/
Greed088/
Greed088/archive/
Greed088/backup/
Greed088/clans/
Greed088/classes/
Greed088/dict/
Greed088/doc/MSP/
Greed088/doc/MobProg2.1/
Greed088/doc/OLC11/
Greed088/doc/OLC11/doc/
Greed088/doc/OLC11/options/
Greed088/log/
Greed088/mobprogs/
Greed088/player/
Greed088/player/t/
#AREADATA
Name        Castle Reinhold~
Author      Mort~
Levels      15 31
Security    1
VNUMs       8200 8296
Builders    ~
Recall      3001
Reset       You hear the patter of little feet.~
Note
~
End



#MOBDB
#8200
Name        villager insane~
Short       the Insane Villager~
Long
An insane villager rages at the gods. 
~
Descr
The villager appears to be healthy except that his hands 
are burned from prying apart smouldering buildings.
~
Act         stay_area~
AffectBy    infrared mute gills~
Alignment   100
Level       12
Gold        0
Race        Human
Sex         male~
End

#8201
Name        villager wounded~
Short       the wounded villager~
Long
A wounded villager waves his sword at you and screams, 
		   'BEWARE !!!'
~
Descr
You must BEWARE !!!!   The Dark Knights have besieged 
Castle Reinhold. They will kill you as they have killed 
my friends and family!  

Do not go forward unless you are mighty!!!
~
Act         sentinel~
AffectBy    detect-invis infrared~
Alignment   20
Level       12
Gold        0
Race        Human
Sex         male~
End

#8202
Name        dark knight~
Short       the Dark Knight~
Long
The Dark Knight sneers at you.
~
Descr
Armored in dull black plate with a red sword emblazoned on
his shield, the Dark Knight appears ready to take you on.  
You and your entire nation!
~
Act         aggressive stay_area~
AffectBy    detect-hidden infrared mute gills~
Alignment   -500
Level       15
Gold        0
Race        Human
Sex         male~
Spec        spec_breath_acid
End

#8203
Name        captain vader~
Short       Captain Vader~
Long
Captain Vader exudes evil.
~
Descr
Captain Vader has a horned death skull helmet on that would 
scare even you if you werent already afraid.  The air around 
his sword shimmers like a summer day.
~
Act         sentinel~
AffectBy    detect-hidden infrared protect-evil mute gills~
Alignment   -1000
Level       28
Gold        0
Race        Undead
Sex         male~
Spec        spec_breath_fire
End

#8204
Name        soldier dark~
Short       the Dark Soldier~
Long
A Dark Soldier bars your way.  He  ** ATTACKS YOU **
~
Descr
The Dark Soldier has many scars and momentoes of war.  
Hanging from the silken blonde hair of one of his victims 
are the finger bones of dozens of humans.
~
Act         sentinel aggressive~
AffectBy    detect-hidden infrared mute gills~
Alignment   -300
Level       20
Gold        0
Race        Human
Sex         male~
Spec        spec_guard
End

#8205
Name        villager~
Short       the Villager~
Long
A Villager stands before you.
~
Descr
Everything that the villagers own is on them.  A few of 
the villagers carry their possessions on their backs. Others 
use wheel barrows, while the rest have sacks of goods.
~
Act         sentinel~
AffectBy    infrared~
Alignment   10
Level       12
Gold        0
Race        Human
Sex         neutral~
End

#8206
Name        guard ducal~
Short       the Ducal Guard~
Long
A Ducal Guard stands ready to repel Evil.
~
Descr
The Ducal Guard is dressed in white with purple trim.  
The Falcon Shield that he holds is Duke Reinhold's family crest.
~
Act         stay_area~
AffectBy    infrared gills~
Alignment   100
Level       15
Gold        0
Race        Human
Sex         male~
Spec        spec_guard
End

#8207
Name        baker Joe~
Short       Joe the Baker~
Long
Joe the Baker bakes away.
~
Descr
The Baker has been working hard all morning to bake the 
breads that the castle eats. His talents are evident as the 
smells of pastries and loafs are overpowering you.
~
Act         sentinel~
AffectBy    infrared protect-evil gills~
Alignment   200
Level       28
Gold        0
Race        Halfdwarf
Sex         male~
Shop        food~ ~ ~ ~ ~ 40 100 0 23
End

#8208
Name        armorer jack captain~
Short       Captain Jack~
Long
Captain Jack looks at you.
~
Descr
Many years ago Captain Jack retired to lead a more peaceful life.  
His skills as a merchant and his knowledge of armor has made him 
a very successful man.
~
Act         sentinel~
AffectBy    infrared protect-evil gills~
Alignment   500
Level       30
Gold        0
Race        Halfelf
Sex         male~
Shop        armor~ ~ ~ ~ ~ 90 100 0 23
End

#8209
Name        Armon~
Short       Armon the weaponsmith~
Long
Armon the weaponsmith sharpening tools of the trade.
~
Descr
As you look closely at Armon you notice that he has many wounds about 
his body.   He is surely a strong fighter.  Don't mess with him!
~
Act         sentinel~
AffectBy    infrared gills~
Alignment   0
Level       30
Gold        0
Race        Dwarf
Sex         neutral~
Shop        weapon~ staff~ wand~ ~ ~ 80 110 0 23
End

#8210
Name        stella merchant~
Short       Stella the Merchant~
Long
The Merchant Stella looks you over with a practiced eye.
~
Descr
This tiny little lady has the eyes and wits of a barracuda.  
Mess with her and meet your doom.
~
Act         sentinel~
AffectBy    infrared protect-evil gills~
Alignment   1000
Level       32
Gold        0
Race        Gnome
Sex         female~
Shop        furniture~ container~ treasure~ ~ ~ 80 110 0 2
End

#8211
Name        warlord~
Short       the Warlord~
Long
The Warlord stands ready to instruct.
~
Descr
As a warrior, the Warlord knows no equals.  As a teacher of 
warrior skills he tries to passes his knowledge and experience 
on to those who wish to follow the way of war.
~
Act         sentinel train practice~
AffectBy    detect-hidden infrared~
Alignment   0
Level       32
Gold        0
Race        Human
Sex         male~
End

#8212
Name        sergeant ducal~
Short       the Ducal Sergeant~
Long
The Ducal Sergeant is watching you.
~
Descr
Many criminals and evil doers have wished harm upon the 
Ducal Sergeants of Castle Reinhold.  The only weakness 
they have been able to find is the Sergeant's lack of 
defense versus magics.
~
Act         stay_area~
AffectBy    detect-invis infrared protect-evil~
Alignment   500
Level       25
Gold        0
Race        Human
Sex         male~
Spec        spec_guard
End

#8213
Name        captain ducal~
Short       the Ducal Captain~
Long
The Ducal Captain says 'Hello stranger. GOOD shall prevail !! '
~
Descr
The Captain has a small tattoo on his left forearm.  
It simply says, "GOOD will triumph".
~
Act         stay_area~
AffectBy    detect-invis detect-hidden sanctuary infrared protect-evil gills~
Alignment   500
Level       27
Gold        0
Race        Human
Sex         male~
Spec        spec_guard
End

#8214
Name        guards armory~
Short       the  Armory Guards~
Long
The Armory Guards seem very bored.
~
Descr
The Armory Guards are ASLEEP !!!  Can you believe it ?
~
Act         sentinel~
AffectBy    infrared gills~
Alignment   100
Level       17
Gold        0
Race        Human
Sex         male~
End

#8215
Name        cadet young~
Short       the young Cadet~
Long
The Cadet pushes past you.
~
Descr
The Cadet sneers at you because he is joining an elite 
fighting order and you are not!
~
Act         stay_area~
AffectBy    infrared~
Alignment   100
Level       15
Gold        0
Race        Human
Sex         male~
End

#8216
Name        cleric john paul~
Short       John Paul the cleric~
Long
The God of Light's Cleric greets you.
~
Descr
Underneath the glow and the sanctity you see a hardened adventurer.  
John Paul was a powerful adventurer during his glory days...preaching 
the benefits of GOOD and defeating the vile creatures of evil.
~
Act         sentinel~
AffectBy    detect-invis detect-hidden sanctuary infrared protect-evil gills~
Alignment   800
Level       30
Gold        0
Race        Human
Sex         male~
Spec        spec_cast_adept
End

#8217
Name        guard alert~
Short       an Alert Guard~
Long
The Alert Guard **  ATTACKS ** You !!!!
~
Descr
The Alert Guard seems wired on some type of drug.  His eyes are 
wide and bloodshot.
~
Act         sentinel~
AffectBy    detect-invis detect-hidden infrared gills~
Alignment   50
Level       18
Gold        0
Race        Giant
Sex         male~
Spec        spec_guard
End

#8218
Name        servant~
Short       a servant~
Long
A servant appears to be looking for something to do.
~
Descr
Underneath that dusty uniform is the beating heart of a human being.
~
Act         scavenger stay_area~
AffectBy    ~
Alignment   50
Level       12
Gold        0
Race        Human
Sex         female~
End

#8219
Name        cook fat~
Short       the fat cook~
Long
The cook is busy.  Leave him alone.
~
Descr
Thanks to a quick hand, the cook has been able to hide some 
food inside his pants.
~
Act         sentinel~
AffectBy    ~
Alignment   25
Level       20
Gold        0
Race        Human
Sex         male~
End

#8220
Name        courtier~
Short       the Courtier~
Long
The Courtier bows to you.
~
Descr
Hidden under his silk outfit is a leather jerkin.  He also 
seems to be armed.
~
Act         stay_area~
AffectBy    ~
Alignment   10
Level       22
Gold        0
Race        Human
Sex         male~
End

#8221
Name        attendant~
Short       the toilet attendant~
Long
The attendant is ready to serve you.
~
Descr
Long hours at this duty has driven the attendant mad.
~
Act         sentinel~
AffectBy    ~
Alignment   500
Level       12
Gold        0
Race        Human
Sex         male~
End

#8222
Name        reinhold duke~
Short       Duke Reinhold~
Long
Duke Reinhold calmly looks you up and down.
~
Descr
The Duke is a tall handsome man.  His hair is graying but his 
stature is still that of a young military man.  Without a doubt 
he knows how to handle himself.  Be careful!
~
Act         sentinel~
AffectBy    detect-invis detect-hidden sanctuary infrared protect-evil~
Alignment   800
Level       30
Gold        0
Race        Human
Sex         male~
Spec        spec_guard
End

#8223
Name        reinhold duchess~
Short       the Duchess Reinhold~
Long
The Duchess yawns with boredom.
~
Descr
Like her courtiers, the Duchess hides a set of armor beneath her 
beautiful gown.
~
Act         sentinel~
AffectBy    detect-invis detect-hidden sanctuary infrared protect-evil~
Alignment   500
Level       28
Gold        0
Race        Human
Sex         female~
Spec        spec_cast_mage
End

#8224
Name        wizard royal~
Short       the Royal Wizard~
Long
A tall Elven wizard stands before you.
~
Descr
Balrod, the Elven Wizard, has a crackling aura of power around him.  
On each hand is a powerful gauntlet...glowing with power.
At his feet are statues of the many races.  As you watch, Balrod lifts 
his foot and brings it down upon the Goblinoid figure.  
With the power I am gathering I shall destroy all Goblinoids upon this 
continent. You should leave...before you make me angry.
~
Act         sentinel~
AffectBy    detect-invis detect-hidden infrared protect-evil~
Alignment   0
Level       28
Gold        0
Race        Elf
Sex         neutral~
Spec        spec_cast_mage
End

#8225
Name        ed apprentice loyal~
Short       the loyal apprentice~
Long
Ed the Apprentice is here.
~
Descr
Without a doubt, this apprentice is the most beautiful woman you have 
ever seen. Too bad she crackles with magical energies.
~
Act         sentinel~
AffectBy    detect-invis detect-hidden infrared protect-evil~
Alignment   200
Level       18
Gold        0
Race        Elf
Sex         female~
Spec        spec_cast_mage
End

#8226
Name        guardian tower~
Short       the tower guardian~
Long
You see nothing!! Yet something attacks you!   FLEE  !!!!! 
~
Descr
The Tower Guardian is 3'2" tall and 4" wide.  It has a huge mouth, 
warts over most of it's body and it wears no clothes.

