#AREADATA Name Ultima~ Author Casret~ Levels 5 50 Security 1 VNUMs 2400 2584 Builders ~ Recall 3001 Reset You hear the patter of little feet.~ Note ~ End #MOBDB #2400 Name insects swarm bugs~ Short the insects~ Long You hear buzzing, and see a swarm of insects flying at you. ~ Descr These insects are more of an annoyance than a threat. It is made up of hundreds of annoying insects. ~ Act aggressive~ AffectBy flying~ Alignment -200 Level 2 Gold 0 Race Insect Sex neutral~ End #2401 Name bat~ Short the bat~ Long A black furry bat flies into your face. ~ Descr You hear a high pitch screech. It is a black furry bat. This annoying creature usually travel in flocks, so WATCH OUT. ~ Act sentinel aggressive~ AffectBy flying~ Alignment -500 Level 4 Gold 0 Race Bat Sex male~ End #2402 Name shepherd man~ Short the shepherd~ Long A humble shepherd is here looking after his sheep. ~ Descr The shepherd is a patient old man, who has spent all his days looking after his sheep, and all his nights studying the virtue of Humility. Through his wrinkled face though you can see his proud dignity and begin to sense that he was once a warrior. ~ Act stay_area~ AffectBy ~ Alignment 1000 Level 4 Gold 0 Race Human Sex male~ End #2403 Name girl child~ Short the girl~ Long A smiling young girl is here. ~ Descr The girl looks shyly at you. Even at this young age, she has learned enough of her culture to be humble. She jumps rope and looks up at you expectantly. ~ Act wimpy~ AffectBy ~ Alignment 1000 Level 3 Gold 0 Race Human Sex female~ End #2404 Name sheep~ Short the sheep~ Long A sheep peacefully eats grass. ~ Descr Even the sheep in New Magincia seem to exude humbleness. The sheep has pure white fleece. ~ Act sentinel wimpy~ AffectBy ~ Alignment 1000 Level 3 Gold 0 Race Animal Sex neutral~ End #2405 Name woman shepherd~ Short Katrina the Shepherd~ Long Katrina the Shepherd is here looking over the village. ~ Descr Katrina was one of the Warriors of Destiny. She epitomizes the virtue of humility. After her great Enlightenment, she traveled back to her home and helped rebuild Magincia. She still is a great warrior and an able guardian of New Magincia. ~ Act scavenger stay_area~ AffectBy sanctuary~ Alignment 1000 Level 5 Gold 0 Race Human Sex female~ End #2406 Name rat~ Short the giant rat~ Long A rat is knawing on a book. ~ Descr This giant rat is smelly and fleas jump up from fur. The rats have been a great problem in the Library because they eat and shred the books. This rat seems to be rabid, so beware his teeth. ~ Act aggressive~ AffectBy ~ Alignment -1000 Level 5 Gold 0 Race Rat Sex neutral~ End #2407 Name spider~ Short the giant spider~ Long The giant spider sits on its web. ~ Descr This scavenger has seemed to collected many things, including books, scrolls, and other scraps. His glistening teeth drip with poison. ~ Act sentinel scavenger aggressive~ AffectBy ~ Alignment -1000 Level 8 Gold 0 Race Arachnid Sex neutral~ Spec spec_poison End #2408 Name mage~ Short the mage~ Long A mage stands here reading a book. ~ Descr The mage in his ever-increasing search for Honesty and Truth, has come to library to peruse the ancient tomes of knowledge. He glances at you, and returns to his study. ~ Act stay_area~ AffectBy detect-magic~ Alignment 1000 Level 6 Gold 0 Race Elf Sex male~ Spec spec_cast_mage End #2409 Name nystul Librarian mage~ Short Nystul the Librarian~ Long Nystul the Librarian sits at his desk, writing some scrolls. ~ Descr Nystul is the mentor, teacher, mage of the Lyceum. He is a shining example of Truth. His head is bowed over a book, but power radiates from him. ~ Act sentinel~ AffectBy sanctuary~ Alignment 1000 Level 30 Gold 0 Race Elf Sex male~ Spec spec_cast_mage End #2410 Name mariah mage~ Short Mariah the Mage~ Long Mariah walks around the stacks, busily looking for a book. ~ Descr Mariah is another Warrior of Destiny. She joined the Avatar to add some magical punch during his Enlightenment. She seems serene in her total devotion to the virtue of Honesty. ~ Act stay_area~ AffectBy sanctuary~ Alignment 1000 Level 8 Gold 0 Race Elf Sex female~ Spec spec_cast_mage End #2411 Name slime puddle mass~ Short the slime~ Long An ugly green mass sits on the ground in a puddle. ~ Descr The slime is an amorphous goo. It seems pretty wimpy, but it has alot of friends. As you look at it you wonder how these things reproduce. ~ Act aggressive wimpy~ AffectBy ~ Alignment -1000 Level 7 Gold 0 Race Object Sex neutral~ End #2412 Name snake~ Short the snake~ Long The snake strikes. ~ Descr The green snake tongue darts in and out tasting the air. It senses spilled beer, and the distinctive taste of human. ~ Act aggressive wimpy~ AffectBy ~ Alignment -1000 Level 9 Gold 0 Race Snake Sex male~ End #2413 Name horse Smithy~ Short Mr. Smithy~ Long Mr. Smithy, the talking horse, is chewing hay. ~ Descr This useless horse is a novelty, he can talk. Though his talk is often meaningless and he gives out irrelevant clues, his sleek body and his much practiced jaw muscles can be very dangerous. ~ Act sentinel~ AffectBy ~ Alignment 500 Level 25 Gold 0 Race Animal Sex male~ End #2414 Name bard musician~ Short the bard~ Long A bard sits here strumming his mandolin. ~ Descr The bard seems happy and content to play his mandolin. He is a seeker of compassion, but in his spare time he sings and dances. ~ Act sentinel~ AffectBy ~ Alignment 750 Level 9 Gold 0 Race Hobbit Sex male~ End #2415 Name beggar~ Short the beggar~ Long A beggar is here with his hand out. ~ Descr He is more accustomed to receiving Compassion, than giving it. But help him out, give him a few coins. ~ Act ~ AffectBy ~ Alignment 500 Level 8 Gold 0 Race Human Sex male~ End #2416 Name iolo bard musician~ Short Iolo the Bard~ Long Iolo sits here with a bottle in his hand, and a smile on his face. ~ Descr Iolo is one of the first Warrior of Destiny. He seems to be a little bit tipsy from the party and you wonder why he has wandered down to the cellar. Anyway, in the spirit of the virtue Compassion that he embodies, he holds out a bottle for you. ~ Act sentinel~ AffectBy sanctuary~ Alignment 1000 Level 11 Gold 0 Race Human Sex male~ End #2417 Name jester chuckles~ Short Chuckles the Jester~ Long Chuckles the Jester is juggling and entertaining. ~ Descr Chuckles the Jester is here mumbling, 'Spam Spam.' This annoying characters is Lord British's major entertainment. He is laughing and telling corny jokes. He seems to hold his dinner in his hands, and when he dances the bells on his hat jingle merrily. ~ Act sentinel~ AffectBy sanctuary~ Alignment 1000 Level 33 Gold 0 Race Human Sex male~ End #2418 Name townsman man~ Short the townsman~ Long A townsman is here downing drinks. ~ Descr This townsman is here partying and having many drinks. Though he is also an ardent believer in Compassion, and a responsible citizen, he knows the value of a good party. ~ Act ~ AffectBy ~ Alignment 1000 Level 9 Gold 0 Race Human Sex male~ End #2419 Name gwenno bard~ Short Gwenno the Bard~ Long Gwenno the Bard, Iolo's happy wife, wanders around with bow in hand. ~ Descr You see a pretty woman, with finely sculptured musculature. She seems to guard the party with her Infinity Bow, the best bow in the Ultima world. Her kindly eyes seem to emit pure Compassion, and as she wanders she helps the drunks up and leads them out the door. ~ Act ~ AffectBy sanctuary~ Alignment 1000 Level 31 Gold 0 Race Hobbit Sex female~ End #2420 Name orc ape~ Short the orc~ Long A mutated ape carries a spear. ~ Descr This orc is a disgusting animal, this ape-like monster scratches its armpits. It travels in herds and is a coward. ~ Act aggressive wimpy~ AffectBy ~ Alignment -1000 Level 11 Gold 0 Race Orc Sex male~ End #2421 Name troll~ Short the troll~ Long A stony troll swings his club. ~ Descr This huge monster is immense and powerful. Over a chest and a head taller then you, his meaty arms swing a club at you! ~ Act aggressive~ AffectBy ~ Alignment -1000 Level 13 Gold 0 Race Troll Sex male~ End #2422 Name wisp ball~ Short the wisp~ Long A blue ball of light soars over to you and winks. ~ Descr The Wisp is constantly blinking. It wishes information exchange. It looks peaceful, but will defend itself. ~ Act scavenger~ AffectBy sanctuary~ Alignment 0 Level 15 Gold 0 Race Faerie Sex neutral~ End #2423 Name druid~ Short the forest druid~ Long A chanting druid walks the woods. ~ Descr Dressed in long robes that obscure his face, the druid is softly chanting words and traveling through the woods. He is one that is secure in his sense of Justice, and enlightened in the ways of judging others. Through his communion with nature, he has gained power. ~ Act ~ AffectBy ~ Alignment 1000 Level 12 Gold 0 Race Halfdwarf Sex male~ Spec spec_cast_cleric End #2424 Name druid~ Short the city druid~ Long A druid walks around a flame. ~ Descr This druid seems to be entranced by the fire. She chants softly as she waves her hand and stares into the flame. She is one with the flame. When she looks at you her hard eyes, only judge, seeking Justice. ~ Act sentinel~ AffectBy ~ Alignment 1000 Level 12 Gold 0 Race Halfdwarf Sex female~ Spec spec_cast_cleric End #2425 Name judge~ Short The Judge~ Long The Judge sits here. ~ Descr You cannot help but shiver as you see the Judge sit here silently. His eyes pierce into your soul, and he knows. He knows your faults. He knows your virtues. He knows if you've been bad or good.... so be good. This ultimate purveyor of Justice, sends criminals to jail everyday, sometimes with his bare hands. ~ Act sentinel~ AffectBy sanctuary~ Alignment 1000 Level 32 Gold 0 Race Human Sex male~ End #2426 Name jaana druid~ Short Jaana the Druid~ Long Jaana the Druid is in deep meditation. ~ Descr You meet another Warrior of Destiny. She helped to lead the magical force to the Avatar. The Avatar's mentor in Justice; she has gone to the woods to drive life into a corner. ~ Act ~ AffectBy sanctuary~ Alignment 1000 Level 15 Gold 0 Race Halfdwarf Sex female~ Spec spec_cast_cleric End #2427 Name prisoner~ Short the dirty prisoner~ Long The Prisoner grips the bars with his dirty hands. ~ Descr The Prisoner seems to be a slimy character. He was a thief, and Justice was done to him. You glimpse light shining off of something black in his hands. ~ Act sentinel wimpy~ AffectBy sneak~ Alignment -666 Level 11 Gold 0 Race Drow Sex male~ End #2428 Name prisoner~ Short the prisoner~ Long The Prisoner is big and grins evilly at you. ~ Descr This Prisoner was convicted of one of the most heinous crimes, MURDER. It took many guards and druids to restrain this beast. ~ Act sentinel aggressive~ AffectBy ~ Alignment -1000 Level 14 Gold 0 Race Drow Sex male~ End #2429 Name citizen yewsman~ Short the citizen of yew~ Long A citizen of Yew walks around. ~ Descr Being the second largest city in Britannia, second only to Britain itself; this city employs and houses many people. This citizen of the city of Justice strolls the street, sure of his Virtue. ~ Act wimpy~ AffectBy ~ Alignment 1000 Level 13 Gold 0 Race Human Sex male~ End #2430 Name bartender~ Short the bartender~ Long A bartender stands here in the middle of a throng of people. ~ Descr A smiling face asks you what you would like to drink. Well versed in compassion, he has heard and sympathized with many people who have gone to him for advice. His advice to you, is to kick back and enjoy a drink. ~ Act ~ AffectBy ~ Alignment 1000 Level 10 Gold 0 Race Human Sex male~ End #2431 Name owner bartender~ Short the pub owner~ Long The owner of the pub walks around to her customers. ~ Descr The pub owner waves and smiles to you. She asks what you want to drink and eat. ~ Act sentinel~ AffectBy ~ Alignment 1000 Level 13 Gold 0 Race Human Sex female~ End #2432 Name ettin~ Short the ettin~ Long The ettin scratches its heads, and attack. ~ Descr With its two heads, it should make sense that this monster should have double the intelligence. But in fact it has half. ~ Act aggressive~ AffectBy ~ Alignment -1000 Level 16 Gold 0 Race Animal Sex neutral~ End #2433 Name gremlin~ Short the gremlin~ Long This little creature sneaks around and steals your food. ~ Descr It seems to be just a head with little hands and feet sticking out of it. It does not