name captain vader~ Short Captain Vader~ Long Captain Vader exudes evil. ~ Descr Captain Vader has a horned death skull helmet on that would scare even you if you werent already afraid. The air around his sword shimmers like a summer day. ~ Act sentinel~ AffectBy detect-hidden infrared protect-evil mute gills~ Alignment -1000 Level 28 Gold 0 Race Undead Sex male~ Spec spec_breath_fire End #8204 Name soldier dark~ Short the Dark Soldier~ Long A Dark Soldier bars your way. He ** ATTACKS YOU ** ~ Descr The Dark Soldier has many scars and momentoes of war. Hanging from the silken blonde hair of one of his victims are the finger bones of dozens of humans. ~ Act sentinel aggressive~ AffectBy detect-hidden infrared mute gills~ Alignment -300 Level 20 Gold 0 Race Human Sex male~ Spec spec_guard End #8205 Name villager~ Short the Villager~ Long A Villager stands before you. ~ Descr Everything that the villagers own is on them. A few of the villagers carry their possessions on their backs. Others use wheel barrows, while the rest have sacks of goods. ~ Act sentinel~ AffectBy infrared~ Alignment 10 Level 12 Gold 0 Race Human Sex neutral~ End #8206 Name guard ducal~ Short the Ducal Guard~ Long A Ducal Guard stands ready to repel Evil. ~ Descr The Ducal Guard is dressed in white with purple trim. The Falcon Shield that he holds is Duke Reinhold's family crest. ~ Act stay_area~ AffectBy infrared gills~ Alignment 100 Level 15 Gold 0 Race Human Sex male~ Spec spec_guard End #8207 Name baker Joe~ Short Joe the Baker~ Long Joe the Baker bakes away. ~ Descr The Baker has been working hard all morning to bake the breads that the castle eats. His talents are evident as the smells of pastries and loafs are overpowering you. ~ Act sentinel~ AffectBy infrared protect-evil gills~ Alignment 200 Level 28 Gold 0 Race Halfdwarf Sex male~ Shop food~ ~ ~ ~ ~ 40 100 0 23 End #8208 Name armorer jack captain~ Short Captain Jack~ Long Captain Jack looks at you. ~ Descr Many years ago Captain Jack retired to lead a more peaceful life. His skills as a merchant and his knowledge of armor has made him a very successful man. ~ Act sentinel~ AffectBy infrared protect-evil gills~ Alignment 500 Level 30 Gold 0 Race Halfelf Sex male~ Shop armor~ ~ ~ ~ ~ 90 100 0 23 End #8209 Name Armon~ Short Armon the weaponsmith~ Long Armon the weaponsmith sharpening tools of the trade. ~ Descr As you look closely at Armon you notice that he has many wounds about his body. He is surely a strong fighter. Don't mess with him! ~ Act sentinel~ AffectBy infrared gills~ Alignment 0 Level 30 Gold 0 Race Dwarf Sex neutral~ Shop weapon~ staff~ wand~ ~ ~ 80 110 0 23 End #8210 Name stella merchant~ Short Stella the Merchant~ Long The Merchant Stella looks you over with a practiced eye. ~ Descr This tiny little lady has the eyes and wits of a barracuda. Mess with her and meet your doom. ~ Act sentinel~ AffectBy infrared protect-evil gills~ Alignment 1000 Level 32 Gold 0 Race Gnome Sex female~ Shop furniture~ container~ treasure~ ~ ~ 80 110 0 2 End #8211 Name warlord~ Short the Warlord~ Long The Warlord stands ready to instruct. ~ Descr As a warrior, the Warlord knows no equals. As a teacher of warrior skills he tries to passes his knowledge and experience on to those who wish to follow the way of war. ~ Act sentinel train practice~ AffectBy detect-hidden infrared~ Alignment 0 Level 32 Gold 0 Race Human Sex male~ End #8212 Name sergeant ducal~ Short the Ducal Sergeant~ Long The Ducal Sergeant is watching you. ~ Descr Many criminals and evil doers have wished harm upon the Ducal Sergeants of Castle Reinhold. The only weakness they have been able to find is the Sergeant's lack of defense versus magics. ~ Act stay_area~ AffectBy detect-invis infrared protect-evil~ Alignment 500 Level 25 Gold 0 Race Human Sex male~ Spec spec_guard End #8213 Name captain ducal~ Short the Ducal Captain~ Long The Ducal Captain says 'Hello stranger. GOOD shall prevail !! ' ~ Descr The Captain has a small tattoo on his left forearm. It simply says, "GOOD will triumph". ~ Act stay_area~ AffectBy detect-invis detect-hidden sanctuary infrared protect-evil gills~ Alignment 500 Level 27 Gold 0 Race Human Sex male~ Spec spec_guard End #8214 Name guards armory~ Short the Armory Guards~ Long The Armory Guards seem very bored. ~ Descr The Armory Guards are ASLEEP !!! Can you believe it ? ~ Act sentinel~ AffectBy infrared gills~ Alignment 100 Level 17 Gold 0 Race Human Sex male~ End #8215 Name cadet young~ Short the young Cadet~ Long The Cadet pushes past you. ~ Descr The Cadet sneers at you because he is joining an elite fighting order and you are not! ~ Act stay_area~ AffectBy infrared~ Alignment 100 Level 15 Gold 0 Race Human Sex male~ End #8216 Name cleric john paul~ Short John Paul the cleric~ Long The God of Light's Cleric greets you. ~ Descr Underneath the glow and the sanctity you see a hardened adventurer. John Paul was a powerful adventurer during his glory days...preaching the benefits of GOOD and defeating the vile creatures of evil. ~ Act sentinel~ AffectBy detect-invis detect-hidden sanctuary infrared protect-evil gills~ Alignment 800 Level 30 Gold 0 Race Human Sex male~ Spec spec_cast_adept End #8217 Name guard alert~ Short an Alert Guard~ Long The Alert Guard ** ATTACKS ** You !!!! ~ Descr The Alert Guard seems wired on some type of drug. His eyes are wide and bloodshot. ~ Act sentinel~ AffectBy detect-invis detect-hidden infrared gills~ Alignment 50 Level 18 Gold 0 Race Giant Sex male~ Spec spec_guard End #8218 Name servant~ Short a servant~ Long A servant appears to be looking for something to do. ~ Descr Underneath that dusty uniform is the beating heart of a human being. ~ Act scavenger stay_area~ AffectBy ~ Alignment 50 Level 12 Gold 0 Race Human Sex female~ End #8219 Name cook fat~ Short the fat cook~ Long The cook is busy. Leave him alone. ~ Descr Thanks to a quick hand, the cook has been able to hide some food inside his pants. ~ Act sentinel~ AffectBy ~ Alignment 25 Level 20 Gold 0 Race Human Sex male~ End #8220 Name courtier~ Short the Courtier~ Long The Courtier bows to you. ~ Descr Hidden under his silk outfit is a leather jerkin. He also seems to be armed. ~ Act stay_area~ AffectBy ~ Alignment 10 Level 22 Gold 0 Race Human Sex male~ End #8221 Name attendant~ Short the toilet attendant~ Long The attendant is ready to serve you. ~ Descr Long hours at this duty has driven the attendant mad. ~ Act sentinel~ AffectBy ~ Alignment 500 Level 12 Gold 0 Race Human Sex male~ End #8222 Name reinhold duke~ Short Duke Reinhold~ Long Duke Reinhold calmly looks you up and down. ~ Descr The Duke is a tall handsome man. His hair is graying but his stature is still that of a young military man. Without a doubt he knows how to handle himself. Be careful! ~ Act sentinel~ AffectBy detect-invis detect-hidden sanctuary infrared protect-evil~ Alignment 800 Level 30 Gold 0 Race Human Sex male~ Spec spec_guard End #8223 Name reinhold duchess~ Short the Duchess Reinhold~ Long The Duchess yawns with boredom. ~ Descr Like her courtiers, the Duchess hides a set of armor beneath her beautiful gown. ~ Act sentinel~ AffectBy detect-invis detect-hidden sanctuary infrared protect-evil~ Alignment 500 Level 28 Gold 0 Race Human Sex female~ Spec spec_cast_mage End #8224 Name wizard royal~ Short the Royal Wizard~ Long A tall Elven wizard stands before you. ~ Descr Balrod, the Elven Wizard, has a crackling aura of power around him. On each hand is a powerful gauntlet...glowing with power. At his feet are statues of the many races. As you watch, Balrod lifts his foot and brings it down upon the Goblinoid figure. With the power I am gathering I shall destroy all Goblinoids upon this continent. You should leave...before you make me angry. ~ Act sentinel~ AffectBy detect-invis detect-hidden infrared protect-evil~ Alignment 0 Level 28 Gold 0 Race Elf Sex neutral~ Spec spec_cast_mage End #8225 Name ed apprentice loyal~ Short the loyal apprentice~ Long Ed the Apprentice is here. ~ Descr Without a doubt, this apprentice is the most beautiful woman you have ever seen. Too bad she crackles with magical energies. ~ Act sentinel~ AffectBy detect-invis detect-hidden infrared protect-evil~ Alignment 200 Level 18 Gold 0 Race Elf Sex female~ Spec spec_cast_mage End #8226 Name guardian tower~ Short the tower guardian~ Long You see nothing!! Yet something attacks you! FLEE !!!!! ~ Descr The Tower Guardian is 3'2" tall and 4" wide. It has a huge mouth, warts over most of it's body and it wears no clothes. It has talons four inches long. Good Luck...because if you can read this..you're too close!! ~ Act sentinel aggressive~ AffectBy invisible detect-invis detect-hidden infrared hide~ Alignment 0 Level 29 Gold 0 Race Object Sex neutral~ Spec spec_breath_any End #8227 Name librarian~ Short the Librarian~ Long The Librarian holds two books within the depths of his robe. ~ Descr This elder has very wise eyes...however, he seems quite angry with you. SSSHHHHHH !!!!!! ~ Act sentinel~ AffectBy detect-invis detect-hidden infrared~ Alignment 100 Level 25 Gold 0 Race Halfelf Sex male~ End #8228 Name wench cleaning~ Short the cleaning wench~ Long This buxom cleaning wench has many fine attributes. ~ Descr Very professional. That's what you think of when you look at her. ~ Act scavenger