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Greed088/
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#AREADATA
Name        Ultima~
Author      Casret~
Levels      5 50
Security    1
VNUMs       2400 2584
Builders    ~
Recall      3001
Reset       You hear the patter of little feet.~
Note
~
End



#MOBDB
#2400
Name        insects swarm bugs~
Short       the insects~
Long
You hear buzzing, and see a swarm of insects flying at you.
~
Descr
These insects are more of an annoyance than a threat.  It is made
up of hundreds of annoying insects.
~
Act         aggressive~
AffectBy    flying~
Alignment   -200
Level       2
Gold        0
Race        Insect
Sex         neutral~
End

#2401
Name        bat~
Short       the bat~
Long
A black furry bat flies into your face.
~
Descr
You hear a high pitch screech.  It is a black furry bat.  This
annoying creature usually travel in flocks, so WATCH OUT.
~
Act         sentinel aggressive~
AffectBy    flying~
Alignment   -500
Level       4
Gold        0
Race        Bat
Sex         male~
End

#2402
Name        shepherd man~
Short       the shepherd~
Long
A humble shepherd is here looking after his sheep.
~
Descr
The shepherd is a patient old man, who has spent all his days
looking after his sheep, and all his nights studying the virtue
of Humility.  Through his wrinkled face though you can see
his proud dignity and begin to sense that he was once a warrior.
~
Act         stay_area~
AffectBy    ~
Alignment   1000
Level       4
Gold        0
Race        Human
Sex         male~
End

#2403
Name        girl child~
Short       the girl~
Long
A smiling young girl is here.
~
Descr
The girl looks shyly at you.  Even at this young age, she has
learned enough of her culture to be humble.   She jumps rope and
looks up at you expectantly.
~
Act         wimpy~
AffectBy    ~
Alignment   1000
Level       3
Gold        0
Race        Human
Sex         female~
End

#2404
Name        sheep~
Short       the sheep~
Long
A sheep peacefully eats grass.
~
Descr
Even the sheep in New Magincia seem to exude humbleness.  The
sheep has pure white fleece.
~
Act         sentinel wimpy~
AffectBy    ~
Alignment   1000
Level       3
Gold        0
Race        Animal
Sex         neutral~
End

#2405
Name        woman shepherd~
Short       Katrina the Shepherd~
Long
Katrina the Shepherd is here looking over the village.
~
Descr
Katrina was one of the Warriors of Destiny.  She epitomizes the
virtue of humility.  After her great Enlightenment, she traveled
back to her home and helped rebuild Magincia.  She still is a
great warrior and an able guardian of New Magincia.
~
Act         scavenger stay_area~
AffectBy    sanctuary~
Alignment   1000
Level       5
Gold        0
Race        Human
Sex         female~
End

#2406
Name        rat~
Short       the giant rat~
Long
A rat is knawing on a book.
~
Descr
This giant rat is smelly and fleas jump up from fur.  The rats
have been a great problem in the Library because they eat and
shred the books.  This rat seems to be rabid, so beware his
teeth.
~
Act         aggressive~
AffectBy    ~
Alignment   -1000
Level       5
Gold        0
Race        Rat
Sex         neutral~
End

#2407
Name        spider~
Short       the giant spider~
Long
The giant spider sits on its web.
~
Descr
This scavenger has seemed to collected many things, including
books, scrolls, and other scraps.  His glistening teeth drip with
poison.
~
Act         sentinel scavenger aggressive~
AffectBy    ~
Alignment   -1000
Level       8
Gold        0
Race        Arachnid
Sex         neutral~
Spec        spec_poison
End

#2408
Name        mage~
Short       the mage~
Long
A mage stands here reading a book.
~
Descr
The mage in his ever-increasing search for Honesty and Truth, has
come to library to peruse the ancient tomes of knowledge.  He
glances at you, and returns to his study.
~
Act         stay_area~
AffectBy    detect-magic~
Alignment   1000
Level       6
Gold        0
Race        Elf
Sex         male~
Spec        spec_cast_mage
End

#2409
Name        nystul Librarian mage~
Short       Nystul the Librarian~
Long
Nystul the Librarian sits at his desk, writing some scrolls.
~
Descr
Nystul is the mentor, teacher, mage of the Lyceum.  He is a
shining example of Truth.  His head is bowed over a book, but
power radiates from him.
~
Act         sentinel~
AffectBy    sanctuary~
Alignment   1000
Level       30
Gold        0
Race        Elf
Sex         male~
Spec        spec_cast_mage
End

#2410
Name        mariah mage~
Short       Mariah the Mage~
Long
Mariah walks around the stacks, busily looking for a book.
~
Descr
Mariah is another Warrior of Destiny.  She joined the Avatar to
add some magical punch during his Enlightenment.  She seems
serene in her total devotion to the virtue of Honesty.
~
Act         stay_area~
AffectBy    sanctuary~
Alignment   1000
Level       8
Gold        0
Race        Elf
Sex         female~
Spec        spec_cast_mage
End

#2411
Name        slime puddle mass~
Short       the slime~
Long
An ugly green mass sits on the ground in a puddle.
~
Descr
The slime is an amorphous goo.  It seems pretty wimpy, but it has
alot of friends.  As you look at it you wonder how these things
reproduce.
~
Act         aggressive wimpy~
AffectBy    ~
Alignment   -1000
Level       7
Gold        0
Race        Object
Sex         neutral~
End

#2412
Name        snake~
Short       the snake~
Long
The snake strikes.
~
Descr
The green snake tongue darts in and out tasting the air.  It
senses spilled beer, and the distinctive taste of human.
~
Act         aggressive wimpy~
AffectBy    ~
Alignment   -1000
Level       9
Gold        0
Race        Snake
Sex         male~
End

#2413
Name        horse Smithy~
Short       Mr. Smithy~
Long
Mr. Smithy, the talking horse, is chewing hay.
~
Descr
This useless horse is a novelty, he can talk.  Though his talk is
often meaningless and he gives out irrelevant clues, his sleek
body and his much practiced jaw muscles can be very dangerous.
~
Act         sentinel~
AffectBy    ~
Alignment   500
Level       25
Gold        0
Race        Animal
Sex         male~
End

#2414
Name        bard musician~
Short       the bard~
Long
A bard sits here strumming his mandolin.
~
Descr
The bard seems happy and content to play his mandolin.  He is a
seeker of compassion, but in his spare time he sings and
dances.
~
Act         sentinel~
AffectBy    ~
Alignment   750
Level       9
Gold        0
Race        Hobbit
Sex         male~
End

#2415
Name        beggar~
Short       the beggar~
Long
A beggar is here with his hand out.
~
Descr
He is more accustomed to receiving Compassion, than giving it. 
But help him out, give him a few coins.
~
Act         ~
AffectBy    ~
Alignment   500
Level       8
Gold        0
Race        Human
Sex         male~
End

#2416
Name        iolo bard musician~
Short       Iolo the Bard~
Long
Iolo sits here with a bottle in his hand, and a smile on his
face.
~
Descr
Iolo is one of the first Warrior of Destiny.  He seems to be a
little bit tipsy from the party and you wonder why he has
wandered down to the cellar.  Anyway, in the spirit of the virtue
Compassion that he embodies, he holds out a bottle for you.
~
Act         sentinel~
AffectBy    sanctuary~
Alignment   1000
Level       11
Gold        0
Race        Human
Sex         male~
End

#2417
Name        jester chuckles~
Short       Chuckles the Jester~
Long
Chuckles the Jester is juggling and entertaining.
~
Descr
Chuckles the Jester is here mumbling, 'Spam Spam.'  This annoying
characters is Lord British's major entertainment.  He is laughing
and telling corny jokes.  He seems to hold his dinner in his
hands, and when he dances the bells on his hat jingle merrily.
~
Act         sentinel~
AffectBy    sanctuary~
Alignment   1000
Level       33
Gold        0
Race        Human
Sex         male~
End

#2418
Name        townsman man~
Short       the townsman~
Long
A townsman is here downing drinks.
~
Descr
This townsman is here partying and having many drinks.  Though he
is also an ardent believer in Compassion, and a responsible
citizen, he knows the value of a good party.
~
Act         ~
AffectBy    ~
Alignment   1000
Level       9
Gold        0
Race        Human
Sex         male~
End

#2419
Name        gwenno bard~
Short       Gwenno the Bard~
Long
Gwenno the Bard, Iolo's happy wife, wanders around with bow in
hand.
~
Descr
You see a pretty woman, with finely sculptured musculature. 
She seems to guard the party with her Infinity Bow, the best
bow in the Ultima world.  Her kindly eyes seem to emit pure
Compassion, and as she wanders she helps the drunks up and leads
them out the door.
~
Act         ~
AffectBy    sanctuary~
Alignment   1000
Level       31
Gold        0
Race        Hobbit
Sex         female~
End

#2420
Name        orc ape~
Short       the orc~
Long
A mutated ape carries a spear.
~
Descr
This orc is a disgusting animal, this ape-like monster scratches
its armpits.  It travels in herds and is a coward.
~
Act         aggressive wimpy~
AffectBy    ~
Alignment   -1000
Level       11
Gold        0
Race        Orc
Sex         male~
End

#2421
Name        troll~
Short       the troll~
Long
A stony troll swings his club.
~
Descr
This huge monster is immense and powerful.  Over a chest and a
head taller then you, his meaty arms swing a club at you!
~
Act         aggressive~
AffectBy    ~
Alignment   -1000
Level       13
Gold        0
Race        Troll
Sex         male~
End

#2422
Name        wisp ball~
Short       the wisp~
Long
A blue ball of light soars over to you and winks.
~
Descr
The Wisp is constantly blinking.  It wishes information exchange.

It looks peaceful, but will defend itself.
~
Act         scavenger~
AffectBy    sanctuary~
Alignment   0
Level       15
Gold        0
Race        Faerie
Sex         neutral~
End

#2423
Name        druid~
Short       the forest druid~
Long
A chanting druid walks the woods.
~
Descr
Dressed in long robes that obscure his face, the druid is softly
chanting words and traveling through the woods.  He is one that
is secure in his sense of Justice, and enlightened in the ways of
judging others.  Through his communion with nature, he has gained
power.
~
Act         ~
AffectBy    ~
Alignment   1000
Level       12
Gold        0
Race        Halfdwarf
Sex         male~
Spec        spec_cast_cleric
End

#2424
Name        druid~
Short       the city druid~
Long
A druid walks around a flame.
~
Descr
This druid seems to be entranced by the fire.  She chants softly
as she waves her hand and stares into the flame.  She is one with
the flame.  When she looks at you her hard eyes, only judge,
seeking Justice.
~
Act         sentinel~
AffectBy    ~
Alignment   1000
Level       12
Gold        0
Race        Halfdwarf
Sex         female~
Spec        spec_cast_cleric
End

#2425
Name        judge~
Short       The Judge~
Long
The Judge sits here.
~
Descr
You cannot help but shiver as you see the Judge sit here
silently.  His eyes pierce into your soul, and he knows.  He
knows your faults.  He knows your virtues.  He knows if you've
been bad or good.... so be good.  This ultimate purveyor of
Justice, sends criminals to jail everyday, sometimes with his
bare hands.
~
Act         sentinel~
AffectBy    sanctuary~
Alignment   1000
Level       32
Gold        0
Race        Human
Sex         male~
End

#2426
Name        jaana druid~
Short       Jaana the Druid~
Long
Jaana the Druid is in deep meditation.
~
Descr
You meet another Warrior of Destiny.  She helped to lead the
magical force to the Avatar.  The Avatar's mentor in Justice; she
has gone to the woods to drive life into a corner.
~
Act         ~
AffectBy    sanctuary~
Alignment   1000
Level       15
Gold        0
Race        Halfdwarf
Sex         female~
Spec        spec_cast_cleric
End

#2427
Name        prisoner~
Short       the dirty prisoner~
Long
The Prisoner grips the bars with his dirty hands.
~
Descr
The Prisoner seems to be a slimy character.  He was a thief, and
Justice was done to him.  You glimpse light shining off of
something black in his hands.
~
Act         sentinel wimpy~
AffectBy    sneak~
Alignment   -666
Level       11
Gold        0
Race        Drow
Sex         male~
End

#2428
Name        prisoner~
Short       the prisoner~
Long
The Prisoner is big and grins evilly at you.
~
Descr
This Prisoner was convicted of one of the most heinous crimes,
MURDER.  It took many guards and druids to restrain this beast.
~
Act         sentinel aggressive~
AffectBy    ~
Alignment   -1000
Level       14
Gold        0
Race        Drow
Sex         male~
End

#2429
Name        citizen yewsman~
Short       the citizen of yew~
Long
A citizen of Yew walks around.
~
Descr
Being the second largest city in Britannia, second only to
Britain itself; this city employs and houses many people.  This
citizen of the city of Justice strolls the street, sure of his
Virtue.
~
Act         wimpy~
AffectBy    ~
Alignment   1000
Level       13
Gold        0
Race        Human
Sex         male~
End

#2430
Name        bartender~
Short       the bartender~
Long
A bartender stands here in the middle of a throng of people.
~
Descr
A smiling face asks you what you would like to drink.  Well
versed in compassion, he has heard and sympathized with many
people who have gone to him for advice.  His advice to you, is to
kick back and enjoy a drink.
~
Act         ~
AffectBy    ~
Alignment   1000
Level       10
Gold        0
Race        Human
Sex         male~
End

#2431
Name        owner bartender~
Short       the pub owner~
Long
The owner of the pub walks around to her customers.
~
Descr
The pub owner waves and smiles to you.  She asks what you want to
drink and eat.
~
Act         sentinel~
AffectBy    ~
Alignment   1000
Level       13
Gold        0
Race        Human
Sex         female~
End

#2432
Name        ettin~
Short       the ettin~
Long
The ettin scratches its heads, and attack.
~
Descr
With its two heads, it should make sense that this monster should
have double the intelligence.  But in fact it has half.
~
Act         aggressive~
AffectBy    ~
Alignment   -1000
Level       16
Gold        0
Race        Animal
Sex         neutral~
End

#2433
Name        gremlin~
Short       the gremlin~
Long
This little creature sneaks around and steals your food.
~
Descr
It seems to be just a head with little hands and feet sticking
out of it.  It does not seem like these things could hurt you,
but your money pouch seems much lighter.
~
Act         scavenger wimpy~
AffectBy    sneak hide~
Alignment   -1000
Level       15
Gold        0
Race        Goblin
Sex         neutral~
Spec        spec_thief
End

#2434
Name        headless~
Short       the headless~
Long
The headless creature seems to be heading right for you!
~
Descr
No one really understands how these things can sense, but as it
unerringly reaches for you, you know it does.  In any case these
creatures are strong and enduring.
~
Act         aggressive~
AffectBy    ~
Alignment   -1000
Level       19
Gold        0
Race        Animal
Sex         neutral~
End

#2435
Name        fighter~
Short       the fighter~
Long
A muscular fighter searches here.
~
Descr
This fighter is cleaning out the dungeons.  In the peaceful time
following the Avatar's success, there are few ways to show Valor.

