/
Greed088/
Greed088/archive/
Greed088/backup/
Greed088/clans/
Greed088/classes/
Greed088/dict/
Greed088/doc/MSP/
Greed088/doc/MobProg2.1/
Greed088/doc/OLC11/
Greed088/doc/OLC11/doc/
Greed088/doc/OLC11/options/
Greed088/log/
Greed088/mobprogs/
Greed088/player/
Greed088/player/t/
#AREADATA
Name        The Shire~
Author      Anon~
Levels      5 35
Security    1
VNUMs       1100 1157
Builders    ~
Recall      3001
Reset       You hear the patter of little feet.~
Note
~
End



#MOBDB
#1100
Name        elven wizard~
Short       the Elven Wizard~
Long
An Elven Wizard is here, creating fireworks for the festivities.
~
Descr
The Elven Wizard looks at you in a solemn sort of way.  His gaze seems to
penetrate through your innermost being.  He is wearing a silvery cloak
and holding a multi-colored staff.  Although he appears to be older
than the oldest man, he seems to have an inner strength which most mortals
cannot overcome.
~
Act         sentinel stay_area~
AffectBy    detect-invis~
Alignment   500
Level       18
Gold        2109
Race        Elf
Sex         male~
Spec        spec_cast_mage
End

#1101
Name        ring keeper~
Short       the Keeper of the Ring~
Long
The Keeper of the Ring is here, guarding his treasure jealously.
~
Descr
The Ring Keeper is a rather big but short halfling.  His short stature and
bulbous nose belie his true nature.  An elven sword that glows with a blue
light hangs from his belt, and on his finger you see the One Ring.  Although
usually a halfling of peace, he will fight you to the death if you attempt
to take away that which belongs to him.
~
Act         sentinel stay_area~
AffectBy    invisible detect-invis~
Alignment   0
Level       19
Gold        1231
Race        Hobbit
Sex         male~
Spec        spec_poison
End

#1102
Name        farmer gamgee~
Short       Farmer Gamgee~
Long
Farmer Gamgee sniffs the air, wondering if harvest time is near.
~
Descr
Farmer Gamgee is a short, stout halfling of thirty years.  His skin has
been tanned from working the fields night and day.  He's quite a jolly
chap, always ready to befriend an injured bunny rabbit.
~
Act         sentinel wimpy~
AffectBy    ~
Alignment   350
Level       7
Gold        0
Race        Hobbit
Sex         male~
End

#1103
Name        toddler~
Short       a toddler~
Long
A toddler crawls about, looking for something to chew on.
~
Descr
The toddler is dressed in nothing but his birthday suit.  He crawls about
for he hasn't learned to walk yet.  He peers up at you and asks "da da?"
~
Act         sentinel wimpy~
AffectBy    ~
Alignment   100
Level       2
Gold        0
Race        Hobbit
Sex         male~
End

#1104
Name        nursemaid~
Short       a nursemaid~
Long
A nursemaid wanders about, trying to keep track of all the toddlers.
~
Descr
The nursemaid looks rather tired and worn out.  Taking care of so many
toddlers for too long has evidently taken its toll.  She looks to you and
in her eyes you can see her longing for a better life.
~
Act         sentinel~
AffectBy    ~
Alignment   100
Level       5
Gold        30
Race        Hobbit
Sex         female~
End

#1105
Name        cow~
Short       a cow~
Long
A cow is here, chewing her cud.
~
Descr
The cow looks like it hasn't been milked in quite some time.  Although she
is past her prime, you see that she still has a lot of years left, and that
if provoked, her rear kick can be quite deadly.
~
Act         stay_area~
AffectBy    ~
Alignment   0
Level       4
Gold        0
Race        Animal
Sex         neutral~
End

#1106
Name        pig~
Short       a pig~
Long
A pig wallows in the mud and oinks in contentment.
~
Descr
The pig appears quite happy to be a pig.  He is oblivious to your presence
and cares only for the care-free life that he leads.  It is enormously fat
and consequently cannot move around very quickly.
~
Act         stay_area~
AffectBy    ~
Alignment   0
Level       3
Gold        0
Race        Animal
Sex         neutral~
End

#1107
Name        chicken~
Short       a chicken~
Long
A chicken sits on her nest.
~
Descr
The chicken is bright and healthy.  She has no weapons but her beak.
~
Act         stay_area~
AffectBy    ~
Alignment   0
Level       2
Gold        0
Race        Animal
Sex         female~
End

#1108
Name        bull~
Short       a bull~
Long
A bull scratches at the ground and lowers his head.
~
Descr
The bull is in top condition.  He looks like quite a fighter, nothing to be
reckoned with.  With his horns and his hooves he can attack just about
anything.
~
Act         sentinel aggressive~
AffectBy    ~
Alignment   0
Level       6
Gold        0
Race        Animal
Sex         male~
End

#1109
Name        horse~
Short       a horse~
Long
A horse becomes frightened by your presence.
~
Descr
The horse looks at you and turns away.  You can tell that it is afraid of 
you.
~
Act         sentinel stay_area~
AffectBy    ~
Alignment   0
Level       4
Gold        2
Race        Animal
Sex         neutral~
End

#1110
Name        shiriff~
Short       a shiriff~
Long
A shiriff of the Shire looks for signs of trouble.
~
Descr
The shiriff is over waist high, quite tall for a halfling.  His eyes are
ever roaming, looking for signs of trouble from riff-raff like you.  In
his belt is a thin dagger, and on his body he wears a suit of leather armor.
This is one halfling you don't want to mess with.
~
Act         scavenger stay_area~
AffectBy    ~
Alignment   150
Level       8
Gold        50
Race        Hobbit
Sex         male~
Spec        spec_guard
End