stay_area~ AffectBy ~ Alignment 20 Level 12 Gold 0 Race Human Sex female~ End #8229 Name boy pot chamber~ Short the chamber pot boy~ Long WATCH OUT!!! It's the chamber pot boy. ~ Descr Dirty..dirty..dirty. Have you ever seen so much filth? ~ Act scavenger stay_area~ AffectBy ~ Alignment 0 Level 12 Gold 0 Race Human Sex male~ End #8230 Name nonderon grey~ Short the Grey Nonderon~ Long The Grey Nonderon attacks you with sharp claws! ~ Descr Standing 6' tall, the Nonderon has an exoskeleton of super hard bone. ~ Act sentinel aggressive~ AffectBy invisible detect-invis detect-hidden infrared~ Alignment -200 Level 25 Gold 0 Race God Sex neutral~ Spec spec_breath_lightning End #8231 Name amoeba black~ Short the Black Amoeba~ Long A blackness engulfs you as the Black Amoeba attacks!!! ~ Descr Within the Black Amoeba are the remains of it's previous victims. ~ Act sentinel scavenger aggressive~ AffectBy detect-invis detect-hidden sanctuary infrared~ Alignment -550 Level 30 Gold 0 Race Worm Sex neutral~ Spec spec_cast_mage End #8232 Name harpy~ Short the dirty harpy~ Long A dirty Harpy flies at you. ~ Descr The harpy has a terrible face..and her wings are filthy..and her claws are disgusting, but, she's got one heck of a body! ~ Act sentinel scavenger aggressive~ AffectBy detect-invis detect-hidden infrared~ Alignment -500 Level 23 Gold 0 Race Harpy Sex female~ Spec spec_breath_gas End #8233 Name wyvern~ Short the dark wyvern~ Long The Dark Wyvern attacks you! ~ Descr Many an adventurer has lost their lives to the dark wyvern. Their bones litter the floor. ~ Act sentinel aggressive~ AffectBy detect-invis infrared~ Alignment -700 Level 28 Gold 0 Race Dragon Sex male~ Spec spec_breath_acid End #8234 Name torturer~ Short the Ducal torturer~ Long The Ducal Torturer stands here. ~ Descr Without a doubt this man loves his job. You can hear him humming a ditti under his breath. ~ Act sentinel~ AffectBy detect-invis infrared~ Alignment 500 Level 20 Gold 0 Race Human Sex male~ End #8235 Name snakes river~ Short the river snake~ Long The river snake is big...I mean REALLY BIG! WATCH OUT !!!! ~ Descr The mob looks back at you! ~ Act aggressive stay_area wimpy~ AffectBy infrared~ Alignment 0 Level 12 Gold 0 Race Snake Sex male~ Spec spec_poison End #8236 Name character shady~ Short the shady character~ Long The shady character tries to get your attention. ~ Descr This shady character has several documents that you may want to purchase. ~ Act stay_area~ AffectBy infrared~ Alignment 0 Level 25 Gold 0 Race Drow Sex female~ Shop treasure~ ~ ~ ~ ~ 40 110 0 23 End #8237 Name snake deadly~ Short a deadly snake~ Long A greenish snake attacks you!!! ~ Descr The snake has two small arms coming out of it's abdomen. ~ Act sentinel aggressive~ AffectBy detect-invis detect-hidden infrared~ Alignment -230 Level 17 Gold 0 Race Snake Sex neutral~ Spec spec_poison End #8238 Name lizardman~ Short the lizardman~ Long A huge lizardman bares his fangs. ~ Descr Standing 6' 8" tall, the Lizardman is very impressive. He bares his fangs at you !! ~ Act sentinel aggressive~ AffectBy detect-invis detect-hidden infrared~ Alignment -500 Level 15 Gold 0 Race Lizard Sex male~ Spec spec_poison End #8239 Name dragon albino~ Short the Albino Dragon~ Long A Albino dragon with red eyes stares at you! ~ Descr The Albino Dragon has claws like mother of pearl. Her head skeletal, her fangs wicked. ~ Act sentinel aggressive~ AffectBy detect-invis detect-hidden infrared~ Alignment -1000 Level 26 Gold 0 Race Dragon Sex female~ Spec spec_breath_any End #8240 Name abyss monster~ Short the ABYSS Monster~ Long The ABYSS Monster **** DEMOLISHES **** you. ~ Descr The ABYSS Monster is void of reflective surfaces...thus you cannot see it. ~ Act sentinel aggressive stay_area~ AffectBy detect-invis detect-hidden infrared protect-evil~ Alignment 0 Level 28 Gold 0 Race Undead Sex neutral~ Spec spec_poison End #8241 Name horror~ Short the Horror~ Long The HORROR attacks you! ~ Descr The Horror has Demon armor and a TERRIBLE attitude. ~ Act sentinel aggressive stay_area~ AffectBy detect-invis detect-hidden infrared protect-evil~ Alignment -1000 Level 28 Gold 0 Race Undead Sex male~ Spec spec_cast_mage End #0 #OBJDB #8200 Name ration rations field~ Short a field ration~ Descr Field rations on the ground.~ Type food~ Extra ~ Wear take~ Values 4~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8201 Name chain black armor~ Short a Black Chain armor~ Descr The Black Chain armor lies on the ground.~ Type armor~ Extra evil anti-good~ Wear take body~ Values 0~ 0~ 0~ 0~ 0~ Weight 10 Cost 0 Affect hp~ 10 ~ End #8202 Name helmet horned~ Short a black Horned Helmet~ Descr A black horned helmet lies here.~ Type armor~ Extra evil magic anti-good anti-neutral~ Wear take head~ Values 0~ 0~ 0~ 0~ 0~ Weight 20 Cost 0 Affect hp~ 10 ~ Affect damroll~ 2 ~ End #8203 Name sword bastard~ Short a Bastard Sword~ Descr A black Bastard Sword is stuck into the ground here.~ Type weapon~ Extra evil anti-good~ Wear take wield~ Values 0~ 0~ 0~ 1~ 0~ Weight 10 Cost 0 Affect saving-spell~ 2 ~ Affect damroll~ 3 ~ Affect hp~ 2 ~ End #8204 Name sack~ Short a sack~ Descr A sack has been dropped.~ Type container~ Extra ~ Wear take~ Values 8~ 0~ 0~ 0~ 0~ Weight 3 Cost 0 End #8205 Name shield falcon~ Short a Falcon Shield~ Descr A Falcon Shield has been dropped here.~ Type armor~ Extra anti-evil~ Wear take shield~ Values 0~ 0~ 0~ 0~ 0~ Weight 10 Cost 0 Affect saving-breath~ 2 ~ Affect hp~ 10 ~ End #8206 Name armor plate~ Short a set of Plate Armor~ Descr The Plate Armor has a falcon design upon it.~ Type armor~ Extra magic anti-evil~ Wear take body~ Values 0~ 0~ 0~ 0~ 0~ Weight 12 Cost 0 Affect dexterity~ 2 ~ End #8207 Name guard shin~ Short a set of shin guards~ Descr A set of shin guards rest here.~ Type armor~ Extra anti-evil~ Wear take legs~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect hp~ 10 ~ End #8208 Name sword long~ Short a long sword~ Descr An etched long sword has been thrown to the floor.~ Type weapon~ Extra glow anti-evil~ Wear take wield~ Values 0~ 0~ 0~ 3~ 0~ Weight 8 Cost 0 Affect hitroll~ 3 ~ End #8209 Name wagon wooden~ Short a wooden wagon~ Descr A wooden wagon sits here.~ Type container~ Extra ~ Wear take hold~ Values 100~ 0~ 0~ 0~ 0~ Weight 30 Cost 0 Affect ac~ -10 ~ Affect move~ -80 ~ End #8210 Name ring ducal~ Short a Ducal Ring~ Descr The Ducal guards wear this Falcon engraved ring.~ Type treasure~ Extra anti-evil~ Wear take finger~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 Affect intelligence~ 1 ~ Affect wisdom~ 1 ~ Affect ac~ 5 ~ End #8211 Name club patrol~ Short a Ducal Patrol Club~ Descr The Ducal Sergeant's Patrol Club rests here.~ Type weapon~ Extra anti-evil~ Wear take wield~ Values 0~ 0~ 0~ 8~ 0~ Weight 5 Cost 0 Affect damroll~ 2 ~ Affect hitroll~ 1 ~ Affect hp~ 10 ~ End #8212 Name sword short dual~ Short a dual pair of short swords~ Descr The Ducal Captain's dual short swords rests here.~ Type weapon~ Extra magic anti-evil~ Wear take wield~ Values 0~ 0~ 0~ 3~ 0~ Weight 5 Cost 0 Affect strength~ 1 ~ Affect constitution~ 2 ~ End #8213 Name halberd~ Short a Large Halberd~ Descr The Ducal armory guard's Halberd rests here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 2~ 0~ Weight 8 Cost 0 Affect hitroll~ -2 ~ Affect damroll~ 3 ~ End #8214 Name ballista siege~ Short a siege ballista~ Descr A siege ballista stands here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 11~ 0~ Weight 20 Cost 0 Affect damroll~ 5 ~ Affect move~ -20 ~ Affect hp~ -4 ~ End #8215 Name mask skull~ Short a Skull Mask~ Descr An evil Skull Mask rests here.~ Type armor~ Extra evil anti-good~ Wear take head~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect saving-spell~ 3 ~ Affect saving-breath~ 3 ~ End #8216 Name well old~ Short an old well~ Descr The old well is covered in ivy.~ Type fountain~ Extra ~ Wear ~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8217 Name pans pots~ Short a set of pots and pans~ Descr Someone has thrown a set of pots and pans on the ground.~ Type trash~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8218 Name silverware~ Short a set of silverware~ Descr Someone tried to hide a set of silverware here.~ Type trash~ Extra ~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8219 Name painting~ Short a magnificient painting~ Descr You see a painting of the Giant Warrior Kiki.~ Type trash~ Extra ~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8220 Name rug~ Short a Persian Rug~ Descr A fine example of a Persian Rug.~ Type armor~ Extra ~ Wear take about~ Values 0~ 0~ 0~ 0~ 0~ Weight 15 Cost 0 End #8221 Name china~ Short a set of blue China~ Descr Stacked neatly in a pile is a set of blue China.~ Type trash~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8222 Name plates silver~ Short a set of silver plates~ Descr Someone has stacked a set of silver plates here.~ Type trash~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8223 Name album family~ Short a Family Album~ Descr A Family Album has accidently been dropped here.~ Type trash~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8224 Name coins gold ~ Short some gold coins~ Descr A pile of gold coins has been dropped here.~ Type treasure~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8225 Name jewels red~ Short a blazing red jewel~ Descr A blazing red jewel lies here.