One of the more dangerous is to descend into the pits of hell and
clean them out.
~
Act         ~
AffectBy    ~
Alignment   1000
Level       18
Gold        0
Race        Giant
Sex         female~
End

#2436
Name        geoffrey~
Short       Geoffrey the Fighter~
Long
Geoffrey the Fighter leads this campaign.
~
Descr
The muscle power of the Warriors of Destiny, Geoffrey is immense.

His board shoulders make you look like a mouse.  He epitomizes
Valor.
~
Act         ~
AffectBy    sanctuary~
Alignment   1000
Level       22
Gold        0
Race        Giant
Sex         male~
End

#2437
Name        lord serpent simon~
Short       Lord Simon~
Long
Lord Simon of the Serpent Hold stares at your form.
~
Descr
His movements are liquid and art.  As he makes a few practice
swings, you HOPE that you are never on the receiving end of his
immense sword.  This is The Lord of Serpent Hold, courage itself
solidified into a human form.
~
Act         ~
AffectBy    sanctuary~
Alignment   1000
Level       33
Gold        0
Race        Giant
Sex         male~
End

#2438
Name        mimic~
Short       the mimic~
Long
A treasure chest is here, overflowing with gold.
~
Descr
The treasure chest reforms, and spits out a glob of poison. 
Beware adventurer of the Mimic.
~
Act         aggressive~
AffectBy    ~
Alignment   -1000
Level       26
Gold        0
Race        Object
Sex         neutral~
Spec        spec_poison
End

#2439
Name        gazer eyeball~
Short       the gazer~
Long
A floating eyeball glares at you.
~
Descr
This creature is comprised of one main eyeball and several
auxiliary eyeballs coming of the main.  The eyeballs draw you in,
making you forget who you are....
~
Act         aggressive~
AffectBy    ~
Alignment   -1000
Level       23
Gold        0
Race        Animal
Sex         neutral~
End

#2440
Name        tinker~
Short       a tinker~
Long
A tinker is fiddling with one device or another.
~
Descr
The tinker has huge rippling muscles and a scarred skin.  You
realize that his great Sacrifice to his craft has led to his
incredible strength and weaponskill.  This is not one you wish to
fight.
~
Act         ~
AffectBy    ~
Alignment   1000
Level       25
Gold        0
Race        Faerie
Sex         male~
End

#2441
Name        julia~
Short       Julia the Tinker~
Long
Julia the Tinker is here forging a sword.
~
Descr
Julia the Tinker provided some of the muscle power to the Avatar,
during his Great Quest for enlightenment.  She was a Warrior of
Destiny and you see that not much has changed since those days. 
She represents Sacrifice in everything she does, she is the 
Keeper of Oral History, as well as a prominent weaponsmith.
~
Act         sentinel~
AffectBy    sanctuary~
Alignment   1000
Level       28
Gold        0
Race        Faerie
Sex         female~
End

#2442
Name        lady~
Short       The Lady of Empath Abbey~
Long
The Lady of Empath Abbey stands here.
~
Descr
When you see her your heart almost stops, as you feel the intense
waves of pure Love come from her body.  Her love for you almost
knocks you down.  You cannot hurt this one.
~
Act         ~
AffectBy    sanctuary~
Alignment   1000
Level       34
Gold        0
Race        Human
Sex         female~
End

#2443
Name        sandtrap tentacle~
Short       the sandtrap~
Long
A tentacle reaches out of the sand, and latches onto your leg.
~
Descr
The Sandtrap burrows around under the stand, and comes onto
travellers hidden.  No one is really sure what the Sandtrap looks
like, but it is a dangerous foe.
~
Act         scavenger aggressive wimpy~
AffectBy    sneak hide~
Alignment   -1000
Level       29
Gold        0
Race        Object
Sex         neutral~
End

#2444
Name        dragon~
Short       the dragon~
Long
A dragon lies on his heap of treasure, turns his head, and fire
comes billowing out of his maw.
~
Descr
The dragon looks like every other dragon you've seen, wings,
tail, fire.  Only this one doesn't have a dorky color attached
to it.  And doesn't talk about annoying C terms. 
~
Act         sentinel aggressive~
AffectBy    ~
Alignment   -1000
Level       32
Gold        0
Race        Dragon
Sex         neutral~
Spec        spec_breath_fire
End

#2445
Name        paladin~
Short       the paladin~
Long
A paladin practices his sword strokes here.
~
Descr
This paladin works hard to keep his Honor and the Honor of his
people.  Honor does not lead his life, Honor is his life.  His
shiny armour and equally shiny sword serves to remind you that he
is among Brittannia's most powerful battalion.
~
Act         ~
AffectBy    ~
Alignment   1000
Level       30
Gold        0
Race        Dwarf
Sex         male~
End

#2446
Name        dupre paladin~
Short       Dupre the Paladin~
Long
Sitting here, Dupre the Paladin consults his maps.
~
Descr
Dupre the Paladin was constant companion of the Avatar and a
Warrior of Destiny.  He is a symbol of Honor.  He is right now
trying to figure out a plan of attack to get the dragon.
~
Act         sentinel~
AffectBy    sanctuary~
Alignment   1000
Level       33
Gold        0
Race        Dwarf
Sex         male~
End

#2447
Name        reaper~
Short       the reaper~
Long
The reaper strikes out with his tentacles.
~
Descr
The reaper is immobilized and attached to the ground.  Even with
this disadvantage his tentacles and magical powers more then make
up for disadvantage.
~
Act         sentinel aggressive~
AffectBy    ~
Alignment   -1000
Level       31
Gold        0
Race        Animal
Sex         neutral~
End

#2448
Name        gargoyle king draxthanum~
Short       Draxthanum the Gargoyle~
Long
The King of Gargoyles is here.
~
Descr
Draxthanum the Winged Gargoyle is here to observe the odd habits
of humans and their combat tactics.  He is red with wings, and is
strong and his aura is overpowering.
~
Act         ~
AffectBy    sanctuary~
Alignment   1000
Level       35
Gold        0
Race        Bat
Sex         male~
End

#2449
Name        ghost spirit~
Short       the spirit~
Long
The spirit of a peaceful man floats around here.
~
Descr
This ghost seems peaceful, even though he is chained to the earth
through some responsibility.
~
Act         ~
AffectBy    ~
Alignment   1000
Level       22
Gold        0
Race        Undead
Sex         neutral~
Spec        spec_cast_ghost
End

#2450
Name        ghost spirit~
Short       the ghost~
Long
This ghost was an evil man in a past life.
~
Descr
In through its transparent face, you can see a grimace of
evilness and swoops over to you.
~
Act         aggressive~
AffectBy    ~
Alignment   -1000
Level       22
Gold        0
Race        Undead
Sex         neutral~
Spec        spec_cast_ghost
End

#2451
Name        skeleton~
Short       the skeleton~
Long
The skeleton walks around in tattered clothing.
~
Descr
The skeleton has rotting bits of flesh attached to his bones.  He
carries a rusty shield and sword.  In fact the only thing
completely clean on him is his white teeth, perhaps from his
nightly meals of flesh and bone.
~
Act         aggressive~
AffectBy    ~
Alignment   -1000
Level       23
Gold        0
Race        Undead
Sex         neutral~
Spec        spec_cast_undead
End

#2452
Name        daemon demon~
Short       the daemon~
Long
He unfurls his wings and swoops into you.
~
Descr
The most dangerous undead, and among the most dangerous of all
monsters, this beast can use all magics, is strong and hardy. 
Right now he seems to be busy... killing you.
~
Act         aggressive~
AffectBy    sanctuary~
Alignment   -1000
Level       34
Gold        0
Race        God
Sex         neutral~
Spec        spec_cast_undead
End

#2453
Name        mourner~
Short       the mourner~
Long
A mourner bows his head over the grave.
~
Descr
A mourner is in tears.  She is crying over the grave of a loved
one.  She is expressing poignant Spirituality.  This gives her
strength to persevere.
~
Act         ~
AffectBy    ~
Alignment   1000
Level       13
Gold        0
Race        Human
Sex         female~
End

#2454
Name        shamino ranger~
Short       Shamino the Ranger~
Long
Shamino the Ranger sits here, meditating.
~
Descr
The last Warrior of Destiny, Shamino sits here in a yoga
position.  The Enlightened smile on his face confirms that he
indeed is one with the spirit of Spirituality.
~
Act         sentinel~
AffectBy    sanctuary~
Alignment   1000
Level       35
Gold        0
Race        Human
Sex         male~
Spec        spec_cast_psionicist
End

#2455
Name        timelord~
Short       the Timelord~
Long
The Timelord is here in an aura of power.
~
Descr
The Hourglass that he holds in his hand actually controls the
fickle powers of time.  This being is so awe-inspiring that you
fell an urge to prostrate yourself to him.  But as all godly
powers must be, he is truly and totally neutral.
~
Act         sentinel~
AffectBy    sanctuary~
Alignment   0
Level       40
Gold        0
Race        God
Sex         male~
End

#2456
Name        guardian~
Short       The Guardian~
Long
The Guardian as far as you can tell is just a big red face.
~
Descr
First you hear a booming voice.  'You will join the Fellowship.' 
He is the latest, and some people say greatest of the Avatar's
enemies.  And now you have the joy of meeting him.
~
Act         sentinel aggressive~
AffectBy    sanctuary~
Alignment   -1000
Level       45
Gold        0
Race        God
Sex         male~
End

#2457
Name        blackthorn~
Short       Blackthorn~
Long
Blackthorn wonders how he lost the throne.
~
Descr
Blackthorn was more misguided rather then evil.  Though he was
still a foe of Avatar that eventually was destroyed, during this
era he still is corrupt and VERY, VERY dangerous.
~
Act         sentinel aggressive~
AffectBy    sanctuary~
Alignment   -1000
Level       43
Gold        0
Race        Werewolf
Sex         male~
End

#2458
Name        exodus~
Short       Exodus~
Long
Exodus is here, reveling in his island fortress.
~
Descr
Exodus, the horrible progeny of Minax and Mondain is here.  More
powerful then his parents, he is also more dangerous.  He was the
last of the Triad that the Avatar destroyed.
~
Act         sentinel aggressive~
AffectBy    sanctuary~
Alignment   -1000
Level       41
Gold        0
Race        Ogre
Sex         neutral~
End

#2459
Name        minax~
Short       Minax~
Long
Minax is here conjuring up the evil spirits.
~
Descr
More powerful then her master and lover, Minax is as beautiful as
she is dangerous.  Bold enough to take on the forces of evil
without the gem, she eventually proved to be their mistress. 
Without the Avatar the world would still be under her complete
power.
~
Act         sentinel aggressive~
AffectBy    sanctuary~
Alignment   -1000
Level       39
Gold        0
Race        Ogre
Sex         female~
Spec        spec_cast_mage
End

#2460
Name        mondain~
Short       Mondain~
Long
Mondain grips his evil gem and conjures magic to destroy you.
~
Descr
Mondain. the first of the Triad of Evil, was the first foe that
the man, later to be known as the Avatar, was to face.  Mondain
has killed his father to gain the power of the dark gem that he
wielded.
~
Act         sentinel aggressive~
AffectBy    sanctuary~
Alignment   -1000
Level       37
Gold        0
Race        Ogre
Sex         male~
Spec        spec_cast_mage
End

#2461
Name        sentri guard~
Short       Sentri~
Long
Sentri stoically stands here, protecting his Lord and castle from
harm.
~
Descr
Sentri is a powerful man, whose only job is to protect the life
of Lord British.  In seeing this done he is completely armored
and wields a heavy blade.
~
Act         sentinel~
AffectBy    ~
Alignment   1000
Level       35
Gold        0
Race        Giant
Sex         male~
End

#2462
Name        batlin~
Short       Batlin~
Long
Batlin says, 'Join the Fellowship.'
~
Descr
Batlin is an evil man that goes around and corrupts the young. 
You see also that he has a full set of mantras, probably stolen
from their rightful owners.  He is though protected by the power
of his god.
~
Act         ~
AffectBy    sanctuary~
Alignment   -1000
Level       37
Gold        0
Race        God
Sex         male~
Spec        spec_cast_cleric
End

#2463
Name        avatar~
Short       The Avatar~
Long
The Avatar is here chatting to Lord British.
~
Descr
The Avatar is the symbol of courage and truth and love, and all
that descends from it.  He has mastered Compassion, Humility,
Justice, Spirituality, Honesty, Sacrifice, Valor, and Honor.  He
truly is an inspiration to those who know him.
~
Act         sentinel~
AffectBy    sanctuary~
Alignment   1000
Level       50
Gold        0
Race        Human
Sex         male~
End