#1111
Name        shiriff~
Short       a shiriff~
Long
A shiriff of the Shire looks for signs of trouble.
~
Descr
The shiriff is over waist high, quite tall for a halfling.  His eyes are
ever roaming, looking for signs of trouble from riff raff like you.  In
his belt is a thin dagger, and on his body he wears a suit of leather armor.
This is one halfling you don't want to mess with.
~
Act         scavenger stay_area~
AffectBy    ~
Alignment   150
Level       8
Gold        50
Race        Hobbit
Sex         male~
Spec        spec_guard
End

#1112
Name        thain~
Short       the Thain~
Long
The Thain commands respect from all Shire folk.
~
Descr
A personable yet serious halfling, the Thain looks at you and yells a
deep 'Hullo'.  He walks about comfortably, secure in the knowledge that
as long as he's in office, the Shire will always remain a safe haven for
Shire folk.
~
Act         stay_area~
AffectBy    ~
Alignment   400
Level       14
Gold        500
Race        Hobbit
Sex         male~
Spec        spec_guard
End

#1113
Name        innkeeper~
Short       the Innkeeper~
Long
The Innkeeper stands here awaiting your order.
~
Descr
The Innkeeper is a jolly old halfling who spends his days eavesdropping on
local gossip.  In his younger days, he was quite a seasoned traveller.
~
Act         sentinel stay_area~
AffectBy    ~
Alignment   200
Level       12
Gold        700
Race        Hobbit
Sex         male~
Shop        drink_con~ ~ ~ ~ ~ 150 50 0 23
End

#1114
Name        miller~
Short       the Miller~
Long
The Miller is here, overseeing his busy mill workers.
~
Descr
The Miller is an impatient young halfling, always trying to command more
respect from his workers than he can get.  He looks like the type of person
who deserves a spanking but never got one.
~
Act         scavenger stay_area wimpy~
AffectBy    ~
Alignment   50
Level       6
Gold        200
Race        Hobbit
Sex         male~
End

#1115
Name        mill worker~
Short       the mill worker~
Long
The mill worker runs to and fro.
~
Descr
The mill worker is in fine shape from the hard labor that he does at the
mill.  He doesn't notice your presence, but he looks like he could break you
in two without thinking about it.
~
Act         sentinel~
AffectBy    ~
Alignment   0
Level       5
Gold        50
Race        Hobbit
Sex         male~
End

#1116
Name        elven warrior~
Short       the elven warrior~
Long
The elven warrior watches you solemnly.
~
Descr
The tall elven warrior is light and fair-skinned.  The expression that he wears
on his countenance is solemn and tragic.  He cares not for this world any
longer and wearies of it.
~
Act         sentinel~
AffectBy    ~
Alignment   600
Level       17
Gold        500
Race        Elf
Sex         male~
Spec        spec_cast_mage
End

#1117
Name        dwarven prince~
Short       the dwarven prince~
Long
The dwarven prince sits here patiently for the return of his king.
~
Descr
Grim and cold, the dwarven prince is quite strong and bulky, even for the
dwarves of his land.  His glowing eyes peer out of his bushy face and stare
beyond your gaze.
~
Act         sentinel~
AffectBy    ~
Alignment   200
Level       17
Gold        700
Race        Dwarf
Sex         male~
Spec        spec_cast_mage
End

#1118
Name        shopkeeper~
Short       the shopkeeper~
Long
The shopkeeper smiles and patiently waits for you to buy something.
~
Descr
The shopkeeper will fight like a madman to protect his store from riff-raff
like you.
~
Act         sentinel~
AffectBy    ~
Alignment   600
Level       21
Gold        12000
Race        Dwarf
Sex         male~
Shop        trash~ weapon~ container~ light~ drink_con~ 150 50 0 23
End

#1119
Name        grocer~
Short       the grocer~
Long
The grocer offers you the finest breads in all the land.
~
Descr
The grocer is a large, jovial halfling who knows how to enjoy his pipeweed.
However, he also knows that it's worth protecting and so will do everything
in his power to prevent riff-raff like you from stealing it.
~
Act         sentinel~
AffectBy    ~
Alignment   600
Level       21
Gold        1500
Race        Hobbit
Sex         male~
Shop        trash~ weapon~ container~ light~ drink_con~ 150 50 0 23
End

#1120
Name        blacksmith~
Short       the blacksmith~
Long
The blacksmith bids you welcome to his humble store.
~
Descr
The blacksmith is a lean and mean fighting machine.  His knowledge of weapons
and armour would certainly help him in any fight against riff-raff like you.
~
Act         sentinel~
AffectBy    ~
Alignment   600
Level       50
Gold        18000
Race        Dwarf
Sex         male~
Shop        armor~ weapon~ ~ ~ ~ 150 50 0 23
End

#1121
Name        battle master~
Short       the battle master~
Long
The battle master offers you the services of his fine trainees.
~
Descr
The battle master is a wizened fighter, with many scars to prove his worth.
~
Act         sentinel~
AffectBy    ~
Alignment   350
Level       25
Gold        1500
Race        Hobbit
Sex         male~
Spec        spec_guard
End

#1122
Name        halfling youth~
Short       a halfling youth~
Long
A halfling youth stands here, waiting for nothing in particular.
~
Descr
The halfling youth is not yet quite in the prime of his youth.  He's knee
high and you get the sudden urge to step on him.
~
Act         stay_area wimpy~
AffectBy    ~
Alignment   0
Level       3
Gold        0
Race        Hobbit
Sex         male~
Spec        spec_thief
End