It has talons four inches long.  Good Luck...because if you can 
read this..you're too close!!
~
Act         sentinel aggressive~
AffectBy    invisible detect-invis detect-hidden infrared hide~
Alignment   0
Level       29
Gold        0
Race        Object
Sex         neutral~
Spec        spec_breath_any
End

#8227
Name        librarian~
Short       the Librarian~
Long
The Librarian holds two books within the depths of his robe.
~
Descr
This elder has very wise eyes...however, he seems quite angry with you.  
SSSHHHHHH !!!!!!
~
Act         sentinel~
AffectBy    detect-invis detect-hidden infrared~
Alignment   100
Level       25
Gold        0
Race        Halfelf
Sex         male~
End

#8228
Name        wench cleaning~
Short       the cleaning wench~
Long
This buxom cleaning wench has many fine attributes.
~
Descr
Very professional.  That's what you think of when you look at her.
~
Act         scavenger stay_area~
AffectBy    ~
Alignment   20
Level       12
Gold        0
Race        Human
Sex         female~
End

#8229
Name        boy pot chamber~
Short       the chamber pot boy~
Long
WATCH OUT!!!  It's the chamber pot boy.
~
Descr
Dirty..dirty..dirty.  Have you ever seen so much filth?
~
Act         scavenger stay_area~
AffectBy    ~
Alignment   0
Level       12
Gold        0
Race        Human
Sex         male~
End

#8230
Name        nonderon grey~
Short       the Grey Nonderon~
Long
The Grey Nonderon attacks you with sharp claws!
~
Descr
Standing 6' tall, the Nonderon has an exoskeleton of super hard bone.
~
Act         sentinel aggressive~
AffectBy    invisible detect-invis detect-hidden infrared~
Alignment   -200
Level       25
Gold        0
Race        God
Sex         neutral~
Spec        spec_breath_lightning
End

#8231
Name        amoeba black~
Short       the Black Amoeba~
Long
A blackness engulfs you as the Black Amoeba attacks!!!
~
Descr
Within the Black Amoeba are the remains of it's previous victims.
~
Act         sentinel scavenger aggressive~
AffectBy    detect-invis detect-hidden sanctuary infrared~
Alignment   -550
Level       30
Gold        0
Race        Worm
Sex         neutral~
Spec        spec_cast_mage
End

#8232
Name        harpy~
Short       the dirty harpy~
Long
A dirty Harpy flies at you.
~
Descr
The harpy has a terrible face..and her wings are filthy..and 
her claws are disgusting, but, she's got one heck of a body!
~
Act         sentinel scavenger aggressive~
AffectBy    detect-invis detect-hidden infrared~
Alignment   -500
Level       23
Gold        0
Race        Harpy
Sex         female~
Spec        spec_breath_gas
End

#8233
Name        wyvern~
Short       the dark wyvern~
Long
The Dark Wyvern attacks you!
~
Descr
Many an adventurer has lost their lives to the dark wyvern.  
Their bones litter the floor.
~
Act         sentinel aggressive~
AffectBy    detect-invis infrared~
Alignment   -700
Level       28
Gold        0
Race        Dragon
Sex         male~
Spec        spec_breath_acid
End

#8234
Name        torturer~
Short       the Ducal torturer~
Long
The Ducal Torturer stands here.
~
Descr
Without a doubt this man loves his job.  You can hear him humming 
a ditti under his breath.
~
Act         sentinel~
AffectBy    detect-invis infrared~
Alignment   500
Level       20
Gold        0
Race        Human
Sex         male~
End

#8235
Name        snakes river~
Short       the river snake~
Long
The river snake is big...I mean REALLY BIG!   WATCH OUT !!!!
~
Descr
The mob looks back at you!
~
Act         aggressive stay_area wimpy~
AffectBy    infrared~
Alignment   0
Level       12
Gold        0
Race        Snake
Sex         male~
Spec        spec_poison
End

#8236
Name        character shady~
Short       the shady character~
Long
The shady character tries to get your attention.
~
Descr
This shady character has several documents that you may 
want to purchase.
~
Act         stay_area~
AffectBy    infrared~
Alignment   0
Level       25
Gold        0
Race        Drow
Sex         female~
Shop        treasure~ ~ ~ ~ ~ 40 110 0 23
End

#8237
Name        snake deadly~
Short       a deadly snake~
Long
A greenish snake attacks you!!!
~
Descr
The snake has two small arms coming out of  it's abdomen.
~
Act         sentinel aggressive~
AffectBy    detect-invis detect-hidden infrared~
Alignment   -230
Level       17
Gold        0
Race        Snake
Sex         neutral~
Spec        spec_poison
End

#8238
Name        lizardman~
Short       the lizardman~
Long
A huge lizardman bares his fangs. 
~
Descr
Standing 6' 8" tall, the Lizardman is very impressive.  He bares 
his fangs at you !!
~
Act         sentinel aggressive~
AffectBy    detect-invis detect-hidden infrared~
Alignment   -500
Level       15
Gold        0
Race        Lizard
Sex         male~
Spec        spec_poison
End

#8239
Name        dragon albino~
Short       the Albino Dragon~
Long
A Albino dragon with red eyes stares at you!
~
Descr
The Albino Dragon has claws like mother of pearl.  Her head 
skeletal, her fangs wicked.
~
Act         sentinel aggressive~
AffectBy    detect-invis detect-hidden infrared~
Alignment   -1000
Level       26
Gold        0
Race        Dragon
Sex         female~
Spec        spec_breath_any
End

#8240
Name        abyss monster~
Short       the ABYSS Monster~
Long
The ABYSS Monster **** DEMOLISHES **** you.
~
Descr
The ABYSS Monster is void of reflective surfaces...thus you cannot see it.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis detect-hidden infrared protect-evil~
Alignment   0
Level       28
Gold        0
Race        Undead
Sex         neutral~
Spec        spec_poison
End

#8241
Name        horror~
Short       the Horror~
Long
The HORROR attacks you!
~
Descr
The Horror has Demon armor and a TERRIBLE attitude.
~
Act         sentinel aggressive stay_area~
AffectBy    detect-invis detect-hidden infrared protect-evil~
Alignment   -1000
Level       28
Gold        0
Race        Undead
Sex         male~
Spec        spec_cast_mage
End

#0



#OBJDB
#8200
Name        ration rations field~
Short       a field ration~
Descr
Field rations on the ground.~
Type        food~
Extra       ~
Wear        take~
Values      4~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8201
Name        chain black armor~
Short       a Black Chain armor~
Descr
The Black Chain armor lies on the ground.~
Type        armor~
Extra       evil anti-good~
Wear        take body~
Values      0~ 0~ 0~ 0~ 0~
Weight      10
Cost        0
Affect      hp~ 10 ~
End

#8202
Name        helmet horned~
Short       a black Horned Helmet~
Descr
A black horned helmet lies here.~
Type        armor~
Extra       evil magic anti-good anti-neutral~
Wear        take head~
Values      0~ 0~ 0~ 0~ 0~
Weight      20
Cost        0
Affect      hp~ 10 ~
Affect      damroll~ 2 ~
End

#8203
Name        sword bastard~
Short       a Bastard Sword~
Descr
A black Bastard Sword is stuck into the ground here.~
Type        weapon~
Extra       evil anti-good~
Wear        take wield~
Values      0~ 0~ 0~ 1~ 0~
Weight      10
Cost        0
Affect      saving-spell~ 2 ~
Affect      damroll~ 3 ~
Affect      hp~ 2 ~
End

#8204
Name        sack~
Short       a sack~
Descr
A sack has been dropped.~
Type        container~
Extra       ~
Wear        take~
Values      8~ 0~ 0~ 0~ 0~
Weight      3
Cost        0
End

#8205
Name        shield falcon~
Short       a Falcon Shield~
Descr
A Falcon Shield has been dropped here.~
Type        armor~
Extra       anti-evil~
Wear        take shield~
Values      0~ 0~ 0~ 0~ 0~
Weight      10
Cost        0
Affect      saving-breath~ 2 ~
Affect      hp~ 10 ~
End

#8206
Name        armor plate~
Short       a set of Plate Armor~
Descr
The Plate Armor has a falcon design upon it.~
Type        armor~
Extra       magic anti-evil~
Wear        take body~
Values      0~ 0~ 0~ 0~ 0~
Weight      12
Cost        0
Affect      dexterity~ 2 ~
End

#8207
Name        guard shin~
Short       a set of shin guards~
Descr
A set of shin guards rest here.~
Type        armor~
Extra       anti-evil~
Wear        take legs~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      hp~ 10 ~
End

#8208
Name        sword long~
Short       a long sword~
Descr
An etched long sword has been thrown to the floor.~
Type        weapon~
Extra       glow anti-evil~
Wear        take wield~
Values      0~ 0~ 0~ 3~ 0~
Weight      8
Cost        0
Affect      hitroll~ 3 ~
End

#8209
Name        wagon wooden~
Short       a wooden wagon~
Descr
A wooden wagon sits here.~
Type        container~
Extra       ~
Wear        take hold~
Values      100~ 0~ 0~ 0~ 0~
Weight      30
Cost        0
Affect      ac~ -10 ~
Affect      move~ -80 ~
End

