#AREADATA Name The Shire~ Author Anon~ Levels 5 35 Security 1 VNUMs 1100 1157 Builders ~ Recall 3001 Reset You hear the patter of little feet.~ Note ~ End #MOBDB #1100 Name elven wizard~ Short the Elven Wizard~ Long An Elven Wizard is here, creating fireworks for the festivities. ~ Descr The Elven Wizard looks at you in a solemn sort of way. His gaze seems to penetrate through your innermost being. He is wearing a silvery cloak and holding a multi-colored staff. Although he appears to be older than the oldest man, he seems to have an inner strength which most mortals cannot overcome. ~ Act sentinel stay_area~ AffectBy detect-invis~ Alignment 500 Level 18 Gold 2109 Race Elf Sex male~ Spec spec_cast_mage End #1101 Name ring keeper~ Short the Keeper of the Ring~ Long The Keeper of the Ring is here, guarding his treasure jealously. ~ Descr The Ring Keeper is a rather big but short halfling. His short stature and bulbous nose belie his true nature. An elven sword that glows with a blue light hangs from his belt, and on his finger you see the One Ring. Although usually a halfling of peace, he will fight you to the death if you attempt to take away that which belongs to him. ~ Act sentinel stay_area~ AffectBy invisible detect-invis~ Alignment 0 Level 19 Gold 1231 Race Hobbit Sex male~ Spec spec_poison End #1102 Name farmer gamgee~ Short Farmer Gamgee~ Long Farmer Gamgee sniffs the air, wondering if harvest time is near. ~ Descr Farmer Gamgee is a short, stout halfling of thirty years. His skin has been tanned from working the fields night and day. He's quite a jolly chap, always ready to befriend an injured bunny rabbit. ~ Act sentinel wimpy~ AffectBy ~ Alignment 350 Level 7 Gold 0 Race Hobbit Sex male~ End #1103 Name toddler~ Short a toddler~ Long A toddler crawls about, looking for something to chew on. ~ Descr The toddler is dressed in nothing but his birthday suit. He crawls about for he hasn't learned to walk yet. He peers up at you and asks "da da?" ~ Act sentinel wimpy~ AffectBy ~ Alignment 100 Level 2 Gold 0 Race Hobbit Sex male~ End #1104 Name nursemaid~ Short a nursemaid~ Long A nursemaid wanders about, trying to keep track of all the toddlers. ~ Descr The nursemaid looks rather tired and worn out. Taking care of so many toddlers for too long has evidently taken its toll. She looks to you and in her eyes you can see her longing for a better life. ~ Act sentinel~ AffectBy ~ Alignment 100 Level 5 Gold 30 Race Hobbit Sex female~ End #1105 Name cow~ Short a cow~ Long A cow is here, chewing her cud. ~ Descr The cow looks like it hasn't been milked in quite some time. Although she is past her prime, you see that she still has a lot of years left, and that if provoked, her rear kick can be quite deadly. ~ Act stay_area~ AffectBy ~ Alignment 0 Level 4 Gold 0 Race Animal Sex neutral~ End #1106 Name pig~ Short a pig~ Long A pig wallows in the mud and oinks in contentment. ~ Descr The pig appears quite happy to be a pig. He is oblivious to your presence and cares only for the care-free life that he leads. It is enormously fat and consequently cannot move around very quickly. ~ Act stay_area~ AffectBy ~ Alignment 0 Level 3 Gold 0 Race Animal Sex neutral~ End #1107 Name chicken~ Short a chicken~ Long A chicken sits on her nest. ~ Descr The chicken is bright and healthy. She has no weapons but her beak. ~ Act stay_area~ AffectBy ~ Alignment 0 Level 2 Gold 0 Race Animal Sex female~ End #1108 Name bull~ Short a bull~ Long A bull scratches at the ground and lowers his head. ~ Descr The bull is in top condition. He looks like quite a fighter, nothing to be reckoned with. With his horns and his hooves he can attack just about anything. ~ Act sentinel aggressive~ AffectBy ~ Alignment 0 Level 6 Gold 0 Race Animal Sex male~ End #1109 Name horse~ Short a horse~ Long A horse becomes frightened by your presence. ~ Descr The horse looks at you and turns away. You can tell that it is afraid of you. ~ Act sentinel stay_area~ AffectBy ~ Alignment 0 Level 4 Gold 2 Race Animal Sex neutral~ End #1110 Name shiriff~ Short a shiriff~ Long A shiriff of the Shire looks for signs of trouble. ~ Descr The shiriff is over waist high, quite tall for a halfling. His eyes are ever roaming, looking for signs of trouble from riff-raff like you. In his belt is a thin dagger, and on his body he wears a suit of leather armor. This is one halfling you don't want to mess with. ~ Act scavenger stay_area~ AffectBy ~ Alignment 150 Level 8 Gold 50 Race Hobbit Sex male~ Spec spec_guard End #1111 Name shiriff~ Short a shiriff~ Long A shiriff of the Shire looks for signs of trouble. ~ Descr The shiriff is over waist high, quite tall for a halfling. His eyes are ever roaming, looking for signs of trouble from riff raff like you. In his belt is a thin dagger, and on his body he wears a suit of leather armor. This is one halfling you don't want to mess with. ~ Act scavenger stay_area~ AffectBy ~ Alignment 150 Level 8 Gold 50 Race Hobbit Sex male~ Spec spec_guard End #1112 Name thain~ Short the Thain~ Long The Thain commands respect from all Shire folk. ~ Descr A personable yet serious halfling, the Thain looks at you and yells a deep 'Hullo'. He walks about comfortably, secure in