#1123
Name        seasoned adventurer~
Short       a seasoned adventurer~
Long
A seasoned adventurer sits here, telling tales of fame and fortune.
~
Descr
The seasoned adventurer has seen his share of glory days.  Although he is
past his prime, he still looks like he could put up more than his share of
a good fight.
~
Act         sentinel~
AffectBy    ~
Alignment   100
Level       8
Gold        170
Race        Dwarf
Sex         male~
End

#1124
Name        local gossip~
Short       a local gossip~
Long
A local gossip asks you, "Have you heard the latest?"
~
Descr
The gossip is all talk and no action.  You're transfixed by her ability to
talk so much so quickly.
~
Act         sentinel wimpy~
AffectBy    ~
Alignment   0
Level       4
Gold        25
Race        Human
Sex         female~
End

#1125
Name        halfling beauty~
Short       a halfling beauty~
Long
A halfling beauty stares dreamily into your eyes.
~
Descr
She is the most beautiful creature you've seen in quite some time.  As you
stare at her, thoughts of all else vanish.  You get the sudden urge to grovel
at her feet, hoping she'll take you in like a lost puppy.  You wouldn't dare
harm a hair on her precious little head.
~
Act         sentinel~
AffectBy    ~
Alignment   1000
Level       6
Gold        75
Race        Hobbit
Sex         female~
End

#1126
Name        trainee~
Short       a trainee~
Long
A trainee screams a death cry as he delivers the fatal blow to a dummy.
~
Descr
The trainee smiles smugly, aware of your interest in him.  He's a little
fresh, but his enthusiasm and desire to please more than make up for what
he lacks in skill.
~
Act         sentinel~
AffectBy    ~
Alignment   0
Level       5
Gold        0
Race        Hobbit
Sex         male~
End

#1127
Name        chic urbanite~
Short       a chic urbanite~
Long
A chic urbanite sits here, enjoying his class status.
~
Descr
The urbanite seems very much at home in his surroundings.  His clothes are
all of the latest fashions and his manners impeccable.  He offers you some
coins if you'd be so good as to order a drink for him.
~
Act         sentinel wimpy~
AffectBy    ~
Alignment   0
Level       4
Gold        100
Race        Human
Sex         male~
End

#1128
Name        country bumpkin~
Short       a country bumpkin~
Long
A country bumpkin dreams of pipeweed and its many uses.
~
Descr
The country bumpkin snores noisily.
~
Act         sentinel~
AffectBy    ~
Alignment   0
Level       5
Gold        70
Race        Human
Sex         male~
End

#1130
Name        innkeeper~
Short       the Innkeeper~
Long
The Innkeeper stands here awaiting your order.
~
Descr
The Innkeeper is a jolly old halfling who spends his days eavesdropping on
local gossip.  In his younger days, he was quite a seasoned traveller.
~
Act         sentinel~
AffectBy    ~
Alignment   200
Level       12
Gold        1000
Race        Dwarf
Sex         male~
Shop        drink_con~ ~ ~ ~ ~ 150 50 0 23
End

#1131
Name        receptionist~
Short       the receptionist~
Long
The receptionist sits here, signing forms.
~
Descr
He is a very professional looking type.
~
Act         sentinel~
AffectBy    ~
Alignment   200
Level       12
Gold        70
Race        Elf
Sex         male~
End

#1132
Name        shiriff~
Short       a shiriff~
Long
A shiriff of the Shire looks for the lost halfling youth.
~
Descr
The shiriff is over waist high, quite tall for a halfling.
He looks at you, smiles and asks you if you have seen a halfling youth
somewhere outside the shire.
~
Act         sentinel~
AffectBy    ~
Alignment   150
Level       8
Gold        50
Race        Hobbit
Sex         male~
Spec        spec_guard
End

#0



#OBJDB
#1100
Name        rainbow staff~
Short       the rainbow staff~
Descr
The rainbow staff lies here.~
Type        light~
Extra       magic~
Wear        take~
Values      0~ 0~ -1~ 0~ 0~
Weight      8
Cost        5000
Affect      wisdom~ 1 ~
End

#1101
Name        sting~
Short       sting~
Descr
Sting lies here.~
Type        weapon~
Extra       glow hum anti-evil~
Wear        take wield~
Values      0~ 2~ 7~ 11~ 0~
Weight      1
Cost        10000
Affect      dexterity~ 2 ~
End

#1102
Name        sign~
Short       a sign~
Descr
A sign demands your attention.~
Type        furniture~
Extra       ~
Wear        ~
Values      0~ 0~ 0~ 0~ 0~
Weight      0
Cost        0
ExtraDescr  sign~
Welcome to the Shire.  As you enter the Shire from Haon-Dor you come under
the jurisdiction of the Thain, the peacekeeper of the Shire.  Consequently,
by entering these lands you agree to obey our laws.  If you break these laws,
you will be severely punished.  We do not like riff raff in our peaceful
town.