seem like these things could hurt you, but your money pouch seems much lighter. ~ Act scavenger wimpy~ AffectBy sneak hide~ Alignment -1000 Level 15 Gold 0 Race Goblin Sex neutral~ Spec spec_thief End #2434 Name headless~ Short the headless~ Long The headless creature seems to be heading right for you! ~ Descr No one really understands how these things can sense, but as it unerringly reaches for you, you know it does. In any case these creatures are strong and enduring. ~ Act aggressive~ AffectBy ~ Alignment -1000 Level 19 Gold 0 Race Animal Sex neutral~ End #2435 Name fighter~ Short the fighter~ Long A muscular fighter searches here. ~ Descr This fighter is cleaning out the dungeons. In the peaceful time following the Avatar's success, there are few ways to show Valor. One of the more dangerous is to descend into the pits of hell and clean them out. ~ Act ~ AffectBy ~ Alignment 1000 Level 18 Gold 0 Race Giant Sex female~ End #2436 Name geoffrey~ Short Geoffrey the Fighter~ Long Geoffrey the Fighter leads this campaign. ~ Descr The muscle power of the Warriors of Destiny, Geoffrey is immense. His board shoulders make you look like a mouse. He epitomizes Valor. ~ Act ~ AffectBy sanctuary~ Alignment 1000 Level 22 Gold 0 Race Giant Sex male~ End #2437 Name lord serpent simon~ Short Lord Simon~ Long Lord Simon of the Serpent Hold stares at your form. ~ Descr His movements are liquid and art. As he makes a few practice swings, you HOPE that you are never on the receiving end of his immense sword. This is The Lord of Serpent Hold, courage itself solidified into a human form. ~ Act ~ AffectBy sanctuary~ Alignment 1000 Level 33 Gold 0 Race Giant Sex male~ End #2438 Name mimic~ Short the mimic~ Long A treasure chest is here, overflowing with gold. ~ Descr The treasure chest reforms, and spits out a glob of poison. Beware adventurer of the Mimic. ~ Act aggressive~ AffectBy ~ Alignment -1000 Level 26 Gold 0 Race Object Sex neutral~ Spec spec_poison End #2439 Name gazer eyeball~ Short the gazer~ Long A floating eyeball glares at you. ~ Descr This creature is comprised of one main eyeball and several auxiliary eyeballs coming of the main. The eyeballs draw you in, making you forget who you are.... ~ Act aggressive~ AffectBy ~ Alignment -1000 Level 23 Gold 0 Race Animal Sex neutral~ End #2440 Name tinker~ Short a tinker~ Long A tinker is fiddling with one device or another. ~ Descr The tinker has huge rippling muscles and a scarred skin. You realize that his great Sacrifice to his craft has led to his incredible strength and weaponskill. This is not one you wish to fight. ~ Act ~ AffectBy ~ Alignment 1000 Level 25 Gold 0 Race Faerie Sex male~ End #2441 Name julia~ Short Julia the Tinker~ Long Julia the Tinker is here forging a sword. ~ Descr Julia the Tinker provided some of the muscle power to the Avatar, during his Great Quest for enlightenment. She was a Warrior of Destiny and you see that not much has changed since those days. She represents Sacrifice in everything she does, she is the Keeper of Oral History, as well as a prominent weaponsmith. ~ Act sentinel~ AffectBy sanctuary~ Alignment 1000 Level 28 Gold 0 Race Faerie Sex female~ End #2442 Name lady~ Short The Lady of Empath Abbey~ Long The Lady of Empath Abbey stands here. ~ Descr When you see her your heart almost stops, as you feel the intense waves of pure Love come from her body. Her love for you almost knocks you down. You cannot hurt this one. ~ Act ~ AffectBy sanctuary~ Alignment 1000 Level 34 Gold 0 Race Human Sex female~ End #2443 Name sandtrap tentacle~ Short the sandtrap~ Long A tentacle reaches out of the sand, and latches onto your leg. ~ Descr The Sandtrap burrows around under the stand, and comes onto travellers hidden. No one is really sure what the Sandtrap looks like, but it is a dangerous foe. ~ Act scavenger aggressive wimpy~ AffectBy sneak hide~ Alignment -1000 Level 29 Gold 0 Race Object Sex neutral~ End #2444 Name dragon~ Short the dragon~ Long A dragon lies on his heap of treasure, turns his head, and fire comes billowing out of his maw. ~ Descr The dragon looks like every other dragon you've seen, wings, tail, fire. Only this one doesn't have a dorky color attached to it. And doesn't talk about annoying C terms. ~ Act sentinel aggressive~ AffectBy ~ Alignment -1000 Level 32 Gold 0 Race Dragon Sex neutral~ Spec spec_breath_fire End #2445 Name paladin~ Short the paladin~ Long A paladin practices his sword strokes here. ~ Descr This paladin works hard to keep his Honor and the Honor of his people. Honor does not lead his life, Honor is his life. His shiny armour and equally shiny sword serves to remind you that he is among Brittannia's most powerful battalion. ~ Act ~ AffectBy ~ Alignment 1000 Level 30 Gold 0 Race Dwarf Sex male~ End #2446 Name dupre paladin~ Short Dupre the Paladin~ Long Sitting here, Dupre the Paladin consults his maps. ~ Descr Dupre the Paladin was constant companion of the Avatar and a Warrior of Destiny. He is a symbol of Honor. He is right now trying to figure out a plan of attack to get the dragon. ~ Act sentinel~ AffectBy sanctuary~ Alignment 1000 Level 33 Gold 0 Race Dwarf Sex male~ End #2447 Name reaper~ Short the reaper~ Long The reaper strikes out with his tentacles. ~ Descr The reaper is immobilized and attached to the ground. Even with this disadvantage his tentacles and magical powers more then make up for disadvantage. ~ Act sentinel aggressive~ AffectBy ~ Alignment -1000 Level 31 Gold 0 Race Animal Sex neutral~ End #2448 Name gargoyle king draxthanum~ Short Draxthanum the Gargoyle~ Long The King of Gargoyles is here. ~ Descr Draxthanum the Winged Gargoyle is here to observe the odd habits of humans and their combat tactics. He is red with wings, and is strong and his aura is overpowering. ~ Act ~ AffectBy sanctuary~ Alignment 1000 Level 35 Gold 0 Race Bat Sex male~ End #2449 Name ghost spirit~ Short the spirit~ Long The spirit of a peaceful man floats around here. ~ Descr This ghost seems peaceful, even though he is chained to the earth through some responsibility. ~ Act ~ AffectBy ~ Alignment 1000 Level 22 Gold 0 Race Undead Sex neutral~ Spec spec_cast_ghost End #2450 Name ghost spirit~ Short the ghost~ Long This ghost was an evil man in a past life. ~ Descr In through its transparent face, you can see a grimace of evilness and swoops over to you. ~ Act aggressive~ AffectBy ~ Alignment -1000 Level 22 Gold 0 Race Undead Sex neutral~ Spec spec_cast_ghost End #2451 Name skeleton~ Short the skeleton~ Long The skeleton walks around in tattered clothing. ~ Descr The skeleton has rotting bits of flesh attached to his bones. He carries a rusty shield and sword. In fact the only thing completely clean on him is his white teeth, perhaps from his nightly meals of flesh and bone. ~ Act aggressive~ AffectBy ~ Alignment -1000 Level 23 Gold 0 Race Undead Sex neutral~ Spec spec_cast_undead End #2452 Name daemon demon~ Short the daemon~ Long He unfurls his wings and swoops into you. ~ Descr The most dangerous undead, and among the most dangerous of all monsters, this beast can use all magics, is strong and hardy. Right now he seems to be busy... killing you. ~ Act aggressive~ AffectBy sanctuary~ Alignment -1000 Level 34 Gold 0 Race God Sex neutral~ Spec spec_cast_undead End #2453 Name mourner~ Short the mourner~ Long A mourner bows his head over the grave. ~ Descr A mourner is in tears. She is crying over the grave of a loved one. She is expressing poignant Spirituality. This gives her strength to persevere. ~ Act ~ AffectBy ~ Alignment 1000 Level 13 Gold 0 Race Human Sex female~ End #2454 Name shamino ranger~ Short Shamino the Ranger~ Long Shamino the Ranger sits here, meditating. ~ Descr The last Warrior of Destiny, Shamino sits here in a yoga position. The Enlightened smile on his face confirms that he indeed is one with the spirit of Spirituality. ~ Act sentinel~ AffectBy sanctuary~ Alignment 1000 Level 35 Gold 0 Race Human Sex male~ Spec spec_cast_psionicist End #2455 Name timelord~ Short the Timelord~ Long The Timelord is here in an aura of power. ~ Descr The Hourglass that he holds in his hand actually controls the fickle powers of time. This being is so awe-inspiring that you fell an urge to prostrate yourself to him. But as all godly powers must be, he is truly and totally neutral. ~ Act sentinel~ AffectBy sanctuary~ Alignment 0 Level 40 Gold 0 Race God Sex male~ End #2456 Name guardian~ Short The Guardian~ Long The Guardian as far as you can tell is just a big red face. ~ Descr First you hear a booming voice. 'You will join the Fellowship.' He is the latest, and some people say greatest of the Avatar's enemies. And now you have the joy of meeting him. ~ Act sentinel aggressive~ AffectBy sanctuary~ Alignment -1000 Level 45 Gold 0 Race God Sex male~ End #2457 Name blackthorn~ Short Blackthorn~ Long Blackthorn wonders how he lost the throne. ~ Descr Blackthorn was more misguided rather then evil. Though he was still a foe of Avatar that eventually was destroyed, during this era he still is corrupt and VERY, VERY dangerous. ~ Act sentinel aggressive~ AffectBy sanctuary~ Alignment -1000 Level 43 Gold 0 Race Werewolf Sex male~ End #2458 Name exodus~ Short Exodus~ Long Exodus is here, reveling in his island fortress. ~ Descr Exodus, the horrible progeny of Minax and Mondain is here. More powerful then his parents, he is also more dangerous. He was the last of the Triad that the Avatar destroyed. ~ Act sentinel aggressive~ AffectBy sanctuary~ Alignment -1000 Level 41 Gold 0 Race Ogre Sex neutral~ End #2459 Name minax~ Short Minax~ Long Minax is here conjuring up the evil spirits. ~ Descr More powerful then her master and lover, Minax is as beautiful as she is dangerous. Bold enough to take on the forces of evil without the gem, she eventually proved to be their mistress. Without the Avatar the world would still be under her complete power. ~ Act sentinel aggressive~ AffectBy sanctuary~ Alignment -1000 Level 39 Gold 0 Race Ogre Sex female~ Spec spec_cast_mage End #2460 Name mondain~ Short Mondain~ Long Mondain grips his evil gem and conjures magic to destroy you. ~ Descr Mondain. the first of the Triad of Evil, was the first foe that the man, later to be known as the Avatar, was to face. Mondain has killed his father to gain the power of the dark gem that he wielded. ~ Act sentinel aggressive~ AffectBy sanctuary~ Alignment -1000 Level 37 Gold 0 Race Ogre Sex male~ Spec spec_cast_mage End #2461 Name sentri guard~ Short Sentri~ Long Sentri stoically stands here, protecting his Lord and castle from harm. ~ Descr Sentri is a powerful man, whose only job is to protect the life of Lord British. In seeing this done he is completely armored and wields a heavy blade. ~ Act sentinel~ AffectBy ~ Alignment 1000 Level 35 Gold 0 Race Giant Sex male~ End #2462 Name batlin~ Short Batlin~ Long Batlin says, 'Join the Fellowship.' ~ Descr Batlin is an evil man that goes around and corrupts the young. You see also that he has a full set of mantras, probably stolen from their rightful owners. He is though protected by the power of his god. ~ Act ~ AffectBy sanctuary~ Alignment -1000 Level 37 Gold 0 Race God Sex male~ Spec spec_cast_cleric End #2463 Name avatar~ Short The Avatar~ Long The Avatar is here chatting to Lord British. ~ Descr The Avatar is the symbol of courage and truth and love, and all that descends from it. He has mastered Compassion, Humility, Justice, Spirituality, Honesty, Sacrifice, Valor, and Honor. He truly is an inspiration to those who know him. ~ Act sentinel~ AffectBy sanctuary~ Alignment 1000 Level 50 Gold 0 Race Human Sex male~ End #2464 Name lord british~ Short Lord British~ Long Lord British is healing the Avatar's wounds. ~ Descr Lord British sits in his throne. When you see him, you know the meaning of true leadership. His charisma is almost tangible. On him you see the three crown jewels. These hold power both figuratively and truly. ~ Act sentinel~ AffectBy sanctuary~ Alignment 1000 Level 55 Gold 0 Race Human Sex male~ End #2465 Name shark~ Short the shark~ Long The shark smells blood. ~ Descr This fish can sense blood in the water and comes to kill you. ~ Act aggressive~ AffectBy ~ Alignment -1000 Level 25 Gold 0 Race Fish Sex male~ End #2466 Name seahorse sea horse~ Short a seahorse~ Long The peaceful seahorse swims here. ~ Descr The seahorse is an amazingly beautiful creature. Its swimming and diving please you. ~ Act ~ AffectBy ~ Alignment 500 Level 28 Gold 0 Race Fish Sex male~ End #2467 Name squid~ Short the squid~ Long The squid's tentacles reach for you. ~ Descr The squid easily is double the boat in size. Its tentacles are huge and you fear as it grabs for you. ~ Act aggressive~ AffectBy ~ Alignment -1000 Level 30 Gold 0 Race Fish Sex male~ End #2468 Name armourer~ Short the armourer~ Long The Armourer stands here. ~ Descr The Armourer sells... armour. ~ Act sentinel~ AffectBy detect-evil~ Alignment 1000 Level 100 Gold 0 Race Human Sex male~ Shop armor~ ~ ~ ~ ~ 110 90 0 23 End #2469 Name weaponseller~ Short the weaponseller~ Long The Weaponseller stands here. ~ Descr The Weaponseller sells... weapons. ~ Act sentinel~ AffectBy detect-evil~ Alignment 1000 Level 100 Gold 0 Race Human Sex male~ Shop weapon~ ~ ~ ~ ~ 110 90 0 23 End #2470 Name boatseller~ Short the boatseller~ Long The Boatseller stands here. ~ Descr The Boatseller sells... boats. ~ Act sentinel~ AffectBy detect-evil~ Alignment 1000 Level 100 Gold 0 Race Human Sex male~ Shop boat~ ~ ~ ~ ~ 110 90 0 23 End #0 #OBJDB #2400 Name mantra compassion mu~ Short mu~ Descr Mu, the Mantra of Compassion is here.