#8210
Name        ring ducal~
Short       a Ducal Ring~
Descr
The Ducal guards wear this Falcon engraved ring.~
Type        treasure~
Extra       anti-evil~
Wear        take finger~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
Affect      intelligence~ 1 ~
Affect      wisdom~ 1 ~
Affect      ac~ 5 ~
End

#8211
Name        club patrol~
Short       a Ducal Patrol Club~
Descr
The Ducal Sergeant's Patrol Club rests here.~
Type        weapon~
Extra       anti-evil~
Wear        take wield~
Values      0~ 0~ 0~ 8~ 0~
Weight      5
Cost        0
Affect      damroll~ 2 ~
Affect      hitroll~ 1 ~
Affect      hp~ 10 ~
End

#8212
Name        sword short dual~
Short       a dual pair of short swords~
Descr
The Ducal Captain's dual short swords rests here.~
Type        weapon~
Extra       magic anti-evil~
Wear        take wield~
Values      0~ 0~ 0~ 3~ 0~
Weight      5
Cost        0
Affect      strength~ 1 ~
Affect      constitution~ 2 ~
End

#8213
Name        halberd~
Short       a Large Halberd~
Descr
The Ducal armory guard's Halberd rests here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 0~ 0~ 2~ 0~
Weight      8
Cost        0
Affect      hitroll~ -2 ~
Affect      damroll~ 3 ~
End

#8214
Name        ballista siege~
Short       a siege ballista~
Descr
A siege ballista stands here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 0~ 0~ 11~ 0~
Weight      20
Cost        0
Affect      damroll~ 5 ~
Affect      move~ -20 ~
Affect      hp~ -4 ~
End

#8215
Name        mask skull~
Short       a Skull Mask~
Descr
An evil Skull Mask rests here.~
Type        armor~
Extra       evil anti-good~
Wear        take head~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      saving-spell~ 3 ~
Affect      saving-breath~ 3 ~
End

#8216
Name        well old~
Short       an old well~
Descr
The old well is covered in ivy.~
Type        fountain~
Extra       ~
Wear        ~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8217
Name        pans pots~
Short       a set of pots and pans~
Descr
Someone has thrown a set of pots and pans on the ground.~
Type        trash~
Extra       ~
Wear        take wield~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8218
Name        silverware~
Short       a set of silverware~
Descr
Someone tried to hide a set of silverware here.~
Type        trash~
Extra       ~
Wear        take hold~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8219
Name        painting~
Short       a magnificient painting~
Descr
You see a painting of the Giant Warrior Kiki.~
Type        trash~
Extra       ~
Wear        take hold~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8220
Name        rug~
Short       a Persian Rug~
Descr
A fine example of a Persian Rug.~
Type        armor~
Extra       ~
Wear        take about~
Values      0~ 0~ 0~ 0~ 0~
Weight      15
Cost        0
End

#8221
Name        china~
Short       a set of blue China~
Descr
Stacked neatly in a pile is a set of blue China.~
Type        trash~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8222
Name        plates silver~
Short       a set of silver plates~
Descr
Someone has stacked a set of silver plates here.~
Type        trash~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8223
Name        album family~
Short       a Family Album~
Descr
A Family Album has accidently been dropped here.~
Type        trash~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8224
Name        coins gold ~
Short       some gold coins~
Descr
A pile of gold coins has been dropped here.~
Type        treasure~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8225
Name        jewels red~
Short       a blazing red jewel~
Descr
A blazing red jewel lies here.~
Type        treasure~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#8226
Name        pearls black~
Short       a Black Pearl~
Descr
A sailor must have dropped this rare black pearl.~
Type        treasure~
Extra       ~
Wear        take hold~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8227
Name        garnet fire~
Short       a Fire Garnet~
Descr
A wizard must have lost this Fire Garnet.~
Type        treasure~
Extra       ~
Wear        take hold~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8228
Name        moonstone~
Short       a Moonstone~
Descr
A glowing Moonstone was dropped by a god!~
Type        treasure~
Extra       glow~
Wear        take hold~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8229
Name        coins platinum~
Short       platinum coins~
Descr
Metal coins of great worth are here.~
Type        treasure~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8230
Name        finger small~
Short       mort's small finger~
Descr
The God of Light has dropped his small finger to earth.~
Type        wand~
Extra       glow magic anti-evil anti-neutral~
Wear        take hold~
Values      28~ 20~ 20~ dispel evil~ 0~
Weight      1
Cost        0
Affect      mana~ 15 ~
Affect      hitroll~ 3 ~
End

#8231
Name        crowbar~
Short       a Crowbar~
Descr
A glowing Crowbar has been dropped here.~
Type        weapon~
Extra       glow hum anti-evil~
Wear        take wield~
Values      0~ 0~ 0~ 8~ 0~
Weight      8
Cost        0
Affect      damroll~ 3 ~
Affect      hitroll~ -1 ~
End

#8232
Name        claw harpy~
Short       a harpy claw~
Descr
A harpy claw has been dropped here.~
Type        weapon~
Extra       magic~
Wear        take wield~
Values      0~ 0~ 0~ 5~ 0~
Weight      2
Cost        0
Affect      saving-spell~ 2 ~
Affect      dexterity~ 2 ~
End

#8233
Name        key large~
Short       the large key~
Descr
The Large Key looks very important.~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#8234
Name        candle~
Short       a candle~
Descr
A lit candle sits here.~
Type        light~
Extra       glow~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#8235
Name        banishing staff~
Short       the Staff of Banishing~
Descr
A magical staff lies here.~
Type        staff~
Extra       glow hum magic~
Wear        take hold~
Values      25~ 20~ 20~ acid blast~ 0~
Weight      2
Cost        0
End

#8236
Name        hat~
Short       a Wizard's Hat~
Descr
A dark blue hat has been thrown on the ground.~
Type        armor~
Extra       ~
Wear        take head~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      mana~ 10 ~
Affect      wisdom~ 2 ~
Affect      intelligence~ 2 ~
End

#8237
Name        potion green~
Short       a green potion~
Descr
A green potion bubbles while you watch.~
Type        potion~
Extra       magic~
Wear        take hold~
Values      20~ gas breath~ poison~  ~  ~
Weight      2
Cost        0
End

#8238
Name        pouch purple~
Short       a purple pouch~
Descr
A pouch rests on the ground.~
Type        container~
Extra       ~
Wear        take waist~
Values      40~ 0~ 0~ 0~ 0~
Weight      2
Cost        0
Affect      dexterity~ 2 ~
Affect      strength~ 1 ~
End

#8239
Name        necklace~
Short       the Necklace of Power~
Descr
A powerful magical necklace has been discarded here.~
Type        armor~
Extra       magic~
Wear        take neck~
Values      0~ 0~ 0~ 0~ 0~
Weight      2
Cost        0
Affect      saving-spell~ 4 ~
Affect      mana~ 15 ~
End

#8240
Name        book~
Short       a Book~
Descr
A good book can open mysteries.~
Type        key~
Extra       ~
Wear        take hold~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#8241
Name        gauntlets~
Short       a set of Power Gauntlets~
Descr
A set of wizard gauntlets have been discarded here.~
Type        armor~
Extra       glow magic~
Wear        take hands~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
Affect      damroll~ 2 ~
Affect      mana~ 10 ~
Affect      dexterity~ 1 ~
End

#8242
Name        pile coins~
Short       a pile of coins~
Descr
A pile of coins have been hidden here.~
Type        money~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8243
Name        bed~
Short       a feather bed~
Descr
A feather bed calls your name!  Come sleep on me it says.~
Type        furniture~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      10
Cost        0
End

#8244
Name        portrait~
Short       a portrait~
Descr
A portrait of Mort, the God of LIGHT has been hidden here.~
Type        treasure~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
ExtraDescr  portrait~
The portrait is of a young man with an innocent quality about 
him.  Hidden by black eyes his soul crys out to the world 
imploring everyone to stop and evaluate themselves.  His
shoulders are bowed from the weight of sin he is carrying for 
his worshippers. 
His torso is highlighted by the glow of GOODNESS, 
which seems to be generated by him.~
End

#8245
Name        dresser~
Short       a cedar dresser~
Descr
The cedar dresser is well built by royal carpenters.~
Type        container~
Extra       ~
Wear        take~
Values      100~ 0~ 0~ 0~ 0~
Weight      15
Cost        0
End

#8246
Name        bowl~
Short       a bowl~
Descr
A water bowl has been left here for you.~
Type        drink_con~
Extra       nodrop anti-good~
Wear        take~
Values      5~ 1~ 0~ 0~ 0~
Weight      1
Cost        0
Affect      hp~ -20 ~
Affect      mana~ -60 ~
Affect      dexterity~ -10 ~
Affect      strength~ -10 ~
End

#8247
Name        wyvern mount~
Short       a wyvern mount~
Descr
The wyvern mount is equipped with a saddle.~
Type        staff~
Extra       ~
Wear        take hold~
Values      0~ 50~ 50~ fly~ 0~
Weight      30
Cost        0
Affect      move~ 100 ~
ExtraDescr  saddle~
The instructions on the saddle say to hold the Wyvern and then 
Brandish the reins.~
End

#8248
Name        word~
Short       a magical word~
Descr
Someone has written a magical word and left it here.~
Type        key~
Extra       magic~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8249
Name        rumor treasure~
Short       a treasure rumor~
Descr
A rumor of treasure has been dropped here.~
Type        treasure~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
ExtraDescr  treasure~
The bad wind riders possess riches untold.
Find their lair and live and you will be rich
beyond your dreams.  The lair cannot be found
high above the ground.~
End

#8250
Name        rumor trap~
Short       a trap rumor~
Descr
A trap rumor has been written down and then mislaid here.~
Type        treasure~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
ExtraDescr  trap~
The middle ring is as dangerous as the last ring.  
Step into it and you'll regret your actions.
Beware the tower!!   BEEEWWWAAARRRREEE~
End

#8251
Name        rumor item~
Short       an item rumor~
Descr
A rumor has been written down and dropped here.~
Type        treasure~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
ExtraDescr  item~
When freedom is gone.  Beware of gifts.
The evil which dwells amoungst us can be locked
away and tortured, can even be cursed. Beware!~
End

#8252
Name        meal~
Short       a full meal~
Descr
A full three course meal has been put here.~
Type        food~
Extra       ~
Wear        take~
Values      50~ 0~ 0~ 0~ 0~
Weight      2
Cost        0
End