#2464
Name        lord british~
Short       Lord British~
Long
Lord British is healing the Avatar's wounds.
~
Descr
Lord British sits in his throne.  When you see him, you know the
meaning of true leadership.  His charisma is almost tangible.  On
him you see the three crown jewels.  These hold power both
figuratively and truly.
~
Act         sentinel~
AffectBy    sanctuary~
Alignment   1000
Level       55
Gold        0
Race        Human
Sex         male~
End

#2465
Name        shark~
Short       the shark~
Long
The shark smells blood.
~
Descr
This fish can sense blood in the water and comes to kill you.
~
Act         aggressive~
AffectBy    ~
Alignment   -1000
Level       25
Gold        0
Race        Fish
Sex         male~
End

#2466
Name        seahorse sea horse~
Short       a seahorse~
Long
The peaceful seahorse swims here.
~
Descr
The seahorse is an amazingly beautiful creature.  Its swimming
and diving please you.
~
Act         ~
AffectBy    ~
Alignment   500
Level       28
Gold        0
Race        Fish
Sex         male~
End

#2467
Name        squid~
Short       the squid~
Long
The squid's tentacles reach for you.
~
Descr
The squid easily is double the boat in size.  Its tentacles are
huge and you fear as it grabs for you.
~
Act         aggressive~
AffectBy    ~
Alignment   -1000
Level       30
Gold        0
Race        Fish
Sex         male~
End

#2468
Name        armourer~
Short       the armourer~
Long
The Armourer stands here.
~
Descr
The Armourer sells... armour.
~
Act         sentinel~
AffectBy    detect-evil~
Alignment   1000
Level       100
Gold        0
Race        Human
Sex         male~
Shop        armor~ ~ ~ ~ ~ 110 90 0 23
End

#2469
Name        weaponseller~
Short       the weaponseller~
Long
The Weaponseller stands here.
~
Descr
The Weaponseller sells... weapons.
~
Act         sentinel~
AffectBy    detect-evil~
Alignment   1000
Level       100
Gold        0
Race        Human
Sex         male~
Shop        weapon~ ~ ~ ~ ~ 110 90 0 23
End

#2470
Name        boatseller~
Short       the boatseller~
Long
The Boatseller stands here.
~
Descr
The Boatseller sells... boats.
~
Act         sentinel~
AffectBy    detect-evil~
Alignment   1000
Level       100
Gold        0
Race        Human
Sex         male~
Shop        boat~ ~ ~ ~ ~ 110 90 0 23
End

#0



#OBJDB
#2400
Name        mantra compassion mu~
Short       mu~
Descr
Mu, the Mantra of Compassion is here.~
Type        key~
Extra       hum~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2401
Name        mantra humility lum~
Short       lum~
Descr
Lum, the Mantra of Humility is here.~
Type        key~
Extra       hum~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2402
Name        mantra justice beh~
Short       beh~
Descr
Beh, the Mantra of Justice is here.~
Type        key~
Extra       hum~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2403
Name        mantra spirituality ohm~
Short       ohm~
Descr
Ohm, the Mantra of Spirituality is here.~
Type        key~
Extra       hum~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2404
Name        mantra honesty ahm~
Short       ahm~
Descr
Ahm, the Mantra of Honesty is here.~
Type        key~
Extra       hum~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2405
Name        mantra sacrifice cah~
Short       cah~
Descr
Cah, the Mantra of Sacrifice is here.~
Type        key~
Extra       hum~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2406
Name        mantra valor ra~
Short       ra~
Descr
Ra, the Mantra of Valor is here.~
Type        key~
Extra       hum~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2407
Name        mantra honor summ~
Short       summ~
Descr
Summ, the Mantra of Honor is here.~
Type        key~
Extra       hum~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2408
Name        moonstone~
Short       moonstone~
Descr
A totally featureless Moonstone is here.~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2409
Name        moonstone~
Short       moonstone~
Descr
A totally featureless Moonstone is here.~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2410
Name        moonstone~
Short       moonstone~
Descr
A totally featureless Moonstone is here.~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2411
Name        moonstone~
Short       moonstone~
Descr
A totally featureless Moonstone is here.~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2412
Name        moonstone~
Short       moonstone~
Descr
A totally featureless Moonstone is here.~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2413
Name        moonstone~
Short       moonstone~
Descr
A totally featureless Moonstone is here.~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2414
Name        moonstone~
Short       moonstone~
Descr
A totally featureless Moonstone is here.~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2415
Name        moonstone~
Short       moonstone~
Descr
A totally featureless Moonstone is here.~
Type        key~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2416
Name        hourglass~
Short       the Hourglass~
Descr
You feel an aura of power emanating from the Hourglass.~
Type        key~
Extra       glow~
Wear        take hold~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
Affect      wisdom~ 2 ~
Affect      age~ -50 ~
End

#2417
Name        crook~
Short       the shepherd's crook~
Descr
The crook lies here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 0~ 0~ 7~ 0~
Weight      4
Cost        0
End

#2418
Name        doll~
Short       the doll~
Descr
An old rag doll is here.~
Type        trash~
Extra       nodrop~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      30
Cost        0
ExtraDescr  rag old doll~
The rag doll seems to take on the weight of the child you killed.
~
End

#2419
Name        sword~
Short       katrina's sword~
Descr
Katrina's sword gleams prettily.~
Type        weapon~
Extra       anti-evil~
Wear        take wield~
Values      0~ 0~ 0~ 1~ 0~
Weight      2
Cost        0
ExtraDescr  sword~
The sword is shined and cared for with much care.  It glows with
the light of virtue.
~
End

#2420
Name        scroll~
Short       a wrinkled scroll~
Descr
A scroll rescued from the spider's web.~
Type        scroll~
Extra       ~
Wear        take~
Values      10~ earthquake~  ~  ~  ~
Weight      1
Cost        0
End

#2421
Name        dagger~
Short       a magic dagger~
Descr
The magic dagger lies here, pulsating.~
Type        weapon~
Extra       hum~
Wear        take wield~
Values      0~ 0~ 0~ 11~ 0~
Weight      4
Cost        0
Affect      hitroll~ 2 ~
Affect      intelligence~ 2 ~
End

#2422
Name        robe~
Short       a robe~
Descr
The robes of a mage lies here.~
Type        armor~
Extra       ~
Wear        take about~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
ExtraDescr  robe~
These robes are comfortable and clean.
~
End

#2423
Name        horseshoes~
Short       horseshoes~
Descr
Smithy's horseshoes are here.~
Type        armor~
Extra       glow~
Wear        take feet~
Values      0~ 0~ 0~ 0~ 0~
Weight      7
Cost        0
Affect      damroll~ 3 ~
Affect      move~ 50 ~
End

#2424
Name        instrument mandolin~
Short       a mandolin~
Descr
The fine instrument lies here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 0~ 0~ 6~ 0~
Weight      5
Cost        0
End

#2425
Name        cup~
Short       a cup~
Descr
The beggar's cup is here.~
Type        container~
Extra       ~
Wear        take neck~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
End

#2426
Name        gold~
Short       some gold pieces~
Descr
Gold pieces.~
Type        money~
Extra       ~
Wear        take~
Values      50~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
End

#2427
Name        bottle~
Short       the bottle~
Descr
Iolo's bottle sits here.~
Type        potion~
Extra       ~
Wear        take~
Values      11~ cure critical~ fire breath~  ~  ~
Weight      1
Cost        0
End

#2428
Name        bow~
Short       iolo's bow~
Descr
Iolo's bow stands against a wall.~
Type        weapon~
Extra       glow hum~
Wear        take wield~
Values      0~ 0~ 0~ 6~ 0~
Weight      4
Cost        0
Affect      dexterity~ 1 ~
ExtraDescr  bow iolo~
Crafted by the master himself, Iolo, the bow is finely made.  It
wood gleams, and as you pluck the string the clearest note
sounds.
~
End

#2429
Name        chicken~
Short       a chicken~
Descr
A chicken is lying on the ground.~
Type        weapon~
Extra       anti-evil~
Wear        take wield~
Values      0~ 0~ 0~ 7~ 0~
Weight      6
Cost        0
Affect      damroll~ 3 ~
ExtraDescr  chicken~
As you look closer you see this isn't a real chicken, it's one of
those gag rubber chickens. 
~
End

#2430
Name        infinity bow~
Short       the Infinity Bow~
Descr
The Infinity Bow floats here.~
Type        weapon~
Extra       glow hum anti-evil~
Wear        take wield~
Values      0~ 0~ 0~ 6~ 0~
Weight      3
Cost        0
Affect      damroll~ 5 ~
Affect      dexterity~ 3 ~
ExtraDescr  infinity bow~
The bow is immense, yet light.  You see no string, but as your
hands touch the bow a string of pure energy appears and the bow
vibrates with power.
~
End

#2431
Name        spear~
Short       a wooden spear~
Descr
A simple wooden spear lies here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 0~ 0~ 2~ 0~
Weight      4
Cost        0
End

#2432
Name        club~
Short       a stone club~
Descr
A stone club is here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 0~ 0~ 7~ 0~
Weight      10
Cost        0
End

#2433
Name        gavel~
Short       a gavel~
Descr
The Judge's gavel lies here.~
Type        weapon~
Extra       anti-evil~
Wear        take wield~
Values      0~ 0~ 0~ 7~ 0~
Weight      5
Cost        0
Affect      mana~ 10 ~
Affect      wisdom~ 3 ~
ExtraDescr  judge gavel~
The Gavel is made of ironwood, and seems to have some of the
qualities of Justice in it.
~
End

#2434
Name        staff jannas~
Short       a staff~
Descr
Janna's staff lies here.~
Type        weapon~
Extra       glow anti-evil~
Wear        take wield~
Values      0~ 0~ 0~ 8~ 0~
Weight      7
Cost        0
Affect      wisdom~ 1 ~
ExtraDescr  staff~
Janna's staff is strangely shaped, in a double helix form.  As
you look at the two snake-like pieces of wood, they seem to
move.
~
End

#2435
Name        sword~
Short       a sword~
Descr
Geoffrey's sword gleams in the sun.~
Type        weapon~
Extra       glow anti-evil~
Wear        take wield~
Values      0~ 0~ 0~ 3~ 0~
Weight      7
Cost        0
Affect      strength~ 1 ~
ExtraDescr  geoffreys sword~
Geoffrey's sword is heavy but sharp.  When you touch the jeweled
hilt, power floods into your arm.~
End

#2436
Name        sword~
Short       a sword~
Descr
A simple sword is here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 0~ 0~ 1~ 0~
Weight      5
Cost        0
End

#2437
Name        sword bastard~
Short       a bastard sword~
Descr
Simon's monstrous bastard sword lies here.~
Type        weapon~
Extra       glow anti-evil~
Wear        take wield~
Values      0~ 0~ 0~ 3~ 0~
Weight      18
Cost        0
Affect      ac~ -10 ~
Affect      hp~ -50 ~
Affect      damroll~ 5 ~
Affect      hitroll~ 5 ~
Affect      dexterity~ 2 ~
Affect      strength~ 3 ~
ExtraDescr  sword bastard~
This is the biggest and best sword you've ever seen.  It's
balance is perfect and it is sharp and sure.  When you grab it,
you suddenly feel incredibly strong, and incredibly courageous.
~
End

#2438
Name        hammer~
Short       a hammer~
Descr
A tinker's hammer lies here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 0~ 0~ 8~ 0~
Weight      12
Cost        0
End

#2439
Name        sword~
Short       a sword~
Descr
Julia's hot, glowing sword lies here.~
Type        weapon~
Extra       glow anti-evil~
Wear        take wield~
Values      0~ 0~ 0~ 1~ 0~
Weight      8
Cost        0
Affect      hitroll~ -2 ~
Affect      damroll~ 3 ~
Affect      saving-breath~ 3 ~
ExtraDescr  glowing sword hot~
Julia was working on this sword before you attacked her.  Though
it has been removed from the forge for a long time, it seems to
continue to glow as if Julia's vengeful spirit has taken its
place.
~
End

#2440
Name        amulet~
Short       the Amulet of Love~
Descr
The most beautiful amulet lies in a pile here.~
Type        armor~
Extra       glow anti-evil anti-neutral~
Wear        take neck~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
Affect      sex~ 1 ~
Affect      saving-spell~ -5 ~
Affect      saving-breath~ -5 ~
Affect      saving-petri~ -5 ~
Affect      saving-rod~ -5 ~
Affect      saving-para~ -5 ~
End

#2441
Name        sword~
Short       a shiny sword~
Descr
A sword lies on the ground.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 0~ 0~ 1~ 0~
Weight      10
Cost        0
Affect      hitroll~ 2 ~
End

#2442
Name        armour~
Short       shiny armour~
Descr
A paladin's suit of armour lies here.~
Type        armor~
Extra       ~
Wear        take body~
Values      0~ 0~ 0~ 0~ 0~
Weight      15
Cost        0
Affect      ac~ -5 ~
Affect      strength~ 1 ~
End

#2443
Name        rapier~
Short       a rapier~
Descr
Dupre's rapier is here.~
Type        weapon~
Extra       glow anti-evil~
Wear        take wield~
Values      0~ 0~ 0~ 11~ 0~
Weight      13
Cost        0
Affect      dexterity~ 1 ~
Affect      strength~ 1 ~
End

#2444
Name        boomerang~
Short       a boomerang~
Descr
A gargoyle's boomerang is here.~
Type        weapon~
Extra       hum~
Wear        take wield~
Values      0~ 0~ 0~ 6~ 0~
Weight      6
Cost        0
Affect      ac~ 5 ~
Affect      hitroll~ 5 ~
ExtraDescr  boomerang~
Though this seems like your basic boomerang, it is much more.  It
hums with an unearthly tone, waiting for its power to be
unleashed.
~
End