~ Type key~ Extra hum~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2401 Name mantra humility lum~ Short lum~ Descr Lum, the Mantra of Humility is here.~ Type key~ Extra hum~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2402 Name mantra justice beh~ Short beh~ Descr Beh, the Mantra of Justice is here.~ Type key~ Extra hum~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2403 Name mantra spirituality ohm~ Short ohm~ Descr Ohm, the Mantra of Spirituality is here.~ Type key~ Extra hum~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2404 Name mantra honesty ahm~ Short ahm~ Descr Ahm, the Mantra of Honesty is here.~ Type key~ Extra hum~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2405 Name mantra sacrifice cah~ Short cah~ Descr Cah, the Mantra of Sacrifice is here.~ Type key~ Extra hum~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2406 Name mantra valor ra~ Short ra~ Descr Ra, the Mantra of Valor is here.~ Type key~ Extra hum~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2407 Name mantra honor summ~ Short summ~ Descr Summ, the Mantra of Honor is here.~ Type key~ Extra hum~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2408 Name moonstone~ Short moonstone~ Descr A totally featureless Moonstone is here.~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2409 Name moonstone~ Short moonstone~ Descr A totally featureless Moonstone is here.~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2410 Name moonstone~ Short moonstone~ Descr A totally featureless Moonstone is here.~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2411 Name moonstone~ Short moonstone~ Descr A totally featureless Moonstone is here.~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2412 Name moonstone~ Short moonstone~ Descr A totally featureless Moonstone is here.~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2413 Name moonstone~ Short moonstone~ Descr A totally featureless Moonstone is here.~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2414 Name moonstone~ Short moonstone~ Descr A totally featureless Moonstone is here.~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2415 Name moonstone~ Short moonstone~ Descr A totally featureless Moonstone is here.~ Type key~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2416 Name hourglass~ Short the Hourglass~ Descr You feel an aura of power emanating from the Hourglass.~ Type key~ Extra glow~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 Affect wisdom~ 2 ~ Affect age~ -50 ~ End #2417 Name crook~ Short the shepherd's crook~ Descr The crook lies here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 7~ 0~ Weight 4 Cost 0 End #2418 Name doll~ Short the doll~ Descr An old rag doll is here.~ Type trash~ Extra nodrop~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 30 Cost 0 ExtraDescr rag old doll~ The rag doll seems to take on the weight of the child you killed. ~ End #2419 Name sword~ Short katrina's sword~ Descr Katrina's sword gleams prettily.~ Type weapon~ Extra anti-evil~ Wear take wield~ Values 0~ 0~ 0~ 1~ 0~ Weight 2 Cost 0 ExtraDescr sword~ The sword is shined and cared for with much care. It glows with the light of virtue. ~ End #2420 Name scroll~ Short a wrinkled scroll~ Descr A scroll rescued from the spider's web.~ Type scroll~ Extra ~ Wear take~ Values 10~ earthquake~ ~ ~ ~ Weight 1 Cost 0 End #2421 Name dagger~ Short a magic dagger~ Descr The magic dagger lies here, pulsating.~ Type weapon~ Extra hum~ Wear take wield~ Values 0~ 0~ 0~ 11~ 0~ Weight 4 Cost 0 Affect hitroll~ 2 ~ Affect intelligence~ 2 ~ End #2422 Name robe~ Short a robe~ Descr The robes of a mage lies here.~ Type armor~ Extra ~ Wear take about~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 ExtraDescr robe~ These robes are comfortable and clean. ~ End #2423 Name horseshoes~ Short horseshoes~ Descr Smithy's horseshoes are here.~ Type armor~ Extra glow~ Wear take feet~ Values 0~ 0~ 0~ 0~ 0~ Weight 7 Cost 0 Affect damroll~ 3 ~ Affect move~ 50 ~ End #2424 Name instrument mandolin~ Short a mandolin~ Descr The fine instrument lies here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 6~ 0~ Weight 5 Cost 0 End #2425 Name cup~ Short a cup~ Descr The beggar's cup is here.~ Type container~ Extra ~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 End #2426 Name gold~ Short some gold pieces~ Descr Gold pieces.~ Type money~ Extra ~ Wear take~ Values 50~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 End #2427 Name bottle~ Short the bottle~ Descr Iolo's bottle sits here.~ Type potion~ Extra ~ Wear take~ Values 11~ cure critical~ fire breath~ ~ ~ Weight 1 Cost 0 End #2428 Name bow~ Short iolo's bow~ Descr Iolo's bow stands against a wall.~ Type weapon~ Extra glow hum~ Wear take wield~ Values 0~ 0~ 0~ 6~ 0~ Weight 4 Cost 0 Affect dexterity~ 1 ~ ExtraDescr bow iolo~ Crafted by the master himself, Iolo, the bow is finely made. It wood gleams, and as you pluck the string the clearest note sounds. ~ End #2429 Name chicken~ Short a chicken~ Descr A chicken is lying on the ground.~ Type weapon~ Extra anti-evil~ Wear take wield~ Values 0~ 0~ 0~ 7~ 0~ Weight 6 Cost 0 Affect damroll~ 3 ~ ExtraDescr chicken~ As you look closer you see this isn't a real chicken, it's one of those gag rubber chickens. ~ End #2430 Name infinity bow~ Short the Infinity Bow~ Descr The Infinity Bow floats here.~ Type weapon~ Extra glow hum anti-evil~ Wear take wield~ Values 0~ 0~ 0~ 6~ 0~ Weight 3 Cost 0 Affect damroll~ 5 ~ Affect dexterity~ 3 ~ ExtraDescr infinity bow~ The bow is immense, yet light. You see no string, but as your hands touch the bow a string of pure energy appears and the bow vibrates with power. ~ End #2431 Name spear~ Short a wooden spear~ Descr A simple wooden spear lies here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 2~ 0~ Weight 4 Cost 0 End #2432 Name club~ Short a stone club~ Descr A stone club is here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 7~ 0~ Weight 10 Cost 0 End #2433 Name gavel~ Short a gavel~ Descr The Judge's gavel lies here.~ Type weapon~ Extra anti-evil~ Wear take wield~ Values 0~ 0~ 0~ 7~ 0~ Weight 5 Cost 0 Affect mana~ 10 ~ Affect wisdom~ 3 ~ ExtraDescr judge gavel~ The Gavel is made of ironwood, and seems to have some of the qualities of Justice in it. ~ End #2434 Name staff jannas~ Short a staff~ Descr Janna's staff lies here.~ Type weapon~ Extra glow anti-evil~ Wear take wield~ Values 0~ 0~ 0~ 8~ 0~ Weight 7 Cost 0 Affect wisdom~ 1 ~ ExtraDescr staff~ Janna's staff is strangely shaped, in a double helix form. As you look at the two snake-like pieces of wood, they seem to move. ~ End #2435 Name sword~ Short a sword~ Descr Geoffrey's sword gleams in the sun.~ Type weapon~ Extra glow anti-evil~ Wear take wield~ Values 0~ 0~ 0~ 3~ 0~ Weight 7 Cost 0 Affect strength~ 1 ~ ExtraDescr geoffreys sword~ Geoffrey's sword is heavy but sharp. When you touch the jeweled hilt, power floods into your arm.~ End #2436 Name sword~ Short a sword~ Descr A simple sword is here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 1~ 0~ Weight 5 Cost 0 End #2437 Name sword bastard~ Short a bastard sword~ Descr Simon's monstrous bastard sword lies here.~ Type weapon~ Extra glow anti-evil~ Wear take wield~ Values 0~ 0~ 0~ 3~ 0~ Weight 18 Cost 0 Affect ac~ -10 ~ Affect hp~ -50 ~ Affect damroll~ 5 ~ Affect hitroll~ 5 ~ Affect dexterity~ 2 ~ Affect strength~ 3 ~ ExtraDescr sword bastard~ This is the biggest and best sword you've ever seen. It's balance is perfect and it is sharp and sure. When you grab it, you suddenly feel incredibly strong, and incredibly courageous. ~ End #2438 Name hammer~ Short a hammer~ Descr A tinker's hammer lies here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 8~ 0~ Weight 12 Cost 0 End #2439 Name sword~ Short a sword~ Descr Julia's hot, glowing sword lies here.~ Type weapon~ Extra glow anti-evil~ Wear take wield~ Values 0~ 0~ 0~ 1~ 0~ Weight 8 Cost 0 Affect hitroll~ -2 ~ Affect damroll~ 3 ~ Affect saving-breath~ 3 ~ ExtraDescr glowing sword hot~ Julia was working on this sword before you attacked her. Though it has been removed from the forge for a long time, it seems to continue to glow as if Julia's vengeful spirit has taken its place. ~ End #2440 Name amulet~ Short the Amulet of Love~ Descr The most beautiful amulet lies in a pile here.~ Type armor~ Extra glow anti-evil anti-neutral~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 Affect sex~ 1 ~ Affect saving-spell~ -5 ~ Affect saving-breath~ -5 ~ Affect saving-petri~ -5 ~ Affect saving-rod~ -5 ~ Affect saving-para~ -5 ~ End #2441 Name sword~ Short a shiny sword~ Descr A sword lies on the ground.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 0~ 0~ 1~ 0~ Weight 10 Cost 0 Affect hitroll~ 2 ~ End #2442 Name armour~ Short shiny armour~ Descr A paladin's suit of armour lies here.~ Type armor~ Extra ~ Wear take body~ Values 0~ 0~ 0~ 0~ 0~ Weight 15 Cost 0 Affect ac~ -5 ~ Affect strength~ 1 ~ End #2443 Name rapier~ Short a rapier~ Descr Dupre's rapier is here.~ Type weapon~ Extra glow anti-evil~ Wear take wield~ Values 0~ 0~ 0~ 11~ 0~ Weight 13 Cost 0 Affect dexterity~ 1 ~ Affect strength~ 1 ~ End #2444 Name boomerang~ Short a boomerang~ Descr A gargoyle's boomerang is here.~ Type weapon~ Extra hum~ Wear take wield~ Values 0~ 0~ 0~ 6~ 0~ Weight 6 Cost 0 Affect ac~ 5 ~ Affect hitroll~ 5 ~ ExtraDescr boomerang~ Though this seems like your basic boomerang, it is much more. It hums with an unearthly tone, waiting for its power to be unleashed. ~ End #2445 Name rusty sword~ Short a rusty sword~ Descr A corroded, rusty sword is here.~ Type weapon~ Extra nodrop noremove~ Wear take wield~ Values 0~ 0~ 0~ 1~ 0~ Weight 9 Cost 0 Affect age~ 100 ~ End #2446 Name rusty shield~ Short a rusty shield~ Descr A spiked rusty shield lies here.~ Type armor~ Extra nodrop noremove~ Wear take shield~ Values 0~ 0~ 0~ 0~ 0~ Weight 5 Cost 0 Affect ac~ -3 ~ Affect damroll~ 3 ~ End #2447 Name cloak~ Short a magic cloak~ Descr A magic cloak is here.~ Type armor~ Extra glow~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 6 Cost 0 Affect hp~ 10 ~ Affect mana~ 10 ~ End #2448 Name aura power~ Short an aura of power~ Descr A bright light of power shoots into the air.~ Type armor~ Extra glow~ Wear take body~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 Affect wisdom~ 2 ~ Affect ac~ 10 ~ End #2449 Name red helmet face~ Short a big red face~ Descr The empty shell of the Guardian head lies here.~ Type armor~ Extra dark evil anti-good anti-neutral~ Wear take head~ Values 0~ 0~ 0~ 0~ 0~ Weight 10 Cost 0 Affect constitution~ 2 ~ Affect strength~ 3 ~ Affect move~ 50 ~ Affect hp~ 50 ~ Affect mana~ 50 ~ ExtraDescr face head helmet red~ When you slew the evil Guardian, all that was left was his corporal form that he inhabited. That of the big red head. ~ End #2450 Name spiked mace~ Short a spiked mace~ Descr Waves of corruption come off this evilly enchanted spiked mace.