					The Thain
					Peacekeeper of the Shire

~
End

#1103
Name        pipeweed bread food~
Short       a pipeweed bread~
Descr
A loaf of pipeweed bread arouses your hunger.~
Type        food~
Extra       ~
Wear        take~
Values      24~ 0~ 0~ 0~ 0~
Weight      1
Cost        13
End

#1104
Name        silvery cloak~
Short       a silvery cloak~
Descr
A silvery cloak lies here.~
Type        armor~
Extra       glow magic~
Wear        take about~
Values      7~ 0~ 0~ 0~ 0~
Weight      3
Cost        10000
Affect      saving-spell~ -2 ~
End

#1105
Name        one ring~
Short       the One Ring~
Descr
The One Ring is here.~
Type        armor~
Extra       magic~
Wear        take finger hold~
Values      0~ 0~ 0~ 0~ 0~
Weight      3
Cost        2500
Affect      mana~ 20 ~
Affect      ac~ 10 ~
End

#1106
Name        elven bow~
Short       an elven bow~
Descr
An elven bow lies here.~
Type        weapon~
Extra       hum magic anti-evil~
Wear        take wield~
Values      0~ 2~ 8~ 4~ 0~
Weight      10
Cost        2000
Affect      hitroll~ 2 ~
End

#1107
Name        mithril axe~
Short       a mithril axe~
Descr
A mithril axe lies here.~
Type        weapon~
Extra       hum magic~
Wear        take wield~
Values      0~ 2~ 8~ 5~ 0~
Weight      12
Cost        4000
Affect      damroll~ 2 ~
End

#1108
Name        thain girth~
Short       the thain girth~
Descr
The girth of the thain lies here.~
Type        armor~
Extra       ~
Wear        take waist~
Values      5~ 3~ 0~ 0~ 0~
Weight      4
Cost        1000
Affect      wisdom~ 2 ~
End

#1109
Name        tiny dagger~
Short       a tiny dagger~
Descr
A tiny dagger lies here.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 1~ 6~ 11~ 0~
Weight      3
Cost        40
End

#1110
Name        egg food~
Short       an egg~
Descr
An egg lies here.~
Type        food~
Extra       ~
Wear        take~
Values      12~ 0~ 0~ 0~ 0~
Weight      1
Cost        9
End

#1111
Name        bag~
Short       a bag~
Descr
A bag is on the floor.~
Type        container~
Extra       ~
Wear        take~
Values      50~ 0~ 0~ 0~ 0~
Weight      5
Cost        50
End

#1112
Name        lantern~
Short       a lantern~
Descr
A lantern is on the floor.~
Type        light~
Extra       ~
Wear        take~
Values      0~ 0~ 20~ 0~ 0~
Weight      4
Cost        50
End

#1113
Name        bardiche~
Short       a bardiche~
Descr
A long weapon with a sharp end is on the floor.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 3~ 4~ 3~ 0~
Weight      10
Cost        1000
Affect      hitroll~ 4 ~
End

#1114
Name        flail~
Short       a flail~
Descr
A flail is on the floor.~
Type        weapon~
Extra       ~
Wear        take wield~
Values      0~ 2~ 4~ 6~ 0~
Weight      8
Cost        300
End

#0



#ROOMDB
#1100
Name        A dimly lit path~
Descr
You tread through the deep, dark forest on a dimly lit path.  Up ahead you
can hear the faint sounds of a village.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ -1 1101
The dimly lit path leads north through the dense forest.
~
~
Door        south~ ~ -1 6000
The dimly lit path leads south through the light forest.
~
~
End

#1101
Name        A dimly lit path~
Descr
You tread through the deep, dark forest on a dimly lit path.  Up ahead you
can hear the faint sounds of a village.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ -1 1102
The dimly lit path leads north through the dense forest.
~
~
Door        south~ ~ -1 1100
The dimly lit path leads south through the dense forest.
~
~
End

#1102
Name        A dimly lit path~
Descr
You tread through the deep, dark forest on a dimly lit path.  The forest
here seems less dense than to the south.  Northward you see the faint outline
of a village.
~
Flags       ~
Sector      forest~
Regen       100 100
Door        north~ ~ -1 1103
The dimly lit path leads to a village.
~
~
Door        south~ ~ -1 1101
The dimly lit path leads south through the dense forest.
~
~
End

#1103
Name        Entrance to the Shire~
Descr
You stand at the entrance to the Shire.  You see halflings, no more than
wee tall, every which way you look. Bywater Road leads east and west.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       O 1102 0 100
Door        east~ ~ -1 1104
To the east runs Bywater Road.
~
~
Door        south~ ~ -1 1102
To the south you see a dimly lit path which leads to a dense forest.
~
~
Door        west~ ~ -1 1118
To the west runs Bywater Road.
~
~
End

#1104
Name        Bywater Road~
Descr
You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west while to the north lies the general store.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 1105
The general store lies to the north.
~
~
Door        east~ ~ -1 1106
To the east runs Bywater Road.
~
~
Door        west~ ~ -1 1103
To the west you see the entrance to the Shire.
~
~
End

#1105
Name        The General Store~
Descr
You are inside the general store.  All sorts of goodies are stacked on the
many shelves.  Your local friendly shopkeeper is smiling patiently, waiting to 
serve you to the best of his abilities.  The only exit is to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1118 1 100
Reset       E 1111 -1 100
Reset       E 1112 -1 100
Door        south~ ~ -1 1104
The only exit lies to the south.
~
~
End

#1106
Name        Bywater Road~
Descr
You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west.  To the north, steps lead to a friendly looking
weaponry/armory while a nursery lies to the south.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 1107
Steps lead to a friendly looking weaponry and armory.
~
~
Door        east~ ~ -1 1109
To the east runs Bywater Road.
~
~
Door        south~ ~ -1 1108
To the south lies Kid'n Keep, the local nursery.
~
~
Door        west~ ~ -1 1104
To the west runs Bywater Road.
~
~
End