#2445
Name        rusty sword~
Short       a rusty sword~
Descr
A corroded, rusty sword is here.~
Type        weapon~
Extra       nodrop noremove~
Wear        take wield~
Values      0~ 0~ 0~ 1~ 0~
Weight      9
Cost        0
Affect      age~ 100 ~
End

#2446
Name        rusty shield~
Short       a rusty shield~
Descr
A spiked rusty shield lies here.~
Type        armor~
Extra       nodrop noremove~
Wear        take shield~
Values      0~ 0~ 0~ 0~ 0~
Weight      5
Cost        0
Affect      ac~ -3 ~
Affect      damroll~ 3 ~
End

#2447
Name        cloak~
Short       a magic cloak~
Descr
A magic cloak is here.~
Type        armor~
Extra       glow~
Wear        take neck~
Values      0~ 0~ 0~ 0~ 0~
Weight      6
Cost        0
Affect      hp~ 10 ~
Affect      mana~ 10 ~
End

#2448
Name        aura power~
Short       an aura of power~
Descr
A bright light of power shoots into the air.~
Type        armor~
Extra       glow~
Wear        take body~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
Affect      wisdom~ 2 ~
Affect      ac~ 10 ~
End

#2449
Name        red helmet face~
Short       a big red face~
Descr
The empty shell of the Guardian head lies here.~
Type        armor~
Extra       dark evil anti-good anti-neutral~
Wear        take head~
Values      0~ 0~ 0~ 0~ 0~
Weight      10
Cost        0
Affect      constitution~ 2 ~
Affect      strength~ 3 ~
Affect      move~ 50 ~
Affect      hp~ 50 ~
Affect      mana~ 50 ~
ExtraDescr  face head helmet red~
When you slew the evil Guardian, all that was left was his
corporal form that he inhabited.  That of the big red head.
~
End

#2450
Name        spiked mace~
Short       a spiked mace~
Descr
Waves of corruption come off this evilly enchanted spiked mace.~
Type        weapon~
Extra       evil anti-good anti-neutral~
Wear        take wield~
Values      0~ 0~ 0~ 7~ 0~
Weight      5
Cost        0
Affect      hitroll~ 5 ~
Affect      damroll~ 6 ~
End

#2451
Name        black death armour~
Short       a completely black armour~
Descr
This completely black armor reeks of death.~
Type        armor~
Extra       dark evil anti-good anti-neutral~
Wear        take body~
Values      0~ 0~ 0~ 0~ 0~
Weight      9
Cost        0
Affect      damroll~ 5 ~
Affect      move~ -100 ~
Affect      ac~ 5 ~
End

#2452
Name        evil charm~
Short       an evil charm~
Descr
You see a very oddly shaped charm...  it might be worth it to
look at its shape.~
Type        armor~
Extra       evil anti-good anti-neutral~
Wear        take neck~
Values      0~ 0~ 0~ 0~ 0~
Weight      3
Cost        0
Affect      sex~ 1 ~
Affect      intelligence~ 1 ~
Affect      mana~ 50 ~
ExtraDescr  shape~
The charm looks to be a mummified part of a body.  It is about 3
inches long, and... NO it could not be....
~
End

#2453
Name        evil gem~
Short       an evil gem~
Descr
The evil gem pulsates.~
Type        staff~
Extra       dark evil anti-good anti-neutral~
Wear        take hold~
Values      60~ 1~ 1~ harm~ 0~
Weight      1
Cost        0
Affect      intelligence~ 3 ~
Affect      mana~ 50 ~
End

#2454
Name        helmet~
Short       sentri's helmet~
Descr
Sentri's helmet is here.~
Type        armor~
Extra       anti-evil~
Wear        take head~
Values      0~ 0~ 0~ 0~ 0~
Weight      30
Cost        0
Affect      mana~ 15 ~
Affect      wisdom~ 2 ~
End

#2455
Name        sleeves~
Short       sentri's sleeves~
Descr
Sentri's sleeves lies here.~
Type        armor~
Extra       anti-evil~
Wear        take arms~
Values      0~ 0~ 0~ 0~ 0~
Weight      40
Cost        0
Affect      hp~ 15 ~
Affect      strength~ 2 ~
End

#2456
Name        girth~
Short       sentri's girth~
Descr
Sentri's girth is here.~
Type        armor~
Extra       anti-evil~
Wear        take waist~
Values      0~ 0~ 0~ 0~ 0~
Weight      40
Cost        0
Affect      saving-spell~ -6 ~
Affect      hp~ 15 ~
End

#2457
Name        two-handed sword~
Short       sentri's two-handed sword~
Descr
Sentri's two-handed sword is here.~
Type        weapon~
Extra       anti-evil~
Wear        take wield~
Values      0~ 0~ 0~ 3~ 0~
Weight      20
Cost        0
Affect      damroll~ 3 ~
Affect      hitroll~ 3 ~
End

#2458
Name        gloves~
Short       sentri's gloves~
Descr
Sentri's gloves are here.~
Type        armor~
Extra       anti-evil~
Wear        take hands~
Values      0~ 0~ 0~ 0~ 0~
Weight      40
Cost        0
Affect      hp~ 15 ~
Affect      hitroll~ 3 ~
End

#2459
Name        boots~
Short       sentri's boots~
Descr
Sentri's boots are here.~
Type        armor~
Extra       anti-evil~
Wear        take feet~
Values      0~ 0~ 0~ 0~ 0~
Weight      40
Cost        0
Affect      hp~ 15 ~
Affect      dexterity~ 1 ~
End

#2460
Name        leggings~
Short       sentri's leggings~
Descr
Sentri left his leggings here.~
Type        armor~
Extra       anti-evil~
Wear        take legs~
Values      0~ 0~ 0~ 0~ 0~
Weight      40
Cost        0
Affect      hitroll~ 3 ~
Affect      dexterity~ 1 ~
End

#2461
Name        armour~
Short       sentri's armour~
Descr
Sentri left his armour here.~
Type        armor~
Extra       anti-evil~
Wear        take body~
Values      0~ 0~ 0~ 0~ 0~
Weight      30
Cost        0
Affect      hp~ 20 ~
Affect      hitroll~ 3 ~
End

#2462
Name        fellowship medallion~
Short       a Fellowship medallion~
Descr
A triangular shaped medallion is here.~
Type        armor~
Extra       ~
Wear        take neck~
Values      0~ 0~ 0~ 0~ 0~
Weight      6
Cost        0
Affect      wisdom~ -1 ~
Affect      mana~ 10 ~
End

#2463
Name        glass sword~
Short       the Glass Sword~
Descr
The most amazingly well crafted sword lies here.~
Type        weapon~
Extra       invis magic bless~
Wear        take wield~
Values      0~ 0~ 0~ 1~ 0~
Weight      4
Cost        0
Affect      mana~ 10 ~
Affect      dexterity~ 1 ~
Affect      strength~ 1 ~
Affect      damroll~ 5 ~
Affect      hitroll~ 5 ~
ExtraDescr  glass sword~
Invisible to the naked eye, this sword is the best crafted, as
you look at it, its amazing shape and size brings tears to your
eyes.  You know that this is the best weapon that you will ever
see.
~
End

#2464
Name        crown~
Short       british's crown~
Descr
A jewel encrusted crown is here.~
Type        armor~
Extra       glow~
Wear        take head~
Values      0~ 0~ 0~ 0~ 0~
Weight      10
Cost        0
Affect      ac~ 10 ~
Affect      mana~ 50 ~
Affect      wisdom~ 2 ~
Affect      intelligence~ 2 ~
ExtraDescr  british crown~
Legend has it that this most perfect of crowns has within one of
its jewels, a perfect ray of sunlight.  He who wears it must
truly be enlightened.
~
End

#2465
Name        sceptre~
Short       british's sceptre~
Descr
A pure gold sceptre is topped with a perfect crystal orb of
power.~
Type        armor~
Extra       glow~
Wear        take hold~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
Affect      damroll~ 5 ~
Affect      hitroll~ 5 ~
Affect      hp~ 50 ~
Affect      constitution~ 2 ~
ExtraDescr  orb~
The orb of power is transparent to the point of sightlessness. 
It holds within a vast store of power.
~
ExtraDescr  sceptre~
The second of the crown jewels, this sceptre is amazingly light,
and amazingly powerful.  It is pure gold, but topped with an orb
of power.
~
End

#2466
Name        silver amulet~
Short       british's amulet~
Descr
A silver amulet lies here.~
Type        armor~
Extra       glow~
Wear        take neck~
Values      0~ 0~ 0~ 0~ 0~
Weight      1
Cost        0
Affect      move~ 50 ~
Affect      hp~ 50 ~
Affect      dexterity~ 2 ~
Affect      strength~ 2 ~
ExtraDescr  amulet~
British's amulet is in the shape of the great earth serpent.
~
End

#2467
Name        fountain~
Short       a fountain~
Descr
A fountain shaped in an Ankh pours water.~
Type        fountain~
Extra       ~
Wear        ~
Values      0~ 0~ 0~ 0~ 0~
Weight      1000
Cost        0
End

#2468
Name        boat~
Short       a boat~
Descr
A boat lies here.~
Type        boat~
Extra       ~
Wear        take~
Values      0~ 0~ 0~ 0~ 0~
Weight      20
Cost        0
End

#0



#ROOMDB
#2400
Name        Entrance to Ultima~
Descr
The blue moongate casts an strange blue light upon a huge gate to
the south.  The gate is open and beyond it you see a simple
village.  Around the gate there are two pedestals.  On the first
pedestal, there is a magic scroll.  On the second there is a
plaque.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
ExtraDescr  plaque~
The plaque reads, "The Ultima Area was made for Merc 2.0."
~
ExtraDescr  magic scroll~
An image flew out of the scroll and creates a huge image of a
face approximately ten feet off the ground.  It says, " Welcome
to Ultima, where adventure and excitement may be found for all
people, and all levels.  Each of the separate planes increase in
level. Have a nice day!"
~
Door        south~ door~ -1 2401
There is a huge gate
~
gate~
Door        down~ door~ -1 315
A blue moongate
~
moongate~
End

#2401
Name        New Magincia Road~
Descr
This is the main road of New Magincia.  To the south the dirt
path continues to the south and a huge gate to the north.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2402 10 100
Reset       E 2417 16 100
Reset       M 2404 10 100
Door        north~ door~ -1 2400
There is a huge gate.
~
gate~
Door        south~ ~ -1 2402
~
~
End

#2402
Name        New Magincia Road~
Descr
The path continues to the south and the north.  You see the
tracks of sheep here.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2403 5 100
Reset       E 2418 17 100
Door        north~ ~ -1 2401
The path continues to the north.
~
~
Door        south~ ~ -1 2403
There is a shimmering light to the south.
~
~
End

#2403
Name        The New Magincia Moongate~
Descr
You see another moongate here, exactly between the crossing of
two paths.
~
Flags       no_mob~
Sector      city~
Regen       100 100
Door        north~ ~ -1 2402
~
~
Door        east~ ~ -1 2413
~
~
Door        south~ ~ -1 2404
~
~
Door        west~ ~ -1 2408
~
~
Door        up~ door closed locked pickproof~ 2408 2416
Through the translucent moongate you think you see... books?~
moongate~
End

#2404
Name        New Magincia Road~
Descr
The path continues to the south and north.  On the east there
seems to be administrative building.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2404 10 100
Door        north~ ~ -1 2403
There is a shimmering light.
~
~
Door        east~ door closed~ -1 2414
~
door~
Door        south~ ~ -1 2405
~
~
End

#2405
Name        New Magincia Road~
Descr
The dirt road path ends here in a grove.  You can continue back
to the north, and there is an old abandoned house to the west.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 2404
~
~
Door        west~ door closed~ -1 2410
~
door~
End

#2406
Name        Stables~
Descr
This is the stables for the shepherd.  There are many fine horses
here.  You can return to the barn in to the south.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 2413 1 100
Reset       E 2423 8 100
Door        south~ ~ -1 2407
The front part of the barn is to the south.
~
~
End

#2407
Name        Barn~
Descr
This is your basic barn, with hay and stables to the north.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 2402 10 100
Reset       E 2417 16 100
Door        north~ ~ -1 2406
You hear neighing, intermixed with a strange talking.
~
~
Door        south~ door closed~ -1 2408
~
door~
End

#2408
Name        Humility Lane~
Descr
This is a even smaller dirt path that crosses New Maginica Road. 
To your north there is a barn, and to the south you see a
condemned building, though you cannot enter this way.  West is
blocked off a herd o sheep.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2400 5 100
Reset       M 2403 5 100
Reset       E 2418 17 100
Reset       M 2404 10 100
Door        north~ door closed~ -1 2407
~
door~
Door        east~ door~ -1 2403
There is a shimmering light to the east.
~
~
End

#2409
Name        Condemned House~
Descr
This place is wrecked, the rafters have fell, and light shines
through a large hole in the roof.  You wonder what kinds of
animals have taken home here.
~
Flags       indoors~
Sector      city~
Regen       100 100
Door        south~ ~ -1 2410
~
~
End

#2410
Name        Condemned House~
Descr
As you walk into the house, you realize that this house must not
have been reconstructed yet from the ruin of Old Magincia.  Faint
intimations of foolish pride still can be seen through the
wreckage.
~
Flags       indoors~
Sector      city~
Regen       100 100
Door        north~ ~ -1 2409
~
~
Door        east~ door closed~ -1 2405
~
door~
End

#2411
Name        Attic~
Descr
The attic is dark, and you smell some vestiges of bat guano.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 2401 1 100
Reset       E 2408 -1 100
Door        down~ door closed~ -1 2412
The rest of the house is down.
~
trapdoor~
End