~ Type weapon~ Extra evil anti-good anti-neutral~ Wear take wield~ Values 0~ 0~ 0~ 7~ 0~ Weight 5 Cost 0 Affect hitroll~ 5 ~ Affect damroll~ 6 ~ End #2451 Name black death armour~ Short a completely black armour~ Descr This completely black armor reeks of death.~ Type armor~ Extra dark evil anti-good anti-neutral~ Wear take body~ Values 0~ 0~ 0~ 0~ 0~ Weight 9 Cost 0 Affect damroll~ 5 ~ Affect move~ -100 ~ Affect ac~ 5 ~ End #2452 Name evil charm~ Short an evil charm~ Descr You see a very oddly shaped charm... it might be worth it to look at its shape.~ Type armor~ Extra evil anti-good anti-neutral~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 3 Cost 0 Affect sex~ 1 ~ Affect intelligence~ 1 ~ Affect mana~ 50 ~ ExtraDescr shape~ The charm looks to be a mummified part of a body. It is about 3 inches long, and... NO it could not be.... ~ End #2453 Name evil gem~ Short an evil gem~ Descr The evil gem pulsates.~ Type staff~ Extra dark evil anti-good anti-neutral~ Wear take hold~ Values 60~ 1~ 1~ harm~ 0~ Weight 1 Cost 0 Affect intelligence~ 3 ~ Affect mana~ 50 ~ End #2454 Name helmet~ Short sentri's helmet~ Descr Sentri's helmet is here.~ Type armor~ Extra anti-evil~ Wear take head~ Values 0~ 0~ 0~ 0~ 0~ Weight 30 Cost 0 Affect mana~ 15 ~ Affect wisdom~ 2 ~ End #2455 Name sleeves~ Short sentri's sleeves~ Descr Sentri's sleeves lies here.~ Type armor~ Extra anti-evil~ Wear take arms~ Values 0~ 0~ 0~ 0~ 0~ Weight 40 Cost 0 Affect hp~ 15 ~ Affect strength~ 2 ~ End #2456 Name girth~ Short sentri's girth~ Descr Sentri's girth is here.~ Type armor~ Extra anti-evil~ Wear take waist~ Values 0~ 0~ 0~ 0~ 0~ Weight 40 Cost 0 Affect saving-spell~ -6 ~ Affect hp~ 15 ~ End #2457 Name two-handed sword~ Short sentri's two-handed sword~ Descr Sentri's two-handed sword is here.~ Type weapon~ Extra anti-evil~ Wear take wield~ Values 0~ 0~ 0~ 3~ 0~ Weight 20 Cost 0 Affect damroll~ 3 ~ Affect hitroll~ 3 ~ End #2458 Name gloves~ Short sentri's gloves~ Descr Sentri's gloves are here.~ Type armor~ Extra anti-evil~ Wear take hands~ Values 0~ 0~ 0~ 0~ 0~ Weight 40 Cost 0 Affect hp~ 15 ~ Affect hitroll~ 3 ~ End #2459 Name boots~ Short sentri's boots~ Descr Sentri's boots are here.~ Type armor~ Extra anti-evil~ Wear take feet~ Values 0~ 0~ 0~ 0~ 0~ Weight 40 Cost 0 Affect hp~ 15 ~ Affect dexterity~ 1 ~ End #2460 Name leggings~ Short sentri's leggings~ Descr Sentri left his leggings here.~ Type armor~ Extra anti-evil~ Wear take legs~ Values 0~ 0~ 0~ 0~ 0~ Weight 40 Cost 0 Affect hitroll~ 3 ~ Affect dexterity~ 1 ~ End #2461 Name armour~ Short sentri's armour~ Descr Sentri left his armour here.~ Type armor~ Extra anti-evil~ Wear take body~ Values 0~ 0~ 0~ 0~ 0~ Weight 30 Cost 0 Affect hp~ 20 ~ Affect hitroll~ 3 ~ End #2462 Name fellowship medallion~ Short a Fellowship medallion~ Descr A triangular shaped medallion is here.~ Type armor~ Extra ~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 6 Cost 0 Affect wisdom~ -1 ~ Affect mana~ 10 ~ End #2463 Name glass sword~ Short the Glass Sword~ Descr The most amazingly well crafted sword lies here.~ Type weapon~ Extra invis magic bless~ Wear take wield~ Values 0~ 0~ 0~ 1~ 0~ Weight 4 Cost 0 Affect mana~ 10 ~ Affect dexterity~ 1 ~ Affect strength~ 1 ~ Affect damroll~ 5 ~ Affect hitroll~ 5 ~ ExtraDescr glass sword~ Invisible to the naked eye, this sword is the best crafted, as you look at it, its amazing shape and size brings tears to your eyes. You know that this is the best weapon that you will ever see. ~ End #2464 Name crown~ Short british's crown~ Descr A jewel encrusted crown is here.~ Type armor~ Extra glow~ Wear take head~ Values 0~ 0~ 0~ 0~ 0~ Weight 10 Cost 0 Affect ac~ 10 ~ Affect mana~ 50 ~ Affect wisdom~ 2 ~ Affect intelligence~ 2 ~ ExtraDescr british crown~ Legend has it that this most perfect of crowns has within one of its jewels, a perfect ray of sunlight. He who wears it must truly be enlightened. ~ End #2465 Name sceptre~ Short british's sceptre~ Descr A pure gold sceptre is topped with a perfect crystal orb of power.~ Type armor~ Extra glow~ Wear take hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 Affect damroll~ 5 ~ Affect hitroll~ 5 ~ Affect hp~ 50 ~ Affect constitution~ 2 ~ ExtraDescr orb~ The orb of power is transparent to the point of sightlessness. It holds within a vast store of power. ~ ExtraDescr sceptre~ The second of the crown jewels, this sceptre is amazingly light, and amazingly powerful. It is pure gold, but topped with an orb of power. ~ End #2466 Name silver amulet~ Short british's amulet~ Descr A silver amulet lies here.~ Type armor~ Extra glow~ Wear take neck~ Values 0~ 0~ 0~ 0~ 0~ Weight 1 Cost 0 Affect move~ 50 ~ Affect hp~ 50 ~ Affect dexterity~ 2 ~ Affect strength~ 2 ~ ExtraDescr amulet~ British's amulet is in the shape of the great earth serpent. ~ End #2467 Name fountain~ Short a fountain~ Descr A fountain shaped in an Ankh pours water.~ Type fountain~ Extra ~ Wear ~ Values 0~ 0~ 0~ 0~ 0~ Weight 1000 Cost 0 End #2468 Name boat~ Short a boat~ Descr A boat lies here.~ Type boat~ Extra ~ Wear take~ Values 0~ 0~ 0~ 0~ 0~ Weight 20 Cost 0 End #0 #ROOMDB #2400 Name Entrance to Ultima~ Descr The blue moongate casts an strange blue light upon a huge gate to the south. The gate is open and beyond it you see a simple village. Around the gate there are two pedestals. On the first pedestal, there is a magic scroll. On the second there is a plaque. ~ Flags no_mob indoors~ Sector inside~ Regen 100 100 ExtraDescr plaque~ The plaque reads, "The Ultima Area was made for Merc 2.0." ~ ExtraDescr magic scroll~ An image flew out of the scroll and creates a huge image of a face approximately ten feet off the ground. It says, " Welcome to Ultima, where adventure and excitement may be found for all people, and all levels. Each of the separate planes increase in level. Have a nice day!" ~ Door south~ door~ -1 2401 There is a huge gate ~ gate~ Door down~ door~ -1 315 A blue moongate ~ moongate~ End #2401 Name New Magincia Road~ Descr This is the main road of New Magincia. To the south the dirt path continues to the south and a huge gate to the north. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2402 10 100 Reset E 2417 16 100 Reset M 2404 10 100 Door north~ door~ -1 2400 There is a huge gate. ~ gate~ Door south~ ~ -1 2402 ~ ~ End #2402 Name New Magincia Road~ Descr The path continues to the south and the north. You see the tracks of sheep here. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2403 5 100 Reset E 2418 17 100 Door north~ ~ -1 2401 The path continues to the north. ~ ~ Door south~ ~ -1 2403 There is a shimmering light to the south. ~ ~ End #2403 Name The New Magincia Moongate~ Descr You see another moongate here, exactly between the crossing of two paths. ~ Flags no_mob~ Sector city~ Regen 100 100 Door north~ ~ -1 2402 ~ ~ Door east~ ~ -1 2413 ~ ~ Door south~ ~ -1 2404 ~ ~ Door west~ ~ -1 2408 ~ ~ Door up~ door closed locked pickproof~ 2408 2416 Through the translucent moongate you think you see... books?~ moongate~ End #2404 Name New Magincia Road~ Descr The path continues to the south and north. On the east there seems to be administrative building. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2404 10 100 Door north~ ~ -1 2403 There is a shimmering light. ~ ~ Door east~ door closed~ -1 2414 ~ door~ Door south~ ~ -1 2405 ~ ~ End #2405 Name New Magincia Road~ Descr The dirt road path ends here in a grove. You can continue back to the north, and there is an old abandoned house to the west. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 2404 ~ ~ Door west~ door closed~ -1 2410 ~ door~ End #2406 Name Stables~ Descr This is the stables for the shepherd. There are many fine horses here. You can return to the barn in to the south. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 2413 1 100 Reset E 2423 8 100 Door south~ ~ -1 2407 The front part of the barn is to the south. ~ ~ End #2407 Name Barn~ Descr This is your basic barn, with hay and stables to the north. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 2402 10 100 Reset E 2417 16 100 Door north~ ~ -1 2406 You hear neighing, intermixed with a strange talking. ~ ~ Door south~ door closed~ -1 2408 ~ door~ End #2408 Name Humility Lane~ Descr This is a even smaller dirt path that crosses New Maginica Road. To your north there is a barn, and to the south you see a condemned building, though you cannot enter this way. West is blocked off a herd o sheep. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2400 5 100 Reset M 2403 5 100 Reset E 2418 17 100 Reset M 2404 10 100 Door north~ door closed~ -1 2407 ~ door~ Door east~ door~ -1 2403 There is a shimmering light to the east. ~ ~ End #2409 Name Condemned House~ Descr This place is wrecked, the rafters have fell, and light shines through a large hole in the roof. You wonder what kinds of animals have taken home here. ~ Flags indoors~ Sector city~ Regen 100 100 Door south~ ~ -1 2410 ~ ~ End #2410 Name Condemned House~ Descr As you walk into the house, you realize that this house must not have been reconstructed yet from the ruin of Old Magincia. Faint intimations of foolish pride still can be seen through the wreckage. ~ Flags indoors~ Sector city~ Regen 100 100 Door north~ ~ -1 2409 ~ ~ Door east~ door closed~ -1 2405 ~ door~ End #2411 Name Attic~ Descr The attic is dark, and you smell some vestiges of bat guano. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 2401 1 100 Reset E 2408 -1 100 Door down~ door closed~ -1 2412 The rest of the house is down. ~ trapdoor~ End #2412 Name House~ Descr This is a small humble house. You do not see much here, though there are some faint squeaking. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 2403 5 100 Reset E 2418 17 100 Door south~ door closed~ -1 2413 ~ door~ Door up~ door closed~ -1 2411 You see the faint outline of a trapdoor. ~ trapdoor~ End #2413 Name Humility Lane~ Descr This is a very small path. It ends here with a fence to the east. To the west is the Moongate, and to the north there is a small house. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2402 10 100 Reset E 2417 16 100 Reset M 2404 10 100 Door north~ door closed~ -1 2412 ~ door~ Door west~ door~ -1 2403 ~ door~ End #2414 Name Entrance to the Office~ Descr Though this room is small, it acts as a meeting place for Katrina and any other person that she has to meet. You can exit to the west or enter an office to the south. ~ Flags indoors~ Sector city~ Regen 100 100 Door south~ ~ -1 2415 ~ ~ Door west~ door closed~ -1 2404 ~ door~ End #2415 Name Katrina's Office~ Descr This is office is very sparse... and humble. There are no decorations, in fact the room is bare except for a simple desk and its chair. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 2405 1 100 Reset E 2419 16 100 Reset E 2401 17 100 Door north~ ~ -1 2414 ~ ~ End #2416 Name Library~ Descr This is an amazing HUGE library. Its musty smell, and the collapsed bookshelf to your north, tell you that it also must be ancient. In any case you can't get out of the Library (remember the collapsed shelves?) so just pick a book and start reading. The stacks continue to the east and west. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ These shelves deal with the fascinating letter A. Among the more interesting books are, "Andersen's tips on Area Building." "The Art of Spamming" and "Axes and You." ~ Door east~ ~ -1 2417 ~ ~ Door west~ ~ -1 2436 ~ ~ End #2417 Name Library~ Descr The Library continues here, with exits to the east and west. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ These books are about the letters B and C. Some titles are: 'Boom Boxes: How large will they become?' and 'Cutlery: The fine points of Killing' and of course the classic, 'Casret's Titles.' ~ Door east~ ~ -1 2418 ~ ~ Door west~ ~ -1 2416 ~ ~ End #2418 Name Library~ Descr The Library continues here, with exits to the east and west. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ This shelf has books dealing with the 'D's'. 'Dracula, Blood Sucker or Beavis fan?' seems to be the most interesting book here. ~ Reset M 2410 1 100 Reset E 2404 17 100 Door east~ ~ -1 2419 ~ ~ Door west~ ~ -1 2417 ~ ~ End #2419 Name Library~ Descr The Library continues here, with exits to the east and south. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ The 'E' section is here. One book, "Howard Stern" doesn't seem to belong here. ~ Door south~ ~ -1 2420 ~ ~ Door west~ ~ -1 2418 ~ ~ End #2420 Name Library~ Descr The Library continues here, with exits to the north and west. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ You find 'Fax Fun' and 'Farts: How to Blame it on the Dog.' in this section of the library. ~ Door north~ ~ -1 2419 ~ ~ Door west~ ~ -1 2421 You see a big desk and a man. ~ ~ End #2421 Name Library Office~ Descr A big desk dominates this room. All books must go through this office before getting taken out. Through this office, and through this man. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2409 1 100 Reset E 2421 16 100 Door east~ ~ -1 2420 ~ ~ Door west~ ~ -1 2422 ~ ~ End #2422 Name Library~ Descr The Library continues here, with exits to the west and east. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ The books here start with 'G'. 'Grating Cheese with Julia Childs' and 'Garamond: What kind of font is this anyway?' lie here. ~ Door east~ ~ -1 2421 You see a huge desk and man. ~ ~ Door west~ ~ -1 2423 ~ ~ End #2423 Name Library~ Descr The Library continues here, with exits to the east and south . ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ The books here comprise 'H' and 'I'. 'Hiya: The Women who Use it, and the Man who Use the Women' and 'Icaza Loves Ya' are here in a gaudy and annoying covers. ~ Door east~ ~ -1 2422 ~ ~ Door south~ ~ -1 2424 ~ ~ End #2424 Name Library~ Descr The Library continues here, with exits to the north and east. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ These books start with the letter 'J'. 'Jokey Smurf's Greatest Explosions' and 'The Judge take on New York' seem to be the most popular books. ~ Reset M 2406 10 100 Door north~ ~ -1 2423 ~ ~ Door east~ ~ -1 2425 ~ ~ End #2425 Name Library~ Descr The Library continues here, with exits to the west and east. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ Hmmm this is the 'K' section, and 'Kicking Vs. Bashing' is here. ~ Door east~ ~ -1 2426 ~ ~ Door west~ ~ -1 2424 ~ ~ End #2426 Name Library~ Descr The Library continues here, with exits to the west and east. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ A book titled, 'Lick me, Lick you' is here. ~ Door east~ ~ -1 2427 ~ ~ Door west~ ~ -1 2425 ~ ~ End #2427 Name Library~ Descr The Library continues here, with exits to the west and south. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ 'Mahatma Teachs French' and 'MC Echser: The Rap Star and Paradoxical Artist'. ~ Door south~ ~ -1 2429 ~ ~ Door west~ ~ -1 2426 ~ ~ End #2428 Name The Library Moongate~ Descr A blue moongate is here, lighting up the otherwise featureless room. ~ Flags no_mob indoors~ Sector inside~ Regen 100 100 Door north~ door closed~ -1 2432 ~ shelf~ Door up~ door closed locked pickproof~ 2409 2437 Through the moongate, there is a party. ~ moongate~ End #2429 Name Library~ Descr The Library continues here, with exits to the north and west. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ Hmmm... This is the 'N' section... but 'Nothing' seems to be here. ~ Door north~ ~ -1 2427 ~ ~ Door west~ ~ -1 2430 ~ ~ End #2430 Name Library~ Descr The Library continues here, with exits to the east and west. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ This is the 'OP' section. You hear moaning behind those stacks, yup there there on the floor there is another P. ~ Reset M 2408 10 100 Reset E 2422 5 100 Door east~ ~ -1 2429 ~ ~ Door west~ ~ -1 2431 ~ ~ End #2431 Name Library~ Descr The Library continues here, with exits to the east and west. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ 'Quai Mackdaddy Monk and 'Rhinoplasty, or The Inebriation of Wild Animals' are here. ~ Door east~ ~ -1 2430 ~ ~ Door west~ ~ -1 2432 ~ ~ End #2432 Name Library~ Descr The Library continues here, with exits to the east and west.. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ 'Secret Door: The Shelf' is on the shelf. ~ Door east~ ~ -1 2431 ~ ~ Door south~ door closed~ -1 2428 Hinges on a shelf? ~ Shelf~ Door west~ ~ -1 2433 ~ ~ End #2433 Name Library~ Descr The Library continues here, with exits to the east and north. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ 'Textile Farming' and 'Tempting Miss. Daisy' is here. ~ Door north~ ~ -1 2434 ~ ~ Door east~ ~ -1 2432 ~ ~ End #2434 Name Library~ Descr The Library continues here, with exits to the south and north. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ 'Ultima: The Building of an Area' and 'Vulva Void' are here. ~ Door north~ ~ -1 2435 There is an odd chattering to the north. ~ ~ Door south~ ~ -1 2433 ~ ~ End #2435 Name Web~ Descr There is a Huge Web sitting here, stretching from shelf to shelf. And stupid you wandered into it. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2407 1 100 Reset E 2409 -1 100 Reset E 2420 -1 100 Door north~ ~ -1 2436 ~ ~ Door south~ ~ -1 2434 ~ ~ End #2436 Name Library~ Descr The Library continues here, with exits to the north and east. ~ Flags indoors~ Sector inside~ Regen 100 100 ExtraDescr book books shelves~ "Yaz: Grooming Tips" is here. ~ Door east~ ~ -1 2416 ~ ~ Door south~ ~ -1 2435 There is a strange chattering noise to the south. ~ ~ End #2437 Name The Center of the Tavern~ Descr The moongate has opened inside of a huge party. There are bards and other townsman. This must be Britain. There are people everywhere carrying their drinks and singing everywhere. The party continues to the north, east south and west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2415 3 100 Reset E 2425 17 100 Reset P 2426 2425 100 Door north~ ~ -1 2439 ~ ~ Door east~ ~ -1 2442 ~ ~ Door south~ ~ -1 2444 ~ ~ Door west~ ~ -1 2441 ~ ~ End #2438 Name The Northwest Corner of the Tavern~ Descr This is where the tavern entrance would be if it wasn't packed with humans trying to get in or get out. There is no chance of you leaving the tavern tonight.you can return to the part to the east and the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 2439 ~ ~ Door south~ ~ -1 2441 ~ ~ End #2439 Name The North Wall of the Tavern~ Descr Party-goers mingle here in front of the bar. They seem to be having a great time and wish for you to join them. You can continue on to the south, east or north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2418 10 100 Reset M 2430 1 100 Door east~ ~ -1 2440 ~ ~ Door south~ ~ -1 2437 ~ ~ Door west~ ~ -1 2438 ~ ~ End #2440 Name The Northeast Corner of the Tavern~ Descr Along this east wall of the tavern are all the tables for the meals. Outside the windows you see cobblestone streets. ~ Flags indoors~ Sector inside~ Regen 100 100 Door south~ ~ -1 2442 ~ ~ Door west~ ~ -1 2439 ~ ~ End #2441 Name The West Wall of the Tavern~ Descr The band has set up here, against the west wall. Many people dance to the music. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 2438 ~ ~ Door east~ ~ -1 2437 ~ ~ Door south~ ~ -1 2443 ~ ~ End #2442 Name The East Wall of the Tavern~ Descr The tables are set up here, you see many couples and group just sitting and talking. They have drinks on their tables and smiles on there face. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 2440 ~ ~ Door south~ ~ -1 2445 ~ ~ Door west~ ~ -1 2437 ~ ~ End #2443 Name The Southwest Corner of the Tavern~ Descr There are many people here, but even through their scent, there seems to be a slight stench. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 2441 ~ ~ Door east~ ~ -1 2444 ~ ~ Door down~ door closed~ -1 2446 ~ cellar~ End #2444 Name The South Wall of the Tavern~ Descr The South Wall windows overlook the sea. There seems to be a island far to the south, and boats just floating in the ports. The party-goers just wander around here. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2414 5 100 Reset E 2424 16 100 Door north~ ~ -1 2437 ~ ~ Door east~ ~ -1 2445 ~ ~ Door west~ ~ -1 2443 ~ ~ End #2445 Name The Southeast Corner of the Tavern~ Descr There are tables here that continue to the north. The party-goers just mingle and hit on each other. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 2419 1 100 Reset E 2430 16 100 Door north~ ~ -1 2442 ~ ~ Door west~ ~ -1 2444 ~ ~ End #2446 Name Cellar~ Descr The stairway seems to lie down into the cellar. It stinks of wine, beer and snakes here. ~ Flags no_mob indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 2447 ~ ~ Door south~ ~ -1 2449 ~ ~ Door up~ door closed~ -1 2443 ~ stairs~ End #2447 Name Cellar~ Descr There are huge wine casks against this wall. Most seem intact though one is eaten through, and the inside seems to have a gooey green substance. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 2448 There is the sound of singing in that corner. ~ ~ Door south~ ~ -1 2450 There is a shimmering light to the south. ~ ~ Door west~ ~ -1 2446 ~ ~ End #2448 Name Cellar~ Descr There is a chair in corner. And plenty of empty bottles. There is also the evidence of the green substance here as well. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 2416 1 100 Reset E 2427 -1 100 Reset E 2428 16 100 Reset E 2400 17 100 Door south~ ~ -1 2451 ~ ~ Door west~ ~ -1 2447 ~ ~ End #2449 Name Cellar~ Descr There is a slime trail here. There seems to be much broken glass down here. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 2446 ~ ~ Door east~ ~ -1 2450 ~ ~ Door south~ ~ -1 2452 ~ ~ End #2450 Name The Britain Moongate~ Descr The place around the moongate, as always, seems clean and neat. The blue light of the moongate has become a comforting sight to you. ~ Flags no_mob indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 2447 ~ ~ Door east~ ~ -1 2451 ~ ~ Door south~ ~ -1 2453 ~ ~ Door west~ ~ -1 2449 ~ ~ Door up~ door closed locked pickproof~ 2410 2456 Through the moongate there is a large courtroom.~ moongate~ End #2451 Name Cellar~ Descr The walls are leaking here. You here the bang of feet and the shifting of chairs from above. ~ Flags indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 2448 ~ ~ Door south~ ~ -1 2454 ~ ~ Door west~ ~ -1 2450 ~ ~ End #2452 Name Cellar~ Descr The damp walls of this corner bother you... not because it's damp. Because its not water! ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 2411 20 100 Door north~ ~ -1 2449 ~ ~ Door east~ ~ -1 2453 ~ ~ End #2453 Name Cellar~ Descr The smells and ventilation of this cellar are overpowering. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 2450 There is a shimmering light. ~ ~ Door east~ ~ -1 2454 ~ ~ Door west~ ~ -1 2452 ~ ~ End #2454 Name Cellar~ Descr This corner of the cellar is the ugliest. From the smell in the corner it is obvious where the Drunks clear their guts. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 2412 1 100 Reset E 2410 -1 100 Door north~ ~ -1 2451 ~ ~ Door west~ ~ -1 2453 ~ ~ End #2455 Name The Yew Entrance~ Descr To the south you see a large courthouse and a small part of Yew. Most of Yew is secretly hidden in the branches of the forest. To the north you see one of the most dangerous parts of this same forest. ~ Flags no_mob~ Sector forest~ Regen 100 100 Door north~ ~ -1 2470 ~ ~ Door south~ ~ -1 2456 ~ ~ End #2456 Name In Front of the Courthouse~ Descr The immense Courthouse faces this street. All of Brittainia's crime goes here to be tried. There is little crime anymore though, after the great enlightenment. There is also a pub to the west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 2429 5 100 Door north~ ~ -1 2455 ~ ~ Door east~ ~ -1 2457 ~ ~ Door south~ door~ -1 2463 The courthouse doors lie this way. ~ doors~ Door west~ ~ -1 2462 ~ ~ End #2457 Name Justice Row~ Descr The cobblestone road leads into a clearing of the woods to the east and to a pub to the west. To your south you see a great Courthouse, but its entrance is on the east. ~ Flags ~ Sector city~ Regen 100 100 Door east~ ~ -1 2458 ~ ~ Door west~ ~ -1 2456 ~ ~ End #2458 Name Under the Stone Arch~ Descr You stand under a large stone arch. To your east there is a bonfire. Around the bonfire, are these same stone arches; they form a circle around the clearing. ~ Flags ~ Sector forest~ Regen 100 100 Door east~ ~ -1 2459 There are chanting druids and a large bonfire to the east. ~ ~ Door west~ ~ -1 2457 ~ ~ End #2459 Name Bonfire~ Descr The heat from the bonfire warms you even at the fringe of the ceremony. Here, Druids form a circle and chant the sacred mantra. ~ Flags ~ Sector forest~ Regen 100 100 Reset M 2424 10 100 Door west~ ~ -1 2458 ~ ~ End #2460 Name Pub~ Descr You are in a happy little pub. There are many little tables and citizens are talking here. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 2431 1 100 Door east~ ~ -1 2461 ~ ~ End #2461 Name Justice Row~ Descr There are some citizens strolling on the road. There is a Pub to the west. ~ Flags ~ Sector city~ Regen 100 100 Door east~ ~ -1 2462 ~ ~ Door west~ ~ -1 2460 ~ ~ End #2462 Name Justice Row~ Descr Perhaps the only real street in a city where all the citizens are nestled in trees, it leads east to west. ~ Flags ~ Sector city~ Regen 100 100 Door east~ ~ -1 2456 ~ ~ Door west~ ~ -1 2461 ~ ~ End #2463 Name The Audience Room~ Descr This is where people would sit to see the cases and wait for the Judge. To the North you see the actual Bench. All around are the pew-like seats. ~ Flags indoors~ Sector city~ Regen 100 100 Door north~ door~ -1 2456 ~ doors~ Door south~ ~ -1 2464 ~ ~ End #2464 Name The Bench~ Descr The Bench is one of the most imposing things you've seen. You have to crane your neck to even glimpse at the Judge. There are no lawyers, there is only justice. To the east and west there are the prisons. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 2425 1 100 Reset E 2433 16 100 Door north~ ~ -1 2463 ~ ~ Door east~ door closed~ -1 2465 ~ door~ Door west~ door closed~ -1 2466 ~ door~ End #2465 Name Prison~ Descr To the north you see a cell. Locks are unnecessary, because the prisoners are kept in their cells by magic. ~ Flags indoors~ Sector city~ Regen 100 100 Door north~ ~ -1 2468 The prisoner looks at you and growls. ~ ~ Door west~ door closed~ -1 2464 ~ door~ End #2466 Name Prison~ Descr To the north you see a cell. Locks are unnecessary, because the prisoners are kept in their cells by magic. ~ Flags indoors~ Sector city~ Regen 100 100 Door north~ ~ -1 2467 The prisoner is a small man. ~ ~ Door east~ door closed~ -1 2464 ~ door~ End #2467 Name Prison Cell~ Descr This is a cell where they keep dangerous prisoners. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 2427 1 100 Reset E 2411 -1 100 Door south~ ~ -1 2466 ~ ~ End #2468 Name Prison Cell~ Descr This is a cell where they keep dangerous prisoners. ~ Flags indoors~ Sector city~ Regen 100 100 Reset M 2428 1 100 Door south~ ~ -1 2465 ~ ~ End #2469 Name Yew Forest~ Descr This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ Flags dark~ Sector forest~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2478 You see trees. ~ ~ Door east~ ~ -1 2470 You see trees. ~ ~ Door south~ ~ -1 2479 You see trees. ~ ~ Door west~ ~ -1 2473 You see trees. ~ ~ End #2470 Name Yew Forest~ Descr This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ Flags dark~ Sector forest~ Regen 100 100 Reset M 2426 1 100 Reset E 2402 17 100 Reset E 2434 16 100 Reset R 4 0 0 Door north~ ~ -1 2477 You see trees. ~ ~ Door east~ ~ -1 2471 You see trees. ~ ~ Door south~ ~ -1 2455 You see the entrance to Yew. ~ ~ Door west~ ~ -1 2469 You see trees. ~ ~ End #2471 Name Yew Forest~ Descr This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ Flags dark~ Sector forest~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2476 You see trees. ~ ~ Door east~ ~ -1 2472 You see trees. ~ ~ Door south~ ~ -1 2481 You see trees. ~ ~ Door west~ ~ -1 2470 You see trees. ~ ~ End #2472 Name Yew Forest~ Descr This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ Flags dark~ Sector forest~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2475 You see trees. ~ ~ Door east~ ~ -1 2473 You see trees. ~ ~ Door south~ ~ -1 2482 You see trees. ~ ~ Door west~ ~ -1 2471 You see trees. ~ ~ End #2473 Name Yew Forest~ Descr This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ Flags dark~ Sector forest~ Regen 100 100 Reset M 2421 20 100 Reset E 2432 16 100 Reset R 4 0 0 Door north~ ~ -1 2474 You see trees. ~ ~ Door east~ ~ -1 2469 You see trees. ~ ~ Door south~ ~ -1 2483 You see trees. ~ ~ Door west~ ~ -1 2472 You see trees. ~ ~ End #2474 Name Yew Forest~ Descr This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ Flags dark~ Sector forest~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2483 You see trees. ~ ~ Door east~ ~ -1 2478 You see trees. ~ ~ Door south~ ~ -1 2473 You see trees. ~ ~ Door west~ ~ -1 2475 You see trees. ~ ~ End #2475 Name Yew Forest~ Descr This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ Flags dark~ Sector forest~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2482 You see trees. ~ ~ Door east~ ~ -1 2474 You see trees. ~ ~ Door south~ ~ -1 2472 You see trees. ~ ~ Door west~ ~ -1 2476 You see trees. ~ ~ End #2476 Name Yew Forest~ Descr This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ Flags dark~ Sector forest~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2481 You see trees. ~ ~ Door east~ ~ -1 2475 You see trees. ~ ~ Door south~ ~ -1 2471 You see trees. ~ ~ Door west~ ~ -1 2477 You see trees. ~ ~ End #2477 Name Yew Forest~ Descr This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ Flags dark~ Sector forest~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2480 You see trees. ~ ~ Door east~ ~ -1 2476 You see trees. ~ ~ Door south~ ~ -1 2470 You see trees. ~ ~ Door west~ ~ -1 2478 You see trees. ~ ~ End #2478 Name Yew Forest~ Descr This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ Flags dark~ Sector forest~ Regen 100 100 Reset M 2423 10 100 Reset R 4 0 0 Door north~ ~ -1 2479 You see trees. ~ ~ Door east~ ~ -1 2477 You see trees. ~ ~ Door south~ ~ -1 2469 You see trees. ~ ~ Door west~ ~ -1 2474 You see trees. ~ ~ End #2479 Name Yew Forest~ Descr This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ Flags dark~ Sector forest~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2469 You see trees. ~ ~ Door east~ ~ -1 2480 You see trees. ~ ~ Door south~ ~ -1 2478 You see trees. ~ ~ Door west~ ~ -1 2483 You see trees. ~ ~ End #2480 Name Yew Forest~ Descr This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ Flags dark~ Sector forest~ Regen 100 100 Reset M 2420 5 100 Reset E 2431 16 100 Reset R 4 0 0 Door north~ ~ -1 2484 There is a shimmering light. ~ ~ Door east~ ~ -1 2481 You see trees. ~ ~ Door south~ ~ -1 2477 You see trees. ~ ~ Door west~ ~ -1 2479 You see trees. ~ ~ End #2481 Name Yew Forest~ Descr This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ Flags dark~ Sector forest~ Regen 100 100 Reset M 2422 10 100 Reset R 4 0 0 Door north~ ~ -1 2471 You see trees. ~ ~ Door east~ ~ -1 2482 You see trees. ~ ~ Door south~ ~ -1 2476 You see trees. ~ ~ Door west~ ~ -1 2480 You see trees. ~ ~ End #2482 Name Yew Forest~ Descr This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ Flags dark~ Sector forest~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2472 You see trees. ~ ~ Door east~ ~ -1 2483 You see trees. ~ ~ Door south~ ~ -1 2475 You see trees. ~ ~ Door west~ ~ -1 2481 You see trees. ~ ~ End #2483 Name Yew Forest~ Descr This is the Yew Forest. The trees look all the same. Consequently you are lost. ~ Flags dark~ Sector forest~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2473 You see trees. ~ ~ Door east~ ~ -1 2479 You see trees. ~ ~ Door south~ ~ -1 2474 You see trees. ~ ~ Door west~ ~ -1 2482 You see trees. ~ ~ End #2484 Name The Yew Moongate~ Descr There is your way out, through the blue moongate. ~ Flags no_mob~ Sector forest~ Regen 100 100 Door south~ ~ -1 2480 You see trees. ~ ~ Door up~ door closed locked pickproof~ 2411 2485 Through the moongate you see a cave opening. ~ moongate~ End #2485 Name Dungeon Entrance~ Descr There is a huge maw of an entrance to one of the terrible Dungeons. After the Age of Enlightenment only 8 sources of evil still survive in the world. These are the eight Dungeons. Now they are being cleaned out. ~ Flags no_mob~ Sector forest~ Regen 100 100 Door up~ ~ -1 2487 A cold draft pours out of the dungeon. ~ ~ Door down~ ~ -1 2484 ~ ~ End #2486 Name The Dungeon~ Descr These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2435 10 100 Reset E 2436 16 100 Door north~ ~ -1 2490 ~ ~ End #2487 Name The Dungeon~ Descr These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2436 1 100 Reset E 2406 17 100 Reset E 2435 16 100 Door north~ ~ -1 2491 ~ ~ Door down~ ~ -1 2485 ~ ~ End #2488 Name The Dungeon~ Descr These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2432 10 100 Reset M 2437 1 100 Reset E 2437 16 100 Door north~ ~ -1 2492 ~ ~ Door east~ ~ -1 2489 ~ ~ End #2489 Name The Dungeon~ Descr These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ Flags dark~ Sector inside~ Regen 100 100 Door west~ ~ -1 2488 ~ ~ End #2490 Name The Dungeon~ Descr These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2433 10 100 Door north~ ~ -1 2494 ~ ~ Door east~ ~ -1 2491 ~ ~ Door south~ ~ -1 2486 ~ ~ End #2491 Name The Dungeon~ Descr These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ Flags dark~ Sector inside~ Regen 100 100 Door north~ ~ -1 2495 ~ ~ Door east~ ~ -1 2492 ~ ~ Door south~ ~ -1 2487 ~ ~ Door west~ ~ -1 2490 ~ ~ End #2492 Name The Dungeon~ Descr These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2434 1 100 Reset E 2412 -1 100 Door east~ ~ -1 2493 ~ ~ Door south~ ~ -1 2488 ~ ~ Door west~ ~ -1 2491 ~ ~ End #2493 Name The Dungeon~ Descr These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ Flags dark~ Sector inside~ Regen 100 100 Door north~ ~ -1 2497 ~ ~ Door west~ ~ -1 2492 ~ ~ End #2494 Name The Dungeon~ Descr These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ Flags dark~ Sector inside~ Regen 100 100 Door north~ ~ -1 2498 ~ ~ Door south~ ~ -1 2490 ~ ~ End #2495 Name The Dungeon~ Descr These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ Flags dark~ Sector inside~ Regen 100 100 Door north~ ~ -1 2499 ~ ~ Door east~ ~ -1 2496 ~ ~ Door south~ ~ -1 2491 ~ ~ End #2496 Name The Dungeon~ Descr These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ Flags dark~ Sector inside~ Regen 100 100 Door north~ ~ -1 2500 ~ ~ Door west~ ~ -1 2495 ~ ~ End #2497 Name The Dungeon~ Descr These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ Flags dark~ Sector inside~ Regen 100 100 Door south~ ~ -1 2493 ~ ~ End #2498 Name The Dungeon~ Descr These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ Flags dark~ Sector inside~ Regen 100 100 Door south~ ~ -1 2494 ~ ~ End #2499 Name The Dungeon~ Descr These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ Flags dark~ Sector inside~ Regen 100 100 Door south~ ~ -1 2495 ~ ~ End #2500 Name The Dungeon~ Descr These dungeon rooms seem all the same. There are signs of recent battling everywhere. ~ Flags dark~ Sector inside~ Regen 100 100 Door east~ ~ -1 2501 There is a shimmering light. ~ ~ Door south~ ~ -1 2496 ~ ~ End #2501 Name The Dungeon Moongate~ Descr You feel safe within the blue glow of the moongate. ~ Flags no_mob~ Sector inside~ Regen 100 100 Door west~ ~ -1 2500 ~ ~ Door up~ door closed locked pickproof~ 2412 2502 ~ moongate gate moon~ End #2502 Name Minoc~ Descr The moongate has lead to the ocean side city of Minoc. To the north, there is the sea; and to the south there is the town of Minoc. ~ Flags no_mob~ Sector inside~ Regen 100 100 Door north~ ~ -1 2515 ~ ~ Door south~ ~ -1 2504 ~ ~ End #2503 Name The Armourer~ Descr The Armourer buys and sells armour. His smithy is impressive with all of his greatest works hanging on the walls. ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2468 1 100 Door east~ door~ -1 2504 ~ door~ End #2504 Name Minoc's Fountain~ Descr This is the entrance of Minoc. To the east you see the weaponsmith, and to the west is the Armourer. To the south there seems to be a large road. ~ Flags dark~ Sector inside~ Regen 100 100 Reset O 2467 0 100 Door north~ ~ -1 2502 ~ ~ Door east~ door~ -1 2505 ~ door~ Door south~ ~ -1 2508 ~ ~ Door west~ door~ -1 2503 ~ door~ End #2505 Name The Weaponsmith~ Descr The best Weaponsmith in the realm is here. His shop is full of hanging weapons. ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2469 1 100 Door west~ door~ -1 2504 ~ door~ End #2506 Name The Boatseller~ Descr This is the shop where you can purchase vehicles to cross the sea. ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2470 1 100 Reset E 2468 -1 100 Door east~ door closed~ -1 2507 ~ door~ End #2507 Name Sacrifice Street~ Descr This Street goes from east to west. To the west is a shop and to the south is a home. ~ Flags dark~ Sector inside~ Regen 100 100 Door east~ ~ -1 2508 ~ ~ Door south~ door closed~ -1 2511 ~ door~ Door west~ door closed~ -1 2506 ~ door~ End #2508 Name Sacrifice Street~ Descr This Street runs from east to west. To the west there is a shop, and to there east there is a forge. ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2440 5 100 Reset E 2438 16 100 Reset M 2442 1 100 Reset E 2440 3 100 Door north~ ~ -1 2504 ~ ~ Door east~ ~ -1 2509 ~ ~ Door west~ ~ -1 2507 ~ ~ End #2509 Name Sacrifice Street~ Descr This Street runs from west to east. There is a home to the south and forge to the east. ~ Flags dark~ Sector inside~ Regen 100 100 Door east~ door closed~ -1 2510 ~ door~ Door south~ door closed~ -1 2512 ~ door~ Door west~ ~ -1 2508 ~ ~ End #2510 Name Forge~ Descr The heat of the place cause blisters to form. The rhythmic beat of hammer against the forge causes you to believe that someone is working here. ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2441 1 100 Reset E 2405 17 100 Reset E 2439 16 100 Door west~ door closed~ -1 2509 ~ door~ End #2511 Name Residence~ Descr This residence is very small. It befits the teaching of sacrifice without any item that is extra. ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2440 5 100 Reset E 2438 16 100 Door north~ door closed~ -1 2507 ~ door~ End #2512 Name Residence~ Descr This residence is very small. It befits the teaching of sacrifice without any item that is extra. ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2440 5 100 Reset E 2438 16 100 Door north~ door closed~ -1 2509 ~ door~ End #2513 Name The Beach~ Descr This beach ends here. You can go east or west. ~ Flags dark~ Sector inside~ Regen 100 100 Door east~ ~ -1 2514 ~ ~ Door west~ ~ -1 2584 ~ ~ End #2514 Name The Beach~ Descr The beach extends from west to east, the waves are too heavy here to enter the ocean. ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2439 2 100 Door east~ ~ -1 2515 ~ ~ Door west~ ~ -1 2513 ~ ~ End #2515 Name The Beach~ Descr The beach here is perfect, glistening white sands, perfect sun. Too bad there is a monster infestation.... ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2439 2 100 Door east~ ~ -1 2516 ~ ~ Door south~ ~ -1 2502 ~ ~ Door west~ ~ -1 2514 ~ ~ End #2516 Name The Beach~ Descr The Beach seems so idyllic, to bad these monster keep showing up. ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2438 2 100 Door east~ ~ -1 2517 ~ ~ Door west~ ~ -1 2515 ~ ~ End #2517 Name The Beach~ Descr The Beach ends here. ~ Flags dark~ Sector inside~ Regen 100 100 Reset M 2438 2 100 Door west~ ~ -1 2516 ~ ~ End #2518 Name The Whirlpool~ Descr This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ Flags ~ Sector water_noswim~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2521 ~ ~ Door east~ ~ -1 2519 ~ ~ Door south~ ~ -1 2584 A swampy lagoon. ~ ~ Door west~ ~ -1 2520 ~ ~ End #2519 Name The Whirlpool~ Descr This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ Flags ~ Sector water_noswim~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2522 ~ ~ Door east~ ~ -1 2520 ~ ~ Door south~ ~ -1 2525 ~ ~ Door west~ ~ -1 2518 ~ ~ End #2520 Name The Whirlpool~ Descr This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ Flags ~ Sector water_noswim~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2523 ~ ~ Door east~ ~ -1 2518 ~ ~ Door south~ ~ -1 2526 ~ ~ Door west~ ~ -1 2519 ~ ~ End #2521 Name The Whirlpool~ Descr This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ Flags ~ Sector water_noswim~ Regen 100 100 Reset M 2466 5 100 Reset R 4 0 0 Door north~ ~ -1 2524 ~ ~ Door east~ ~ -1 2522 ~ ~ Door south~ ~ -1 2518 ~ ~ Door west~ ~ -1 2523 ~ ~ End #2522 Name The Whirlpool~ Descr This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ Flags ~ Sector water_noswim~ Regen 100 100 Reset M 2465 5 100 Reset R 4 0 0 Door north~ ~ -1 2525 ~ ~ Door east~ ~ -1 2523 ~ ~ Door south~ ~ -1 2519 ~ ~ Door west~ ~ -1 2521 ~ ~ End #2523 Name The Whirlpool~ Descr This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ Flags ~ Sector water_noswim~ Regen 100 100 Reset M 2467 1 100 Reset E 2413 -1 100 Reset R 4 0 0 Door north~ ~ -1 2526 ~ ~ Door east~ ~ -1 2521 ~ ~ Door south~ ~ -1 2520 ~ ~ Door west~ ~ -1 2522 ~ ~ End #2524 Name The Whirlpool~ Descr This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ Flags ~ Sector water_noswim~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2527 There is a shimmering light to the north ~ ~ Door east~ ~ -1 2525 ~ ~ Door south~ ~ -1 2521 ~ ~ Door west~ ~ -1 2526 ~ ~ End #2525 Name The Whirlpool~ Descr This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ Flags ~ Sector water_noswim~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2519 ~ ~ Door east~ ~ -1 2526 ~ ~ Door south~ ~ -1 2522 ~ ~ Door west~ ~ -1 2524 ~ ~ End #2526 Name The Whirlpool~ Descr This is a nasty whirlpool. The boat is tossed and turned everywhere. ~ Flags ~ Sector water_noswim~ Regen 100 100 Reset R 4 0 0 Door north~ ~ -1 2520 ~ ~ Door east~ ~ -1 2524 ~ ~ Door south~ ~ -1 2523 ~ ~ Door west~ ~ -1 2525 ~ ~ End #2527 Name The Minoc Moongate~ Descr The sea waves lap up against the Moongate. ~ Flags no_mob~ Sector city~ Regen 100 100 Door south~ ~ -1 2524 ~ ~ Door up~ door closed locked pickproof~ 2413 2528 Through the moongate you see a large campfire. ~ moongate~ End #2528 Name A Campfire~ Descr This campfire sits in the middle of the camp. Many of the paladins stand by it looking it the desert beyond. Some just wander by. To the south is a small tent, to the north are more tents. ~ Flags ~ Sector desert~ Regen 100 100 Door north~ ~ -1 2538 ~ ~ Door east~ ~ -1 2529 ~ ~ Door south~ door closed~ -1 2532 ~ tent~ End #2529 Name Between the Tents~ Descr There is a grand tent to the south, entered into through the east. ~ Flags ~ Sector desert~ Regen 100 100 Reset M 2445 6 100 Reset E 2441 17 100 Reset E 2442 5 100 Door east~ ~ -1 2530 ~ ~ Door west~ ~ -1 2528 ~ ~ End #2530 Name In front of the Grand Tent~ Descr To the south, there is a huge tent. To the east lies a smaller tent. ~ Flags ~ Sector desert~ Regen 100 100 Door east~ door closed~ -1 2531 ~ tent~ Door south~ door closed~ -1 2534 ~ tent~ Door west~ ~ -1 2529 ~ ~ End #2531 Name A Small Tent~ Descr The paladin's tent is very Spartan, as he has to live without much in order to develop his Honor. ~ Flags indoors~ Sector desert~ Regen 100 100 Reset M 2445 6 100 Reset E 2441 17 100 Reset E 2442 5 100 Door west~ door closed~ -1 2530 ~ tent~ End #2532 Name A Small Tent~ Descr The paladin's tent is very Spartan, as he has to live without much in order to develop his Honor. ~ Flags indoors~ Sector desert~ Regen 100 100 Reset M 2445 6 100 Reset E 2441 17 100 Reset E 2442 5 100 Door north~ door closed~ -1 2528 ~ tent~ End #2533 Name The Treasure Tent~ Descr There is a HUGE stack of treasure here. It is truly immense. It would make you easily a millionaire. If you could even take a tenth of it, you could buy your levels. But the treasure is surrounded by a shield. A shield that only the truly Honorable could get through. And if you were truly honorable you wouldn't take the treasure. ~ Flags indoors~ Sector desert~ Regen 100 100 Door east~ ~ -1 2534 ~ ~ End #2534 Name The Grand Tent~ Descr This tent is absolutely huge. To the east is the map room. To the south there is Dupre. To the east is the treasure room. ~ Flags indoors~ Sector desert~ Regen 100 100 Reset M 2448 1 100 Reset E 2444 16 100 Door north~ door closed~ -1 2530 ~ tent~ Door east~ ~ -1 2535 ~ ~ Door south~ ~ -1 2536 ~ ~ Door west~ ~ -1 2533 ~ ~ End #2535 Name The Map Tent~ Descr This room has many maps and scrolls all over the table. There is one in particular that interest you. ~ Flags indoors~ Sector desert~ Regen 100 100 ExtraDescr map~ The map has a rough drawing of the camp and to the north a small segment of the desert, and a drawing of a winged lizard near the very north. ~ ExtraDescr scroll~ The scroll reads as follows: Dear Lord British, This is Dupre reporting about the paladin expedition. We are in the process of clearing the desert of those annoying sandtraps. Unfortunately one of my men had wandered into the dragon cave and was slayed by that evil creature. We need another knight, and also he had a moonstone. Thank you, my liege. Your Servant, Dupre ~ Door west~ ~ -1 2534 ~ ~ End #2536 Name Dupre's Tent~ Descr This is the commander tent. It is full of commander type things. ~ Flags indoors~ Sector desert~ Regen 100 100 Reset M 2446 1 100 Reset E 2407 17 100 Reset E 2443 16 100 Door north~ ~ -1 2534 ~ ~ End #2537 Name A Small Tent~ Descr The paladin's tent is very Spartan, as he has to live without much in order to develop his Honor. ~ Flags indoors~ Sector desert~ Regen 100 100 Reset M 2445 6 100 Reset E 2441 17 100 Reset E 2442 5 100 Door east~ door closed~ -1 2538 ~ tent~ End #2538 Name Desert Entrance~ Descr You feel the hot desert wind blow sand into your face as you look at those dunes. ~ Flags ~ Sector desert~ Regen 100 100 Reset M 2445 6 100 Reset E 2441 17 100 Reset E 2442 5 100 Door north~ ~ -1 2541 ~ ~ Door east~ door closed~ -1 2539 ~ tent~ Door west~ door closed~ -1 2537 ~ tent~ End #2539 Name A Small Tent~ Descr The paladin's tent is very Spartan, as he has to live without much in order to develop his Honor. ~ Flags indoors~ Sector desert~ Regen 100 100 Reset M 2445 6 100 Reset E 2441 17 100 Reset E 2442 5 100 Door west~ door closed~ -1 2538 ~ tent~ End #2540 Name The Desert~ Descr The desert in the northeast part of Britannia is a perfect example of its kind. Dry, ugly, and lots of sand. ~ Flags ~ Sector desert~ Regen 100 100 Door north~ ~ -1 2544 There is a shimmering light. ~ ~ Door east~ ~ -1 2541 ~ ~ End #2541 Name The Desert~ Descr The Desert is an ugly place. Sand whips into your eyes, making you unsure of where you are and what you see. ~ Flags ~ Sector desert~ Regen 100 100 Reset M 2443 10 100 Door east~ ~ -1 2542 ~ ~ Door south~ ~ -1 2538 ~ ~ Door west~ ~ -1 2540 ~ ~ End #2542 Name The Desert~ Descr You trudge on. This desert seems endless. ~ Flags ~ Sector desert~ Regen 100 100 Door north~ ~ -1 2546 ~ ~ Door east~ ~ -1 2543 There is a shimmering light. ~ ~ Door west~ ~ -1 2541 ~ ~ End #2543 Name The Desert Moongate~ Descr Your thirst seems to slacken as you see the comforting glow of the moongate. ~ Flags no_mob~ Sector desert~ Regen 100 100 Door west~ ~ -1 2542 ~ ~ Door up~ door closed locked pickproof~ 2414 2549 Through the moongate you seem to see a shrine. ~ moongate~ End #2544 Name The Desert Moongate~ Descr Your thirst seems to slacken as you see the comforting glow of the moongate. ~ Flags ~ Sector desert~ Regen 100 100 Door south~ ~ -1 2540 ~ ~ Door up~ door closed locked pickproof~ -1 1 There is just blue. ~ moongate~ End #2545 Name The Desert~ Descr There is a large cave to the north. Smoke pours out of it, at regular intervals. ~ Flags ~ Sector desert~ Regen 100 100 Door north~ ~ -1 2548 The smoke obscures all vision. ~ ~ Door east~ ~ -1 2546 ~ ~ End #2546 Name The Desert~ Descr The sands blows into your ear and eyes. ~ Flags ~ Sector desert~ Regen 100 100 Door east~ ~ -1 2547 There is a shimmering light. ~ ~ Door south~ ~ -1 2542 ~ ~ Door west~ ~ -1 2545 ~ ~ End #2547 Name The Desert Moongate~ Descr Your thirst seems to slacken as you see the comforting glow of the moongate. ~ Flags ~ Sector desert~ Regen 100 100 Door west~ ~ -1 2546 ~ ~ Door up~ door closed locked pickproof~ -1 1 There is just blue. ~ moongate~ End #2548 Name The Dragon Cave~ Descr The cave is smoky. There is a a glint of gold. ~ Flags ~ Sector desert~ Regen 100 100 Reset M 2444 1 100 Reset E 2414 -1 100 Door south~ ~ -1 2545 ~ ~ End #2549 Name The Shrine of Spirituality~ Descr In this room a huge ankh sits on a pedestal. The Shrine is the source of all magical power. The Timelord himself lives here. There is a moongate here also. And last of all there is a huge engraving taking up the west wall. ~ Flags no_mob~ Sector field~ Regen 100 100 ExtraDescr ankh~ Through your entire journey you have not understood the real symbol of the ankh. Its true beauty only realizes itself to you now. This knowledge transcends all that come before. ~ ExtraDescr engraving~ Pilgrim, You have reached the final step on your way to enlightenment. In this last step you will be shown ultimate evil to your north, and ultimate food to your south. This is the land of the undead. Both those whose goodness links them to the land, and those whose evilness was rejected dead are here. To have true spirituality one must know both. Once you have been strengthened and forge through the evil, there is one final test before you prove yourself equal to the Avatar himself. You must endure the test of time. ~ Reset M 2455 1 100 Reset E 2416 17 100 Reset E 2448 5 100 Door north~ ~ -1 2554 You peer into the blackness, and hear shrieks and sounds totally inhuman.