#1107
Name        The House of Arms~
Descr
You are inside the finest weapons and armour shop in all of Shiredom.  The
shopkeeper proudly displays his fine wares and humbly offers the best daggers
that you have ever laid eyes on.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1120 1 100
Door        south~ ~ -1 1106
The only exit lies to the south.
~
~
End

#1108
Name        Kid'n Keep~
Descr
You are inside Kid'n Keep, the convenient one-stop nursery that maintains
the youth of the Shire.  Toddlers run every which way while their nursemaids
sigh in exasperation.  The only exit lies to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1104 2 100
Reset       M 1104 2 100
Reset       M 1103 6 100
Reset       M 1103 6 100
Reset       M 1103 6 100
Reset       M 1103 6 100
Reset       M 1103 6 100
Reset       M 1103 6 100
Door        north~ ~ -1 1106
The only exit lies to the north.
~
~
End

#1109
Name        A bend in the road~
Descr
Bywater Road continues west and south.  A large, imposing building lies
to the east.  Farther to the south, you can see an Inn of some sort.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 1110
A large, imposing building lies to the east.  A sign reads 'Shiriff Post'.
~
~
Door        south~ ~ -1 1112
To the south runs Bywater Road.
~
~
Door        west~ ~ -1 1106
To the west runs Bywater Road.
~
~
End

#1110
Name        Shiriff Post of the Eastern Shire~
Descr
You are in the Shiriff Post which acts as the nucleus for the three shiriffs
of the Eastern Shire.  As you examine the shiriffs on duty, you come to realize
that the halflings of the Shire are not to be reckoned with.  You cower with 
awe.  A door offers passage to the east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1110 8 100
Reset       E 1109 16 100
Reset       E 616 5 100
Reset       M 1110 8 100
Reset       E 616 5 100
Reset       M 1111 4 100
Reset       E 616 5 100
Door        east~ door~ 0 1111
A door offers passage to the office of the Thain.
~
door~
Door        west~ ~ -1 1109
To the west you can see Bywater Road.
~
~
End

#1111
Name        Thain's Office~
Descr
You stand inside the office of the Thain, the police protectorate of the
great Shire.  The Thain has sworn to protect the Shire from all thieves and
murderers with his life, and so eyes you suspiciously.  A door to the west
leads to the Shiriff Post.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1112 1 100
Reset       E 1113 16 100
Reset       E 616 5 100
Reset       E 1108 13 100
Door        west~ door~ 0 1110
A door offers passage to the Shiriff Post.
~
door~
End

#1112
Name        Bywater Road~
Descr
You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the north and south.  To the east you spy the training grounds for
shiriffs in training.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 1109
To the north runs Bywater Road.
~
~
Door        east~ ~ -1 1117
The Shiriff Training Grounds lies to the east.
~
~
Door        south~ ~ -1 1113
To the south runs Bywater Road.
~
~
End

#1113
Name        Bywater Road~
Descr
You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the north.  The private residences of Shire inhabitants are to
the east and west while to the south lies the Ivy Bush, second only to the
Green Dragon for its hospitality and service.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 1112
To the north runs Bywater Road.
~
~
Door        east~ ~ -1 1115
You spy the private dwelling of a Shire folk to the east.
~
~
Door        south~ ~ -1 1116
To the south you see the Ivy Bush, a favorite haunt of Shire urbanites and
seasoned travelers.
~
~
Door        west~ ~ -1 1114
You spy the private dwelling of a Shire folk to the west.
~
~
End

#1114
Name        A smial~
Descr
You are inside a smial, a hole in the ground which serves as the proper
dwelling place for halflings.  As you look around this private abode, you feel
as if you were intruding and so quickly cover your eyes.  The only exit lies
to the east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1128 4 100
Reset       E 1103 -1 100
Door        east~ ~ -1 1113
The only exit lies to the east.
~
~
End

#1115
Name        A smial~
Descr
You are inside a smial, a hole in the ground which serves as the proper
dwelling place for halflings.  As you look around this private abode, you feel
as if you were intruding and so quickly cover your eyes.  The only exit lies
to the west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1128 4 100
Reset       E 1103 -1 100
Door        west~ ~ -1 1113
The only exit lies to the west.
~
~
End

#1116
Name        The Ivy Bush~
Descr
You are in the Ivy Bush, one of the most famous inns in all of Shiredom.
Chique Shire urbanites and seasoned travelers fill the confines of the room
with gay and lively talk.  A jovial innkeeper stops all that he is doing to
await your command.  The only exit lies to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1113 1 100
Reset       E 1110 -1 100
Reset       E 648 -1 100
Reset       E 649 -1 100
Reset       E 650 -1 100
Reset       M 1123 4 100
Reset       M 1123 4 100
Reset       M 1124 2 100
Reset       M 1124 2 100
Reset       M 1127 7 100
Reset       M 1127 7 100
Reset       M 1127 7 100
Door        north~ ~ -1 1113
The only exit lies to the north.
~
~
End

#1117
Name        Shiriff Training Grounds~
Descr
The sounds of mock battle and feigned death cries fill your ears.  Every
which way you turn you see halfling trainees at the prime of their youth.  A
wizened old battle instructor meets your gaze and asks if he may be of 
service.  The only exit lies to the west.
~
Flags       ~
Sector      inside~
Regen       100 100
Reset       M 1121 1 100
Reset       E 1113 16 100
Reset       M 1126 3 100
Reset       E 1113 16 100
Reset       M 1126 3 100
Reset       E 1113 16 100
Reset       M 1126 3 100
Reset       E 1113 16 100
Door        west~ ~ -1 1112
The only exit lies to the west.
~
~
End