the knowledge that as long as he's in office, the Shire will always remain a safe haven for Shire folk. ~ Act stay_area~ AffectBy ~ Alignment 400 Level 14 Gold 500 Race Hobbit Sex male~ Spec spec_guard End #1113 Name innkeeper~ Short the Innkeeper~ Long The Innkeeper stands here awaiting your order. ~ Descr The Innkeeper is a jolly old halfling who spends his days eavesdropping on local gossip. In his younger days, he was quite a seasoned traveller. ~ Act sentinel stay_area~ AffectBy ~ Alignment 200 Level 12 Gold 700 Race Hobbit Sex male~ Shop drink_con~ ~ ~ ~ ~ 150 50 0 23 End #1114 Name miller~ Short the Miller~ Long The Miller is here, overseeing his busy mill workers. ~ Descr The Miller is an impatient young halfling, always trying to command more respect from his workers than he can get. He looks like the type of person who deserves a spanking but never got one. ~ Act scavenger stay_area wimpy~ AffectBy ~ Alignment 50 Level 6 Gold 200 Race Hobbit Sex male~ End #1115 Name mill worker~ Short the mill worker~ Long The mill worker runs to and fro. ~ Descr The mill worker is in fine shape from the hard labor that he does at the mill. He doesn't notice your presence, but he looks like he could break you in two without thinking about it. ~ Act sentinel~ AffectBy ~ Alignment 0 Level 5 Gold 50 Race Hobbit Sex male~ End #1116 Name elven warrior~ Short the elven warrior~ Long The elven warrior watches you solemnly. ~ Descr The tall elven warrior is light and fair-skinned. The expression that he wears on his countenance is solemn and tragic. He cares not for this world any longer and wearies of it. ~ Act sentinel~ AffectBy ~ Alignment 600 Level 17 Gold 500 Race Elf Sex male~ Spec spec_cast_mage End #1117 Name dwarven prince~ Short the dwarven prince~ Long The dwarven prince sits here patiently for the return of his king. ~ Descr Grim and cold, the dwarven prince is quite strong and bulky, even for the dwarves of his land. His glowing eyes peer out of his bushy face and stare beyond your gaze. ~ Act sentinel~ AffectBy ~ Alignment 200 Level 17 Gold 700 Race Dwarf Sex male~ Spec spec_cast_mage End #1118 Name shopkeeper~ Short the shopkeeper~ Long The shopkeeper smiles and patiently waits for you to buy something. ~ Descr The shopkeeper will fight like a madman to protect his store from riff-raff like you. ~ Act sentinel~ AffectBy ~ Alignment 600 Level 21 Gold 12000 Race Dwarf Sex male~ Shop trash~ weapon~ container~ light~ drink_con~ 150 50 0 23 End #1119 Name grocer~ Short the grocer~ Long The grocer offers you the finest breads in all the land. ~ Descr The grocer is a large, jovial halfling who knows how to enjoy his pipeweed. However, he also knows that it's worth protecting and so will do everything in his power to prevent riff-raff like you from stealing it. ~ Act sentinel~ AffectBy ~ Alignment 600 Level 21 Gold 1500 Race Hobbit Sex male~ Shop trash~ weapon~ container~ light~ drink_con~ 150 50 0 23 End #1120 Name blacksmith~ Short the blacksmith~ Long The blacksmith bids you welcome to his humble store. ~ Descr The blacksmith is a lean and mean fighting machine. His knowledge of weapons and armour would certainly help him in any fight against riff-raff like you. ~ Act sentinel~ AffectBy ~ Alignment 600 Level 50 Gold 18000 Race Dwarf Sex male~ Shop armor~ weapon~ ~ ~ ~ 150 50 0 23 End #1121 Name battle master~ Short the battle master~ Long The battle master offers you the services of his fine trainees. ~ Descr The battle master is a wizened fighter, with many scars to prove his worth. ~ Act sentinel~ AffectBy ~ Alignment 350 Level 25 Gold 1500 Race Hobbit Sex male~ Spec spec_guard End #1122 Name halfling youth~ Short a halfling youth~ Long A halfling youth stands here, waiting for nothing in particular. ~ Descr The halfling youth is not yet quite in the prime of his youth. He's knee high and you get the sudden urge to step on him. ~ Act stay_area wimpy~ AffectBy ~ Alignment 0 Level 3 Gold 0 Race Hobbit Sex male~ Spec spec_thief End #1123 Name seasoned adventurer~ Short a seasoned adventurer~ Long A seasoned adventurer sits here, telling tales of fame and fortune. ~ Descr The seasoned adventurer has seen his share of glory days. Although he is past his prime, he still looks like he could put up more than his share of a good fight. ~ Act sentinel~ AffectBy ~ Alignment 100 Level 8 Gold 170 Race Dwarf Sex male~ End #1124 Name local gossip~ Short a local gossip~ Long A local gossip asks you, "Have you heard the latest?" ~ Descr The gossip is all talk and no action. You're transfixed by her ability to talk so much so quickly. ~ Act sentinel wimpy~ AffectBy ~ Alignment 0 Level 4 Gold 25 Race Human Sex female~ End #1125 Name halfling beauty~ Short a halfling beauty~ Long A halfling beauty stares dreamily into your eyes. ~ Descr She is the most beautiful creature you've seen in quite some time. As you stare at her, thoughts of all else vanish. You get the sudden urge to grovel at her feet, hoping she'll take you in like a lost puppy. You wouldn't dare harm a hair on her precious little head. ~ Act sentinel~ AffectBy ~ Alignment 1000 Level 6 Gold 75 Race Hobbit Sex female~ End #1126 Name trainee~ Short a trainee~ Long A trainee screams