~ ~ Door south~ ~ -1 2557 Peace infuses your body. The graveyard is a solemn and sobering place. ~ ~ Door up~ door closed locked pickproof~ 2415 2562 Through the moongate you see a castle. ~ moongate~ End #2550 Name The Place of Ultimate Evil~ Descr The ground itself seems malevolent. It sinks and engulfs you. ~ Flags dark no_recall~ Sector dunno~ Regen 100 100 Reset M 2447 3 100 Door east~ ~ -1 2551 ~ ~ Door south~ ~ -1 2553 ~ ~ End #2551 Name The Place of Ultimate Evil~ Descr The air sickens you. You choke on whatever flows through the air. ~ Flags dark no_recall~ Sector dunno~ Regen 100 100 Reset M 2452 1 100 Reset E 2415 -1 100 Door east~ ~ -1 2552 ~ ~ Door south~ ~ -1 2554 ~ ~ Door west~ ~ -1 2550 ~ ~ End #2552 Name The Place of Ultimate Evil~ Descr It is dark, there is no evidence of light except what you have with you. And this is swallowed by the darkness within 2 feet. ~ Flags dark no_recall~ Sector dunno~ Regen 100 100 Reset M 2447 3 100 Door south~ ~ -1 2555 ~ ~ Door west~ ~ -1 2551 ~ ~ End #2553 Name The Place of Ultimate Evil~ Descr Sounds are very weird in this place. Some sounds, like shrieks and blood-curdling shouts are amplified, and you hear them frequently. Other's like your own voice, will not travel to beyond a inch from your face. ~ Flags dark no_recall~ Sector dunno~ Regen 100 100 Reset M 2450 5 100 Door north~ ~ -1 2550 ~ ~ Door east~ ~ -1 2554 ~ ~ End #2554 Name The Place of Ultimate Evil~ Descr When you enter this place all of your senses are immediately blasted. You breath in that total evilness and feel dirty. You want to leave right now. ~ Flags dark no_recall~ Sector dunno~ Regen 100 100 Door north~ ~ -1 2551 ~ ~ Door east~ ~ -1 2555 ~ ~ Door south~ ~ -1 2549 ~ ~ Door west~ ~ -1 2553 ~ ~ End #2555 Name The Place of Ultimate Evil~ Descr You feel things all over your body. Sucking it and hurting it. ~ Flags dark no_recall~ Sector dunno~ Regen 100 100 Reset M 2447 3 100 Reset M 2451 3 100 Reset E 2445 16 100 Reset E 2446 11 100 Door north~ ~ -1 2552 ~ ~ Door west~ ~ -1 2554 ~ ~ End #2556 Name The Graveyard~ Descr The graveyard background noises seem to sooth you. The are light and peaceful. Your own voices carries so well and softly that you seem to be telepathically communicating. ~ Flags ~ Sector field~ Regen 100 100 Door east~ ~ -1 2557 ~ ~ Door south~ ~ -1 2559 ~ ~ End #2557 Name The Graveyard~ Descr When you walk into here you are immediately soothed. Nothing could be wrong with the world. All your senses are pleased. ~ Flags ~ Sector field~ Regen 100 100 Door north~ ~ -1 2549 There is a shimmering light. ~ ~ Door east~ ~ -1 2558 ~ ~ Door south~ ~ -1 2560 ~ ~ Door west~ ~ -1 2556 ~ ~ End #2558 Name The Graveyard~ Descr You feel a light breath of air under your clothing. It massages you. ~ Flags ~ Sector field~ Regen 100 100 Door south~ ~ -1 2561 ~ ~ Door west~ ~ -1 2557 ~ ~ End #2559 Name The Graveyard~ Descr The ground itself here seems to welcome your footsteps. It is springy and causes you little fatigue. ~ Flags ~ Sector field~ Regen 100 100 Door north~ ~ -1 2556 ~ ~ Door east~ ~ -1 2560 ~ ~ End #2560 Name The Graveyard~ Descr The scent of the air refreshes you. It is sweet and lovely. ~ Flags ~ Sector field~ Regen 100 100 Reset M 2449 5 100 Reset M 2453 4 100 Door north~ ~ -1 2557 ~ ~ Door east~ ~ -1 2561 ~ ~ Door west~ ~ -1 2559 ~ ~ End #2561 Name The Graveyard~ Descr The light here is bright and lovely. ~ Flags ~ Sector field~ Regen 100 100 Reset M 2454 1 100 Reset E 2447 12 100 Reset E 2403 17 100 Door north~ ~ -1 2558 ~ ~ Door west~ ~ -1 2560 ~ ~ End #2562 Name Lord British's Castle Entrance~ Descr This building is awe-inspiring. Just smaller then Yaz's own. Anyway Lord British's personal Jester is here to entertain you. ~ Flags ~ Sector inside~ Regen 100 100 Reset M 2417 1 100 Reset E 2429 16 100 Door north~ ~ -1 2563 You see a fountain. ~ ~ End #2563 Name Castle Fountain~ Descr A lovely fountain sits here. To the north you see a guard. ~ Flags ~ Sector inside~ Regen 100 100 Reset O 2467 0 100 Door north~ ~ -1 2565 ~ ~ Door south~ ~ -1 2562 ~ ~ End #2564 Name A staircase~ Descr There is a magical staircase going up. Beware, for those who go up shall not return down. The other exits except for the west are closed for construction. ~ Flags ~ Sector inside~ Regen 100 100 Door east~ ~ -1 2565 ~ ~ Door up~ ~ -1 2569 You see the altars of enlightenment. ~ ~ End #2565 Name Hallways~ Descr This is the entrance for Lord British. Through the great doors to the north you can enter. Another hallways passes across this one. ~ Flags ~ Sector inside~ Regen 100 100 Reset M 2461 1 100 Reset E 2454 6 100 Reset E 2455 10 100 Reset E 2456 13 100 Reset E 2457 16 100 Reset E 2458 9 100 Reset E 2459 8 100 Reset E 2460 7 100 Reset E 2461 5 100 Door north~ door~ -1 2567 ~ doors~ Door east~ ~ -1 2566 ~ ~ Door south~ ~ -1 2563 ~ ~ Door west~ ~ -1 2564 ~ ~ End #2566 Name Hallway~ Descr This is a hallway that would regularly extend from west to east, but it is closed for reconstruction. There is though a room to your north that can be entered. ~ Flags ~ Sector inside~ Regen 100 100 Door north~ door closed~ -1 2568 ~ door~ Door west~ ~ -1 2565 ~ ~ End #2567 Name The Throne Room~ Descr In the Throne Room there are the two most important figures in the world. The avatar and Lord British himself. ~ Flags ~ Sector inside~ Regen 100 100 Reset M 2463 1 100 Reset E 2463 16 100 Reset M 2464 1 100 Reset E 2464 6 100 Reset E 2465 17 100 Reset E 2466 3 100 Door south~ door~ -1 2565 ~ doors~ End #2568 Name Batlin's Room~ Descr Batlin, the molester of animals, and the general jerk, lives here. ~ Flags ~ Sector inside~ Regen 100 100 Reset M 2462 1 100 Reset E 2400 -1 100 Reset E 2401 -1 100 Reset E 2402 -1 100 Reset E 2403 -1 100 Reset E 2404 -1 100 Reset E 2405 -1 100 Reset E 2406 -1 100 Reset E 2407 -1 100 Reset E 2462 3 100 Door south~ door closed~ -1 2566 ~ door~ End #2569 Name The Altar of Honesty~ Descr You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ Flags ~ Sector inside~ Regen 100 100 ExtraDescr plaque~ Honesty is the scrupulous respect for truth-the willingness never to deceive oneself or another. ~ Door north~ door closed locked pickproof~ 2404 2570 The Path Of Enlightenment leads on. ~ Path~ End #2570 Name The Altar of Compassion~ Descr You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ Flags ~ Sector inside~ Regen 100 100 ExtraDescr plaque~ Compassion is nonjudgmental empathy for one's fellow creatures. It is pure love. ~ Door north~ door closed locked pickproof~ 2400 2571 The Path Of Enlightenment leads on. ~ Path~ End #2571 Name The Altar of Valor~ Descr You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ Flags ~ Sector inside~ Regen 100 100 ExtraDescr plaque~ Valor is the courage to take actions in support of one's convictions. ~ Door north~ door closed locked pickproof~ 2406 2572 The Path Of Enlightenment leads on. ~ Path~ End #2572 Name The Altar of Justice~ Descr You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ Flags ~ Sector inside~ Regen 100 100 ExtraDescr plaque~ Justice is devotion to truth, tempered by love. ~ Door north~ door closed locked pickproof~ 2402 2573 The Path Of Enlightenment leads on. ~ Path~ End #2573 Name The Altar of Sacrifice~ Descr You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ Flags ~ Sector inside~ Regen 100 100 ExtraDescr plaque~ Sacrifice is the courage to give of oneself in the name of love. ~ Door north~ door closed locked pickproof~ 2405 2574 The Path Of Enlightenment leads on. ~ Path~ End #2574 Name The Altar of Honour~ Descr You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ Flags ~ Sector inside~ Regen 100 100 ExtraDescr plaque~ Honour is the courage to stand for truth, against any odds. ~ Door north~ door closed locked pickproof~ 2407 2575 The Path Of Enlightenment leads on. ~ Path~ End #2575 Name The Altar of Spirituality~ Descr You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ Flags ~ Sector inside~ Regen 100 100 ExtraDescr plaque~ Spirituality is the concern with one's inner being and how one deals with truth, love, and courage. ~ Door north~ door closed locked pickproof~ 2403 2576 The Path Of Enlightenment leads on. ~ Path~ End #2576 Name The Altar of Humility~ Descr You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment. ~ Flags ~ Sector inside~ Regen 100 100 ExtraDescr plaque~ Humility is perceiving one's place in the world, not according to one's own accomplishments, but according to the intrinsic value of all individuals. ~ Door north~ door closed locked pickproof~ 2401 2577 The Path Of Enlightenment ends there. ~ Path~ End #2577 Name The Enlightenment~ Descr A voice booms out, "You are now eight part enlightened. To truly become an Avatar though you must experience what he has experienced. Go through the time warp and fight his enemies. Beware only High Mortals should attempt this challenge." ~ Flags ~ Sector inside~ Regen 100 100 Door up~ door closed locked pickproof~ 2416 2578 The Time Warp changes space, and fluxes its surroundings. ~ warp~ End #2578 Name In the Warp~ Descr This is a forest. You were sent very far back in time. Before there was a Britannia. Almost before there was a Lord British. This is the time of Mondain. The first enemy that the Avatar met. ~ Flags ~ Sector inside~ Regen 100 100 Reset M 2460 1 100 Reset E 2453 17 100 Door up~ door closed locked pickproof~ 2416 2579 The Time Warp leads you to another place. ~ warp~ End #2579 Name In the Warp~ Descr You are in a featureless room. You see the apprentice and lover of Mondain here. Minax. She does not seem happy to see you. ~ Flags ~ Sector inside~ Regen 100 100 Reset M 2459 1 100 Reset E 2452 3 100 Door up~ door closed locked pickproof~ 2416 2580 The Time Warp zips to the future. ~ warp~ End #2580 Name In the Warp~ Descr You see the last of the Triad of Evil. With its destruction came the breaking of the world. ~ Flags ~ Sector inside~ Regen 100 100 Reset M 2458 1 100 Reset E 2451 5 100 Door up~ door closed locked pickproof~ 2416 2581 The Time Warp continues on. ~ warp~ End #2581 Name The Enlightenment~ Descr A voice booms out, "You have now truly became Enlightened. You have fought and defeated the Avatar's enemy of the past. Now the time warp leads to the future. Only the truly courageous can survive the enemies there." ~ Flags ~ Sector inside~ Regen 100 100 Door up~ door closed locked pickproof~ 2416 2582 The Time Warp changes space, and fluxes its surroundings. ~ warp~ End #2582 Name In the Warp~ Descr You seem to be in a castle. But there are torture devices here, and an angry King. ~ Flags ~ Sector inside~ Regen 100 100 Reset M 2457 1 100 Reset E 2450 16 100 Door up~ door closed locked pickproof~ 2416 2583 The Time Warp sputters and crackles. ~ warp~ End #2583 Name In the Warp~ Descr You seem to be in a blue room. It seems to be only 2 dimensional as it sparkles. There is also a big red face here. ~ Flags ~ Sector inside~ Regen 100 100 Reset M 2456 1 100 Reset E 2449 6 100 End #2584 Name The Lagoon~ Descr The whirlpool-like ocean is to the north, and the beach is back to the east. ~ Flags ~ Sector inside~ Regen 100 100 Door north~ ~ -1 2518 The Ocean Roars. ~ ~ Door east~ ~ -1 2513 The beach sparkles. ~ ~ End #0 #$