#8253
Name        angelfood cake~
Short       an Angelfood cake~
Descr
An Angelfood cake has been left here.~
Type        food~
Extra       ~
Wear        take~
Values      5~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#8254
Name        cookie~
Short       a cookie~
Descr
A delicious cookie has been dropped here.~
Type        food~
Extra       ~
Wear        take~
Values      4~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#8255
Name        cake birthday~
Short       a birthday cake~
Descr
A birthday cake awaits someone special.~
Type        food~
Extra       ~
Wear        take~
Values      6~ 0~ 0~ 0~ 0~
Weight      2
Cost        0
End

#8256
Name        chain scarlet~
Short       a Scarlet Chainmail~
Descr
A suit of Scarlet Chainmail has been left here.~
Type        armor~
Extra       ~
Wear        take body~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      age~ -5 ~
End

#8257
Name        helmet scarlet~
Short       a Scarlet Helmet~
Descr
A Scarlet Helmet has been left here.~
Type        armor~
Extra       ~
Wear        take head~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      age~ -5 ~
End

#8258
Name        cape scarlet~
Short       a Scarlet Cape~
Descr
A Scarlet Cape with silk lining has been left here.~
Type        armor~
Extra       ~
Wear        take about~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      saving-breath~ 3 ~
End

#8259
Name        leggings scarlet~
Short       a Scarlet Leggings~
Descr
A set of Scarlet Leggings has been left here.~
Type        armor~
Extra       magic~
Wear        take legs~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      wisdom~ 2 ~
End

#8260
Name        boots scarlet~
Short       a pair of Scarlet Boots~
Descr
A pair of Scarlet Boots has been left here.~
Type        armor~
Extra       magic~
Wear        take feet~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      move~ 30 ~
End

#8261
Name        gloves scarlet~
Short       a pair of Scarlet Gloves~
Descr
A pair of Scarlet Gloves have been left here.~
Type        armor~
Extra       magic~
Wear        take hands~
Values      0~ 0~ 0~ 0~ 0~
Weight      3
Cost        0
Affect      strength~ 1 ~
End

#8262
Name        sword razor~
Short       a Razor Sword~
Descr
A Razor Sword is so sharp you can shave with it.~
Type        weapon~
Extra       magic~
Wear        take wield~
Values      0~ 0~ 0~ 1~ 0~
Weight      8
Cost        0
Affect      damroll~ 3 ~
Affect      hitroll~ 2 ~
End

#8263
Name        club mineral~
Short       a mineral club~
Descr
A mineral club, glistening, sits here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 0~ 0~ 8~ 0~
Weight      10
Cost        0
Affect      damroll~ 3 ~
End

#8264
Name        ring fishbone~
Short       a fishbone ring~
Descr
A fishbone ring has been dropped here.~
Type        boat~
Extra       magic~
Wear        take finger~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
Affect      dexterity~ 2 ~
Affect      mana~ 10 ~
End

#8265
Name        claw dragon~
Short       an Albino Dragon Claw~
Descr
An Albino Dragon Claw sits here.~
Type        weapon~
Extra       evil magic~
Wear        take wield~
Values      0~ 0~ 0~ 5~ 0~
Weight      8
Cost        0
Affect      saving-breath~ 2 ~
Affect      damroll~ 4 ~
Affect      hitroll~ 3 ~
End

#8266
Name        skull dragon~
Short       an Albino Dragon Skull~
Descr
An Albino Dragon Skull helmet has been left here.~
Type        armor~
Extra       evil magic~
Wear        take head~
Values      0~ 0~ 0~ 0~ 0~
Weight      8
Cost        0
Affect      constitution~ 2 ~
Affect      wisdom~ 2 ~
Affect      intelligence~ 2 ~
End

#8267
Name        armor dragon~
Short       an Albino Dragon Armor~
Descr
An Albino Dragon Armor is resting here.~
Type        armor~
Extra       evil magic~
Wear        take body~
Values      0~ 0~ 0~ 0~ 0~
Weight      10
Cost        0
Affect      saving-breath~ 4 ~
Affect      saving-spell~ 2 ~
End

#8268
Name        abyss helm~
Short       an Abyss Helm~
Descr
An Abyss Helm floats here.~
Type        armor~
Extra       magic anti-good~
Wear        take head~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      wisdom~ 2 ~
Affect      intelligence~ 2 ~
End

#8269
Name        abyss ring~
Short       an Abyss Ring~
Descr
An Abyss Ring floats here.~
Type        armor~
Extra       magic anti-good~
Wear        take finger~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      damroll~ 2 ~
Affect      move~ 20 ~
End

#8270
Name        abyss amulet~
Short       an Abyss Amulet~
Descr
An Abyss Amulet floats here.~
Type        armor~
Extra       magic anti-good~
Wear        take neck~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      constitution~ 1 ~
Affect      mana~ 10 ~
End

#8271
Name        abyss leather jerkin~
Short       an Abyss leather jerkin~
Descr
An Abyss leather jerkin floats here.~
Type        armor~
Extra       magic anti-good~
Wear        take body~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      hp~ 15 ~
Affect      dexterity~ 1 ~
End

#8272
Name        abyss leg guards~
Short       abyss leg guards~
Descr
A set of Abyss leg guards have been left here.~
Type        armor~
Extra       magic anti-good~
Wear        take legs~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      saving-breath~ 2 ~
Affect      saving-spell~ 2 ~
End

#8273
Name        abyss boots~
Short       abyss boots~
Descr
A pair of Abyss boots float here.~
Type        armor~
Extra       magic anti-good~
Wear        take feet~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      ac~ 10 ~
End

#8274
Name        abyss gloves~
Short       abyss gloves~
Descr
A pair of Abyss gloves float here.~
Type        armor~
Extra       magic anti-good~
Wear        take hands~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      strength~ 2 ~
Affect      hp~ 2 ~
End

#8275
Name        abyss sleeves~
Short       abyss sleeves~
Descr
A set of Abyss sleeves floats here.~
Type        armor~
Extra       magic anti-good~
Wear        take arms~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      hp~ 5 ~
End

#8276
Name        abyss shield~
Short       an Abyss shield~
Descr
An Abyss shield floats here.~
Type        armor~
Extra       magic anti-good~
Wear        take shield~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      age~ -15 ~
Affect      mana~ 15 ~
End

#8277
Name        abyss bracers~
Short       an Abyss bracer~
Descr
An Abyss bracer floats here.~
Type        armor~
Extra       magic anti-good~
Wear        take wrist~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      hitroll~ 2 ~
Affect      damroll~ 2 ~
End

#8278
Name        abyss potion~
Short       an Abyss potion~
Descr
An Abyss potion floats here.~
Type        potion~
Extra       magic anti-good~
Wear        take~
Values      0~  ~  ~ shield~  ~
Weight      5
Cost        0
End

#8279
Name        strange potion~
Short       a strange potion~
Descr
A strange potion sits here.~
Type        potion~
Extra       magic anti-good~
Wear        take~
Values      0~ teleport~ curse~ blindness~  ~
Weight      5
Cost        0
End

#8280
Name        ring magic~
Short       a magic ring~
Descr
A magic ring rests here.~
Type        treasure~
Extra       anti-evil~
Wear        take finger~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#8281
Name        armor chain~
Short       a set of Chain Armor~
Descr
The Chain Armor is here~
Type        armor~
Extra       magic anti-evil~
Wear        take body~
Values      0~ 0~ 0~ 0~ 0~
Weight      12
Cost        0
End

#8282
Name        shield white~
Short       a White Shield~
Descr
A White Shield sits here~
Type        armor~
Extra       anti-evil~
Wear        take shield~
Values      0~ 0~ 0~ 0~ 0~
Weight      10
Cost        0
End

#0



#ROOMDB
#8200
Name        Field of Death~
Descr
The stench of death nearly overpowers you when you enter 
this area. There must be 200 dead farm animal carcasses 
scattered about the land. Arrows and spears rise from 
the dead like a wild field of saplings and there must be      
a thousand campfires scattered about.  Sure signs of wagons 
and horses lead South, and a path leads east.

A scrap of paper is stuck on a stick...it flaps in the breeze.

~
Flags       no_mob~
Sector      field~
Regen       100 100
ExtraDescr  paper~
The scrap of paper reads:
		======================
		=    B E W A R E     =
		=                    =
		= This area was made =
		= by Mort for levels =
		= higher than 15.    =
		=                    =
		=   You have been    =
		=       WARNED       =
		======================
~
Door        east~ ~ 0 3585
~
~
Door        south~ ~ -1 8201
~
~
End

#8201
Name        Burnt Village~
Descr
Rising streamers of smoke spiral into the air from the smoldering 
ruins of a poor village. Of the twelve buildings only one wall is 
higher than three feet.  This village has been brutally taken apart 
and the only sign of life that you can detect  is a large buzzard 
still digging at the corpse of a villager.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 8205 1 100
Reset       E 8224 -1 100
Reset       M 8200 1 100
Reset       E 8200 -1 100
Reset       E 8204 -1 100
Door        north~ ~ -1 8200
~
~
Door        south~ ~ -1 8202
~
~
End

#8202
Name        Road to Castle~
Descr
With the village disappearing behind you the road to Castle Reinhold 
begins to climb upward.  In the distance, past the small stands of 
trees mixed with the farmlands, you see the castle.  It sits upon a 
high hill overlooking the Rhein River, commanding a strategic position 
over the river.  Many an army has beat itself to death upon the Castle.
~
Flags       ~
Sector      field~
Regen       100 100
Door        north~ ~ -1 8201
~
~
Door        south~ ~ -1 8203
~
~
End

#8203
Name        Bridge over Rhein River~
Descr
This granite bridge is a masterpiece of workmanship.  It spans a chasm 
three hundred feet deep.  Five foot high granite walls border the entire 
length of the fifty foot long bridge. On the other side of the bridge 
you see a cobblestone road leading uphill towards the castle .
~
Flags       no_mob~
Sector      hills~
Regen       100 100
Door        north~ ~ -1 8202
~
~
Door        east~ ~ -1 8204
~
~
Door        south~ ~ -1 8206
~
~
End

#8204
Name        A path along the river.~
Descr
This path is actually large enough for wagons.  As a matter of fact, 
you see many signs that wagons have passed this way. If you listen 
very hard you will detect, over the sound of the rushing river, sounds 
of wood chopping.  Looking ahead you see tiny strands of smoke rising 
into the air.
~
Flags       ~
Sector      hills~
Regen       100 100
Door        east~ ~ -1 8205
~
~
Door        west~ ~ -1 8203
~
~
End

#8205
Name        Logging Camp~
Descr
You have walked into the middle of a rough logging camp.  Trees are 
falling in the distance, and axe carrying men are moving about the camp.
Unlike most camps, this one has women and children.  How strange this is.  
**  WAIT **  What are those guards doing here?  It appears that you have 
walked into part of the besieging army's camp.  The loggers are cutting 
trees for siege engines.
~
Flags       ~
Sector      forest~
Regen       100 100
Reset       M 8202 1 100
Reset       E 8201 12 100
Reset       E 8215 6 100
Reset       E 8200 -1 100
Reset       M 8204 1 100
Reset       O 8209 0 100
Reset       O 8214 0 100
Reset       O 8214 0 100
Reset       M 8204 1 100
Door        west~ ~ -1 8204
~
~
Door        down~ ~ -1 8208
~
~
End