~ Type treasure~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #8226 Name pearls black~ Short a Black Pearl~ Descr A sailor must have dropped this rare black pearl.~ Type treasure~ Extra ~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8227 Name garnet fire~ Short a Fire Garnet~ Descr A wizard must have lost this Fire Garnet.~ Type treasure~ Extra ~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8228 Name moonstone~ Short a Moonstone~ Descr A glowing Moonstone was dropped by a god!~ Type treasure~ Extra glow~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8229 Name coins platinum~ Short platinum coins~ Descr Metal coins of great worth are here.~ Type treasure~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8230 Name finger small~ Short mort's small finger~ Descr The God of Light has dropped his small finger to earth.~ Type wand~ Extra glow magic anti-evil anti-neutral~ Wear take hold~ Values 28~ 20~ 20~ dispel evil~ 0~ Weight 1 Cost 0 Affect mana~ 15 ~ Affect hitroll~ 3 ~ End #8231 Name crowbar~ Short a Crowbar~ Descr A glowing Crowbar has been dropped here.~ Type weapon~ Extra glow hum anti-evil~ Wear take wield~ Values 0~ 0~ 0~ 8~ 0~ Weight 8 Cost 0 Affect damroll~ 3 ~ Affect hitroll~ -1 ~ End #8232 Name claw harpy~ Short a harpy claw~ Descr A harpy claw has been dropped here.~ Type weapon~ Extra magic~ Wear take wield~ Values 0~ 0~ 0~ 5~ 0~ Weight 2 Cost 0 Affect saving-spell~ 2 ~ Affect dexterity~ 2 ~ End #8233 Name key large~ Short the large key~ Descr The Large Key looks very important.~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #8234 Name candle~ Short a candle~ Descr A lit candle sits here.~ Type light~ Extra glow~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #8235 Name banishing staff~ Short the Staff of Banishing~ Descr A magical staff lies here.~ Type staff~ Extra glow hum magic~ Wear take hold~ Values 25~ 20~ 20~ acid blast~ 0~ Weight 2 Cost 0 End #8236 Name hat~ Short a Wizard's Hat~ Descr A dark blue hat has been thrown on the ground.~ Type armor~ Extra ~ Wear take head~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect mana~ 10 ~ Affect wisdom~ 2 ~ Affect intelligence~ 2 ~ End #8237 Name potion green~ Short a green potion~ Descr A green potion bubbles while you watch.~ Type potion~ Extra magic~ Wear take hold~ Values 20~ gas breath~ poison~ ~ ~ Weight 2 Cost 0 End #8238 Name pouch purple~ Short a purple pouch~ Descr A pouch rests on the ground.~ Type container~ Extra ~ Wear take waist~ Values 40~ 0~ 0~ 0~ 0~ Weight 2 Cost 0 Affect dexterity~ 2 ~ Affect strength~ 1 ~ End #8239 Name necklace~ Short the Necklace of Power~ Descr A powerful magical necklace has been discarded here.~ Type armor~ Extra magic~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 2 Cost 0 Affect saving-spell~ 4 ~ Affect mana~ 15 ~ End #8240 Name book~ Short a Book~ Descr A good book can open mysteries.~ Type key~ Extra ~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #8241 Name gauntlets~ Short a set of Power Gauntlets~ Descr A set of wizard gauntlets have been discarded here.~ Type armor~ Extra glow magic~ Wear take hands~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 Affect damroll~ 2 ~ Affect mana~ 10 ~ Affect dexterity~ 1 ~ End #8242 Name pile coins~ Short a pile of coins~ Descr A pile of coins have been hidden here.~ Type money~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8243 Name bed~ Short a feather bed~ Descr A feather bed calls your name! Come sleep on me it says.~ Type furniture~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 10 Cost 0 End #8244 Name portrait~ Short a portrait~ Descr A portrait of Mort, the God of LIGHT has been hidden here.~ Type treasure~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 ExtraDescr portrait~ The portrait is of a young man with an innocent quality about him. Hidden by black eyes his soul crys out to the world imploring everyone to stop and evaluate themselves. His shoulders are bowed from the weight of sin he is carrying for his worshippers. His torso is highlighted by the glow of GOODNESS, which seems to be generated by him.~ End #8245 Name dresser~ Short a cedar dresser~ Descr The cedar dresser is well built by royal carpenters.~ Type container~ Extra ~ Wear take~ Values 100~ 0~ 0~ 0~ 0~ Weight 15 Cost 0 End #8246 Name bowl~ Short a bowl~ Descr A water bowl has been left here for you.~ Type drink_con~ Extra nodrop anti-good~ Wear take~ Values 5~ 1~ 0~ 0~ 0~ Weight 1 Cost 0 Affect hp~ -20 ~ Affect mana~ -60 ~ Affect dexterity~ -10 ~ Affect strength~ -10 ~ End #8247 Name wyvern mount~ Short a wyvern mount~ Descr The wyvern mount is equipped with a saddle.~ Type staff~ Extra ~ Wear take hold~ Values 0~ 50~ 50~ fly~ 0~ Weight 30 Cost 0 Affect move~ 100 ~ ExtraDescr saddle~ The instructions on the saddle say to hold the Wyvern and then Brandish the reins.~ End #8248 Name word~ Short a magical word~ Descr Someone has written a magical word and left it here.~ Type key~ Extra magic~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8249 Name rumor treasure~ Short a treasure rumor~ Descr A rumor of treasure has been dropped here.~ Type treasure~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 ExtraDescr treasure~ The bad wind riders possess riches untold. Find their lair and live and you will be rich beyond your dreams. The lair cannot be found high above the ground.~ End #8250 Name rumor trap~ Short a trap rumor~ Descr A trap rumor has been written down and then mislaid here.~ Type treasure~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 ExtraDescr trap~ The middle ring is as dangerous as the last ring. Step into it and you'll regret your actions. Beware the tower!! BEEEWWWAAARRRREEE~ End #8251 Name rumor item~ Short an item rumor~ Descr A rumor has been written down and dropped here.~ Type treasure~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 ExtraDescr item~ When freedom is gone. Beware of gifts. The evil which dwells amoungst us can be locked away and tortured, can even be cursed. Beware!~ End #8252 Name meal~ Short a full meal~ Descr A full three course meal has been put here.~ Type food~ Extra ~ Wear take~ Values 50~ 0~ 0~ 0~ 0~ Weight 2 Cost 0 End #8253 Name angelfood cake~ Short an Angelfood cake~ Descr An Angelfood cake has been left here.~ Type food~ Extra ~ Wear take~ Values 5~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #8254 Name cookie~ Short a cookie~ Descr A delicious cookie has been dropped here.~ Type food~ Extra ~ Wear take~ Values 4~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #8255 Name cake birthday~ Short a birthday cake~ Descr A birthday cake awaits someone special.~ Type food~ Extra ~ Wear take~ Values 6~ 0~ 0~ 0~ 0~ Weight 2 Cost 0 End #8256 Name chain scarlet~ Short a Scarlet Chainmail~ Descr A suit of Scarlet Chainmail has been left here.~ Type armor~ Extra ~ Wear take body~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect age~ -5 ~ End #8257 Name helmet scarlet~ Short a Scarlet Helmet~ Descr A Scarlet Helmet has been left here.~ Type armor~ Extra ~ Wear take head~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect age~ -5 ~ End #8258 Name cape scarlet~ Short a Scarlet Cape~ Descr A Scarlet Cape with silk lining has been left here.~ Type armor~ Extra ~ Wear take about~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect saving-breath~ 3 ~ End #8259 Name leggings scarlet~ Short a Scarlet Leggings~ Descr A set of Scarlet Leggings has been left here.~ Type armor~ Extra magic~ Wear take legs~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect wisdom~ 2 ~ End #8260 Name boots scarlet~ Short a pair of Scarlet Boots~ Descr A pair of Scarlet Boots has been left here.~ Type armor~ Extra magic~ Wear take feet~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect move~ 30 ~ End #8261 Name gloves scarlet~ Short a pair of Scarlet Gloves~ Descr A pair of Scarlet Gloves have been left here.~ Type armor~ Extra magic~ Wear take hands~ Values 0~ 0~ 0~ 0~ 0~ Weight 3 Cost 0 Affect strength~ 1 ~ End #8262 Name sword razor~ Short a Razor Sword~ Descr A Razor Sword is so sharp you can shave with it.~ Type weapon~ Extra magic~ Wear take wield~ Values 0~ 0~ 0~ 1~ 0~ Weight 8 Cost 0 Affect damroll~ 3 ~ Affect hitroll~ 2 ~ End #8263 Name club mineral~ Short a mineral club~ Descr A mineral club, glistening, sits here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 8~ 0~ Weight 10 Cost 0 Affect damroll~ 3 ~ End #8264 Name ring fishbone~ Short a fishbone ring~ Descr A fishbone ring has been dropped here.~ Type boat~ Extra magic~ Wear take finger~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 Affect dexterity~ 2 ~ Affect mana~ 10 ~ End #8265 Name claw dragon~ Short an Albino Dragon Claw~ Descr An Albino Dragon Claw sits here.~ Type weapon~ Extra evil magic~ Wear take wield~ Values 0~ 0~ 0~ 5~ 0~ Weight 8 Cost 0 Affect saving-breath~ 2 ~ Affect damroll~ 4 ~ Affect hitroll~ 3 ~ End #8266 Name skull dragon~ Short an Albino Dragon Skull~ Descr An Albino Dragon Skull helmet has been left here.~ Type armor~ Extra evil magic~ Wear take head~ Values 0~ 0~ 0~ 0~ 0~ Weight 8 Cost 0 Affect constitution~ 2 ~ Affect wisdom~ 2 ~ Affect intelligence~ 2 ~ End #8267 Name armor dragon~ Short an Albino Dragon Armor~ Descr An Albino Dragon Armor is resting here.