#2412
Name        House~
Descr
This is a small humble house.  You do not see much here, though
there are some faint squeaking.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 2403 5 100
Reset       E 2418 17 100
Door        south~ door closed~ -1 2413
~
door~
Door        up~ door closed~ -1 2411
You see the faint outline of a trapdoor.
~
trapdoor~
End

#2413
Name        Humility Lane~
Descr
This is a very small path.  It ends here with a fence to the
east.  To the west is the Moongate, and to the north there is a
small house.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2402 10 100
Reset       E 2417 16 100
Reset       M 2404 10 100
Door        north~ door closed~ -1 2412
~
door~
Door        west~ door~ -1 2403
~
door~
End

#2414
Name        Entrance to the Office~
Descr
Though this room is small, it acts as a meeting place for Katrina
and any other person that she has to meet.  You can exit to the
west or enter an office to the south.
~
Flags       indoors~
Sector      city~
Regen       100 100
Door        south~ ~ -1 2415
~
~
Door        west~ door closed~ -1 2404
~
door~
End

#2415
Name        Katrina's Office~
Descr
This is office is very sparse... and humble.  There are no
decorations, in fact the room is bare except for a simple desk
and its chair.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 2405 1 100
Reset       E 2419 16 100
Reset       E 2401 17 100
Door        north~ ~ -1 2414
~
~
End

#2416
Name        Library~
Descr
This is an amazing HUGE library.  Its musty smell, and the
collapsed bookshelf to your north, tell you that it also must be
ancient.  In any case you can't get out of the Library (remember
the collapsed shelves?) so just pick a book and start reading. 
The stacks continue to the east and west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
These shelves deal with the fascinating letter A.  Among the more
interesting books are, "Andersen's tips on Area Building."  "The
Art of Spamming" and  "Axes and You."
~
Door        east~ ~ -1 2417
~
~
Door        west~ ~ -1 2436
~
~
End

#2417
Name        Library~
Descr
The Library continues here, with exits to the east and west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
These books are about the letters B and C.  Some titles are:
'Boom Boxes: How large will they become?' and 'Cutlery: The fine
points of Killing' and of course the classic, 'Casret's Titles.'
~
Door        east~ ~ -1 2418
~
~
Door        west~ ~ -1 2416
~
~
End

#2418
Name        Library~
Descr
The Library continues here, with exits to the east and west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
This shelf has books dealing with the 'D's'.  'Dracula, Blood
Sucker or Beavis fan?' seems to be the most interesting book
here.
~
Reset       M 2410 1 100
Reset       E 2404 17 100
Door        east~ ~ -1 2419
~
~
Door        west~ ~ -1 2417
~
~
End

#2419
Name        Library~
Descr
The Library continues here, with exits to the east and south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
The 'E' section is here.  One book, "Howard Stern" doesn't seem
to belong here.
~
Door        south~ ~ -1 2420
~
~
Door        west~ ~ -1 2418
~
~
End

#2420
Name        Library~
Descr
The Library continues here, with exits to the north and west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
You find 'Fax Fun' and 'Farts: How to Blame it on the Dog.' in
this section of the library.
~
Door        north~ ~ -1 2419
~
~
Door        west~ ~ -1 2421
You see a big desk and a man.
~
~
End

#2421
Name        Library Office~
Descr
A big desk dominates this room.  All books must go through this
office before getting taken out.  Through this office, and
through this man.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2409 1 100
Reset       E 2421 16 100
Door        east~ ~ -1 2420
~
~
Door        west~ ~ -1 2422
~
~
End

#2422
Name        Library~
Descr
The Library continues here, with exits to the west and east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
The books here start with 'G'.  'Grating Cheese with Julia
Childs' and 'Garamond: What kind of font is this anyway?' lie
here.
~
Door        east~ ~ -1 2421
You see a huge desk and man.
~
~
Door        west~ ~ -1 2423
~
~
End

#2423
Name        Library~
Descr
The Library continues here, with exits to the east and south .
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
The books here comprise 'H' and 'I'.  'Hiya: The Women who Use
it, and the Man who Use the Women'  and 'Icaza Loves Ya' are here
in a gaudy and annoying covers.
~
Door        east~ ~ -1 2422
~
~
Door        south~ ~ -1 2424
~
~
End

#2424
Name        Library~
Descr
The Library continues here, with exits to the north and east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
These books start with the letter 'J'.  'Jokey Smurf's Greatest
Explosions' and 'The Judge take on New York' seem to be the most
popular books.
~
Reset       M 2406 10 100
Door        north~ ~ -1 2423
~
~
Door        east~ ~ -1 2425
~
~
End

#2425
Name        Library~
Descr
The Library continues here, with exits to the west and east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
Hmmm this is the 'K' section, and 'Kicking Vs. Bashing' is here.
~
Door        east~ ~ -1 2426
~
~
Door        west~ ~ -1 2424
~
~
End

#2426
Name        Library~
Descr
The Library continues here, with exits to the west and east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
A book titled, 'Lick me, Lick you'  is here.
~
Door        east~ ~ -1 2427
~
~
Door        west~ ~ -1 2425
~
~
End

#2427
Name        Library~
Descr
The Library continues here, with exits to the west and south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
'Mahatma Teachs French' and 'MC Echser: The Rap Star and
Paradoxical Artist'.
~
Door        south~ ~ -1 2429
~
~
Door        west~ ~ -1 2426
~
~
End

#2428
Name        The Library Moongate~
Descr
A blue moongate is here, lighting up the otherwise featureless
room.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
Door        north~ door closed~ -1 2432
~
shelf~
Door        up~ door closed locked pickproof~ 2409 2437
Through the moongate, there is a party.
~
moongate~
End

#2429
Name        Library~
Descr
The Library continues here, with exits to the north and west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
Hmmm... This is the 'N' section... but 'Nothing' seems to be
here.
~
Door        north~ ~ -1 2427
~
~
Door        west~ ~ -1 2430
~
~
End

#2430
Name        Library~
Descr
The Library continues here, with exits to the east and west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
This is the 'OP' section.  You hear moaning behind those stacks,
yup there there on the floor there is another P.
~
Reset       M 2408 10 100
Reset       E 2422 5 100
Door        east~ ~ -1 2429
~
~
Door        west~ ~ -1 2431
~
~
End

#2431
Name        Library~
Descr
The Library continues here, with exits to the east and west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
'Quai Mackdaddy Monk and 'Rhinoplasty, or The Inebriation of Wild
Animals' are here.
~
Door        east~ ~ -1 2430
~
~
Door        west~ ~ -1 2432
~
~
End

#2432
Name        Library~
Descr
The Library continues here, with exits to the east and west..
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
'Secret Door: The Shelf' is on the shelf.
~
Door        east~ ~ -1 2431
~
~
Door        south~ door closed~ -1 2428
Hinges on a shelf?
~
Shelf~
Door        west~ ~ -1 2433
~
~
End

#2433
Name        Library~
Descr
The Library continues here, with exits to the east and north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
'Textile Farming' and 'Tempting Miss. Daisy' is here.
~
Door        north~ ~ -1 2434
~
~
Door        east~ ~ -1 2432
~
~
End

#2434
Name        Library~
Descr
The Library continues here, with exits to the south and north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
'Ultima: The Building of an Area' and 'Vulva Void' are here.
~
Door        north~ ~ -1 2435
There is an odd chattering to the north.
~
~
Door        south~ ~ -1 2433
~
~
End

#2435
Name        Web~
Descr
There is a Huge Web sitting here, stretching from shelf to shelf.
And stupid you wandered into it.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2407 1 100
Reset       E 2409 -1 100
Reset       E 2420 -1 100
Door        north~ ~ -1 2436
~
~
Door        south~ ~ -1 2434
~
~
End

#2436
Name        Library~
Descr
The Library continues here, with exits to the north and east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  book books shelves~
"Yaz: Grooming Tips" is here.
~
Door        east~ ~ -1 2416
~
~
Door        south~ ~ -1 2435
There is a strange chattering noise to the south.
~
~
End

#2437
Name        The Center of the Tavern~
Descr
The moongate has opened inside of a huge party.  There are bards
and other townsman.  This must be Britain.  There are people
everywhere carrying their drinks and singing everywhere.  The
party continues to the north, east south and west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2415 3 100
Reset       E 2425 17 100
Reset       P 2426 2425 100
Door        north~ ~ -1 2439
~
~
Door        east~ ~ -1 2442
~
~
Door        south~ ~ -1 2444
~
~
Door        west~ ~ -1 2441
~
~
End

#2438
Name        The Northwest Corner of the Tavern~
Descr
This is where the tavern entrance would be if it wasn't packed
with humans trying to get in or get out.  There is no chance of
you leaving the tavern tonight.you can return to the part to the
east and the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 2439
~
~
Door        south~ ~ -1 2441
~
~
End

#2439
Name        The North Wall of the Tavern~
Descr
Party-goers mingle here in front of the bar.  They seem to be
having a great time and wish for you to join them.  You can
continue on to the south, east or north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2418 10 100
Reset       M 2430 1 100
Door        east~ ~ -1 2440
~
~
Door        south~ ~ -1 2437
~
~
Door        west~ ~ -1 2438
~
~
End

#2440
Name        The Northeast Corner of the Tavern~
Descr
Along this east wall of the tavern are all the tables for the
meals.  Outside the windows you see cobblestone streets.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        south~ ~ -1 2442
~
~
Door        west~ ~ -1 2439
~
~
End

#2441
Name        The West Wall of the Tavern~
Descr
The band has set up here, against the west wall.  Many people
dance to the music.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2438
~
~
Door        east~ ~ -1 2437
~
~
Door        south~ ~ -1 2443
~
~
End

#2442
Name        The East Wall of the Tavern~
Descr
The tables are set up here, you see many couples and group just
sitting and talking.  They have drinks on their tables and smiles
on there face.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2440
~
~
Door        south~ ~ -1 2445
~
~
Door        west~ ~ -1 2437
~
~
End

#2443
Name        The Southwest Corner of the Tavern~
Descr
There are many people here, but even through their scent, there
seems to be a slight stench.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2441
~
~
Door        east~ ~ -1 2444
~
~
Door        down~ door closed~ -1 2446
~
cellar~
End

#2444
Name        The South Wall of the Tavern~
Descr
The South Wall windows overlook the sea.  There seems to be a
island far to the south, and boats just floating in the ports. 
The party-goers just wander around here.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2414 5 100
Reset       E 2424 16 100
Door        north~ ~ -1 2437
~
~
Door        east~ ~ -1 2445
~
~
Door        west~ ~ -1 2443
~
~
End

#2445
Name        The Southeast Corner of the Tavern~
Descr
There are tables here that continue to the north.  The
party-goers just mingle and hit on each other.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2419 1 100
Reset       E 2430 16 100
Door        north~ ~ -1 2442
~
~
Door        west~ ~ -1 2444
~
~
End

#2446
Name        Cellar~
Descr
The stairway seems to lie down into the cellar.  It stinks of
wine, beer and snakes here.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 2447
~
~
Door        south~ ~ -1 2449
~
~
Door        up~ door closed~ -1 2443
~
stairs~
End

#2447
Name        Cellar~
Descr
There are huge wine casks against this wall.  Most seem intact
though one is eaten through, and the inside seems to have a gooey
green substance.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 2448
There is the sound of singing in that corner.
~
~
Door        south~ ~ -1 2450
There is a shimmering light to the south.
~
~
Door        west~ ~ -1 2446
~
~
End

#2448
Name        Cellar~
Descr
There is a chair in corner.  And plenty of empty bottles.  There
is also the evidence of the green substance here as well.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       M 2416 1 100
Reset       E 2427 -1 100
Reset       E 2428 16 100
Reset       E 2400 17 100
Door        south~ ~ -1 2451
~
~
Door        west~ ~ -1 2447
~
~
End

#2449
Name        Cellar~
Descr
There is a slime trail here.  There seems to be much broken glass
down here.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2446
~
~
Door        east~ ~ -1 2450
~
~
Door        south~ ~ -1 2452
~
~
End

#2450
Name        The Britain Moongate~
Descr
The place around the moongate, as always, seems clean and neat. 
The blue light of the moongate has become a comforting sight to
you.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2447
~
~
Door        east~ ~ -1 2451
~
~
Door        south~ ~ -1 2453
~
~
Door        west~ ~ -1 2449
~
~
Door        up~ door closed locked pickproof~ 2410 2456
Through the moongate there is a large courtroom.~
moongate~
End

#2451
Name        Cellar~
Descr
The walls are leaking here.  You here the bang of feet and the
shifting of chairs from above.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2448
~
~
Door        south~ ~ -1 2454
~
~
Door        west~ ~ -1 2450
~
~
End

#2452
Name        Cellar~
Descr
The damp walls of this corner bother you... not because it's
damp.  Because its not water!
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       M 2411 20 100
Door        north~ ~ -1 2449
~
~
Door        east~ ~ -1 2453
~
~
End

#2453
Name        Cellar~
Descr
The smells and ventilation of this cellar are overpowering.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2450
There is a shimmering light.
~
~
Door        east~ ~ -1 2454
~
~
Door        west~ ~ -1 2452
~
~
End

#2454
Name        Cellar~
Descr
This corner of the cellar is the ugliest.  From the smell in the
corner it is obvious where the Drunks clear their guts.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       M 2412 1 100
Reset       E 2410 -1 100
Door        north~ ~ -1 2451
~
~
Door        west~ ~ -1 2453
~
~
End

#2455
Name        The Yew Entrance~
Descr
To the south you see a large courthouse and a small part of Yew. 
Most of Yew is secretly hidden in the branches of the forest. 
To the north you see one of the most dangerous parts of this same
forest.
~
Flags       no_mob~
Sector      forest~
Regen       100 100
Door        north~ ~ -1 2470
~
~
Door        south~ ~ -1 2456
~
~
End