#8206
Name        Cobblestone Road~
Descr
After crossing the granite bridge, you feel some relief to be back 
on solid ground. The Cobblestones were obviously quarried from the 
area and with great skill the craftsmen of the Castle fitted them 
together to form a magnificient road.  
You wonder if humans did the work or if Dwarven craftsmen did it. 
Hhmmmm. Ahead of you...drifting on the slight breeze from the chasm, 
you detect the sound of a loud voice.  Someone ahead is shouting.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 8203
~
~
Door        south~ ~ -1 8207
~
~
End

#8207
Name        Scenic Overlook~
Descr
AAAAAaaahhhhhhhh.  The view from this narrow curving road is tremendous.
Far below you the Rhein River winds its way through the mountains.  
It's green color matching the  few plants along its banks. 
To the East you can make out Castle Reinhold.  The three walls surrounding 
it are fifty feet tall.  Armament crowds every available surface.  
Three towers rise high into the sky like the points of a crown.  
Truly this city has never been conquerqued.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 8201 1 100
Door        north~ ~ -1 8206
~
~
Door        south~ ~ -1 8224
~
~
End

#8208
Name        Rope Ladder~
Descr
You had better be careful!   This rope ladder is at least one hundred 
feet long.  It is damp and woven of horse and female hair.  
With luck you may make it to the bridge below.
~
Flags       ~
Sector      mountain~
Regen       100 100
Door        up~ ~ -1 8205
~
~
Door        down~ ~ -1 8209
~
~
End

#8209
Name        Tree Bridge~
Descr
You are now standing on a gigantic tree which has wedged itself 
into a narrowing of the chasm.  The far end has buried itself into 
the wall of the cliff.  The other end is protruding into a cave.   
Better hurry!!!   There's no telling when this thing may collapse!
~
Flags       private~
Sector      mountain~
Regen       100 100
Door        south~ ~ -1 8210
~
~
Door        up~ ~ -1 8208
~
~
End

#8210
Name        The Cave Entrance~
Descr
That's a relief!!!   The log bridge was a little too unstable.
The cave you are in now was carved by the river thousands of years 
ago.  You can smell  water from inside the cave and from the river below.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8209
~
~
Door        east~ ~ -1 8211
~
~
Door        south~ ~ -1 8214
~
~
End

#8211
Name        A tiny tunnel~
Descr
The tunnel is PITCH BLACK!  You had better have a light!
~
Flags       indoors private~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 8212
~
~
Door        west~ ~ -1 8210
~
~
End

#8212
Name        Crystal Cavern~
Descr
If it weren't for the bats hanging from the roof, this cavern 
would be the most beautiful place you have ever seen.
The corners are pitch black still, but you detect the faint 
gleam of light from many crystal formations.  
Huge stalamites and other formations combine in a successful 
effort to create a wonderland.  The soft sound of dropping water 
sends echoes throughout the cavern and tunnels.
~
Flags       indoors no_recall~
Sector      inside~
Regen       100 100
Reset       M 8238 1 100
Reset       E 8263 16 100
Door        east~ ~ -1 8213
~
~
Door        west~ ~ -1 8211
~
~
End

#8213
Name        Too Dark to tell.  Scary huh.~
Descr
You have walked into a cavern with a ...FFFAAALLLLLLIIIINNNNNNGGGG   <thump!>
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        south~ ~ -1 8287
~
~
Door        west~ ~ -1 8212
~
~
End

#8214
Name        An underground River~
Descr
Lucky you had a boat....otherwise you would not be very cold, 
wet, and deep into the mountain.
~
Flags       dark no_mob indoors~
Sector      water_noswim~
Regen       100 100
Reset       M 8235 3 100
Door        north~ ~ -1 8210
~
~
Door        east~ ~ -1 8215
~
~
End

#8215
Name        River ride.~
Descr
You are on the river.  The water that splashes over the edge of 
your boat is very very cold indeed.
~
Flags       dark indoors~
Sector      water_noswim~
Regen       100 100
Reset       M 8235 4 100
Door        east~ ~ -1 8216
~
~
Door        west~ ~ -1 8214
~
~
End

#8216
Name        Dark cold river.~
Descr
You begin to wonder where this river is taking you.  You have 
finally noticed that you are not paddling your craft.  The river 
current has you and you are moving very fast through this underground river.
~
Flags       dark indoors~
Sector      water_noswim~
Regen       100 100
Reset       M 8235 5 100
Door        east~ ~ -1 8289
~
~
Door        south~ ~ -1 8217
~
~
Door        west~ ~ -1 8215
~
~
End

#8217
Name        Inside the mountain.~
Descr
You have finally discovered a place to land.  The river thunders 
by you and falls into a deep hole just a little beyond this landing.
You are almost blinded by a flash of daylight coming from above.  
Straining your eyesight you note that there are metal bars inside 
the circular tunnel above your head.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8216
~
~
Door        up~ ~ -1 8218
~
~
End

#8218
Name        Plaza Well~
Descr
You are standing at the top of a deep well made of a white marble.  

The rope and bucket are together, waiting for someone who needs 
the cold water below. To the West, East, and South is Castle Reinhold's plaza.  
Because of the siege, the citizens are not allowed to set up a bazaar, 
but are allowed to wander around. 
After taking in the sites and smells of the Plaza, some of the 
citizens go East to visit the healer.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       O 8216 0 100
Door        east~ ~ -1 8223
~
~
Door        south~ ~ -1 8236
~
~
Door        west~ ~ -1 8219
~
~
Door        down~ ~ -1 8217
~
~
End

#8219
Name        Western Plaza~
Descr
The entrance to the Plaza area has always been a crowd favorite.  
Anyone of importance who enters the Plaza must pass through this 
narrow tunnel opening to get to the Plaza.
For many citizens, it will be the closest they will ever come to 
royalty or other people of importance.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 8205 1 100
Reset       E 8217 -1 100
Door        east~ ~ -1 8218
~
~
Door        south~ ~ -1 8221
~
~
Door        west~ ~ -1 8220
~
~
End

#8220
Name        Small Tunnel~
Descr
This small tunnel is very easy to defend.  Arrow slots have been 
cut into the walls and steel grills are ready to crash down and 
capture anyone in the tunnel without permission.
~
Flags       indoors private~
Sector      city~
Regen       100 100
Door        east~ ~ -1 8219
~
~
Door        west~ ~ -1 8222
~
~
End

#8221
Name        The Armorer~
Descr
Sounds of a hammer tapping on metal greets your ears as you step 
into the best armor shoppe in the city.
Thanks to nearly a lifetime of adventuring, the armorer has collected 
a fine collection protective armor.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8208 1 100
Reset       E 8280 -1 100
Reset       E 8281 -1 100
Reset       E 8282 -1 100
Door        north~ ~ -1 8219
~
~
Door        south~ ~ -1 8235
~
~
End

#8222
Name        A Small Tunnel~
Descr
The city planners designed this tunnel as a secure means of access 
to the Plaza and heart of the castle.  

With arrow slits, oil vats, and swing steel grates they did their 
best to anticipate all situations...be it direct assault or the siege 
presently going on.
~
Flags       indoors private~
Sector      city~
Regen       100 100
Door        north~ ~ -1 8288
~
~
Door        east~ ~ -1 8220
~
~
Door        west~ ~ -1 8233
~
~
End

#8223
Name        Eastern Plaza~
Descr
There used to be a beautiful herb garden here.  Flowers grew at 
the corners and with the fountain nearby...a romantic situation 
was easily created.
However, one of the civilians goats got loose and ate the herbs.  
It died shortly afterwards from missing it's herbs, but the loss 
of the garden still hits the Healer badly.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 8205 1 100
Door        south~ ~ -1 8238
~
~
Door        west~ ~ -1 8218
~
~
End

#8224
Name        Preamble to evil.~
Descr
The Castle is very very close now.  It's shadow covers the 
cobblestone road you are now on.  The stench of blood fills your 
nostrils and you notice riverlets of it streaming down the 
cobblestone road.

You can hear the sounds of combat nearby.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 8207
~
~
Door        east~ ~ -1 8225
~
~
End

#8225
Name        Downward Slope~
Descr
At last.  Castle Reinhold shines with the light of GOODNESS.  
Below you, in the small valley before the gates of the castle, 
rests an army. A black standard flies from hundreds of spears 
and the dull beating of war drums fills the air.   
Death hangs over the valley and needs little help from the 
smoking ruins of civilian homes to darken the sun and spirits 
of Good warriors.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 8204 1 100
Door        south~ ~ -1 8226
~
~
Door        west~ ~ -1 8224
~
~
End

#8226
Name        Battle Zone~
Descr
Without drawing the attention of the perimeter guards you have 
walked into the center of the dark camp. You notice for the first 
time the abscence of camp followers and of beast of burdon.   
How can an army exist without the comforts of their women...and 
what about food?   You saw that they left animal carcasses to rot 
in the sun.  

Hhhmmm.   You stop your contemplation when you notice a stew pot, 
hanging over a low fire.  You look inside. ***   GASP  ***    
Floating inside the pot are body parts of a small girl.  
You now realize that you are in the presence of pure evil.
~
Flags       no_recall~
Sector      field~
Regen       100 100
Reset       M 8202 1 100
Reset       E 8215 6 100
Reset       E 8201 5 100
Reset       E 8215 6 100
Reset       E 8200 -1 100
Reset       M 8202 4 100
Reset       E 8201 5 100
Reset       E 8215 6 100
Reset       E 8200 -1 100
Reset       M 8204 1 100
Reset       M 8204 1 100
Door        north~ ~ -1 8225
~
~
Door        south~ ~ -1 8227
~
~
End

#8227
Name        Before the Gates~
Descr
Castle Reinhold looms high over your head.   
It's dark shadow passes across the valley and you feel no comfort 
from it's strength.  Not now.  
For you are in the presence of the Dark Captain himself.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 8203 1 100
Reset       E 8201 5 100
Reset       E 8202 6 100
Reset       E 8203 16 100
Reset       E 8200 -1 100
Reset       M 8202 4 100
Reset       E 8201 5 100
Reset       E 8215 6 100
Reset       M 8204 1 100
Door        north~ ~ -1 8226
~
~
Door        south~ door closed~ 0 8228
The Castle Gates are tremendous!  They are burned, scarred
and show signs of great abuse...but they are still standing.
~
gate~
End

#8228
Name        Castle Entrance~
Descr
You have made it into the castle.  Blood drips from your body onto the floor.  
Ducal guards are watching you closely...and have been watching you for 
some time.   They thought at first you were a spy, now they know you are one.  
For only a spy could get past the Dark Captain.   
			