#1118
Name        Bywater Road~
Descr
You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west.  A large, imposing building lies to the south.
You catch a glimpse of the Brandywine River to the north.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 1103
To the east you see the entrance to the Shire.
~
~
Door        south~ ~ -1 1119
A large, imposing building lies to the south.  A sign reads 'Shiriff Post'.
~
~
Door        west~ ~ -1 1120
To the west runs Bywater Road.
~
~
End

#1119
Name        Shiriff Post of the Bridge~
Descr
You are in the Shiriff Post which acts as the nucleus for the three shiriffs
of the Bridge.  As you examine the shiriffs on duty, you come to realize that
the halflings of the Shire are not to be reckoned with.  You cower with awe.
The only exit is to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1110 8 100
Reset       E 1109 16 100
Reset       E 616 5 100
Reset       M 1110 8 100
Reset       E 616 5 100
Reset       M 1111 4 100
Reset       E 616 5 100
Door        north~ ~ -1 1118
The only exit is to the north.
~
~
End

#1120
Name        Bywater Road~
Descr
You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west.  To the south you spy the Grocer's Delight,
the premium grocer's shop in all the realm while to the north lies Brandywine
Bridge.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 1131
Brandywine Bridge offers safe passage across the tumultuous river.
~
~
Door        east~ ~ -1 1118
To the east runs Bywater Road.
~
~
Door        south~ ~ -1 1121
You see the Grocer's Delight to the south.
~
~
Door        west~ ~ -1 1122
To the west runs Bywater Road.
~
~
End

#1121
Name        The Grocer's Delight~
Descr
You tremble with ecstasy as the tempting odors of freshly made pipeweed
bread fill your lungs.  Rumor has it that the pipeweed bread sold here can
restore vitality.  You look around but find no one to take your order.  
You then peep over the counter and discover a friendly grocer who is too 
short to be seen over the counter.  The only exit is to the north.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1119 1 100
Reset       E 1103 -1 100
Door        north~ ~ -1 1120
The only exit is to the north.
~
~
End

#1122
Name        Bywater Road~
Descr
You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east.  A small hill lies to the west while you can see a
watermill to the far south.  You catch a glimpse of the Brandywine River to
the north.
~
Flags       ~
Sector      city~
Regen       100 100
Door        east~ ~ -1 1120
To the east runs Bywater Road.
~
~
Door        south~ ~ -1 1123
An entrance to the watermill lies to the south.
~
~
Door        west~ ~ -1 1126
A small hill to the west blocks your view.
~
~
End

#1123
Name        Entrance to Watermill~
Descr
You stand at the entrance to a watermill.  You hear the bustle of busy
workers and the sound of a creaking mill.  Bywater Road is to the north while
the watermill continues to the south.
~
Flags       ~
Sector      inside~
Regen       100 100
Reset       M 1115 6 100
Reset       M 1115 6 100
Door        north~ ~ -1 1122
You see Bywater Road to the north.
~
~
Door        south~ ~ -1 1124
A watermill meets your gaze.
~
~
End

#1124
Name        The Watermill~
Descr
Halfling workers are scattered everywhere, busy at work.  You see the river
to the west and get a compelling urge to grab the nearest worker and to toss
him into the river.  The entrance stands to the north while a door offers
passage to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1115 6 100
Reset       M 1115 6 100
Reset       M 1115 6 100
Reset       M 1114 1 100
Door        north~ ~ -1 1123
You see the entrance.
~
~
Door        south~ door~ 0 1125
A wooden door leads to the rear of the watermill.
~
door~
End

#1125
Name        Rear of watermill~
Descr
You stand in a damp, dimly lit room.  Mildew clings to the walls and it
appears as if you were the first person to enter the room in ages.  A barely
visible portal in the ground catches your eye.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1115 6 100
Door        north~ ~ -1 1124
A watermill meets your gaze.
~
~
Door        down~ ~ -1 1146
A hidden portal reveals a passageway down.
~
~
End

#1126
Name        Took Hill~
Descr
You stand on top of Took Hill, named after the legendary Bandobras Took.
You feel honored to be standing on a hill named after your hero.  From this
vantage point you can see all of shiredom.  You get the feeling that with
one stomp you could eliminate their great city.  You can see the outline of
Midgaard to the far east.  Sounds of joyful celebration are heard from the
fields west of here.  The Brandywine flows by lazily nearby.
~
Flags       ~
Sector      hills~
Regen       100 100
Door        east~ ~ -1 1122
To the east runs Bywater Road.
~
~
Door        west~ ~ -1 1128
You see a grassy field to the west.
~
~
End

#1127
Name        Northern end of grassy field~
Descr
You stand in a grassy field--nothing to get too excited about.  The field
extends toward the south and the west.  To the east you see Took Hill.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 1122 9 100
Reset       M 1122 9 100
Reset       M 1122 9 100
Door        south~ ~ -1 1128
You see a grassy field.
~
~
End

#1128
Name        A grassy field~
Descr
You stand in the center of a grassy field.  A great birthday party appears
to be taking place.  Great tables of food are spread out and a young halfling
beauty offers you welcome.  You are enticed by her generosity and suggestive
winks.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 1125 1 100
Reset       M 1100 1 100
Reset       E 1104 12 100
Reset       E 1100 0 100
Door        north~ ~ -1 1127
You see a grassy field.
~
~
Door        east~ ~ -1 1126
A small hill to the east blocks your view.
~
~
Door        south~ ~ -1 1129
You see a grassy field.
~
~
Door        west~ ~ -1 1130
You see a grassy field.
~
~
End