~ Type armor~ Extra evil magic~ Wear take body~ Values 0~ 0~ 0~ 0~ 0~ Weight 10 Cost 0 Affect saving-breath~ 4 ~ Affect saving-spell~ 2 ~ End #8268 Name abyss helm~ Short an Abyss Helm~ Descr An Abyss Helm floats here.~ Type armor~ Extra magic anti-good~ Wear take head~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect wisdom~ 2 ~ Affect intelligence~ 2 ~ End #8269 Name abyss ring~ Short an Abyss Ring~ Descr An Abyss Ring floats here.~ Type armor~ Extra magic anti-good~ Wear take finger~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect damroll~ 2 ~ Affect move~ 20 ~ End #8270 Name abyss amulet~ Short an Abyss Amulet~ Descr An Abyss Amulet floats here.~ Type armor~ Extra magic anti-good~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect constitution~ 1 ~ Affect mana~ 10 ~ End #8271 Name abyss leather jerkin~ Short an Abyss leather jerkin~ Descr An Abyss leather jerkin floats here.~ Type armor~ Extra magic anti-good~ Wear take body~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect hp~ 15 ~ Affect dexterity~ 1 ~ End #8272 Name abyss leg guards~ Short abyss leg guards~ Descr A set of Abyss leg guards have been left here.~ Type armor~ Extra magic anti-good~ Wear take legs~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect saving-breath~ 2 ~ Affect saving-spell~ 2 ~ End #8273 Name abyss boots~ Short abyss boots~ Descr A pair of Abyss boots float here.~ Type armor~ Extra magic anti-good~ Wear take feet~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect ac~ 10 ~ End #8274 Name abyss gloves~ Short abyss gloves~ Descr A pair of Abyss gloves float here.~ Type armor~ Extra magic anti-good~ Wear take hands~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect strength~ 2 ~ Affect hp~ 2 ~ End #8275 Name abyss sleeves~ Short abyss sleeves~ Descr A set of Abyss sleeves floats here.~ Type armor~ Extra magic anti-good~ Wear take arms~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect hp~ 5 ~ End #8276 Name abyss shield~ Short an Abyss shield~ Descr An Abyss shield floats here.~ Type armor~ Extra magic anti-good~ Wear take shield~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect age~ -15 ~ Affect mana~ 15 ~ End #8277 Name abyss bracers~ Short an Abyss bracer~ Descr An Abyss bracer floats here.~ Type armor~ Extra magic anti-good~ Wear take wrist~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect hitroll~ 2 ~ Affect damroll~ 2 ~ End #8278 Name abyss potion~ Short an Abyss potion~ Descr An Abyss potion floats here.~ Type potion~ Extra magic anti-good~ Wear take~ Values 0~ ~ ~ shield~ ~ Weight 5 Cost 0 End #8279 Name strange potion~ Short a strange potion~ Descr A strange potion sits here.~ Type potion~ Extra magic anti-good~ Wear take~ Values 0~ teleport~ curse~ blindness~ ~ Weight 5 Cost 0 End #8280 Name ring magic~ Short a magic ring~ Descr A magic ring rests here.~ Type treasure~ Extra anti-evil~ Wear take finger~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #8281 Name armor chain~ Short a set of Chain Armor~ Descr The Chain Armor is here~ Type armor~ Extra magic anti-evil~ Wear take body~ Values 0~ 0~ 0~ 0~ 0~ Weight 12 Cost 0 End #8282 Name shield white~ Short a White Shield~ Descr A White Shield sits here~ Type armor~ Extra anti-evil~ Wear take shield~ Values 0~ 0~ 0~ 0~ 0~ Weight 10 Cost 0 End #0 #ROOMDB #8200 Name Field of Death~ Descr The stench of death nearly overpowers you when you enter this area. There must be 200 dead farm animal carcasses scattered about the land. Arrows and spears rise from the dead like a wild field of saplings and there must be a thousand campfires scattered about. Sure signs of wagons and horses lead South, and a path leads east. A scrap of paper is stuck on a stick...it flaps in the breeze. ~ Flags no_mob~ Sector field~ Regen 100 100 ExtraDescr paper~ The scrap of paper reads: ====================== = B E W A R E = = = = This area was made = = by Mort for levels = = higher than 15. = = = = You have been = = WARNED = ====================== ~ Door east~ ~ 0 3585 ~ ~ Door south~ ~ -1 8201 ~ ~ End #8201 Name Burnt Village~ Descr Rising streamers of smoke spiral into the air from the smoldering ruins of a poor village. Of the twelve buildings only one wall is higher than three feet. This village has been brutally taken apart and the only sign of life that you can detect is a large buzzard still digging at the corpse of a villager. ~ Flags ~ Sector field~ Regen 100 100 Reset M 8205 1 100 Reset E 8224 -1 100 Reset M 8200 1 100 Reset E 8200 -1 100 Reset E 8204 -1 100 Door north~ ~ -1 8200 ~ ~ Door south~ ~ -1 8202 ~ ~ End #8202 Name Road to Castle~ Descr With the village disappearing behind you the road to Castle Reinhold begins to climb upward. In the distance, past the small stands of trees mixed with the farmlands, you see the castle. It sits upon a high hill overlooking the Rhein River, commanding a strategic position over the river. Many an army has beat itself to death upon the Castle. ~ Flags ~ Sector field~ Regen 100 100 Door north~ ~ -1 8201 ~ ~ Door south~ ~ -1 8203 ~ ~ End #8203 Name Bridge over Rhein River~ Descr This granite bridge is a masterpiece of workmanship. It spans a chasm three hundred feet deep. Five foot high granite walls border the entire length of the fifty foot long bridge. On the other side of the bridge you see a cobblestone road leading uphill towards the castle . ~ Flags no_mob~ Sector hills~ Regen 100 100 Door north~ ~ -1 8202 ~ ~ Door east~ ~ -1 8204 ~ ~ Door south~ ~ -1 8206 ~ ~ End #8204 Name A path along the river.~ Descr This path is actually large enough for wagons. As a matter of fact, you see many signs that wagons have passed this way. If you listen very hard you will detect, over the sound of the rushing river, sounds of wood chopping. Looking ahead you see tiny strands of smoke rising into the air. ~ Flags ~ Sector hills~ Regen 100 100 Door east~ ~ -1 8205 ~ ~ Door west~ ~ -1 8203 ~ ~ End #8205 Name Logging Camp~ Descr You have walked into the middle of a rough logging camp. Trees are falling in the distance, and axe carrying men are moving about the camp. Unlike most camps, this one has women and children. How strange this is. ** WAIT ** What are those guards doing here? It appears that you have walked into part of the besieging army's camp. The loggers are cutting trees for siege engines. ~ Flags ~ Sector forest~ Regen 100 100 Reset M 8202 1 100 Reset E 8201 12 100 Reset E 8215 6 100 Reset E 8200 -1 100 Reset M 8204 1 100 Reset O 8209 0 100 Reset O 8214 0 100 Reset O 8214 0 100 Reset M 8204 1 100 Door west~ ~ -1 8204 ~ ~ Door down~ ~ -1 8208 ~ ~ End #8206 Name Cobblestone Road~ Descr After crossing the granite bridge, you feel some relief to be back on solid ground. The Cobblestones were obviously quarried from the area and with great skill the craftsmen of the Castle fitted them together to form a magnificient road. You wonder if humans did the work or if Dwarven craftsmen did it. Hhmmmm. Ahead of you...drifting on the slight breeze from the chasm, you detect the sound of a loud voice. Someone ahead is shouting. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 8203 ~ ~ Door south~ ~ -1 8207 ~ ~ End #8207 Name Scenic Overlook~ Descr AAAAAaaahhhhhhhh. The view from this narrow curving road is tremendous. Far below you the Rhein River winds its way through the mountains. It's green color matching the few plants along its banks. To the East you can make out Castle Reinhold. The three walls surrounding it are fifty feet tall. Armament crowds every available surface. Three towers rise high into the sky like the points of a crown. Truly this city has never been conquerqued. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8201 1 100 Door north~ ~ -1 8206 ~ ~ Door south~ ~ -1 8224 ~ ~ End #8208 Name Rope Ladder~ Descr You had better be careful! This rope ladder is at least one hundred feet long. It is damp and woven of horse and female hair. With luck you may make it to the bridge below. ~ Flags ~ Sector mountain~ Regen 100 100 Door up~ ~ -1 8205 ~ ~ Door down~ ~ -1 8209 ~ ~ End #8209 Name Tree Bridge~ Descr You are now standing on a gigantic tree which has wedged itself into a narrowing of the chasm. The far end has buried itself into the wall of the cliff. The other end is protruding into a cave. Better hurry!!! There's no telling when this thing may collapse! ~ Flags private~ Sector mountain~ Regen 100 100 Door south~ ~ -1 8210 ~ ~ Door up~ ~ -1 8208 ~ ~ End #8210 Name The Cave Entrance~ Descr That's a relief!!! The log bridge was a little too unstable. The cave you are in now was carved by the river thousands of years ago. You can smell water from inside the cave and from the river below. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8209 ~ ~ Door east~ ~ -1 8211 ~ ~ Door south~ ~ -1 8214 ~ ~ End #8211 Name A tiny tunnel~ Descr The tunnel is PITCH BLACK! You had better have a light! ~ Flags indoors private~ Sector inside~ Regen 100 100 Door east~ ~ -1 8212 ~ ~ Door west~ ~ -1 8210 ~ ~ End #8212 Name Crystal Cavern~ Descr If it weren't for the bats hanging from the roof, this cavern would be the most beautiful place you have ever seen. The corners are pitch black still, but you detect the faint gleam of light from many crystal formations. Huge stalamites and other formations combine in a successful effort to create a wonderland. The soft sound of dropping water sends echoes throughout the cavern and tunnels. ~ Flags indoors no_recall~ Sector inside~ Regen 100 100 Reset M 8238 1 100 Reset E 8263 16 100 Door east~ ~ -1 8213 ~ ~ Door west~ ~ -1 8211 ~ ~ End #8213 Name Too Dark to tell. Scary huh.