			You are not welcome here spy.
~
Flags       no_mob indoors~
Sector      city~
Regen       100 100
Door        north~ door closed~ 0 8227
The Castle Gates are almost ready to collapse.
~
gate~
Door        south~ ~ -1 8229
~
~
End

#8229
Name        Palace Road~
Descr
This ancient road has the oldest stonework in the city.  
The rest of the castle was built off this road, and you can tell by 
looking around that this is also the most defensive section of the city.
Ducal Guards are everywhere.  
You hear the ** CLANKING ** of their armor and of their boots.  
Somewhere to the West you hear the shrill screaming of woman and kids.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 8206 4 100
Reset       E 8207 7 100
Reset       E 8205 11 100
Reset       E 8208 16 100
Reset       M 8206 4 100
Reset       M 8212 1 100
Reset       E 8210 1 100
Reset       E 8206 5 100
Reset       E 8211 16 100
Reset       M 8206 4 100
Door        north~ ~ -1 8228
~
~
Door        east~ ~ -1 8233
~
~
Door        south~ ~ -1 8232
~
~
Door        west~ ~ -1 8230
~
~
End

#8230
Name        Park Avenue~
Descr
If the civilians weren't here, you would discover a park beyond 
measure in beauty. However,  the civilians have turned this park 
into a pig sty.  Trash and possessions are everywhere.   
Sanitation facilities are overrun.  Men and women, with children 
running rampant, have let their fear of the evil outside the walls 
to turn them into animals. The sight makes you sick to your stomach.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 8205 1 100
Reset       E 8219 -1 100
Reset       M 8205 2 100
Reset       E 8227 17 100
Reset       M 8205 1 100
Door        east~ ~ -1 8229
~
~
Door        south~ ~ -1 8231
~
~
End

#8231
Name        South End of Park~
Descr
Here was once a beautiful pond.  Swans graced it's surface with 
beauty, and brought smiles to the faces of small children.
Today, it is the parents who smile.  They who have full bellies 
for the first time in many weeks.  Yes, they even smile as they 
beat their clothes clean in the green oily water of the pond.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 8205 1 100
Reset       E 8220 -1 100
Reset       M 8205 1 100
Door        north~ ~ -1 8230
~
~
End

#8232
Name        Palace Entrance~
Descr
The entrance to the royal palace has been barricaded with 
iron grills.  Much thought and planning went into the effort as 
not even the best thief in the world could open the doors.   
There must be another entrance to the palace.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 8206 4 100
Reset       E 8210 1 100
Reset       E 8200 -1 100
Door        north~ ~ -1 8229
~
~
End

#8233
Name        Grendel Avenue~
Descr
This magnificient Avenue has been dedicated to Grendel, the Giant Warrior.  
His exploits have become legend and the citizens of Castle Reinhold have 
attempted to show him how much they care for him.
~
Flags       indoors~
Sector      city~
Regen       100 100
Door        east~ ~ -1 8222
~
~
Door        south~ ~ -1 8234
~
~
Door        west~ ~ -1 8229
~
~
End

#8234
Name        The Bakery~
Descr
Even during time of war...the smell of a bakery can put a smile 
on someones face. And judging from the terrific aroma floating 
on the breeze, the baker is hard at work.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8207 1 100
Reset       E 8200 -1 100
Reset       E 8253 -1 100
Reset       E 8254 -1 100
Reset       E 8255 -1 100
Door        north~ ~ -1 8233
~
~
End

#8235
Name        The Weaponsmith~
Descr
The ** SCRAPING ** noise that you hear is the sound of a craftsman 
honing the blade of a fine weapon.

The last thing you want to do is mess with this guy.  His shop is 
immaculate and there is always a weapon on hand.

Large wooden barrels hold dozens of spears and arrows, while unstrung 
bows hang from hooks on the wall.  
Cases and bookshelves hold hundreds of swords and knives.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8209 1 100
Reset       E 8231 -1 100
Reset       E 8213 -1 100
Door        north~ ~ -1 8221
~
~
Door        east~ ~ -1 8237
~
~
End

#8236
Name        Southern Plaza~
Descr
The Southern Plaza has always been an open air market.  That is, 
until the siege.
Today the Plaza is empty.  Not a vendor in sight.
The Southern Plaza is grey cobblestone with green ivy growing on 
nearby buildings.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8205 1 100
Reset       M 8215 4 100
Door        north~ ~ -1 8218
~
~
Door        south~ ~ -1 8237
~
~
End

#8237
Name        Parade Grounds~
Descr
This large dirt lot is void of all grass due to the marching feet 
of trainees learning close order drill.  
The Ducal Guard has always claimed this area as it's own.
Cadets learn teamwork and other group skills here.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8211 1 100
Reset       M 8215 4 100
Reset       M 8215 4 100
Door        north~ ~ -1 8236
~
~
Door        east~ ~ -1 8240
~
~
Door        south~ ~ -1 8241
~
~
Door        west~ ~ -1 8235
~
~
End

#8238
Name        Dark Tunnel~
Descr
The plaza is behind you and darkness is with you.  Like the heart of 
the earth, this tunnel, this path, must lead to something better.  
This path through darkness smothers your soul.

Ahead...at the end of the tunnel you see a light.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8223
~
~
Door        south~ ~ -1 8239
~
~
End

#8239
Name        The LIGHT~
Descr
You have entered a sanctuary to the God of Light !  

High above your head are thousands of balls of light, eternally 
lighting this room. To the West is an exit and to the East is one 
of the God's clerics blessing a group of villagers and Ducal guards.
Perhaps he has time to see you as well.
~
Flags       indoors safe no_recall~
Sector      inside~
Regen       100 100
Reset       M 8216 1 100
Door        north~ ~ -1 8238
~
~
Door        south~ ~ -1 8240
~
~
End

#8240
Name        Peace Garden~
Descr
Although this garden is close to the Parade Grounds, it is still 
one of the most peaceful places within the Castle.
A white gravel path meanders amoungst six foot tall hedges.  
Small statues dot the landscape and a fountain or two provides 
many birds a source of refreshment. Ivy covered walls complete the scene.
~
Flags       no_mob~
Sector      city~
Regen       100 100
Reset       M 8205 1 100
Reset       E 8227 17 100
Door        north~ ~ -1 8239
~
~
Door        south~ ~ -1 8244
~
~
Door        west~ ~ -1 8237
~
~
End

#8241
Name        First Floor Barracks~
Descr
Uh oh.  You have entered the Ducal Guard Barracks.
A few tables and chairs are currently occupied, but there seems 
to be a free one near the fireplace.

As you sit, your eyes adjust to the dim light and you see several 
cadets fixing their armor, while others are practicing their hand 
to hand communication skills.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 8206 4 100
Reset       M 8215 3 100
Door        north~ ~ -1 8237
~
~
Door        up~ ~ -1 8242
~
~
End

#8242
Name        The Second Floor~
Descr
This narrow hallway leads to several individual rooms and at the end 
of the corridor is a staircase leading upwards to the third floor.
Along the length of the corridor are rooms.  
Several Cadets sleep in the same room.

The Cadet rooms are bare except for a sleeping mat, a chamber pot, 
and a weapons rack.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8215 3 100
Door        up~ door closed~ 0 8243
The Armory Door looks like a vault.
~
door~
Door        down~ ~ -1 8241
~
~
End

#8243
Name        The Armory~
Descr
A thick, reinforced door is open about a foot.  Inside you see racks 
and racks of weapons and bins of armor.

The door is obviously not supposed to be open.  Many of the weapons 
appear to be home made...perhaps from the militia.  The other items 
are very very good.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8214 2 100
Reset       E 8206 5 100
Reset       E 8213 16 100
Reset       M 8214 2 100
Reset       E 8206 5 100
Reset       E 8213 16 100
Reset       O 8231 0 100
Reset       O 8208 0 100
Door        down~ door closed~ 0 8242
The Armory door looks like a vault.
~
door~
End

#8244
Name        Crowbar Street~
Descr
Crowbar Street has been dedicated to a valient warrior spirit.  
A spirit without fear or regret, without remorse.  A spirit whose foes
dread meeting..knowing that they will die.  Maybe not this time, 
but soon.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 8217 1 100
Reset       E 8232 16 100
Reset       M 8236 1 100
Reset       E 8249 -1 100
Reset       E 8250 -1 100
Reset       E 8251 -1 100
Door        north~ ~ -1 8240
~
~
Door        south~ ~ -1 8245
~
~
End

#8245
Name        Kiki Street~
Descr
Large stones from a nearby quarry have been used to create a primal, 
raw, artistic expression.  In tribute to the great warrior woman Kiki, 
the Duke had his best craftsman work for many weeks to blend the energy 
of nature with the control and power of an irresistable woman.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 8217 1 100
Reset       E 8231 16 100
Reset       E 8233 -1 100
Door        north~ ~ -1 8244
~
~
Door        south~ door closed locked~ 8233 8246
This large, reinforced door has been beaten on, burned, and attacked with
magic....and it still stands.
~
door~
End

#8246
Name        Keep Entrance~
Descr
Castle Reinhold is heavily fortified from without, with three major 
walls and several defensive towers.

Within the maze is Reinhold Keep.  With walls twenty feet thick, 
grills at every entrance this Keep is the goal of every invader.
Built to withstand an extended direct assault, the Keep has been 
stocked with supplies to last two years.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8206 4 100
Reset       E 8213 16 100
Reset       M 8212 2 100
Reset       E 8210 1 100
Reset       E 8210 2 100
Reset       E 8206 5 100
Reset       E 8207 7 100
Reset       E 8205 11 100
Reset       E 8211 16 100
Reset       E 8228 17 100
Reset       M 8217 1 100
Door        north~ door closed locked~ 8233 8245
This door has been beaten on, burned, and attacked by magic.  
It still stands.
~
door~
Door        south~ ~ -1 8247
~
~
End

#8247
Name        Main Hall~
Descr
This is the Main Hall of the Keep.   
Shields hang from the walls and banners hang from the ceiling.  
Suits of armor are spaced along the length of the room.
~
Flags       no_mob indoors no_recall~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8246
~
~
Door        south~ ~ -1 8257
~
~
Door        west~ ~ -1 8248
~
~
End

#8248
Name        Forest Hall~
Descr
Aaaaahhhh.  Indoor plants abound in this room.  Tall trees scrape 
the glass ceiling twenty feet up while a riotous blend of flora swells 
from the corners to a centerpiece statue.
The statue is of Duke Reinhold.  Large, armored in his favorite platemail, 
with sword drawn he presents an impressive figure.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8220 1 100
Reset       M 8228 1 100
Door        east~ ~ -1 8247
~
~
Door        south~ ~ -1 8253
~
~
Door        west~ ~ -1 8249
~
~
End

#8249
Name        Dining Hall~
Descr
Three HUGE fireplaces light and warm this gathering place.  
In the center of the room is a table made from half of a giant 
redwood.  Deeply polished and beautifully emblazoned this table 
seats approximately fifty persons.