#2456
Name        In Front of the Courthouse~
Descr
The immense Courthouse faces this street.  All of Brittainia's
crime goes here to be tried.  There is little crime anymore
though, after the great enlightenment.  There is also a pub to
the west.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 2429 5 100
Door        north~ ~ -1 2455
~
~
Door        east~ ~ -1 2457
~
~
Door        south~ door~ -1 2463
The courthouse doors lie this way.
~
doors~
Door        west~ ~ -1 2462
~
~
End

#2457
Name        Justice Row~
Descr
The cobblestone road leads into a clearing of the woods to the
east and to a pub to the west.  To your south you see a great
Courthouse, but its entrance is on the east.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 2458
~
~
Door        west~ ~ -1 2456
~
~
End

#2458
Name        Under the Stone Arch~
Descr
You stand under a large stone arch.  To your east there is a
bonfire.  Around the bonfire, are these same stone arches; they
form a circle around the clearing.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        east~ ~ -1 2459
There are chanting druids and a large bonfire to the east.
~
~
Door        west~ ~ -1 2457
~
~
End

#2459
Name        Bonfire~
Descr
The heat from the bonfire warms you even at the fringe of the
ceremony.  Here, Druids form a circle and chant the sacred
mantra.
~
Flags       ~
Sector      forest~
Regen       100 100
Reset       M 2424 10 100
Door        west~ ~ -1 2458
~
~
End

#2460
Name        Pub~
Descr
You are in a happy little pub.  There are many little tables and
citizens are talking here.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 2431 1 100
Door        east~ ~ -1 2461
~
~
End

#2461
Name        Justice Row~
Descr
There are some citizens strolling on the road.  There is a Pub to
the west.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 2462
~
~
Door        west~ ~ -1 2460
~
~
End

#2462
Name        Justice Row~
Descr
Perhaps the only real street in a city where all the citizens
are nestled in trees, it leads east to west.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 2456
~
~
Door        west~ ~ -1 2461
~
~
End

#2463
Name        The Audience Room~
Descr
This is where people would sit to see the cases and wait for the
Judge.  To the North you see the actual Bench.  All around are
the pew-like seats.
~
Flags       indoors~
Sector      city~
Regen       100 100
Door        north~ door~ -1 2456
~
doors~
Door        south~ ~ -1 2464
~
~
End

#2464
Name        The Bench~
Descr
The Bench is one of the most imposing things you've seen.  You
have to crane your neck to even glimpse at the Judge.  There are
no lawyers, there is only justice.  To the east and west there
are the prisons.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 2425 1 100
Reset       E 2433 16 100
Door        north~ ~ -1 2463
~
~
Door        east~ door closed~ -1 2465
~
door~
Door        west~ door closed~ -1 2466
~
door~
End

#2465
Name        Prison~
Descr
To the north you see a cell.  Locks are unnecessary, because the
prisoners are kept in their cells by magic.
~
Flags       indoors~
Sector      city~
Regen       100 100
Door        north~ ~ -1 2468
The prisoner looks at you and growls.
~
~
Door        west~ door closed~ -1 2464
~
door~
End

#2466
Name        Prison~
Descr
To the north you see a cell.  Locks are unnecessary, because the
prisoners are kept in their cells by magic.
~
Flags       indoors~
Sector      city~
Regen       100 100
Door        north~ ~ -1 2467
The prisoner is a small man.
~
~
Door        east~ door closed~ -1 2464
~
door~
End

#2467
Name        Prison Cell~
Descr
This is a cell where they keep dangerous prisoners.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 2427 1 100
Reset       E 2411 -1 100
Door        south~ ~ -1 2466
~
~
End

#2468
Name        Prison Cell~
Descr
This is a cell where they keep dangerous prisoners.
~
Flags       indoors~
Sector      city~
Regen       100 100
Reset       M 2428 1 100
Door        south~ ~ -1 2465
~
~
End

#2469
Name        Yew Forest~
Descr
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2478
You see trees.
~
~
Door        east~ ~ -1 2470
You see trees.
~
~
Door        south~ ~ -1 2479
You see trees.
~
~
Door        west~ ~ -1 2473
You see trees.
~
~
End

#2470
Name        Yew Forest~
Descr
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       M 2426 1 100
Reset       E 2402 17 100
Reset       E 2434 16 100
Reset       R 4 0 0
Door        north~ ~ -1 2477
You see trees.
~
~
Door        east~ ~ -1 2471
You see trees.
~
~
Door        south~ ~ -1 2455
You see the entrance to Yew.
~
~
Door        west~ ~ -1 2469
You see trees.
~
~
End

#2471
Name        Yew Forest~
Descr
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2476
You see trees.
~
~
Door        east~ ~ -1 2472
You see trees.
~
~
Door        south~ ~ -1 2481
You see trees.
~
~
Door        west~ ~ -1 2470
You see trees.
~
~
End

#2472
Name        Yew Forest~
Descr
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2475
You see trees.
~
~
Door        east~ ~ -1 2473
You see trees.
~
~
Door        south~ ~ -1 2482
You see trees.
~
~
Door        west~ ~ -1 2471
You see trees.
~
~
End

#2473
Name        Yew Forest~
Descr
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       M 2421 20 100
Reset       E 2432 16 100
Reset       R 4 0 0
Door        north~ ~ -1 2474
You see trees.
~
~
Door        east~ ~ -1 2469
You see trees.
~
~
Door        south~ ~ -1 2483
You see trees.
~
~
Door        west~ ~ -1 2472
You see trees.
~
~
End

#2474
Name        Yew Forest~
Descr
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2483
You see trees.
~
~
Door        east~ ~ -1 2478
You see trees.
~
~
Door        south~ ~ -1 2473
You see trees.
~
~
Door        west~ ~ -1 2475
You see trees.
~
~
End

#2475
Name        Yew Forest~
Descr
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2482
You see trees.
~
~
Door        east~ ~ -1 2474
You see trees.
~
~
Door        south~ ~ -1 2472
You see trees.
~
~
Door        west~ ~ -1 2476
You see trees.
~
~
End

#2476
Name        Yew Forest~
Descr
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2481
You see trees.
~
~
Door        east~ ~ -1 2475
You see trees.
~
~
Door        south~ ~ -1 2471
You see trees.
~
~
Door        west~ ~ -1 2477
You see trees.
~
~
End

#2477
Name        Yew Forest~
Descr
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2480
You see trees.
~
~
Door        east~ ~ -1 2476
You see trees.
~
~
Door        south~ ~ -1 2470
You see trees.
~
~
Door        west~ ~ -1 2478
You see trees.
~
~
End

#2478
Name        Yew Forest~
Descr
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       M 2423 10 100
Reset       R 4 0 0
Door        north~ ~ -1 2479
You see trees.
~
~
Door        east~ ~ -1 2477
You see trees.
~
~
Door        south~ ~ -1 2469
You see trees.
~
~
Door        west~ ~ -1 2474
You see trees.
~
~
End

#2479
Name        Yew Forest~
Descr
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2469
You see trees.
~
~
Door        east~ ~ -1 2480
You see trees.
~
~
Door        south~ ~ -1 2478
You see trees.
~
~
Door        west~ ~ -1 2483
You see trees.
~
~
End

#2480
Name        Yew Forest~
Descr
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       M 2420 5 100
Reset       E 2431 16 100
Reset       R 4 0 0
Door        north~ ~ -1 2484
There is a shimmering light.
~
~
Door        east~ ~ -1 2481
You see trees.
~
~
Door        south~ ~ -1 2477
You see trees.
~
~
Door        west~ ~ -1 2479
You see trees.
~
~
End

#2481
Name        Yew Forest~
Descr
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       M 2422 10 100
Reset       R 4 0 0
Door        north~ ~ -1 2471
You see trees.
~
~
Door        east~ ~ -1 2482
You see trees.
~
~
Door        south~ ~ -1 2476
You see trees.
~
~
Door        west~ ~ -1 2480
You see trees.
~
~
End

#2482
Name        Yew Forest~
Descr
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2472
You see trees.
~
~
Door        east~ ~ -1 2483
You see trees.
~
~
Door        south~ ~ -1 2475
You see trees.
~
~
Door        west~ ~ -1 2481
You see trees.
~
~
End

#2483
Name        Yew Forest~
Descr
This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
Flags       dark~
Sector      forest~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2473
You see trees.
~
~
Door        east~ ~ -1 2479
You see trees.
~
~
Door        south~ ~ -1 2474
You see trees.
~
~
Door        west~ ~ -1 2482
You see trees.
~
~
End

#2484
Name        The Yew Moongate~
Descr
There is your way out, through the blue moongate.
~
Flags       no_mob~
Sector      forest~
Regen       100 100
Door        south~ ~ -1 2480
You see trees.
~
~
Door        up~ door closed locked pickproof~ 2411 2485
Through the moongate you see a cave opening.
~
moongate~
End

#2485
Name        Dungeon Entrance~
Descr
There is a huge maw of an entrance to one of the terrible
Dungeons.  After the Age of Enlightenment only 8 sources of evil
still survive in the world.  These are the eight Dungeons.  Now
they are being cleaned out.
~
Flags       no_mob~
Sector      forest~
Regen       100 100
Door        up~ ~ -1 2487
A cold draft pours out of the dungeon.
~
~
Door        down~ ~ -1 2484
~
~
End

#2486
Name        The Dungeon~
Descr
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2435 10 100
Reset       E 2436 16 100
Door        north~ ~ -1 2490
~
~
End

#2487
Name        The Dungeon~
Descr
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2436 1 100
Reset       E 2406 17 100
Reset       E 2435 16 100
Door        north~ ~ -1 2491
~
~
Door        down~ ~ -1 2485
~
~
End

#2488
Name        The Dungeon~
Descr
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2432 10 100
Reset       M 2437 1 100
Reset       E 2437 16 100
Door        north~ ~ -1 2492
~
~
Door        east~ ~ -1 2489
~
~
End

#2489
Name        The Dungeon~
Descr
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
Flags       dark~
Sector      inside~
Regen       100 100
Door        west~ ~ -1 2488
~
~
End

#2490
Name        The Dungeon~
Descr
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2433 10 100
Door        north~ ~ -1 2494
~
~
Door        east~ ~ -1 2491
~
~
Door        south~ ~ -1 2486
~
~
End

#2491
Name        The Dungeon~
Descr
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
Flags       dark~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2495
~
~
Door        east~ ~ -1 2492
~
~
Door        south~ ~ -1 2487
~
~
Door        west~ ~ -1 2490
~
~
End

#2492
Name        The Dungeon~
Descr
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2434 1 100
Reset       E 2412 -1 100
Door        east~ ~ -1 2493
~
~
Door        south~ ~ -1 2488
~
~
Door        west~ ~ -1 2491
~
~
End

#2493
Name        The Dungeon~
Descr
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
Flags       dark~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2497
~
~
Door        west~ ~ -1 2492
~
~
End

#2494
Name        The Dungeon~
Descr
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
Flags       dark~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2498
~
~
Door        south~ ~ -1 2490
~
~
End

#2495
Name        The Dungeon~
Descr
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
Flags       dark~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2499
~
~
Door        east~ ~ -1 2496
~
~
Door        south~ ~ -1 2491
~
~
End

#2496
Name        The Dungeon~
Descr
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
Flags       dark~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2500
~
~
Door        west~ ~ -1 2495
~
~
End

#2497
Name        The Dungeon~
Descr
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
Flags       dark~
Sector      inside~
Regen       100 100
Door        south~ ~ -1 2493
~
~
End

#2498
Name        The Dungeon~
Descr
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
Flags       dark~
Sector      inside~
Regen       100 100
Door        south~ ~ -1 2494
~
~
End

#2499
Name        The Dungeon~
Descr
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
Flags       dark~
Sector      inside~
Regen       100 100
Door        south~ ~ -1 2495
~
~
End

#2500
Name        The Dungeon~
Descr
These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
Flags       dark~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 2501
There is a shimmering light.
~
~
Door        south~ ~ -1 2496
~
~
End

#2501
Name        The Dungeon Moongate~
Descr
You feel safe within the blue glow of the moongate.
~
Flags       no_mob~
Sector      inside~
Regen       100 100
Door        west~ ~ -1 2500
~
~
Door        up~ door closed locked pickproof~ 2412 2502
~
moongate gate moon~
End

#2502
Name        Minoc~
Descr
The moongate has lead to the ocean side city of Minoc.  To the
north, there is the sea; and to the south there is the town of
Minoc.
~
Flags       no_mob~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2515
~
~
Door        south~ ~ -1 2504
~
~
End

#2503
Name        The Armourer~
Descr
The Armourer buys and sells armour.  His smithy is impressive
with all of his greatest works hanging on the walls.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2468 1 100
Door        east~ door~ -1 2504
~
door~
End

#2504
Name        Minoc's Fountain~
Descr
This is the entrance of Minoc.  To the east you see the
weaponsmith, and to the west is the Armourer.  To the south there
seems to be a large road.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       O 2467 0 100
Door        north~ ~ -1 2502
~
~
Door        east~ door~ -1 2505
~
door~
Door        south~ ~ -1 2508
~
~
Door        west~ door~ -1 2503
~
door~
End

#2505
Name        The Weaponsmith~
Descr
The best Weaponsmith in the realm is here.  His shop is full of
hanging weapons.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2469 1 100
Door        west~ door~ -1 2504
~
door~
End

#2506
Name        The Boatseller~
Descr
This is the shop where you can purchase vehicles to cross the
sea.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2470 1 100
Reset       E 2468 -1 100
Door        east~ door closed~ -1 2507
~
door~
End

#2507
Name        Sacrifice Street~
Descr
This Street goes from east to west.  To the west is a shop and to
the south is a home.
~
Flags       dark~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 2508
~
~
Door        south~ door closed~ -1 2511
~
door~
Door        west~ door closed~ -1 2506
~
door~
End