a death cry as he delivers the fatal blow to a dummy. ~ Descr The trainee smiles smugly, aware of your interest in him. He's a little fresh, but his enthusiasm and desire to please more than make up for what he lacks in skill. ~ Act sentinel~ AffectBy ~ Alignment 0 Level 5 Gold 0 Race Hobbit Sex male~ End #1127 Name chic urbanite~ Short a chic urbanite~ Long A chic urbanite sits here, enjoying his class status. ~ Descr The urbanite seems very much at home in his surroundings. His clothes are all of the latest fashions and his manners impeccable. He offers you some coins if you'd be so good as to order a drink for him. ~ Act sentinel wimpy~ AffectBy ~ Alignment 0 Level 4 Gold 100 Race Human Sex male~ End #1128 Name country bumpkin~ Short a country bumpkin~ Long A country bumpkin dreams of pipeweed and its many uses. ~ Descr The country bumpkin snores noisily. ~ Act sentinel~ AffectBy ~ Alignment 0 Level 5 Gold 70 Race Human Sex male~ End #1130 Name innkeeper~ Short the Innkeeper~ Long The Innkeeper stands here awaiting your order. ~ Descr The Innkeeper is a jolly old halfling who spends his days eavesdropping on local gossip. In his younger days, he was quite a seasoned traveller. ~ Act sentinel~ AffectBy ~ Alignment 200 Level 12 Gold 1000 Race Dwarf Sex male~ Shop drink_con~ ~ ~ ~ ~ 150 50 0 23 End #1131 Name receptionist~ Short the receptionist~ Long The receptionist sits here, signing forms. ~ Descr He is a very professional looking type. ~ Act sentinel~ AffectBy ~ Alignment 200 Level 12 Gold 70 Race Elf Sex male~ End #1132 Name shiriff~ Short a shiriff~ Long A shiriff of the Shire looks for the lost halfling youth. ~ Descr The shiriff is over waist high, quite tall for a halfling. He looks at you, smiles and asks you if you have seen a halfling youth somewhere outside the shire. ~ Act sentinel~ AffectBy ~ Alignment 150 Level 8 Gold 50 Race Hobbit Sex male~ Spec spec_guard End #0 #OBJDB #1100 Name rainbow staff~ Short the rainbow staff~ Descr The rainbow staff lies here.~ Type light~ Extra magic~ Wear take~ Values 0~ 0~ -1~ 0~ 0~ Weight 8 Cost 5000 Affect wisdom~ 1 ~ End #1101 Name sting~ Short sting~ Descr Sting lies here.~ Type weapon~ Extra glow hum anti-evil~ Wear take wield~ Values 0~ 2~ 7~ 11~ 0~ Weight 1 Cost 10000 Affect dexterity~ 2 ~ End #1102 Name sign~ Short a sign~ Descr A sign demands your attention.~ Type furniture~ Extra ~ Wear ~ Values 0~ 0~ 0~ 0~ 0~ Weight 0 Cost 0 ExtraDescr sign~ Welcome to the Shire. As you enter the Shire from Haon-Dor you come under the jurisdiction of the Thain, the peacekeeper of the Shire. Consequently, by entering these lands you agree to obey our laws. If you break these laws, you will be severely punished. We do not like riff raff in our peaceful town. The Thain Peacekeeper of the Shire ~ End #1103 Name pipeweed bread food~ Short a pipeweed bread~ Descr A loaf of pipeweed bread arouses your hunger.~ Type food~ Extra ~ Wear take~ Values 24~ 0~ 0~ 0~ 0~ Weight 1 Cost 13 End #1104 Name silvery cloak~ Short a silvery cloak~ Descr A silvery cloak lies here.~ Type armor~ Extra glow magic~ Wear take about~ Values 7~ 0~ 0~ 0~ 0~ Weight 3 Cost 10000 Affect saving-spell~ -2 ~ End #1105 Name one ring~ Short the One Ring~ Descr The One Ring is here.~ Type armor~ Extra magic~ Wear take finger hold~ Values 0~ 0~ 0~ 0~ 0~ Weight 3 Cost 2500 Affect mana~ 20 ~ Affect ac~ 10 ~ End #1106 Name elven bow~ Short an elven bow~ Descr An elven bow lies here.~ Type weapon~ Extra hum magic anti-evil~ Wear take wield~ Values 0~ 2~ 8~ 4~ 0~ Weight 10 Cost 2000 Affect hitroll~ 2 ~ End #1107 Name mithril axe~ Short a mithril axe~ Descr A mithril axe lies here.~ Type weapon~ Extra hum magic~ Wear take wield~ Values 0~ 2~ 8~ 5~ 0~ Weight 12 Cost 4000 Affect damroll~ 2 ~ End #1108 Name thain girth~ Short the thain girth~ Descr The girth of the thain lies here.~ Type armor~ Extra ~ Wear take waist~ Values 5~ 3~ 0~ 0~ 0~ Weight 4 Cost 1000 Affect wisdom~ 2 ~ End #1109 Name tiny dagger~ Short a tiny dagger~ Descr A tiny dagger lies here.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 1~ 6~ 11~ 0~ Weight 3 Cost 40 End #1110 Name egg food~ Short an egg~ Descr An egg lies here.~ Type food~ Extra ~ Wear take~ Values 12~ 0~ 0~ 0~ 0~ Weight 1 Cost 9 End #1111 Name bag~ Short a bag~ Descr A bag is on the floor.~ Type container~ Extra ~ Wear take~ Values 50~ 0~ 0~ 0~ 0~ Weight 5 Cost 50 End #1112 Name lantern~ Short a lantern~ Descr A lantern is on the floor.~ Type light~ Extra ~ Wear take~ Values 0~ 0~ 20~ 0~ 0~ Weight 4 Cost 50 End #1113 Name bardiche~ Short a bardiche~ Descr A long weapon with a sharp end is on the floor.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 3~ 4~ 3~ 0~ Weight 10 Cost 1000 Affect hitroll~ 4 ~ End #1114 Name flail~ Short a flail~ Descr A flail is on the floor.~ Type weapon~ Extra ~ Wear take wield~ Values 0~ 2~ 4~ 6~ 0~ Weight 8 Cost 300 End #0 #ROOMDB #1100 Name A dimly lit path~ Descr You tread through the deep, dark forest on a dimly lit path. Up ahead you can hear the faint sounds of a village. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ -1 1101 The dimly lit path leads north through the dense forest. ~ ~ Door south~ ~ -1 6000 The dimly lit path leads south through the light forest. ~ ~ End #1101 Name A dimly lit path~ Descr You tread through the deep, dark forest on a dimly lit path. Up ahead you can hear the faint sounds of a village. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ -1 1102 The dimly lit path leads north through the dense forest. ~ ~ Door south~ ~ -1 1100 The dimly lit path leads south through the dense forest. ~ ~ End #1102 Name A dimly lit path~ Descr You tread through the deep, dark forest on a dimly lit path. The forest here seems less dense than to the south. Northward you see the faint outline of a village. ~ Flags ~ Sector forest~ Regen 100 100 Door north~ ~ -1 1103 The dimly lit path leads to a village. ~ ~ Door south~ ~ -1 1101 The dimly lit path leads south through the dense forest. ~ ~ End #1103 Name Entrance to the Shire~ Descr You stand at the entrance to the Shire. You see halflings, no more than wee tall, every which way you look. Bywater Road leads east and west. ~ Flags ~ Sector city~ Regen 100 100 Reset O 1102 0 100 Door east~ ~ -1 1104 To the east runs Bywater Road. ~ ~ Door south~ ~ -1 1102 To the south you see a dimly lit path which leads to a dense forest. ~ ~ Door west~ ~ -1 1118 To the west runs Bywater Road. ~ ~ End #1104 Name Bywater Road~ Descr You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west while to the north lies the general store. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 1105 The general store lies to the north. ~ ~ Door east~ ~ -1 1106 To the east runs Bywater Road. ~ ~ Door west~ ~ -1 1103 To the west you see the entrance to the Shire. ~ ~ End #1105 Name The General Store~ Descr You are inside the general store. All sorts of goodies are stacked on the many shelves. Your local friendly shopkeeper is smiling patiently, waiting to serve you to the best of his abilities. The only exit is to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1118 1 100 Reset E 1111 -1 100 Reset E 1112 -1 100 Door south~ ~ -1 1104 The only exit lies to the south. ~ ~ End #1106 Name Bywater Road~ Descr You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west. To the north, steps lead to a friendly looking weaponry/armory while a nursery lies to the south. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 1107 Steps lead to a friendly looking weaponry and armory. ~ ~ Door east~ ~ -1 1109 To the east runs Bywater Road. ~ ~ Door south~ ~ -1 1108 To the south lies Kid'n Keep, the local nursery. ~ ~ Door west~ ~ -1 1104 To the west runs Bywater Road. ~ ~ End #1107 Name The House of Arms~ Descr You are inside the finest weapons and armour shop in all of Shiredom. The shopkeeper proudly displays his fine wares and humbly offers the best daggers that you have ever laid eyes on. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1120 1 100 Door south~ ~ -1 1106 The only exit lies to the south. ~ ~ End #1108 Name Kid'n Keep~ Descr You are inside Kid'n Keep, the convenient one-stop nursery that maintains the youth of the Shire. Toddlers run every which way while their nursemaids sigh in exasperation. The only exit lies to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1104 2 100 Reset M 1104 2 100 Reset M 1103 6 100 Reset M 1103 6 100 Reset M 1103 6 100 Reset M 1103 6 100 Reset M 1103 6 100 Reset M 1103 6 100 Door north~ ~ -1 1106 The only exit lies to the north. ~ ~ End #1109 Name A bend in the road~ Descr Bywater Road continues west and south. A large, imposing building lies to the east. Farther to the south, you can see an Inn of some sort. ~ Flags ~ Sector city~ Regen 100 100 Door east~ ~ -1 1110 A large, imposing building lies to the east. A sign reads 'Shiriff Post'. ~ ~ Door south~ ~ -1 1112 To the south runs Bywater Road. ~ ~ Door west~ ~ -1 1106 To the west runs Bywater Road. ~ ~ End #1110 Name Shiriff Post of the Eastern Shire~ Descr You are in the Shiriff Post which acts as the nucleus for the three shiriffs of the Eastern Shire. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. A door offers passage to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1110 8 100 Reset E 1109 16 100 Reset E 616 5 100 Reset M 1110 8 100 Reset E 616 5 100 Reset M 1111 4 100 Reset E 616 5 100 Door east~ door~ 0 1111 A door offers passage to the office of the Thain. ~ door~ Door west~ ~ -1 1109 To the west you can see Bywater Road. ~ ~ End #1111 Name Thain's Office~ Descr You stand inside the office of the Thain, the police protectorate of the great Shire. The Thain has sworn to protect the Shire from all thieves and murderers with his life, and so eyes you suspiciously. A door to the west leads to the Shiriff Post. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1112 1 100 Reset E 1113 16 100 Reset E 616 5 100 Reset E 1108 13 100 Door west~ door~ 0 1110 A door offers passage to the Shiriff Post. ~ door~ End #1112 Name Bywater Road~ Descr You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the north and south. To the east you spy the training grounds for shiriffs in training. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 1109 To the north runs Bywater Road. ~ ~ Door east~ ~ -1 1117 The Shiriff Training Grounds lies to the east. ~ ~ Door south~ ~ -1 1113 To the south runs Bywater Road. ~ ~ End #1113 Name Bywater Road~ Descr You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the north. The private residences of Shire inhabitants are to the east and west while to the south lies the Ivy Bush, second only to the Green Dragon for its hospitality and service. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 1112 To the north runs Bywater Road. ~ ~ Door east~ ~ -1 1115 You spy the private dwelling of a Shire folk to the east. ~ ~ Door south~ ~ -1 1116 To the south you see the Ivy Bush, a favorite haunt of Shire urbanites and seasoned travelers. ~ ~ Door west~ ~ -1 1114 You spy the private dwelling of a Shire folk to the west. ~ ~ End #1114 Name A smial~ Descr You are inside a smial, a hole in the ground which serves as the proper dwelling place for halflings. As you look around this private abode, you feel as if you were intruding and so quickly cover your eyes. The only exit lies to the east. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1128 4 100 Reset E 1103 -1 100 Door east~ ~ -1 1113 The only exit lies to the east. ~ ~ End #1115 Name A smial~ Descr You are inside a smial, a hole in the ground which serves as the proper dwelling place for halflings. As you look around this private abode, you feel as if you were intruding and so quickly cover your eyes. The only exit lies to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1128 4 100 Reset E 1103 -1 100 Door west~ ~ -1 1113 The only exit lies to the west. ~ ~ End #1116 Name The Ivy Bush~ Descr You are in the Ivy Bush, one of the most famous inns in all of Shiredom. Chique Shire urbanites and seasoned travelers fill the confines of the room with gay and lively talk. A jovial innkeeper stops all that he is doing to await your command. The only exit lies to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1113 1 100 Reset E 1110 -1 100 Reset E 648 -1 100 Reset E 649 -1 100 Reset E 650 -1 100 Reset M 1123 4 100 Reset M 1123 4 100 Reset M 1124 2 100 Reset M 1124 2 100 Reset M 1127 7 100 Reset M 1127 7 100 Reset M 1127 7 100 Door north~ ~ -1 1113 The only exit lies to the north. ~ ~ End #1117 Name Shiriff Training Grounds~ Descr The sounds of mock battle and feigned death cries fill your ears. Every which way you turn you see halfling trainees at the prime of their youth. A wizened old battle instructor meets your gaze and asks if he may be of service. The only exit lies to the west. ~ Flags ~ Sector inside~ Regen 100 100 Reset M 1121 1 100 Reset E 1113 16 100 Reset M 1126 3 100 Reset E 1113 16 100 Reset M 1126 3 100 Reset E 1113 16 100 Reset M 1126 3 100 Reset E 1113 16 100 Door west~ ~ -1 1112 The only exit lies to the west. ~ ~ End #1118 Name Bywater Road~ Descr You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west. A large, imposing building lies to the south. You catch a glimpse of the Brandywine River to the north. ~ Flags ~ Sector city~ Regen 100 100 Door east~ ~ -1 1103 To the east you see the entrance to the Shire. ~ ~ Door south~ ~ -1 1119 A large, imposing building lies to the south. A sign reads 'Shiriff Post'. ~ ~ Door west~ ~ -1 1120 To the west runs Bywater Road. ~ ~ End #1119 Name Shiriff Post of the Bridge~ Descr You are in the Shiriff Post which acts as the nucleus for the three shiriffs of the Bridge. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1110 8 100 Reset E 1109 16 100 Reset E 616 5 100 Reset M 1110 8 100 Reset E 616 5 100 Reset M 1111 4 100 Reset E 616 5 100 Door north~ ~ -1 1118 The only exit is to the north. ~ ~ End #1120 Name Bywater Road~ Descr You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west. To the south you spy the Grocer's Delight, the premium grocer's shop in all the realm while to the north lies Brandywine Bridge. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 1131 Brandywine Bridge offers safe passage across the tumultuous river. ~ ~ Door east~ ~ -1 1118 To the east runs Bywater Road. ~ ~ Door south~ ~ -1 1121 You see the Grocer's Delight to the south. ~ ~ Door west~ ~ -1 1122 To the west runs Bywater Road. ~ ~ End #1121 Name The Grocer's Delight~ Descr You tremble with ecstasy as the tempting odors of freshly made pipeweed bread fill your lungs. Rumor has it that the pipeweed bread sold here can restore vitality. You look around but find no one to take your order. You then peep over the counter and discover a friendly grocer who is too short to be seen over the counter. The only exit is to the north. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1119 1 100 Reset E 1103 -1 100 Door north~ ~ -1 1120 The only exit is to the north. ~ ~ End #1122 Name Bywater Road~ Descr You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east. A small hill lies to the west while you can see a watermill to the far south. You catch a glimpse of the Brandywine River to the north. ~ Flags ~ Sector city~ Regen 100 100 Door east~ ~ -1 1120 To the east runs Bywater Road. ~ ~ Door south~ ~ -1 1123 An entrance to the watermill lies to the south. ~ ~ Door west~ ~ -1 1126 A small hill to the west blocks your view. ~ ~ End #1123 Name Entrance to Watermill~ Descr You stand at the entrance to a watermill. You hear the bustle of busy workers and the sound of a creaking mill. Bywater Road is to the north while the watermill