Silver candlesticks are scattered about, and on the walls, amoungst 
the shields, banners and other trophies of war, you see chains for 
securing prisoners to the wall.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8218 2 100
Reset       M 8218 3 100
Door        east~ ~ -1 8248
~
~
Door        south~ ~ -1 8252
~
~
Door        west~ ~ -1 8251
~
~
End

#8250
Name        Ceptic Tank~
Descr
You IDIOT!  You have stepped into a very deep ceptic tank.  

		       You FAALLLLLLLLL!!!

You land in a pile of ofal three feet thick.  Liquids quickly seep 
into every crevice of your armor and SOMETHING scitters across the 
filth and rubs against your leg before it slithers into the darkness.
~
Flags       no_mob indoors private~
Sector      inside~
Regen       100 100
End

#8251
Name        The Indoor Toilets~
Descr
Who would have thought it??  Indoor toilets!  The world will always 
be able to amaze you.
The attendant has obviously spent a lot of time on the seats...
they virtually GLOW!
~
Flags       indoors private~
Sector      inside~
Regen       100 100
Reset       M 8221 1 100
Door        east~ ~ -1 8249
~
~
Door        down~ ~ -1 8250
~
~
End

#8252
Name        The Kitchen~
Descr
The HEAT from the two fireplaces has this room as hot as the sun...
or so it seems.

A few small tables are scattered around the room for food preparation 
and there are four cabinets with cooking supplies in them.
A set of burnished copper pots hang from the ceiling.  Some very sharp 
knives are stuck into a wooden target off to the side of the largest 
preparation table.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8219 1 100
Door        north~ ~ -1 8249
~
~
End

#8253
Name        Flight of stairs~
Descr
As you walk into this room you hear a sound like a distance gong 
being struck.
At the rear of the room, a spiral staircase goes upward into the 
darkness of the tower.
Scattered about on the floor is several months of accumulated trash 
and dust.
Brush marks indicate that someone has attempted to sweep the trash 
but as far as you can see to little success.
~
Flags       indoors private~
Sector      inside~
Regen       100 100
Reset       M 8225 1 100
Door        north~ ~ -1 8248
~
~
Door        up~ ~ -1 8254
~
~
End

#8254
Name        The First Ring ~
Descr
The First Ring of the tower is devoted to the trappings of a mage.  
With tapestries of blackness hanging from the walls the room is 
dark indeed.
Shining sconces of silver have foot thick candles burning in them...
the candles giving off a peculiar aroma, faint yet cloying.
Bookcases line the walls and bins of scrolls are stacked in the corners.  
If you were a sage you could spend twenty years just catagorizing 
this treasure trove of information.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8226 1 100
Door        up~ ~ -1 8255
~
~
Door        down~ ~ -1 8253
~
~
End

#8255
Name        The Second Ring~
Descr
In the center of this room is a silver summoning circle.  
The circle is actually imbedded into the ground...and appears to be 
very thick.
While you watch...a shimmering blur of color appears inside the circle.  
It quickly resolves into a beast of unimaginable horror.  You are 
revolted by what you see.
The third head of the four headed beast turns to you and says, 
"You are puny and have nothing which I desire.  You will live.  
When you become a Demigod, return here and I will open the gate for you 
to another place."  The monster then dissapears.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8226 1 100
Door        east~ door closed locked~ 8248 8286
A shimmering ward.
~
Ward~
Door        up~ ~ -1 8256
~
~
Door        down~ ~ -1 8254
~
~
End

#8256
Name        Third Ring~
Descr
This last level is high above the castle proper.  Open to the air 
with no railing, it is a dangerous place.

In the center of the room is an urn of ponderous weight and awe 
inspiring workmanship.  

Wards of power hang glowing in the air..inches from your face.  
There is a shimmering field of power glowing just off the edge of the level.
~
Flags       private no_recall~
Sector      inside~
Regen       100 100
Reset       M 8224 1 100
Reset       E 8239 3 100
Reset       E 8236 6 100
Reset       E 8238 13 100
Reset       E 8235 17 100
Reset       E 8241 9 100
Reset       E 8237 -1 100
Reset       E 8237 -1 100
Reset       E 8248 -1 100
Door        down~ ~ -1 8255
~
~
End

#8257
Name        Red Hall~
Descr
This beautifully decorated room also contains some of the strangest 
trophies you have ever seen.  
Battle tophies occupy the majority of the wall space, however, there 
are also some hunting trophies intermixed with the shields, banners, 
and weapons of long vanquished enemies.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8220 2 100
Reset       M 8218 2 100
Reset       M 8206 5 100
Door        north~ ~ -1 8247
~
~
Door        south~ ~ -1 8258
~
~
End

#8258
Name        Grand Hall~
Descr
With magically glowing banners and balls of light, this room is lit 
with daylight.
A feeling of confidence overwhelms your senses as you realize that 
Duke Reinhold has the situation well under control.
His near presence has almost driven every other thought out of your head.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8206 6 100
Reset       M 8212 3 100
Reset       E 8206 5 100
Reset       E 8211 16 100
Door        north~ ~ -1 8257
~
~
Door        south~ ~ -1 8259
~
~
End

#8259
Name        Audience Chamber~
Descr
In the middle of the room is a gigantic throne.  It is shaped 
like a peacock with the feathers embedded with jewels and gems 
from around the world.
Tall candles illuminate this area with a soft light that is very 
soothing and calming.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8206 7 100
Reset       M 8222 1 100
Reset       E 8210 1 100
Reset       E 8210 2 100
Reset       E 8256 5 100
Reset       E 8257 6 100
Reset       E 8259 7 100
Reset       E 8260 8 100
Reset       E 8261 9 100
Reset       E 8205 11 100
Reset       E 8258 12 100
Reset       E 8262 16 100
Reset       M 8223 1 100
Reset       M 8206 8 100
Reset       M 8220 4 100
Reset       M 8218 2 100
Door        north~ ~ -1 8258
~
~
Door        south~ ~ -1 8260
~
~
End

#8260
Name        Grand Staircase~
Descr
The Grand Staircase is a miracle of architecture.  There are no 
visible means of support for this circular staircase.   
It's wonderful glow is all natural <not magically enhanced>.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8259
~
~
Door        south~ ~ -1 8269
~
~
Door        west~ ~ -1 8261
~
~
End

#8261
Name        Great Hall~
Descr
The Great Hall is the pride and joy of Duchess Reinhold.  
She has directed the activities of the architects and artisans for 
the last five years and has finally given her seal of approval.
The Great Hall has been painted with the exploits of popular myth 
and with Duke Reinhold's own adventures.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 8260
~
~
Door        south~ ~ -1 8268
~
~
Door        west~ ~ -1 8262
~
~
End

#8262
Name        The Great Hall~
Descr
Wonderful paintings decorate the ceiling of this hallway.  Tremendous 
efforts have gone into making this an example for all visiting 
dignitaries to take back to their homes.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 8261
~
~
Door        south~ ~ -1 8267
~
~
Door        west~ ~ -1 8263
~
~
End

#8263
Name        Middle Hall~
Descr
This section of hallway is currently under construction.  
Upon completion, it should rival the Great Hall.
If you look closely you will see the beginnings of a large mosaic.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 8262
~
~
Door        south~ ~ -1 8266
~
~
Door        west~ ~ -1 8264
~
~
End

#8264
Name        End of the Hall~
Descr
BE CAREFUL!  This end of the hall is extremely unstable.  Large 
loose blocks of masonry have fallen before and could fall again.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8229 1 100
Reset       M 8228 1 100
Door        east~ ~ -1 8263
~
~
Door        south~ ~ -1 8265
~
~
End

#8265
Name        Large Bedroom~
Descr
You have entered the large bedroom set aside for guests.  
At this moment the workers have all of their equipment stored here.  
Not a pretty sight I assure you.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8264
~
~
End

#8266
Name        Visitor's Room~
Descr
This room has also been set aside for visitors.  Many a dignitary 
has stayed here.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8229 1 100
Reset       M 8229 1 100
Reset       M 8228 1 100
Door        north~ ~ -1 8263
~
~
End

#8267
Name        Master Bedroom~
Descr
This bedroom belongs to the Duke and Duchess.  It is magnificient.  
Very opulant and with every modern gadget you can imagine.
Their bed is a huge canopy bed with red ruffles.  Silk sheets and 
pillows accessorize the royal love nest.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8228 1 100
Reset       M 8229 1 100
Reset       M 8217 1 100
Reset       O 8243 0 100
Reset       O 8245 0 100
Door        north~ ~ -1 8262
~
~
End

#8268
Name        Mistress Bedroom~
Descr
Duchess Reinhold has her own bedroom for those special nights that 
the Duke stays out drinking with his war buddies.
She has many of her personal items here as well as her jewelry collection.
Pink is the dominant color.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8229 1 100
Reset       M 8228 1 100
Reset       M 8217 1 100
Reset       O 8243 0 100
Reset       O 8245 0 100
Reset       O 8244 0 100
Door        north~ ~ -1 8261
~
~
End

#8269
Name        Great Library~
Descr
Aaaahhhh. The Great Library is the centerpiece of the continent and 
the free world.
There are thousands upon thousands of hard bound books within this library.
Cedar and Cherry wood shelves cover all four walls from top to bottom.  
You need a ladder to reach the upper shelves.
There are two very comfortable chairs in the center of the room.  
An oil lamp rests on the table nearby.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8227 1 100
Reset       E 8240 -1 100
Door        north~ ~ -1 8260
~
~
Door        south~ door closed locked pickproof~ 8240 8270
The bookshelf appears to be well made, with some type of roller system
attached to the upper and lowers ends.
With a slight pressure, the bookshelf will swing open.
~
door~
End

#8270
Name        A Bookshelf~
Descr
After stepping through the bookshelf you entered a secret passageway.
There appears to be no one around.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
Door        north~ door closed locked~ 8240 8269
The bookshelf appears to be well made, with some type of roller system
attached to the upper and lowers ends.
With a slight pressure, the bookshelf will swing open.
~
door~
Door        south~ ~ -1 8271
~
~
End