#2508
Name        Sacrifice Street~
Descr
This Street runs from east to west. To the west there is a shop,
and to there east there is a forge.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2440 5 100
Reset       E 2438 16 100
Reset       M 2442 1 100
Reset       E 2440 3 100
Door        north~ ~ -1 2504
~
~
Door        east~ ~ -1 2509
~
~
Door        west~ ~ -1 2507
~
~
End

#2509
Name        Sacrifice Street~
Descr
This Street runs from west to east.  There is a home to the south
and forge to the east.
~
Flags       dark~
Sector      inside~
Regen       100 100
Door        east~ door closed~ -1 2510
~
door~
Door        south~ door closed~ -1 2512
~
door~
Door        west~ ~ -1 2508
~
~
End

#2510
Name        Forge~
Descr
The heat of the place cause blisters to form.  The rhythmic beat
of hammer against the forge causes you to believe that someone is
working here.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2441 1 100
Reset       E 2405 17 100
Reset       E 2439 16 100
Door        west~ door closed~ -1 2509
~
door~
End

#2511
Name        Residence~
Descr
This residence is very small.  It befits the teaching of
sacrifice without any item that is extra.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2440 5 100
Reset       E 2438 16 100
Door        north~ door closed~ -1 2507
~
door~
End

#2512
Name        Residence~
Descr
This residence is very small.  It befits the teaching of
sacrifice without any item that is extra.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2440 5 100
Reset       E 2438 16 100
Door        north~ door closed~ -1 2509
~
door~
End

#2513
Name        The Beach~
Descr
This beach ends here.  You can go east or west.
~
Flags       dark~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 2514
~
~
Door        west~ ~ -1 2584
~
~
End

#2514
Name        The Beach~
Descr
The beach extends from west to east, the waves are too heavy here
to enter the ocean.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2439 2 100
Door        east~ ~ -1 2515
~
~
Door        west~ ~ -1 2513
~
~
End

#2515
Name        The Beach~
Descr
The beach here is perfect, glistening white sands, perfect sun. 
Too bad there is a monster infestation....
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2439 2 100
Door        east~ ~ -1 2516
~
~
Door        south~ ~ -1 2502
~
~
Door        west~ ~ -1 2514
~
~
End

#2516
Name        The Beach~
Descr
The Beach seems so idyllic, to bad these monster keep showing up.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2438 2 100
Door        east~ ~ -1 2517
~
~
Door        west~ ~ -1 2515
~
~
End

#2517
Name        The Beach~
Descr
The Beach ends here.
~
Flags       dark~
Sector      inside~
Regen       100 100
Reset       M 2438 2 100
Door        west~ ~ -1 2516
~
~
End

#2518
Name        The Whirlpool~
Descr
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
Flags       ~
Sector      water_noswim~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2521
~
~
Door        east~ ~ -1 2519
~
~
Door        south~ ~ -1 2584
A swampy lagoon.
~
~
Door        west~ ~ -1 2520
~
~
End

#2519
Name        The Whirlpool~
Descr
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
Flags       ~
Sector      water_noswim~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2522
~
~
Door        east~ ~ -1 2520
~
~
Door        south~ ~ -1 2525
~
~
Door        west~ ~ -1 2518
~
~
End

#2520
Name        The Whirlpool~
Descr
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
Flags       ~
Sector      water_noswim~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2523
~
~
Door        east~ ~ -1 2518
~
~
Door        south~ ~ -1 2526
~
~
Door        west~ ~ -1 2519
~
~
End

#2521
Name        The Whirlpool~
Descr
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
Flags       ~
Sector      water_noswim~
Regen       100 100
Reset       M 2466 5 100
Reset       R 4 0 0
Door        north~ ~ -1 2524
~
~
Door        east~ ~ -1 2522
~
~
Door        south~ ~ -1 2518
~
~
Door        west~ ~ -1 2523
~
~
End

#2522
Name        The Whirlpool~
Descr
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
Flags       ~
Sector      water_noswim~
Regen       100 100
Reset       M 2465 5 100
Reset       R 4 0 0
Door        north~ ~ -1 2525
~
~
Door        east~ ~ -1 2523
~
~
Door        south~ ~ -1 2519
~
~
Door        west~ ~ -1 2521
~
~
End

#2523
Name        The Whirlpool~
Descr
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
Flags       ~
Sector      water_noswim~
Regen       100 100
Reset       M 2467 1 100
Reset       E 2413 -1 100
Reset       R 4 0 0
Door        north~ ~ -1 2526
~
~
Door        east~ ~ -1 2521
~
~
Door        south~ ~ -1 2520
~
~
Door        west~ ~ -1 2522
~
~
End

#2524
Name        The Whirlpool~
Descr
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
Flags       ~
Sector      water_noswim~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2527
There is a shimmering light to the north
~
~
Door        east~ ~ -1 2525
~
~
Door        south~ ~ -1 2521
~
~
Door        west~ ~ -1 2526
~
~
End

#2525
Name        The Whirlpool~
Descr
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
Flags       ~
Sector      water_noswim~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2519
~
~
Door        east~ ~ -1 2526
~
~
Door        south~ ~ -1 2522
~
~
Door        west~ ~ -1 2524
~
~
End

#2526
Name        The Whirlpool~
Descr
This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
Flags       ~
Sector      water_noswim~
Regen       100 100
Reset       R 4 0 0
Door        north~ ~ -1 2520
~
~
Door        east~ ~ -1 2524
~
~
Door        south~ ~ -1 2523
~
~
Door        west~ ~ -1 2525
~
~
End

#2527
Name        The Minoc Moongate~
Descr
The sea waves lap up against the Moongate.
~
Flags       no_mob~
Sector      city~
Regen       100 100
Door        south~ ~ -1 2524
~
~
Door        up~ door closed locked pickproof~ 2413 2528
Through the moongate you see a large campfire.
~
moongate~
End

#2528
Name        A Campfire~
Descr
This campfire sits in the middle of the camp.  Many of the
paladins stand by it looking it the desert beyond.  Some just
wander by.  To the south is a small tent, to the north are more
tents. 
~
Flags       ~
Sector      desert~
Regen       100 100
Door        north~ ~ -1 2538
~
~
Door        east~ ~ -1 2529
~
~
Door        south~ door closed~ -1 2532
~
tent~
End

#2529
Name        Between the Tents~
Descr
There is a grand tent to the south, entered into through the
east.
~
Flags       ~
Sector      desert~
Regen       100 100
Reset       M 2445 6 100
Reset       E 2441 17 100
Reset       E 2442 5 100
Door        east~ ~ -1 2530
~
~
Door        west~ ~ -1 2528
~
~
End

#2530
Name        In front of the Grand Tent~
Descr
To the south, there is a huge tent.  To the east lies a smaller
tent.
~
Flags       ~
Sector      desert~
Regen       100 100
Door        east~ door closed~ -1 2531
~
tent~
Door        south~ door closed~ -1 2534
~
tent~
Door        west~ ~ -1 2529
~
~
End

#2531
Name        A Small Tent~
Descr
The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
Flags       indoors~
Sector      desert~
Regen       100 100
Reset       M 2445 6 100
Reset       E 2441 17 100
Reset       E 2442 5 100
Door        west~ door closed~ -1 2530
~
tent~
End

#2532
Name        A Small Tent~
Descr
The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
Flags       indoors~
Sector      desert~
Regen       100 100
Reset       M 2445 6 100
Reset       E 2441 17 100
Reset       E 2442 5 100
Door        north~ door closed~ -1 2528
~
tent~
End

#2533
Name        The Treasure Tent~
Descr
There is a HUGE stack of treasure here.  It is truly immense.  It
would make you easily a millionaire.  If you could even take a
tenth of it, you could buy your levels.  But the treasure is
surrounded by a shield.  A shield that only the truly Honorable
could get through.  And if you were truly honorable you wouldn't
take the treasure.
~
Flags       indoors~
Sector      desert~
Regen       100 100
Door        east~ ~ -1 2534
~
~
End

#2534
Name        The Grand Tent~
Descr
This tent is absolutely huge.  To the east is the map room.  To
the south there is Dupre.  To the east is the treasure room.
~
Flags       indoors~
Sector      desert~
Regen       100 100
Reset       M 2448 1 100
Reset       E 2444 16 100
Door        north~ door closed~ -1 2530
~
tent~
Door        east~ ~ -1 2535
~
~
Door        south~ ~ -1 2536
~
~
Door        west~ ~ -1 2533
~
~
End

#2535
Name        The Map Tent~
Descr
This room has many maps and scrolls all over the table.  There is
one in particular that interest you.
~
Flags       indoors~
Sector      desert~
Regen       100 100
ExtraDescr  map~
The map has a rough drawing of the camp and to the north a small
segment of the desert, and a drawing of a winged lizard near the
very north.
~
ExtraDescr  scroll~
The scroll reads as follows:
Dear Lord British,
     This is Dupre reporting about the paladin expedition.  We
are in the process of clearing the desert of those annoying
sandtraps.  Unfortunately one of my men had wandered into the
dragon cave and was slayed by that evil creature.  We need
another knight, and also he had a moonstone.  Thank you, my
liege.
			 Your Servant,
			 Dupre
~
Door        west~ ~ -1 2534
~
~
End

#2536
Name        Dupre's Tent~
Descr
This is the commander tent.  It is full of commander type things.
~
Flags       indoors~
Sector      desert~
Regen       100 100
Reset       M 2446 1 100
Reset       E 2407 17 100
Reset       E 2443 16 100
Door        north~ ~ -1 2534
~
~
End

#2537
Name        A Small Tent~
Descr
The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
Flags       indoors~
Sector      desert~
Regen       100 100
Reset       M 2445 6 100
Reset       E 2441 17 100
Reset       E 2442 5 100
Door        east~ door closed~ -1 2538
~
tent~
End

#2538
Name        Desert Entrance~
Descr
You feel the hot desert wind blow sand into your face as you look
at those dunes.
~
Flags       ~
Sector      desert~
Regen       100 100
Reset       M 2445 6 100
Reset       E 2441 17 100
Reset       E 2442 5 100
Door        north~ ~ -1 2541
~
~
Door        east~ door closed~ -1 2539
~
tent~
Door        west~ door closed~ -1 2537
~
tent~
End

#2539
Name        A Small Tent~
Descr
The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
Flags       indoors~
Sector      desert~
Regen       100 100
Reset       M 2445 6 100
Reset       E 2441 17 100
Reset       E 2442 5 100
Door        west~ door closed~ -1 2538
~
tent~
End

#2540
Name        The Desert~
Descr
The desert in the northeast part of Britannia is a perfect
example of its kind.  Dry, ugly, and lots of sand.
~
Flags       ~
Sector      desert~
Regen       100 100
Door        north~ ~ -1 2544
There is a shimmering light.
~
~
Door        east~ ~ -1 2541
~
~
End

#2541
Name        The Desert~
Descr
The Desert is an ugly place.  Sand whips into your eyes, making
you unsure of where you are and what you see.
~
Flags       ~
Sector      desert~
Regen       100 100
Reset       M 2443 10 100
Door        east~ ~ -1 2542
~
~
Door        south~ ~ -1 2538
~
~
Door        west~ ~ -1 2540
~
~
End

#2542
Name        The Desert~
Descr
You trudge on.  This desert seems endless.
~
Flags       ~
Sector      desert~
Regen       100 100
Door        north~ ~ -1 2546
~
~
Door        east~ ~ -1 2543
There is a shimmering light.
~
~
Door        west~ ~ -1 2541
~
~
End

#2543
Name        The Desert Moongate~
Descr
Your thirst seems to slacken as you see the comforting glow of
the moongate.
~
Flags       no_mob~
Sector      desert~
Regen       100 100
Door        west~ ~ -1 2542
~
~
Door        up~ door closed locked pickproof~ 2414 2549
Through the moongate you seem to see a shrine.
~
moongate~
End

#2544
Name        The Desert Moongate~
Descr
Your thirst seems to slacken as you see the comforting glow of
the moongate.
~
Flags       ~
Sector      desert~
Regen       100 100
Door        south~ ~ -1 2540
~
~
Door        up~ door closed locked pickproof~ -1 1
There is just blue.
~
moongate~
End

#2545
Name        The Desert~
Descr
There is a large cave to the north.  Smoke pours out of it, at
regular intervals.
~
Flags       ~
Sector      desert~
Regen       100 100
Door        north~ ~ -1 2548
The smoke obscures all vision.
~
~
Door        east~ ~ -1 2546
~
~
End

#2546
Name        The Desert~
Descr
The sands blows into your ear and eyes.
~
Flags       ~
Sector      desert~
Regen       100 100
Door        east~ ~ -1 2547
There is a shimmering light.
~
~
Door        south~ ~ -1 2542
~
~
Door        west~ ~ -1 2545
~
~
End

#2547
Name        The Desert Moongate~
Descr
Your thirst seems to slacken as you see the comforting glow of
the moongate.
~
Flags       ~
Sector      desert~
Regen       100 100
Door        west~ ~ -1 2546
~
~
Door        up~ door closed locked pickproof~ -1 1
There is just blue.
~
moongate~
End

#2548
Name        The Dragon Cave~
Descr
The cave is smoky.  There is a a glint of gold.
~
Flags       ~
Sector      desert~
Regen       100 100
Reset       M 2444 1 100
Reset       E 2414 -1 100
Door        south~ ~ -1 2545
~
~
End

#2549
Name        The Shrine of Spirituality~
Descr
In this room a huge ankh sits on a pedestal.  The Shrine is the
source of all magical power.  The Timelord himself lives here. 
There is a moongate here also.  And last of all there is a huge
engraving taking up the west wall.
~
Flags       no_mob~
Sector      field~
Regen       100 100
ExtraDescr  ankh~
Through your entire journey you have not understood the real
symbol of the ankh.  Its true beauty only realizes itself to you
now.  This knowledge transcends all that come before.
~
ExtraDescr  engraving~
Pilgrim,
     You have reached the final step on your way to enlightenment. 
In this last step you will be shown ultimate evil to your north,
and ultimate food to your south.  This is the land of the undead.