continues to the south. ~ Flags ~ Sector inside~ Regen 100 100 Reset M 1115 6 100 Reset M 1115 6 100 Door north~ ~ -1 1122 You see Bywater Road to the north. ~ ~ Door south~ ~ -1 1124 A watermill meets your gaze. ~ ~ End #1124 Name The Watermill~ Descr Halfling workers are scattered everywhere, busy at work. You see the river to the west and get a compelling urge to grab the nearest worker and to toss him into the river. The entrance stands to the north while a door offers passage to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1115 6 100 Reset M 1115 6 100 Reset M 1115 6 100 Reset M 1114 1 100 Door north~ ~ -1 1123 You see the entrance. ~ ~ Door south~ door~ 0 1125 A wooden door leads to the rear of the watermill. ~ door~ End #1125 Name Rear of watermill~ Descr You stand in a damp, dimly lit room. Mildew clings to the walls and it appears as if you were the first person to enter the room in ages. A barely visible portal in the ground catches your eye. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1115 6 100 Door north~ ~ -1 1124 A watermill meets your gaze. ~ ~ Door down~ ~ -1 1146 A hidden portal reveals a passageway down. ~ ~ End #1126 Name Took Hill~ Descr You stand on top of Took Hill, named after the legendary Bandobras Took. You feel honored to be standing on a hill named after your hero. From this vantage point you can see all of shiredom. You get the feeling that with one stomp you could eliminate their great city. You can see the outline of Midgaard to the far east. Sounds of joyful celebration are heard from the fields west of here. The Brandywine flows by lazily nearby. ~ Flags ~ Sector hills~ Regen 100 100 Door east~ ~ -1 1122 To the east runs Bywater Road. ~ ~ Door west~ ~ -1 1128 You see a grassy field to the west. ~ ~ End #1127 Name Northern end of grassy field~ Descr You stand in a grassy field--nothing to get too excited about. The field extends toward the south and the west. To the east you see Took Hill. ~ Flags ~ Sector field~ Regen 100 100 Reset M 1122 9 100 Reset M 1122 9 100 Reset M 1122 9 100 Door south~ ~ -1 1128 You see a grassy field. ~ ~ End #1128 Name A grassy field~ Descr You stand in the center of a grassy field. A great birthday party appears to be taking place. Great tables of food are spread out and a young halfling beauty offers you welcome. You are enticed by her generosity and suggestive winks. ~ Flags ~ Sector field~ Regen 100 100 Reset M 1125 1 100 Reset M 1100 1 100 Reset E 1104 12 100 Reset E 1100 0 100 Door north~ ~ -1 1127 You see a grassy field. ~ ~ Door east~ ~ -1 1126 A small hill to the east blocks your view. ~ ~ Door south~ ~ -1 1129 You see a grassy field. ~ ~ Door west~ ~ -1 1130 You see a grassy field. ~ ~ End #1129 Name Southern end of grassy field~ Descr You stand in a grassy field--nothing to get too excited about. The field extends toward the north and the west. To the east you see Took Hill. ~ Flags ~ Sector field~ Regen 100 100 Reset M 1122 9 100 Reset M 1122 9 100 Reset M 1122 9 100 Door north~ ~ -1 1128 You see a grassy field. ~ ~ End #1130 Name Western end of grassy field~ Descr You stand in a grassy field--nothing to get too excited about. The field extends every which way but west. ~ Flags ~ Sector field~ Regen 100 100 Reset M 1122 9 100 Reset M 1122 9 100 Reset M 1122 9 100 Door east~ ~ -1 1128 You see a grassy field. ~ ~ End #1131 Name Brandywine Bridge~ Descr You stand on a solidly built bridge. As you look down you spy gaily colored fish swimming with the current of Brandywine River. The cool water looks invitingly refreshing and you get a sudden urge to strip and bathe in the river, but you hear the laughter of women nearby and so resist the urge. Delving Lane extends to the north while Bywater Road can be seen to the south. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 1132 You see Delving Lane. ~ ~ Door south~ ~ -1 1120 To the south runs Bywater Road. ~ ~ End #1132 Name Delving Lane~ Descr Delving Lane runs north and south in this small borough of the Shire. To the south stands Brandywine Bridge. The Green Dragon, the undisputed leader in the art of innkeeping, offers rest and comfort to the east. You hear the bray of horses from the west. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 1133 You see Delving Lane. ~ ~ Door east~ ~ -1 1144 The Green Dragon offers food, drink, and above all hospitality for mere gold. ~ ~ Door south~ ~ -1 1131 Brandywine Bridge offers safe passage across the tumultuous river. ~ ~ End #1133 Name Delving Lane~ Descr Delving Lane runs north and south in this small borough of the Shire. A large, imposing building lies to the east. You hear the bray of horses from the west. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 1134 You see Delving Lane. ~ ~ Door east~ ~ -1 1145 A large, imposing building lies to the east. A sign reads 'Shiriff Post'. ~ ~ Door south~ ~ -1 1132 You see Delving Lane. ~ ~ Door west~ ~ -1 1138 You see a grassy field. ~ ~ End #1134 Name Delving Lane~ Descr Delving Lane runs north and south in this small borough of the Shire. There is a small house to the west, nothing to the east, and up ahead you see a round door which leads to a rather impressive abode. ~ Flags ~ Sector city~ Regen 100 100 Door north~ door~ -1 1135 A large, magnificent house meets your steady gaze. Above the round door a sign reads 'Bag End'. ~ ~ Door south~ ~ -1 1133 You see Delving Lane. ~ ~ End #1135 Name Bag End~ Descr You stand in a comfortably well-equipped house, a palace by humble halfling standards. On the wall you see a banner which reads "Home Sweet Home". A solid oak door to the east leads to a pantry while you see a cozy bedroom to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Door east~ door~ -1 1137 Through the keyhole you see what looks like a well stocked pantry. ~ door~ Door south~ ~ -1 1134 You see Delving Lane. ~ ~ Door west~ ~ -1 1136 You see a bedroom. It looks like the beds have recently been slept in. ~ ~ End #1136 Name Bedroom~ Descr You stand in the private bedroom of Bag End. There are two beds to the side, neither of which are made. Portraits of halflings hang on the wall, and as you gaze upon them you come to the conclusion that the owner of Bag End comes from a long line of distinguished halflings. A cozy fire in the fireplace keeps the room warm and comfortable. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1116 1 100 Reset E 1106 16 100 Reset E 622 6 100 Reset M 1117 1 100 Reset E 1107 16 100 Reset E 621 5 100 Door east~ ~ -1 1135 Through the doorway you see the main room of Bag End. ~ ~ End #1137 Name Pantry~ Descr You are inside the pantry. Shelves filled with food and drink surround you on all sides. You wonder why a halfling would need so much to eat. The presence of something unseen chills you to your bones. On the floor you spy a trapdoor. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1101 1 100 Reset E 1101 16 100 Reset E 1105 1 100 Reset E 623 7 100 Door west~ door~ -1 1135 Beyond the door you see the main room of Bag End. ~ door~ Door down~ ~ -1 1156 It's anyone's guess as to where the trapdoor leads. ~ ~ End #1138 Name A grassy field~ Descr You stand upon a grassy field. A bull stands grazing not far away and out of the corner of your eye you can see him considering you. The sound of animals fill the air from the north. To the south you see a pig pen. ~ Flags ~ Sector field~ Regen 100 100 Reset M 1108 1 100 Door north~ ~ -1 1142 You see a large barn. ~ ~ Door east~ ~ -1 1133 You see Delving Lane. ~ ~ Door south~ ~ -1 1139 A rather large pig pen is to the south. ~ ~ End #1139 Name Pig pen~ Descr You feel your boots sinking into the mud. Numerous pigs roam about, oblivious to your company. A grassy field is to the north while you see a small path winding to the west. ~ Flags ~ Sector city~ Regen 100 100 Reset M 1106 5 100 Reset M 1106 5 100 Reset M 1106 5 100 Reset M 1106 5 100 Reset M 1106 5 100 Door north~ ~ -1 1138 You see a grassy field. ~ ~ Door west~ ~ -1 1140 A small path winds its way eastward. ~ ~ End #1140 Name A stony path~ Descr You walk on a stony path which leads to a small residence to the north. From the east you hear the noisy din of pigs. ~ Flags ~ Sector city~ Regen 100 100 Door north~ ~ -1 1141 To the north you see a modest house. ~ ~ Door east~ ~ -1 1139 A rather large pig pen is to the east. ~ ~ End #1141 Name Gamgee Residence~ Descr You stand inside a modest home. You deduce that this is indeed the home of whomever owns the surrounding lands. The air is somewhat musty and the smell reminds you of a stable. As you look around disdainfully, you think to yourself that this is more of a shack than a proper residence and you long for the urban riches of the Shire proper. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1102 1 100 Door south~ ~ -1 1140 You see a small path winding its way southward. ~ ~ End #1142 Name A barn~ Descr Animals of every sort fill the small barn. You feel the hot breath of horses and cows on your neck and you feel the sudden need for fresh air. Other than that, you feel cozy and protected and don't mind staying for a bit longer. All the warmth and good vibes remind you of the days when your mother would hold you in her arms and sing you to sleep. You find yourself wanting to cradle all the animals. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1105 3 100 Reset M 1105 3 100 Reset M 1105 3 100 Reset M 1109 4 100 Reset M 1109 4 100 Reset M 1109 4 100 Reset M 1109 4 100 Door north~ ~ -1 1143 You see a chicken coop to the north. ~ ~ Door south~ ~ -1 1138 You see a grassy field. ~ ~ End #1143 Name A chicken coop~ Descr You stand inside a rather crowded chicken coop. The cackle of hens fill the air. The only exit is to the south. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1107 6 100 Reset E 1110 -1 100 Reset M 1107 6 100 Reset E 1110 -1 100 Reset M 1107 6 100 Reset E 1110 -1 100 Reset M 1107 6 100 Reset E 1110 -1 100 Reset M 1107 6 100 Reset E 1110 -1 100 Reset M 1107 6 100 Reset E 1110 -1 100 Door south~ ~ -1 1142 You see a large barn. ~ ~ End #1144 Name The Green Dragon~ Descr Welcome to the Green Dragon, the undisputed leader in the art of innkeeping. A rather charming and friendly hostess stands to the side, ready to offer you food and drink. While most of the patrons are halfling locals, you spy an occasional human or two. As you listen more closely to the conversations that fill the inn, you hear the tales of great and seasoned adventurers as well as the usual gossip. You feel as if you've found your second home in the Green Dragon. You see a stairway leading upwards. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1130 1 100 Reset E 1110 -1 100 Reset E 648 -1 100 Reset E 649 -1 100 Reset E 650 -1 100 Reset M 1123 6 100 Reset M 1123 6 100 Reset M 1123 6 100 Reset M 1127 7 100 Reset M 1127 7 100 Reset M 1127 7 100 Reset M 1127 7 100 Door west~ ~ -1 1132 You see Delving Lane. ~ ~ Door up~ ~ -1 1157 You see the reception. ~ ~ End #1145 Name Shiriff Post of Delving Lane~ Descr You are in the Shiriff Post which acts as the nucleus for the three shiriffs of Delving Lane. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the west. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1110 8 100 Reset E 1109 16 100 Reset E 616 5 100 Reset M 1110 8 100 Reset E 616 5 100 Reset M 1111 4 100 Reset E 616 5 100 Door west~ ~ -1 1133 You see Delving Lane. ~ ~ End #1146 Name A dark tunnel~ Descr You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. You see light from a small hole in the ceiling while to the east you see nothing but darkness. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1147 You see a dark tunnel. ~ ~ Door up~ ~ -1 1125 You see a portal which leads to a small room. ~ ~ End #1147 Name A dark tunnel~ Descr You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues east and west. All you can see is darkness. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1148 You see a dark tunnel. ~ ~ Door west~ ~ -1 1146 You see a dark tunnel. ~ ~ End #1148 Name A dark tunnel~ Descr You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues east and west. All you can see is darkness. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door east~ ~ -1 1149 You see a dark tunnel. ~ ~ Door west~ ~ -1 1147 You see a dark tunnel. ~ ~ End #1149 Name A three way intersection~ Descr You stand at an intersection. The tunnel continues east and west while to the north you can barely make out a smaller trail. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1151 You see a dark tunnel. ~ ~ Door east~ ~ -1 1150 You see a dark tunnel. ~ ~ Door west~ ~ -1 1148 You see a dark tunnel. ~ ~ End #1150 Name End of a dark tunnel~ Descr You stand at the end of a dark tunnel. The underground tunnel continues to the west. From a trapdoor in the ceiling you can hear the din of adventurers. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door west~ ~ -1 1149 You see a dark tunnel. ~ ~ Door up~ ~ -1 3001 You hear the din of adventurers. ~ ~ End #1151 Name A dark tunnel~ Descr You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues north and south. To the west you see a Shirriff Post while to the east lies a small home. All you can see is darkness. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1152 You see a dark tunnel. ~ ~ Door east~ ~ -1 1154 You see a halfling hole. ~ ~ Door south~ ~ -1 1149 You see a dark tunnel. ~ ~ Door west~ ~ -1 1153 Above a great oak door you see a sign which reads 'Shirriff Post'. ~ ~ End #1152 Name A dark tunnel~ Descr You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues north and south. To the west lies a small home. All you can see is darkness. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door north~ ~ -1 1156 You see a dark tunnel. ~ ~ Door south~ ~ -1 1151 You see a dark tunnel. ~ ~ Door west~ ~ -1 1155 You see a halfling hole. ~ ~ End #1153 Name Shiriff Post of the Lower Shire~ Descr You are in the shiriff Post which acts as the nucleus for the three shiriffs of the Lower Shire. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the east. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1110 8 100 Reset E 1109 16 100 Reset E 616 5 100 Reset M 1110 8 100 Reset E 616 5 100 Reset M 1111 4 100 Reset E 616 5 100 Door east~ ~ -1 1151 You see a dark tunnel. ~ ~ End #1154 Name A halfling hole~ Descr You stand inside a rather crudely built halfling hole. The many passageways and winding paths remind you of a rodent's lair. The air is musty and damp and you feel the need for fresh air. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1128 4 100 Door west~ ~ -1 1151 You see a dark tunnel. ~ ~ End #1155 Name A halfling hole~ Descr You stand inside a rather crudely built halfling hole. The many passageways and winding paths remind you of a rodent's lair. The air is musty and damp and you feel the need for fresh air. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Reset M 1128 4 100 Door east~ ~ -1 1152 You see a dark tunnel. ~ ~ End #1156 Name End of a dark tunnel~ Descr You are at one end of a dark tunnel. The tunnel continues to the south while on the ceiling you can make out a trapdoor. ~ Flags dark indoors~ Sector inside~ Regen 100 100 Door south~ ~ -1 1152 You see a dark tunnel. ~ ~ Door up~ ~ -1 1137 A trapdoor on the ceiling reveals a passageway. ~ ~ End #1157 Name The Inn of the Green Dragon~ Descr You are standing in the Inn of the Green dragon. Large paintings of halflings at work, and halflings at play adorn the walls. Comfortable benches and seats line the walls. A stairway leads down. ~ Flags indoors~ Sector inside~ Regen 100 100 Reset M 1131 1 100 Door down~ ~ -1 1144 ~ ~ End #0 #$