#8271
Name        Dirty passageway~
Descr
This passageway has become very small all of a sudden.  SSSSShhhhhhhhh!!
Quiet!  I think that I hear something...or someone.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8270
~
~
Door        south~ ~ -1 8274
~
~
Door        west~ ~ -1 8272
~
~
End

#8272
Name        A narrow passageway~
Descr
Bending over double you move forward.
~
Flags       indoors private~
Sector      inside~
Regen       100 100
Reset       M 8217 1 100
Door        east~ ~ -1 8271
~
~
Door        down~ ~ -1 8273
~
~
End

#8273
Name        Shaky stairway~
Descr
This stairway is extremely small and not well built.  At the bottom 
of the stairs you hear metal hitting against metal.
~
Flags       indoors private~
Sector      inside~
Regen       100 100
Door        west~ ~ -1 8282
~
~
Door        up~ ~ -1 8272
~
~
End

#8274
Name        Natural Cave~
Descr
The manmade tunnel that you were following has become a natural cave.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       M 8230 1 100
Door        north~ ~ -1 8271
~
~
Door        south~ ~ -1 8275
~
~
End

#8275
Name        The Dead Cavern~
Descr
Long ago this cavern was carved by a river or stream.  A river long dead.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8231 1 100
Reset       M 8231 1 100
Door        north~ ~ -1 8274
~
~
Door        south~ ~ -1 8276
~
~
Door        west~ ~ -1 8281
~
~
End

#8276
Name        Small cave~
Descr
Fresh air streams through a small opening in the cave wall to the East.  
The opening is approximately three feet wide and is coated in bat droppings.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8275
~
~
Door        south~ ~ -1 8277
~
~
Door        west~ ~ -1 8279
~
~
End

#8277
Name        Overlook cave~
Descr
The outer wall of this cave has been caved in by someone or something, 
creating a nine foot wide entrance.

Below you and down the hill a bit is a small road running alongside 
the Rhein River.

To your West you detect a terrible smell.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8232 1 100
Door        north~ ~ -1 8276
~
~
Door        west~ ~ -1 8278
~
~
Door        down~ ~ -1 8204
~
~
End

#8278
Name        The Lair~
Descr
Unfortunately for you..this cavern is occupied!  BETTER FLEE !!!!
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8232 2 100
Reset       O 8218 0 100
Reset       O 8214 0 100
Reset       O 8232 0 100
Door        east~ ~ -1 8277
~
~
End

#8279
Name        A dark dangerous cavern~
Descr
You are standing in the presence of several wild wyverns.  
		       
		       They *** ATTACK *** You.
~
Flags       indoors no_recall~
Sector      inside~
Regen       100 100
Reset       M 8233 1 100
Door        east~ ~ -1 8276
~
~
Door        up~ ~ -1 8280
~
~
End

#8280
Name        Treasure Room~
Descr
This tiny cave is too small for the wyverns to enter, however, it 
has not stopped them from hiding their items here.
Uh oh!  Perhaps I spoke too soon.  It appears that at least one 
wyvern has made it into the room.

Perhaps if you help it get out it will serve you for a few years.
~
Flags       no_mob indoors no_recall~
Sector      inside~
Regen       100 100
Reset       M 8233 2 100
Reset       M 8233 2 100
Reset       M 8232 1 100
Reset       O 8219 0 100
Reset       O 8220 0 100
Reset       O 8224 0 100
Reset       O 8229 0 100
Reset       O 8238 0 100
Reset       O 8242 0 100
Reset       O 8213 0 100
Reset       O 8203 0 100
Reset       O 8247 0 100
Reset       M 8230 1 100
Door        down~ ~ -1 8279
~
~
End

#8281
Name        Side cavern~
Descr
You are standing in a tiny side cavern compared to others you 
have seen. This cavern seems peaceful enough.  Perhaps you can 
rest a moment.  ZZZZZzzzzz.
~
Flags       no_mob indoors no_recall~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 8275
~
~
End

#8282
Name        The Torturer's Pit~
Descr
After surviving the ancient stairs you come to the entrance of 
Duke Reinhold's dungeon.

Screams of pure agony can be faintly heard.
~
Flags       no_mob indoors no_recall~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 8273
~
~
Door        west~ ~ -1 8283
~
~
End

#8283
Name        Torture Chamber~
Descr
Uuhhhgg.  This room reeks of death and torture.  In the center of 
the room is the fire pit.  Inside which three irons are constantly 
being heated.

To the side is a hideous bed with straps to hold victims down.  
Alongside the bed is a feather.  

Chains are imbedded deeply in society but we will never know.
The Torturer is humming a special song as he works.  
"I love you, you love me, " etc..
~
Flags       no_mob indoors no_recall~
Sector      inside~
Regen       100 100
Reset       M 8234 1 100
Door        east~ ~ -1 8282
~
~
Door        west~ ~ -1 8285
~
~
End

#8284
Name        Dungeon Cell~
Descr
The cell you are in has been approved by the GOOD Alliance Board 
of Regents.

There is a bedding of freshly picked flowers on the floor for when 
you need sleep. Many writings on the wall are inspirational sayings...
trying to remind evil followers that they are hurting real people.

There appears to be writing on the wall.
~
Flags       no_mob indoors private~
Sector      inside~
Regen       100 100
ExtraDescr  writing~
The Duk suxs!  His wife is a whore!  His children are pigs!
~
Reset       O 8246 0 100
End

#8285
Name        The Last Mile~
Descr
Many of the evil inmates have cried for mercy as they are taken down 
this tunnel.
~
Flags       no_mob indoors no_recall~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8284
~
~
Door        east~ ~ -1 8283
~
~
Door        south~ ~ -1 8284
~
~
Door        west~ ~ -1 8284
~
~
End

#8286
Name        Inside the Summoning Ring~
Descr
You are completely surrounded by a ring of magic and silver.  
If you try to touch the sides you receive a massive shock and you 
are thrown backwards.
The monsters from this area have come from this summoning ring.  
The ring maintains links to them and if you look closely you can 
see lines of power feeding them.
Travel along the lines and you will magically arrive at the beasts.
~
Flags       no_mob indoors private no_recall~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 8296
~
~
Door        south~ ~ -1 8205
~
~
Door        west~ door closed locked~ 8248 8255
The shimmering ward.
~
Ward~
Door        up~ ~ -1 8295
~
~
End

#8287
Name        The Way Out~
Descr
Lucky you.  Now, be careful next time.  This cave leads to safety.
To the East is a swirling magical vortex....step into it and you'll be safe.
~
Flags       indoors no_recall~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8213
~
~
Door        east~ ~ 8248 8200
~
~
End

#8288
Name        Mercantile~
Descr
The building you are standing in has a quaint atmosphere about it.  
There are many adventuring items hanging from hooks and thrown on 
shelves.  A huge counter, piled high with odds and ends, attracts 
your attention.  You step up to the counter.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8210 1 100
Reset       E 8200 -1 100
Reset       E 8209 -1 100
Reset       E 8217 -1 100
Door        south~ ~ -1 8222
~
~
End

#8289
Name        A Dangerous Fall~
Descr
The river is becoming violent as it dives into a huge hole in the 
ground.  The underground  river goes underground.

Are you really sure that you want to continue?
~
Flags       indoors~
Sector      water_noswim~
Regen       100 100
Door        west~ ~ -1 8216
~
~
Door        down~ ~ -1 8290
~
~
End

#8290
Name        No exit blackness~
Descr
Doomed Doomed Doomed Doomed Doomed Doomed Doomed.

The river beats a rythem upon the rocks.  As the river hits the rocks 
it splashes towards the walls of the cavern, creating interesting 
designs and crevices.
~
Flags       indoors~
Sector      water_noswim~
Regen       100 100
Door        west~ ~ -1 8291
~
~
Door        up~ ~ -1 8289
~
~
End

#8291
Name        Under the waterfall~
Descr
Under the waterfall is a beautiful cavern, glistening wet from the 
spray of the water.
You see a florescent moss growing on the walls of the cavern, 
illuminated a tunnel leading deeper into the mountain.
The floor of this cave has been many wet trails leading from the 
waterfall's pool to the tunnel before you.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 8292
~
~
Door        east~ ~ -1 8290
~
~
End

#8292
Name        The waterfall tunnel~
Descr
This tunnel goes DEEP into the mountain.  The further you go 
the chiller the air becomes until you are able to see your breath.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8237 3 100
Reset       M 8235 4 100
Door        south~ ~ -1 8291
~
~
Door        west~ ~ -1 8293
~
~
End

#8293
Name        A Large underground cavern~
Descr
You have entered another world.  There is a large reptillian presence here.
Many small mud dens rise like igloos from the damp floor of the cavern.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8238 1 100
Reset       E 8264 1 100
Reset       E 8263 16 100
Reset       M 8237 3 100
Reset       M 8238 1 100
Door        east~ ~ -1 8292
~
~
Door        up~ ~ -1 8294
~
~
End

#8294
Name        God's Room~
Descr
The room you are in has many elements of the underwater world.  
Deep in the back recesses of the cavern is a massive bulk.
It appears that the lizardmen have been feeding and worshipping 
a small dragon!
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 8239 1 100
Reset       E 8267 5 100
Reset       E 8266 6 100
Reset       E 8265 16 100
Door        down~ ~ -1 8293
~
~
End

#8295
Name        Hall of Horrors~
Descr
You have entered the Hall of Horrors.  Terrible SOUNDS can be heard...the 
screaming of thousands of souls SCREAMING their last cries into the 
darkness.  On the walls of this Hall are thousands upon thousands of 
flayed skin tapestries.  All races are represented.
~
Flags       indoors private~
Sector      inside~
Regen       100 100
Reset       M 8241 1 100
Reset       E 8279 -1 100
Reset       E 8279 -1 100
Door        down~ ~ -1 8286
~
~
End

#8296
Name        The Dark Abyss~
Descr
You are standing upon a tiny, 2 foot square piece of rock....  floating 
in the blackest abyss.  As you look around, you see the door and the rock 
you are standing on....and that is all.  The blackness is so complete it 
is oppressive.  The weight of the world beats down upon your head.
~
Flags       indoors private~
Sector      inside~
Regen       100 100
Reset       M 8240 1 100
Reset       E 8269 1 100
Reset       E 8269 2 100
Reset       E 8270 3 100
Reset       E 8270 4 100
Reset       E 8271 5 100
Reset       E 8268 6 100
Reset       E 8272 7 100
Reset       E 8273 8 100
Reset       E 8274 9 100
Reset       E 8275 10 100
Reset       E 8276 11 100
Reset       E 8277 14 100
Reset       E 8277 15 100
Reset       E 8278 -1 100
Reset       E 8278 -1 100
Reset       E 8278 -1 100
Door        west~ ~ -1 8286
~
~
End

#0



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