Both those whose goodness links them to the land, and those whose
evilness was rejected dead are here.  To have true spirituality
one must know both.  Once you have been strengthened and forge
through the evil, there is one final test before you prove
yourself equal to the Avatar himself.  You must endure the test
of time.
~
Reset       M 2455 1 100
Reset       E 2416 17 100
Reset       E 2448 5 100
Door        north~ ~ -1 2554
You peer into the blackness, and hear shrieks and sounds totally
inhuman.~
~
Door        south~ ~ -1 2557
Peace infuses your body.  The graveyard is a solemn and sobering
place.
~
~
Door        up~ door closed locked pickproof~ 2415 2562
Through the moongate you see a castle.
~
moongate~
End

#2550
Name        The Place of Ultimate Evil~
Descr
The ground itself seems malevolent.  It sinks and engulfs you.
~
Flags       dark no_recall~
Sector      dunno~
Regen       100 100
Reset       M 2447 3 100
Door        east~ ~ -1 2551
~
~
Door        south~ ~ -1 2553
~
~
End

#2551
Name        The Place of Ultimate Evil~
Descr
The air sickens you.  You choke on whatever flows through the
air.
~
Flags       dark no_recall~
Sector      dunno~
Regen       100 100
Reset       M 2452 1 100
Reset       E 2415 -1 100
Door        east~ ~ -1 2552
~
~
Door        south~ ~ -1 2554
~
~
Door        west~ ~ -1 2550
~
~
End

#2552
Name        The Place of Ultimate Evil~
Descr
It is dark, there is no evidence of light except what you have
with you.  And this is swallowed by the darkness within 2 feet.
~
Flags       dark no_recall~
Sector      dunno~
Regen       100 100
Reset       M 2447 3 100
Door        south~ ~ -1 2555
~
~
Door        west~ ~ -1 2551
~
~
End

#2553
Name        The Place of Ultimate Evil~
Descr
Sounds are very weird in this place.  Some sounds, like shrieks
and blood-curdling shouts are amplified, and you hear them
frequently.  Other's like your own voice, will not travel to
beyond a inch from your face.
~
Flags       dark no_recall~
Sector      dunno~
Regen       100 100
Reset       M 2450 5 100
Door        north~ ~ -1 2550
~
~
Door        east~ ~ -1 2554
~
~
End

#2554
Name        The Place of Ultimate Evil~
Descr
When you enter this place all of your senses are immediately
blasted.  You breath in that total evilness and feel dirty.  You
want to leave right now.
~
Flags       dark no_recall~
Sector      dunno~
Regen       100 100
Door        north~ ~ -1 2551
~
~
Door        east~ ~ -1 2555
~
~
Door        south~ ~ -1 2549
~
~
Door        west~ ~ -1 2553
~
~
End

#2555
Name        The Place of Ultimate Evil~
Descr
You feel things all over your body.  Sucking it and hurting it.
~
Flags       dark no_recall~
Sector      dunno~
Regen       100 100
Reset       M 2447 3 100
Reset       M 2451 3 100
Reset       E 2445 16 100
Reset       E 2446 11 100
Door        north~ ~ -1 2552
~
~
Door        west~ ~ -1 2554
~
~
End

#2556
Name        The Graveyard~
Descr
The graveyard background noises seem to sooth you.  The are light
and peaceful.  Your own voices carries so well and softly that
you seem to be telepathically communicating.
~
Flags       ~
Sector      field~
Regen       100 100
Door        east~ ~ -1 2557
~
~
Door        south~ ~ -1 2559
~
~
End

#2557
Name        The Graveyard~
Descr
When you walk into here you are immediately soothed.  Nothing
could be wrong with the world.  All your senses are pleased.
~
Flags       ~
Sector      field~
Regen       100 100
Door        north~ ~ -1 2549
There is a shimmering light.
~
~
Door        east~ ~ -1 2558
~
~
Door        south~ ~ -1 2560
~
~
Door        west~ ~ -1 2556
~
~
End

#2558
Name        The Graveyard~
Descr
You feel a light breath of air under your clothing.  It massages
you.
~
Flags       ~
Sector      field~
Regen       100 100
Door        south~ ~ -1 2561
~
~
Door        west~ ~ -1 2557
~
~
End

#2559
Name        The Graveyard~
Descr
The ground itself here seems to welcome your footsteps.  It is
springy and causes you little fatigue.
~
Flags       ~
Sector      field~
Regen       100 100
Door        north~ ~ -1 2556
~
~
Door        east~ ~ -1 2560
~
~
End

#2560
Name        The Graveyard~
Descr
The scent of the air refreshes you.  It is sweet and lovely.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 2449 5 100
Reset       M 2453 4 100
Door        north~ ~ -1 2557
~
~
Door        east~ ~ -1 2561
~
~
Door        west~ ~ -1 2559
~
~
End

#2561
Name        The Graveyard~
Descr
The light here is bright and lovely.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 2454 1 100
Reset       E 2447 12 100
Reset       E 2403 17 100
Door        north~ ~ -1 2558
~
~
Door        west~ ~ -1 2560
~
~
End

#2562
Name        Lord British's Castle Entrance~
Descr
This building is awe-inspiring.  Just smaller then Yaz's own. 
Anyway Lord British's personal Jester is here to entertain you.
~
Flags       ~
Sector      inside~
Regen       100 100
Reset       M 2417 1 100
Reset       E 2429 16 100
Door        north~ ~ -1 2563
You see a fountain.
~
~
End

#2563
Name        Castle Fountain~
Descr
A lovely fountain sits here.  To the north you see a guard.
~
Flags       ~
Sector      inside~
Regen       100 100
Reset       O 2467 0 100
Door        north~ ~ -1 2565
~
~
Door        south~ ~ -1 2562
~
~
End

#2564
Name        A staircase~
Descr
There is a magical staircase going up.  Beware, for those who go
up shall not return down.  The other exits except for the west
are closed for construction.
~
Flags       ~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 2565
~
~
Door        up~ ~ -1 2569
You see the altars of enlightenment.
~
~
End

#2565
Name        Hallways~
Descr
This is the entrance for Lord British.  Through the great doors
to the north you can enter.  Another hallways passes across this
one.
~
Flags       ~
Sector      inside~
Regen       100 100
Reset       M 2461 1 100
Reset       E 2454 6 100
Reset       E 2455 10 100
Reset       E 2456 13 100
Reset       E 2457 16 100
Reset       E 2458 9 100
Reset       E 2459 8 100
Reset       E 2460 7 100
Reset       E 2461 5 100
Door        north~ door~ -1 2567
~
doors~
Door        east~ ~ -1 2566
~
~
Door        south~ ~ -1 2563
~
~
Door        west~ ~ -1 2564
~
~
End

#2566
Name        Hallway~
Descr
This is a hallway that would regularly extend from west to east,
but it is closed for reconstruction.  There is though a room to
your north that can be entered.
~
Flags       ~
Sector      inside~
Regen       100 100
Door        north~ door closed~ -1 2568
~
door~
Door        west~ ~ -1 2565
~
~
End

#2567
Name        The Throne Room~
Descr
In the Throne Room there are the two most important figures in
the world.  The avatar and Lord British himself.
~
Flags       ~
Sector      inside~
Regen       100 100
Reset       M 2463 1 100
Reset       E 2463 16 100
Reset       M 2464 1 100
Reset       E 2464 6 100
Reset       E 2465 17 100
Reset       E 2466 3 100
Door        south~ door~ -1 2565
~
doors~
End

#2568
Name        Batlin's Room~
Descr
Batlin, the molester of animals, and the general jerk, lives
here.
~
Flags       ~
Sector      inside~
Regen       100 100
Reset       M 2462 1 100
Reset       E 2400 -1 100
Reset       E 2401 -1 100
Reset       E 2402 -1 100
Reset       E 2403 -1 100
Reset       E 2404 -1 100
Reset       E 2405 -1 100
Reset       E 2406 -1 100
Reset       E 2407 -1 100
Reset       E 2462 3 100
Door        south~ door closed~ -1 2566
~
door~
End

#2569
Name        The Altar of Honesty~
Descr
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
Flags       ~
Sector      inside~
Regen       100 100
ExtraDescr  plaque~
Honesty is the scrupulous respect for truth-the willingness never
to deceive oneself or another.
~
Door        north~ door closed locked pickproof~ 2404 2570
The Path Of Enlightenment leads on.
~
Path~
End

#2570
Name        The Altar of Compassion~
Descr
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
Flags       ~
Sector      inside~
Regen       100 100
ExtraDescr  plaque~
Compassion is nonjudgmental empathy for one's fellow creatures. 
It is pure love.
~
Door        north~ door closed locked pickproof~ 2400 2571
The Path Of Enlightenment leads on.
~
Path~
End

#2571
Name        The Altar of Valor~
Descr
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
Flags       ~
Sector      inside~
Regen       100 100
ExtraDescr  plaque~
Valor is the courage to take actions in support of one's
convictions.
~
Door        north~ door closed locked pickproof~ 2406 2572
The Path Of Enlightenment leads on.
~
Path~
End

#2572
Name        The Altar of Justice~
Descr
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
Flags       ~
Sector      inside~
Regen       100 100
ExtraDescr  plaque~
Justice is devotion to truth, tempered by love.
~
Door        north~ door closed locked pickproof~ 2402 2573
The Path Of Enlightenment leads on.
~
Path~
End

#2573
Name        The Altar of Sacrifice~
Descr
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
Flags       ~
Sector      inside~
Regen       100 100
ExtraDescr  plaque~
Sacrifice is the courage to give of oneself in the name of love.
~
Door        north~ door closed locked pickproof~ 2405 2574
The Path Of Enlightenment leads on.
~
Path~
End

#2574
Name        The Altar of Honour~
Descr
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
Flags       ~
Sector      inside~
Regen       100 100
ExtraDescr  plaque~
Honour is the courage to stand for truth, against any odds.
~
Door        north~ door closed locked pickproof~ 2407 2575
The Path Of Enlightenment leads on.
~
Path~
End

#2575
Name        The Altar of Spirituality~
Descr
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
Flags       ~
Sector      inside~
Regen       100 100
ExtraDescr  plaque~
Spirituality is the concern with one's inner being and how one
deals with truth, love, and courage.
~
Door        north~ door closed locked pickproof~ 2403 2576
The Path Of Enlightenment leads on.
~
Path~
End

#2576
Name        The Altar of Humility~
Descr
You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
Flags       ~
Sector      inside~
Regen       100 100
ExtraDescr  plaque~
Humility is perceiving one's place in the world, not according
to one's own accomplishments, but  according to the intrinsic
value of all individuals.
~
Door        north~ door closed locked pickproof~ 2401 2577
The Path Of Enlightenment ends there.
~
Path~
End

#2577
Name        The Enlightenment~
Descr
A voice booms out, "You are now eight part enlightened.  To truly
become an Avatar though you must experience what he has
experienced.  Go through the time warp and fight his enemies. 
Beware only High Mortals should attempt this challenge."
~
Flags       ~
Sector      inside~
Regen       100 100
Door        up~ door closed locked pickproof~ 2416 2578
The Time Warp changes space, and fluxes its surroundings.
~
warp~
End

#2578
Name        In the Warp~
Descr
This is a forest.  You were sent very far back in time.  Before
there was a Britannia.  Almost before there was a Lord British. 
This is the time of Mondain.  The first enemy that the Avatar
met.
~
Flags       ~
Sector      inside~
Regen       100 100
Reset       M 2460 1 100
Reset       E 2453 17 100
Door        up~ door closed locked pickproof~ 2416 2579
The Time Warp leads you to another place.
~
warp~
End

#2579
Name        In the Warp~
Descr
You are in a featureless room.  You see the apprentice and lover
of Mondain here.  Minax.  She does not seem happy to see you.
~
Flags       ~
Sector      inside~
Regen       100 100
Reset       M 2459 1 100
Reset       E 2452 3 100
Door        up~ door closed locked pickproof~ 2416 2580
The Time Warp zips to the future.
~
warp~
End

#2580
Name        In the Warp~
Descr
You see the last of the Triad of Evil.  With its destruction came
the breaking of the world.
~
Flags       ~
Sector      inside~
Regen       100 100
Reset       M 2458 1 100
Reset       E 2451 5 100
Door        up~ door closed locked pickproof~ 2416 2581
The Time Warp continues on.
~
warp~
End

#2581
Name        The Enlightenment~
Descr
A voice booms out, "You have now truly became Enlightened.  You
have fought and defeated the Avatar's enemy of the past.  Now the
time warp leads to the future.  Only the truly courageous can
survive the enemies there."
~
Flags       ~
Sector      inside~
Regen       100 100
Door        up~ door closed locked pickproof~ 2416 2582
The Time Warp changes space, and fluxes its surroundings.
~
warp~
End

#2582
Name        In the Warp~
Descr
You seem to be in a castle.  But there are torture devices here,
and an angry King.
~
Flags       ~
Sector      inside~
Regen       100 100
Reset       M 2457 1 100
Reset       E 2450 16 100
Door        up~ door closed locked pickproof~ 2416 2583
The Time Warp sputters and crackles.
~
warp~
End

#2583
Name        In the Warp~
Descr
You seem to be in a blue room.  It seems to be only 2 dimensional
as it sparkles.  There is also a big red face here.
~
Flags       ~
Sector      inside~
Regen       100 100
Reset       M 2456 1 100
Reset       E 2449 6 100
End

#2584
Name        The Lagoon~
Descr
The whirlpool-like ocean is to the north, and the beach is back to the east.
~
Flags       ~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2518
The Ocean Roars.
~
~
Door        east~ ~ -1 2513
The beach sparkles.
~
~
End

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