~ Descr You have walked into a cavern with a ...FFFAAALLLLLLIIIINNNNNNGGGG <thump!> ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ ~ -1 8287 ~ ~ Door west~ ~ -1 8212 ~ ~ End #8214 Name An underground River~ Descr Lucky you had a boat....otherwise you would not be very cold, wet, and deep into the mountain. ~ Flags dark no_mob indoors~ Sector water_noswim~ Regen 100 100 Reset M 8235 3 100 Door north~ ~ -1 8210 ~ ~ Door east~ ~ -1 8215 ~ ~ End #8215 Name River ride.~ Descr You are on the river. The water that splashes over the edge of your boat is very very cold indeed. ~ Flags dark indoors~ Sector water_noswim~ Regen 100 100 Reset M 8235 4 100 Door east~ ~ -1 8216 ~ ~ Door west~ ~ -1 8214 ~ ~ End #8216 Name Dark cold river.~ Descr You begin to wonder where this river is taking you. You have finally noticed that you are not paddling your craft. The river current has you and you are moving very fast through this underground river. ~ Flags dark indoors~ Sector water_noswim~ Regen 100 100 Reset M 8235 5 100 Door east~ ~ -1 8289 ~ ~ Door south~ ~ -1 8217 ~ ~ Door west~ ~ -1 8215 ~ ~ End #8217 Name Inside the mountain.~ Descr You have finally discovered a place to land. The river thunders by you and falls into a deep hole just a little beyond this landing. You are almost blinded by a flash of daylight coming from above. Straining your eyesight you note that there are metal bars inside the circular tunnel above your head. ~ Flags no_mob indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8216 ~ ~ Door up~ ~ -1 8218 ~ ~ End #8218 Name Plaza Well~ Descr You are standing at the top of a deep well made of a white marble. The rope and bucket are together, waiting for someone who needs the cold water below. To the West, East, and South is Castle Reinhold's plaza. Because of the siege, the citizens are not allowed to set up a bazaar, but are allowed to wander around. After taking in the sites and smells of the Plaza, some of the citizens go East to visit the healer. ~ Flags ~ Sector city~ Regen 100 100 Reset O 8216 0 100 Door east~ ~ -1 8223 ~ ~ Door south~ ~ -1 8236 ~ ~ Door west~ ~ -1 8219 ~ ~ Door down~ ~ -1 8217 ~ ~ End #8219 Name Western Plaza~ Descr The entrance to the Plaza area has always been a crowd favorite. Anyone of importance who enters the Plaza must pass through this narrow tunnel opening to get to the Plaza. For many citizens, it will be the closest they will ever come to royalty or other people of importance. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8205 1 100 Reset E 8217 -1 100 Door east~ ~ -1 8218 ~ ~ Door south~ ~ -1 8221 ~ ~ Door west~ ~ -1 8220 ~ ~ End #8220 Name Small Tunnel~ Descr This small tunnel is very easy to defend. Arrow slots have been cut into the walls and steel grills are ready to crash down and capture anyone in the tunnel without permission. ~ Flags indoors private~ Sector city~ Regen 100 100 Door east~ ~ -1 8219 ~ ~ Door west~ ~ -1 8222 ~ ~ End #8221 Name The Armorer~ Descr Sounds of a hammer tapping on metal greets your ears as you step into the best armor shoppe in the city. Thanks to nearly a lifetime of adventuring, the armorer has collected a fine collection protective armor. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8208 1 100 Reset E 8280 -1 100 Reset E 8281 -1 100 Reset E 8282 -1 100 Door north~ ~ -1 8219 ~ ~ Door south~ ~ -1 8235 ~ ~ End #8222 Name A Small Tunnel~ Descr The city planners designed this tunnel as a secure means of access to the Plaza and heart of the castle. With arrow slits, oil vats, and swing steel grates they did their best to anticipate all situations...be it direct assault or the siege presently going on. ~ Flags indoors private~ Sector city~ Regen 100 100 Door north~ ~ -1 8288 ~ ~ Door east~ ~ -1 8220 ~ ~ Door west~ ~ -1 8233 ~ ~ End #8223 Name Eastern Plaza~ Descr There used to be a beautiful herb garden here. Flowers grew at the corners and with the fountain nearby...a romantic situation was easily created. However, one of the civilians goats got loose and ate the herbs. It died shortly afterwards from missing it's herbs, but the loss of the garden still hits the Healer badly. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 8205 1 100 Door south~ ~ -1 8238 ~ ~ Door west~ ~ -1 8218 ~ ~ End #8224 Name Preamble to evil.~ Descr The Castle is very very close now. It's shadow covers the cobblestone road you are now on. The stench of blood fills your nostrils and you notice riverlets of it streaming down the cobblestone road. You can hear the sounds of combat nearby. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 8207 ~ ~ Door east~ ~ -1 8225 ~ ~ End #8225 Name Downward Slope~ Descr At last. Castle Reinhold shines with the light of GOODNESS. Below you, in the small valley before the gates of the castle, rests an army. A black standard flies from hundreds of spears and the dull beating of war drums fills the air. Death hangs over the valley and needs little help from the smoking ruins of civilian homes to darken the sun and spirits of Good warriors. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8204 1 100 Door south~ ~ -1 8226 ~ ~ Door west~ ~ -1 8224 ~ ~ End #8226 Name Battle Zone~ Descr Without drawing the attention of the perimeter guards you have walked into the center of the dark camp. You notice for the first time the abscence of camp followers and of beast of burdon. How can an army exist without the comforts of their women...and what about food? You saw that they left animal carcasses to rot in the sun. Hhhmmm. You stop your contemplation when you notice a stew pot, hanging over a low fire. You look inside. *** GASP *** Floating inside the pot are body parts of a small girl. You now realize that you are in the presence of pure evil. ~ Flags no_recall~ Sector field~ Regen 100 100 Reset M 8202 1 100 Reset E 8215 6 100 Reset E 8201 5 100 Reset E 8215 6 100 Reset E 8200 -1 100 Reset M 8202 4 100 Reset E 8201 5 100 Reset E 8215 6 100 Reset E 8200 -1 100 Reset M 8204 1 100 Reset M 8204 1 100 Door north~ ~ -1 8225 ~ ~ Door south~ ~ -1 8227 ~ ~ End #8227 Name Before the Gates~ Descr Castle Reinhold looms high over your head. It's dark shadow passes across the valley and you feel no comfort from it's strength. Not now. For you are in the presence of the Dark Captain himself. ~ Flags ~ Sector field~ Regen 100 100 Reset M 8203 1 100 Reset E 8201 5 100 Reset E 8202 6 100 Reset E 8203 16 100 Reset E 8200 -1 100 Reset M 8202 4 100 Reset E 8201 5 100 Reset E 8215 6 100 Reset M 8204 1 100 Door north~ ~ -1 8226 ~ ~ Door south~ door closed~ 0 8228 The Castle Gates are tremendous! They are burned, scarred and show signs of great abuse...but they are still standing. ~ gate~ End #8228 Name Castle Entrance~ Descr You have made it into the castle. Blood drips from your body onto the floor. Ducal guards are watching you closely...and have been watching you for some time. They thought at first you were a spy, now they know you are one. For only a spy could get past the Dark Captain. You are not welcome here spy. ~ Flags no_mob indoors~ Sector city~ Regen 100 100 Door north~ door closed~ 0 8227 The Castle Gates are almost ready to collapse. ~ gate~ Door south~ ~ -1 8229 ~ ~ End #8229 Name Palace Road~ Descr This ancient road has the oldest stonework in the city. The rest of the castle was built off this road, and you can tell by looking around that this is also the most defensive section of the city. Ducal Guards are everywhere. You hear the ** CLANKING ** of their armor and of their boots. Somewhere to the West you hear the shrill screaming of woman and kids. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 8206 4 100 Reset E 8207 7 100 Reset E 8205 11 100 Reset E 8208 16 100 Reset M 8206 4 100 Reset M 8212 1 100 Reset E 8210 1 100 Reset E 8206 5 100 Reset E 8211 16 100 Reset M 8206 4 100 Door north~ ~ -1 8228 ~ ~ Door east~ ~ -1 8233 ~ ~ Door south~ ~ -1 8232 ~ ~ Door west~ ~ -1 8230 ~ ~ End #8230 Name Park Avenue~ Descr If the civilians weren't here, you would discover a park beyond measure in beauty. However, the civilians have turned this park into a pig sty. Trash and possessions are everywhere. Sanitation facilities are overrun. Men and women, with children running rampant, have let their fear of the evil outside the walls to turn them into animals. The sight makes you sick to your stomach. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 8205 1 100 Reset E 8219 -1 100 Reset M 8205 2 100 Reset E 8227 17 100 Reset M 8205 1 100 Door east~ ~ -1 8229 ~ ~ Door south~ ~ -1 8231 ~ ~ End #8231 Name South End of Park~ Descr Here was once a beautiful pond. Swans graced it's surface with beauty, and brought smiles to the faces of small children. Today, it is the parents who smile. They who have full bellies for the first time in many weeks. Yes, they even smile as they beat their clothes clean in the green oily water of the pond. ~ Flags ~ Sector field~ Regen 100 100 Reset M 8205 1 100 Reset E 8220 -1 100 Reset M 8205 1 100 Door north~ ~ -1 8230 ~ ~ End #8232 Name Palace Entrance~ Descr The entrance to the royal palace has been barricaded with iron grills. Much thought and planning went into the effort as not even the best thief in the world could open the doors. There must be another entrance to the palace. ~ Flags ~ Sector city~ Regen 100 100 Reset M 8206 4 100 Reset E 8210 1 100 Reset E 8200 -1 100 Door north~ ~ -1 8229 ~ ~ End #8233 Name Grendel Avenue~ Descr This magnificient Avenue has been dedicated to Grendel, the Giant Warrior. His exploits have become legend and the citizens of Castle Reinhold have attempted to show him how much they care for him. ~ Flags indoors~ Sector city~ Regen 100 100 Door east~ ~ -1 8222 ~ ~ Door south~ ~ -1 8234 ~ ~ Door west~ ~ -1 8229 ~ ~ End #8234 Name The Bakery~ Descr Even during time of war...the smell of a bakery can put a smile on someones face. And judging from the terrific aroma floating on the breeze, the baker is hard at work. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8207 1 100 Reset E 8200 -1 100 Reset E 8253 -1 100 Reset E 8254 -1 100 Reset E 8255 -1 100 Door north~ ~ -1 8233 ~ ~ End #8235 Name The Weaponsmith~ Descr The ** SCRAPING ** noise that you hear is the sound of a craftsman honing the blade of a fine weapon. The last thing you want to do is mess with this guy. His shop is immaculate and there is always a weapon on hand. Large wooden barrels hold dozens of spears and arrows, while unstrung bows hang from hooks on the wall. Cases and bookshelves hold hundreds of swords and knives. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8209 1 100 Reset E 8231 -1 100 Reset E 8213 -1 100 Door north~ ~ -1 8221 ~ ~ Door east~ ~ -1 8237 ~ ~ End #8236 Name Southern Plaza~ Descr The Southern Plaza has always been an open air market. That is, until the siege. Today the Plaza is empty. Not a vendor in sight. The Southern Plaza is grey cobblestone with green ivy growing on nearby buildings. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8205 1 100 Reset M 8215 4 100 Door north~ ~ -1 8218 ~ ~ Door south~ ~ -1 8237 ~ ~ End #8237 Name Parade Grounds~ Descr This large dirt lot is void of all grass due to the marching feet of trainees learning close order drill. The Ducal Guard has always claimed this area as it's own. Cadets learn teamwork and other group skills here. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8211 1 100 Reset M 8215 4 100 Reset M 8215 4 100 Door north~ ~ -1 8236 ~ ~ Door east~ ~ -1 8240 ~ ~ Door south~ ~ -1 8241 ~ ~ Door west~ ~ -1 8235 ~ ~ End #8238 Name Dark Tunnel~ Descr The plaza is behind you and darkness is with you. Like the heart of the earth, this tunnel, this path, must lead to something better. This path through darkness smothers your soul. Ahead...at the end of the tunnel you see a light. ~ Flags no_mob indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8223 ~ ~ Door south~ ~ -1 8239 ~ ~ End #8239 Name The LIGHT~ Descr You have entered a sanctuary to the God of Light ! High above your head are thousands of balls of light, eternally lighting this room. To the West is an exit and to the East is one of the God's clerics blessing a group of villagers and Ducal guards. Perhaps he has time to see you as well. ~ Flags indoors safe no_recall~ Sector inside~ Regen 100 100 Reset M 8216 1 100 Door north~ ~ -1 8238 ~ ~ Door south~ ~ -1 8240 ~ ~ End #8240 Name Peace Garden~ Descr Although this garden is close to the Parade Grounds, it is still one of the most peaceful places within the Castle. A white gravel path meanders amoungst six foot tall hedges. Small statues dot the landscape and a fountain or two provides many birds a source of refreshment. Ivy covered walls complete the scene. ~ Flags no_mob~ Sector city~ Regen 100 100 Reset M 8205 1 100 Reset E 8227 17 100 Door north~ ~ -1 8239 ~ ~ Door south~ ~ -1 8244 ~ ~ Door west~ ~ -1 8237 ~ ~ End #8241 Name First Floor Barracks~ Descr Uh oh. You have entered the Ducal Guard Barracks. A few tables and chairs are currently occupied, but there seems to be a free one near the fireplace. As you sit, your eyes adjust to the dim light and you see several cadets fixing their armor, while others are practicing their hand to hand communication skills. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 8206 4 100 Reset M 8215 3 100 Door north~ ~ -1 8237 ~ ~ Door up~ ~ -1 8242 ~ ~ End #8242 Name The Second Floor~ Descr This narrow hallway leads to several individual rooms and at the end of the corridor is a staircase leading upwards to the third floor. Along the length of the corridor are rooms. Several Cadets sleep in the same room. The Cadet rooms are bare except for a sleeping mat, a chamber pot, and a weapons rack. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8215 3 100 Door up~ door closed~ 0 8243 The Armory Door looks like a vault. ~ door~ Door down~ ~ -1 8241 ~ ~ End #8243 Name The Armory~ Descr A thick, reinforced door is open about a foot. Inside you see racks and racks of weapons and bins of armor. The door is obviously not supposed to be open. Many of the weapons appear to be home made...perhaps from the militia. The other items are very very good. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8214 2 100 Reset E 8206 5 100 Reset E 8213 16 100 Reset M 8214 2 100 Reset E 8206 5 100 Reset E 8213 16 100 Reset O 8231 0 100 Reset O 8208 0 100 Door down~ door closed~ 0 8242 The Armory door looks like a vault. ~ door~ End #8244 Name Crowbar Street~ Descr Crowbar Street has been dedicated to a valient warrior spirit. A spirit without fear or regret, without remorse. A spirit whose foes dread meeting..knowing that they will die. Maybe not this time, but soon. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 8217 1 100 Reset E 8232 16 100 Reset M 8236 1 100 Reset E 8249 -1 100 Reset E 8250 -1 100 Reset E 8251 -1 100 Door north~ ~ -1 8240 ~ ~ Door south~ ~ -1 8245 ~ ~ End #8245 Name Kiki Street~ Descr Large stones from a nearby quarry have been used to create a primal, raw, artistic expression. In tribute to the great warrior woman Kiki, the Duke had his best craftsman work for many weeks to blend the energy of nature with the control and power of an irresistable woman. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 8217 1 100 Reset E 8231 16 100 Reset E 8233 -1 100 Door north~ ~ -1 8244 ~ ~ Door south~ door closed locked~ 8233 8246 This large, reinforced door has been beaten on, burned, and attacked with magic....and it still stands. ~ door~ End #8246 Name Keep Entrance~ Descr Castle Reinhold is heavily fortified from without, with three major walls and several defensive towers. Within the maze is Reinhold Keep. With walls twenty feet thick, grills at every entrance this Keep is the goal of every invader. Built to withstand an extended direct assault, the Keep has been stocked with supplies to last two years. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8206 4 100 Reset E 8213 16 100 Reset M 8212 2 100 Reset E 8210 1 100 Reset E 8210 2 100 Reset E 8206 5 100 Reset E 8207 7 100 Reset E 8205 11 100 Reset E 8211 16 100 Reset E 8228 17 100 Reset M 8217 1 100 Door north~ door closed locked~ 8233 8245 This door has been beaten on, burned, and attacked by magic. It still stands. ~ door~ Door south~ ~ -1 8247 ~ ~ End #8247 Name Main Hall~ Descr This is the Main Hall of the Keep. Shields hang from the walls and banners hang from the ceiling. Suits of armor are spaced along the length of the room. ~ Flags no_mob indoors no_recall~ Sector inside~ Regen 100 100 Door north~ ~ -1 8246 ~ ~ Door south~ ~ -1 8257 ~ ~ Door west~ ~ -1 8248 ~ ~ End #8248 Name Forest Hall~ Descr Aaaaahhhh. Indoor plants abound in this room. Tall trees scrape the glass ceiling twenty feet up while a riotous blend of flora swells from the corners to a centerpiece statue. The statue is of Duke Reinhold. Large, armored in his favorite platemail, with sword drawn he presents an impressive figure. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8220 1 100 Reset M 8228 1 100 Door east~ ~ -1 8247 ~ ~ Door south~ ~ -1 8253 ~ ~ Door west~ ~ -1 8249 ~ ~ End #8249 Name Dining Hall~ Descr Three HUGE fireplaces light and warm this gathering place. In the center of the room is a table made from half of a giant redwood. Deeply polished and beautifully emblazoned this table seats approximately fifty persons. Silver candlesticks are scattered about, and on the walls, amoungst the shields, banners and other trophies of war, you see chains for securing prisoners to the wall. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8218 2 100 Reset M 8218 3 100 Door east~ ~ -1 8248 ~ ~ Door south~ ~ -1 8252 ~ ~ Door west~ ~ -1 8251 ~ ~ End #8250 Name Ceptic Tank~ Descr You IDIOT! You have stepped into a very deep ceptic tank. You FAALLLLLLLLL!!! You land in a pile of ofal three feet thick. Liquids quickly seep into every crevice of your armor and SOMETHING scitters across the filth and rubs against your leg before it slithers into the darkness. ~ Flags no_mob indoors private~ Sector inside~ Regen 100 100 End #8251 Name The Indoor Toilets~ Descr Who would have thought it?? Indoor toilets! The world will always be able to amaze you. The attendant has obviously spent a lot of time on the seats... they virtually GLOW! ~ Flags indoors private~ Sector inside~ Regen 100 100 Reset M 8221 1 100 Door east~ ~ -1 8249 ~ ~ Door down~ ~ -1 8250 ~ ~ End #8252 Name The Kitchen~ Descr The HEAT from the two fireplaces has this room as hot as the sun... or so it seems. A few small tables are scattered around the room for food preparation and there are four cabinets with cooking supplies in them. A set of burnished copper pots hang from the ceiling. Some very sharp knives are stuck into a wooden target off to the side of the largest preparation table. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8219 1 100 Door north~ ~ -1 8249 ~ ~ End #8253 Name Flight of stairs~ Descr As you walk into this room you hear a sound like a distance gong being struck. At the rear of the room, a spiral staircase goes upward into the darkness of the tower. Scattered about on the floor is several months of accumulated trash and dust. Brush marks indicate that someone has attempted to sweep the trash but as far as you can see to little success. ~ Flags indoors private~ Sector inside~ Regen 100 100 Reset M 8225 1 100 Door north~ ~ -1 8248 ~ ~ Door up~ ~ -1 8254 ~ ~ End #8254 Name The First Ring ~ Descr The First Ring of the tower is devoted to the trappings of a mage. With tapestries of blackness hanging from the walls the room is dark indeed. Shining sconces of silver have foot thick candles burning in them... the candles giving off a peculiar aroma, faint yet cloying. Bookcases line the walls and bins of scrolls are stacked in the corners. If you were a sage you could spend twenty years just catagorizing this treasure trove of information. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8226 1 100 Door up~ ~ -1 8255 ~ ~ Door down~ ~ -1 8253 ~ ~ End #8255 Name The Second Ring~ Descr In the center of this room is a silver summoning circle. The circle is actually imbedded into the ground...and appears to be very thick. While you watch...a shimmering blur of color appears inside the circle. It quickly resolves into a beast of unimaginable horror. You are revolted by what you see. The third head of the four headed beast turns to you and says, "You are puny and have nothing which I desire. You will live. When you become a Demigod, return here and I will open the gate for you to another place." The monster then dissapears. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8226 1 100 Door east~ door closed locked~ 8248 8286 A shimmering ward. ~ Ward~ Door up~ ~ -1 8256 ~ ~ Door down~ ~ -1 8254 ~ ~ End #8256 Name Third Ring~ Descr This last level is high above the castle proper. Open to the air with no railing, it is a dangerous place. In the center of the room is an urn of ponderous weight and awe inspiring workmanship. Wards of power hang glowing in the air..inches from your face. There is a shimmering field of power glowing just off the edge of the level. ~ Flags private no_recall~ Sector inside~ Regen 100 100 Reset M 8224 1 100 Reset E 8239 3 100 Reset E 8236 6 100 Reset E 8238 13 100 Reset E 8235 17 100 Reset E 8241 9 100 Reset E 8237 -1 100 Reset E 8237 -1 100 Reset E 8248 -1 100 Door down~ ~ -1 8255 ~ ~ End #8257 Name Red Hall~ Descr This beautifully decorated room also contains some of the strangest trophies you have ever seen. Battle tophies occupy the majority of the wall space, however, there are also some hunting trophies intermixed with the shields, banners, and weapons of long vanquished enemies. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8220 2 100 Reset M 8218 2 100 Reset M 8206 5 100 Door north~ ~ -1 8247 ~ ~ Door south~ ~ -1 8258 ~ ~ End #8258 Name Grand Hall~ Descr With magically glowing banners and balls of light, this room is lit with daylight. A feeling of confidence overwhelms your senses as you realize that Duke Reinhold has the situation well under control. His near presence has almost driven every other thought out of your head. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8206 6 100 Reset M 8212 3 100 Reset E 8206 5 100 Reset E 8211 16 100 Door north~ ~ -1 8257 ~ ~ Door south~ ~ -1 8259 ~ ~ End #8259 Name Audience Chamber~ Descr In the middle of the room is a gigantic throne. It is shaped like a peacock with the feathers embedded with jewels and gems from around the world. Tall candles illuminate this area with a soft light that is very soothing and calming. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8206 7 100 Reset M 8222 1 100 Reset E 8210 1 100 Reset E 8210 2 100 Reset E 8256 5 100 Reset E 8257 6 100 Reset E 8259 7 100 Reset E 8260 8 100 Reset E 8261 9 100 Reset E 8205 11 100 Reset E 8258 12 100 Reset E 8262 16 100 Reset M 8223 1 100 Reset M 8206 8 100 Reset M 8220 4 100 Reset M 8218 2 100 Door north~ ~ -1 8258 ~ ~ Door south~ ~ -1 8260 ~ ~ End #8260 Name Grand Staircase~ Descr The Grand Staircase is a miracle of architecture. There are no visible means of support for this circular staircase. It's wonderful glow is all natural <not magically enhanced>. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8259 ~ ~ Door south~ ~ -1 8269 ~ ~ Door west~ ~ -1 8261 ~ ~ End #8261 Name Great Hall~ Descr The Great Hall is the pride and joy of Duchess Reinhold. She has directed the activities of the architects and artisans for the last five years and has finally given her seal of approval. The Great Hall has been painted with the exploits of popular myth and with Duke Reinhold's own adventures. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 8260 ~ ~ Door south~ ~ -1 8268 ~ ~ Door west~ ~ -1 8262 ~ ~ End #8262 Name The Great Hall~ Descr Wonderful paintings decorate the ceiling of this hallway. Tremendous efforts have gone into making this an example for all visiting dignitaries to take back to their homes. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 8261 ~ ~ Door south~ ~ -1 8267 ~ ~ Door west~ ~ -1 8263 ~ ~ End #8263 Name Middle Hall~ Descr This section of hallway is currently under construction. Upon completion, it should rival the Great Hall. If you look closely you will see the beginnings of a large mosaic. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 8262 ~ ~ Door south~ ~ -1 8266 ~ ~ Door west~ ~ -1 8264 ~ ~ End #8264 Name End of the Hall~ Descr BE CAREFUL! This end of the hall is extremely unstable. Large loose blocks of masonry have fallen before and could fall again. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8229 1 100 Reset M 8228 1 100 Door east~ ~ -1 8263 ~ ~ Door south~ ~ -1 8265 ~ ~ End #8265 Name Large Bedroom~ Descr You have entered the large bedroom set aside for guests. At this moment the workers have all of their equipment stored here. Not a pretty sight I assure you. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8264 ~ ~ End #8266 Name Visitor's Room~ Descr This room has also been set aside for visitors. Many a dignitary has stayed here. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8229 1 100 Reset M 8229 1 100 Reset M 8228 1 100 Door north~ ~ -1 8263 ~ ~ End #8267 Name Master Bedroom~ Descr This bedroom belongs to the Duke and Duchess. It is magnificient. Very opulant and with every modern gadget you can imagine. Their bed is a huge canopy bed with red ruffles. Silk sheets and pillows accessorize the royal love nest. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8228 1 100 Reset M 8229 1 100 Reset M 8217 1 100 Reset O 8243 0 100 Reset O 8245 0 100 Door north~ ~ -1 8262 ~ ~ End #8268 Name Mistress Bedroom~ Descr Duchess Reinhold has her own bedroom for those special nights that the Duke stays out drinking with his war buddies. She has many of her personal items here as well as her jewelry collection. Pink is the dominant color. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8229 1 100 Reset M 8228 1 100 Reset M 8217 1 100 Reset O 8243 0 100 Reset O 8245 0 100 Reset O 8244 0 100 Door north~ ~ -1 8261 ~ ~ End #8269 Name Great Library~ Descr Aaaahhhh. The Great Library is the centerpiece of the continent and the free world. There are thousands upon thousands of hard bound books within this library. Cedar and Cherry wood shelves cover all four walls from top to bottom. You need a ladder to reach the upper shelves. There are two very comfortable chairs in the center of the room. An oil lamp rests on the table nearby. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8227 1 100 Reset E 8240 -1 100 Door north~ ~ -1 8260 ~ ~ Door south~ door closed locked pickproof~ 8240 8270 The bookshelf appears to be well made, with some type of roller system attached to the upper and lowers ends. With a slight pressure, the bookshelf will swing open. ~ door~ End #8270 Name A Bookshelf~ Descr After stepping through the bookshelf you entered a secret passageway. There appears to be no one around. ~ Flags no_mob indoors~ Sector inside~ Regen 100 100 Door north~ door closed locked~ 8240 8269 The bookshelf appears to be well made, with some type of roller system attached to the upper and lowers ends. With a slight pressure, the bookshelf will swing open. ~ door~ Door south~ ~ -1 8271 ~ ~ End #8271 Name Dirty passageway~ Descr This passageway has become very small all of a sudden. SSSSShhhhhhhhh!! Quiet! I think that I hear something...or someone. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8270 ~ ~ Door south~ ~ -1 8274 ~ ~ Door west~ ~ -1 8272 ~ ~ End #8272 Name A narrow passageway~ Descr Bending over double you move forward. ~ Flags indoors private~ Sector inside~ Regen 100 100 Reset M 8217 1 100 Door east~ ~ -1 8271 ~ ~ Door down~ ~ -1 8273 ~ ~ End #8273 Name Shaky stairway~ Descr This stairway is extremely small and not well built. At the bottom of the stairs you hear metal hitting against metal. ~ Flags indoors private~ Sector inside~ Regen 100 100 Door west~ ~ -1 8282 ~ ~ Door up~ ~ -1 8272 ~ ~ End #8274 Name Natural Cave~ Descr The manmade tunnel that you were following has become a natural cave. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 8230 1 100 Door north~ ~ -1 8271 ~ ~ Door south~ ~ -1 8275 ~ ~ End #8275 Name The Dead Cavern~ Descr Long ago this cavern was carved by a river or stream. A river long dead. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8231 1 100 Reset M 8231 1 100 Door north~ ~ -1 8274 ~ ~ Door south~ ~ -1 8276 ~ ~ Door west~ ~ -1 8281 ~ ~ End #8276 Name Small cave~ Descr Fresh air streams through a small opening in the cave wall to the East. The opening is approximately three feet wide and is coated in bat droppings. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8275 ~ ~ Door south~ ~ -1 8277 ~ ~ Door west~ ~ -1 8279 ~ ~ End #8277 Name Overlook cave~ Descr The outer wall of this cave has been caved in by someone or something, creating a nine foot wide entrance. Below you and down the hill a bit is a small road running alongside the Rhein River. To your West you detect a terrible smell. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8232 1 100 Door north~ ~ -1 8276 ~ ~ Door west~ ~ -1 8278 ~ ~ Door down~ ~ -1 8204 ~ ~ End #8278 Name The Lair~ Descr Unfortunately for you..this cavern is occupied! BETTER FLEE !!!! ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8232 2 100 Reset O 8218 0 100 Reset O 8214 0 100 Reset O 8232 0 100 Door east~ ~ -1 8277 ~ ~ End #8279 Name A dark dangerous cavern~ Descr You are standing in the presence of several wild wyverns. They *** ATTACK *** You. ~ Flags indoors no_recall~ Sector inside~ Regen 100 100 Reset M 8233 1 100 Door east~ ~ -1 8276 ~ ~ Door up~ ~ -1 8280 ~ ~ End #8280 Name Treasure Room~ Descr This tiny cave is too small for the wyverns to enter, however, it has not stopped them from hiding their items here. Uh oh! Perhaps I spoke too soon. It appears that at least one wyvern has made it into the room. Perhaps if you help it get out it will serve you for a few years. ~ Flags no_mob indoors no_recall~ Sector inside~ Regen 100 100 Reset M 8233 2 100 Reset M 8233 2 100 Reset M 8232 1 100 Reset O 8219 0 100 Reset O 8220 0 100 Reset O 8224 0 100 Reset O 8229 0 100 Reset O 8238 0 100 Reset O 8242 0 100 Reset O 8213 0 100 Reset O 8203 0 100 Reset O 8247 0 100 Reset M 8230 1 100 Door down~ ~ -1 8279 ~ ~ End #8281 Name Side cavern~ Descr You are standing in a tiny side cavern compared to others you have seen. This cavern seems peaceful enough. Perhaps you can rest a moment. ZZZZZzzzzz. ~ Flags no_mob indoors no_recall~ Sector inside~ Regen 100 100 Door east~ ~ -1 8275 ~ ~ End #8282 Name The Torturer's Pit~ Descr After surviving the ancient stairs you come to the entrance of Duke Reinhold's dungeon. Screams of pure agony can be faintly heard. ~ Flags no_mob indoors no_recall~ Sector inside~ Regen 100 100 Door east~ ~ -1 8273 ~ ~ Door west~ ~ -1 8283 ~ ~ End #8283 Name Torture Chamber~ Descr Uuhhhgg. This room reeks of death and torture. In the center of the room is the fire pit. Inside which three irons are constantly being heated. To the side is a hideous bed with straps to hold victims down. Alongside the bed is a feather. Chains are imbedded deeply in society but we will never know. The Torturer is humming a special song as he works. "I love you, you love me, " etc.. ~ Flags no_mob indoors no_recall~ Sector inside~ Regen 100 100 Reset M 8234 1 100 Door east~ ~ -1 8282 ~ ~ Door west~ ~ -1 8285 ~ ~ End #8284 Name Dungeon Cell~ Descr The cell you are in has been approved by the GOOD Alliance Board of Regents. There is a bedding of freshly picked flowers on the floor for when you need sleep. Many writings on the wall are inspirational sayings... trying to remind evil followers that they are hurting real people. There appears to be writing on the wall. ~ Flags no_mob indoors private~ Sector inside~ Regen 100 100 ExtraDescr writing~ The Duk suxs! His wife is a whore! His children are pigs! ~ Reset O 8246 0 100 End #8285 Name The Last Mile~ Descr Many of the evil inmates have cried for mercy as they are taken down this tunnel. ~ Flags no_mob indoors no_recall~ Sector inside~ Regen 100 100 Door north~ ~ -1 8284 ~ ~ Door east~ ~ -1 8283 ~ ~ Door south~ ~ -1 8284 ~ ~ Door west~ ~ -1 8284 ~ ~ End #8286 Name Inside the Summoning Ring~ Descr You are completely surrounded by a ring of magic and silver. If you try to touch the sides you receive a massive shock and you are thrown backwards. The monsters from this area have come from this summoning ring. The ring maintains links to them and if you look closely you can see lines of power feeding them. Travel along the lines and you will magically arrive at the beasts. ~ Flags no_mob indoors private no_recall~ Sector inside~ Regen 100 100 Door east~ ~ -1 8296 ~ ~ Door south~ ~ -1 8205 ~ ~ Door west~ door closed locked~ 8248 8255 The shimmering ward. ~ Ward~ Door up~ ~ -1 8295 ~ ~ End #8287 Name The Way Out~ Descr Lucky you. Now, be careful next time. This cave leads to safety. To the East is a swirling magical vortex....step into it and you'll be safe. ~ Flags indoors no_recall~ Sector inside~ Regen 100 100 Door north~ ~ -1 8213 ~ ~ Door east~ ~ 8248 8200 ~ ~ End #8288 Name Mercantile~ Descr The building you are standing in has a quaint atmosphere about it. There are many adventuring items hanging from hooks and thrown on shelves. A huge counter, piled high with odds and ends, attracts your attention. You step up to the counter. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8210 1 100 Reset E 8200 -1 100 Reset E 8209 -1 100 Reset E 8217 -1 100 Door south~ ~ -1 8222 ~ ~ End #8289 Name A Dangerous Fall~ Descr The river is becoming violent as it dives into a huge hole in the ground. The underground river goes underground. Are you really sure that you want to continue? ~ Flags indoors~ Sector water_noswim~ Regen 100 100 Door west~ ~ -1 8216 ~ ~ Door down~ ~ -1 8290 ~ ~ End #8290 Name No exit blackness~ Descr Doomed Doomed Doomed Doomed Doomed Doomed Doomed. The river beats a rythem upon the rocks. As the river hits the rocks it splashes towards the walls of the cavern, creating interesting designs and crevices. ~ Flags indoors~ Sector water_noswim~ Regen 100 100 Door west~ ~ -1 8291 ~ ~ Door up~ ~ -1 8289 ~ ~ End #8291 Name Under the waterfall~ Descr Under the waterfall is a beautiful cavern, glistening wet from the spray of the water. You see a florescent moss growing on the walls of the cavern, illuminated a tunnel leading deeper into the mountain. The floor of this cave has been many wet trails leading from the waterfall's pool to the tunnel before you. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 8292 ~ ~ Door east~ ~ -1 8290 ~ ~ End #8292 Name The waterfall tunnel~ Descr This tunnel goes DEEP into the mountain. The further you go the chiller the air becomes until you are able to see your breath. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8237 3 100 Reset M 8235 4 100 Door south~ ~ -1 8291 ~ ~ Door west~ ~ -1 8293 ~ ~ End #8293 Name A Large underground cavern~ Descr You have entered another world. There is a large reptillian presence here. Many small mud dens rise like igloos from the damp floor of the cavern. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8238 1 100 Reset E 8264 1 100 Reset E 8263 16 100 Reset M 8237 3 100 Reset M 8238 1 100 Door east~ ~ -1 8292 ~ ~ Door up~ ~ -1 8294 ~ ~ End #8294 Name God's Room~ Descr The room you are in has many elements of the underwater world. Deep in the back recesses of the cavern is a massive bulk. It appears that the lizardmen have been feeding and worshipping a small dragon! ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 8239 1 100 Reset E 8267 5 100 Reset E 8266 6 100 Reset E 8265 16 100 Door down~ ~ -1 8293 ~ ~ End #8295 Name Hall of Horrors~ Descr You have entered the Hall of Horrors. Terrible SOUNDS can be heard...the screaming of thousands of souls SCREAMING their last cries into the darkness. On the walls of this Hall are thousands upon thousands of flayed skin tapestries. All races are represented. ~ Flags indoors private~ Sector inside~ Regen 100 100 Reset M 8241 1 100 Reset E 8279 -1 100 Reset E 8279 -1 100 Door down~ ~ -1 8286 ~ ~ End #8296 Name The Dark Abyss~ Descr You are standing upon a tiny, 2 foot square piece of rock.... floating in the blackest abyss. As you look around, you see the door and the rock you are standing on....and that is all. The blackness is so complete it is oppressive. The weight of the world beats down upon your head. ~ Flags indoors private~ Sector inside~ Regen 100 100 Reset M 8240 1 100 Reset E 8269 1 100 Reset E 8269 2 100 Reset E 8270 3 100 Reset E 8270 4 100 Reset E 8271 5 100 Reset E 8268 6 100 Reset E 8272 7 100 Reset E 8273 8 100 Reset E 8274 9 100 Reset E 8275 10 100 Reset E 8276 11 100 Reset E 8277 14 100 Reset E 8277 15 100 Reset E 8278 -1 100 Reset E 8278 -1 100 Reset E 8278 -1 100 Door west~ ~ -1 8286 ~ ~ End #0 #$