#1129
Name        Southern end of grassy field~
Descr
You stand in a grassy field--nothing to get too excited about.  The field
extends toward the north and the west.  To the east you see Took Hill.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 1122 9 100
Reset       M 1122 9 100
Reset       M 1122 9 100
Door        north~ ~ -1 1128
You see a grassy field.
~
~
End

#1130
Name        Western end of grassy field~
Descr
You stand in a grassy field--nothing to get too excited about.  The field
extends every which way but west.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 1122 9 100
Reset       M 1122 9 100
Reset       M 1122 9 100
Door        east~ ~ -1 1128
You see a grassy field.
~
~
End

#1131
Name        Brandywine Bridge~
Descr
You stand on a solidly built bridge.  As you look down you spy gaily
colored fish swimming with the current of Brandywine River.  The cool water
looks invitingly refreshing and you get a sudden urge to strip and bathe in
the river, but you hear the laughter of women nearby and so resist the urge.
Delving Lane extends to the north while Bywater Road can be seen to the south.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 1132
You see Delving Lane.
~
~
Door        south~ ~ -1 1120
To the south runs Bywater Road.
~
~
End

#1132
Name        Delving Lane~
Descr
Delving Lane runs north and south in this small borough of the Shire.  To 
the south stands Brandywine Bridge.  The Green Dragon, the undisputed leader
in the art of innkeeping, offers rest and comfort to the east.  You hear the
bray of horses from the west.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 1133
You see Delving Lane.
~
~
Door        east~ ~ -1 1144
The Green Dragon offers food, drink, and above all hospitality for mere gold.
~
~
Door        south~ ~ -1 1131
Brandywine Bridge offers safe passage across the tumultuous river.
~
~
End

#1133
Name        Delving Lane~
Descr
Delving Lane runs north and south in this small borough of the Shire.  A 
large, imposing building lies to the east.  You hear the bray of horses from
the west.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 1134
You see Delving Lane.
~
~
Door        east~ ~ -1 1145
A large, imposing building lies to the east.  A sign reads 'Shiriff Post'.
~
~
Door        south~ ~ -1 1132
You see Delving Lane.
~
~
Door        west~ ~ -1 1138
You see a grassy field.
~
~
End

#1134
Name        Delving Lane~
Descr
Delving Lane runs north and south in this small borough of the Shire. There
is a small house to the west, nothing to the east, and up ahead you see a round
door which leads to a rather impressive abode.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ door~ -1 1135
A large, magnificent house meets your steady gaze.  Above the round door a
sign reads 'Bag End'.
~
~
Door        south~ ~ -1 1133
You see Delving Lane.
~
~
End

#1135
Name        Bag End~
Descr
You stand in a comfortably well-equipped house, a palace by humble halfling
standards.  On the wall you see a banner which reads "Home Sweet Home".
A solid oak door to the east leads to a pantry while you see a cozy bedroom
to the west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        east~ door~ -1 1137
Through the keyhole you see what looks like a well stocked pantry.
~
door~
Door        south~ ~ -1 1134
You see Delving Lane.
~
~
Door        west~ ~ -1 1136
You see a bedroom.  It looks like the beds have recently been slept in.
~
~
End

#1136
Name        Bedroom~
Descr
You stand in the private bedroom of Bag End.  There are two beds to the
side, neither of which are made.  Portraits of halflings hang on the wall,
and as you gaze upon them you come to the conclusion that the owner of
Bag End comes from a long line of distinguished halflings.  A cozy fire
in the fireplace keeps the room warm and comfortable.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1116 1 100
Reset       E 1106 16 100
Reset       E 622 6 100
Reset       M 1117 1 100
Reset       E 1107 16 100
Reset       E 621 5 100
Door        east~ ~ -1 1135
Through the doorway you see the main room of Bag End.
~
~
End

#1137
Name        Pantry~
Descr
You are inside the pantry.  Shelves filled with food and drink surround
you on all sides.  You wonder why a halfling would need so much to eat.
The presence of something unseen chills you to your bones.  On the floor
you spy a trapdoor.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1101 1 100
Reset       E 1101 16 100
Reset       E 1105 1 100
Reset       E 623 7 100
Door        west~ door~ -1 1135
Beyond the door you see the main room of Bag End.
~
door~
Door        down~ ~ -1 1156
It's anyone's guess as to where the trapdoor leads.
~
~
End

#1138
Name        A grassy field~
Descr
You stand upon a grassy field.  A bull stands grazing not far away and
out of the corner of your eye you can see him considering you.  The sound
of animals fill the air from the north.  To the south you see a pig pen.
~
Flags       ~
Sector      field~
Regen       100 100
Reset       M 1108 1 100
Door        north~ ~ -1 1142
You see a large barn.
~
~
Door        east~ ~ -1 1133
You see Delving Lane.
~
~
Door        south~ ~ -1 1139
A rather large pig pen is to the south.
~
~
End

#1139
Name        Pig pen~
Descr
You feel your boots sinking into the mud.  Numerous pigs roam about,
oblivious to your company.  A grassy field is to the north while you see
a small path winding to the west.
~
Flags       ~
Sector      city~
Regen       100 100
Reset       M 1106 5 100
Reset       M 1106 5 100
Reset       M 1106 5 100
Reset       M 1106 5 100
Reset       M 1106 5 100
Door        north~ ~ -1 1138
You see a grassy field.
~
~
Door        west~ ~ -1 1140
A small path winds its way eastward.
~
~
End

#1140
Name        A stony path~
Descr
You walk on a stony path which leads to a small residence to the north.
From the east you hear the noisy din of pigs.
~
Flags       ~
Sector      city~
Regen       100 100
Door        north~ ~ -1 1141
To the north you see a modest house.
~
~
Door        east~ ~ -1 1139
A rather large pig pen is to the east.
~
~
End

#1141
Name        Gamgee Residence~
Descr
You stand inside a modest home.  You deduce that this is indeed the home
of whomever owns the surrounding lands.  The air is somewhat musty and 
the smell reminds you of a stable.  As you look around disdainfully, you
think to yourself that this is more of a shack than a proper residence and
you long for the urban riches of the Shire proper.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1102 1 100
Door        south~ ~ -1 1140
You see a small path winding its way southward.
~
~
End

#1142
Name        A barn~
Descr
Animals of every sort fill the small barn.  You feel the hot breath of
horses and cows on your neck and you feel the sudden need for fresh air.
Other than that, you feel cozy and protected and don't mind staying for a
bit longer.  All the warmth and good vibes remind you of the days when your
mother would hold you in her arms and sing you to sleep.  You find yourself
wanting to cradle all the animals.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1105 3 100
Reset       M 1105 3 100
Reset       M 1105 3 100
Reset       M 1109 4 100
Reset       M 1109 4 100
Reset       M 1109 4 100
Reset       M 1109 4 100
Door        north~ ~ -1 1143
You see a chicken coop to the north.
~
~
Door        south~ ~ -1 1138
You see a grassy field.
~
~
End

#1143
Name        A chicken coop~
Descr
You stand inside a rather crowded chicken coop.  The cackle of hens fill
the air.  The only exit is to the south.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1107 6 100
Reset       E 1110 -1 100
Reset       M 1107 6 100
Reset       E 1110 -1 100
Reset       M 1107 6 100
Reset       E 1110 -1 100
Reset       M 1107 6 100
Reset       E 1110 -1 100
Reset       M 1107 6 100
Reset       E 1110 -1 100
Reset       M 1107 6 100
Reset       E 1110 -1 100
Door        south~ ~ -1 1142
You see a large barn.
~
~
End

#1144
Name        The Green Dragon~
Descr
Welcome to the Green Dragon, the undisputed leader in the art of
innkeeping.  A rather charming and friendly hostess stands to the side,
ready to offer you food and drink.  While most of the patrons are halfling
locals, you spy an occasional human or two.  As you listen more closely
to the conversations that fill the inn, you hear the tales of great and
seasoned adventurers as well as the usual gossip.  You feel as if you've
found your second home in the Green Dragon.  You see a stairway leading
upwards.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1130 1 100
Reset       E 1110 -1 100
Reset       E 648 -1 100
Reset       E 649 -1 100
Reset       E 650 -1 100
Reset       M 1123 6 100
Reset       M 1123 6 100
Reset       M 1123 6 100
Reset       M 1127 7 100
Reset       M 1127 7 100
Reset       M 1127 7 100
Reset       M 1127 7 100
Door        west~ ~ -1 1132
You see Delving Lane.
~
~
Door        up~ ~ -1 1157
You see the reception.
~
~
End

#1145
Name        Shiriff Post of Delving Lane~
Descr
You are in the Shiriff Post which acts as the nucleus for the three shiriffs
of Delving Lane.  As you examine the shiriffs on duty, you come to realize
that the halflings of the Shire are not to be reckoned with.  You cower with
awe.  The only exit is to the west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1110 8 100
Reset       E 1109 16 100
Reset       E 616 5 100
Reset       M 1110 8 100
Reset       E 616 5 100
Reset       M 1111 4 100
Reset       E 616 5 100
Door        west~ ~ -1 1133
You see Delving Lane.
~
~
End

#1146
Name        A dark tunnel~
Descr
You stand inside a small underground tunnel.  The ceiling is so low that
you must crouch to avoid hitting your head.  You see light from a small
hole in the ceiling while to the east you see nothing but darkness.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1147
You see a dark tunnel.
~
~
Door        up~ ~ -1 1125
You see a portal which leads to a small room.
~
~
End

#1147
Name        A dark tunnel~
Descr
You stand inside a small underground tunnel.  The ceiling is so low that
you must crouch to avoid hitting your head.  The tunnel continues east and
west.  All you can see is darkness.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1148
You see a dark tunnel.
~
~
Door        west~ ~ -1 1146
You see a dark tunnel.
~
~
End

#1148
Name        A dark tunnel~
Descr
You stand inside a small underground tunnel.  The ceiling is so low that
you must crouch to avoid hitting your head.  The tunnel continues east and
west.  All you can see is darkness.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        east~ ~ -1 1149
You see a dark tunnel.
~
~
Door        west~ ~ -1 1147
You see a dark tunnel.
~
~
End

#1149
Name        A three way intersection~
Descr
You stand at an intersection.  The tunnel continues east and west while
to the north you can barely make out a smaller trail.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1151
You see a dark tunnel.
~
~
Door        east~ ~ -1 1150
You see a dark tunnel.
~
~
Door        west~ ~ -1 1148
You see a dark tunnel.
~
~
End

#1150
Name        End of a dark tunnel~
Descr
You stand at the end of a dark tunnel.  The underground tunnel continues
to the west.  From a trapdoor in the ceiling you can hear the din of
adventurers.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        west~ ~ -1 1149
You see a dark tunnel.
~
~
Door        up~ ~ -1 3001
You hear the din of adventurers.
~
~
End

#1151
Name        A dark tunnel~
Descr
You stand inside a small underground tunnel.  The ceiling is so low that
you must crouch to avoid hitting your head.  The tunnel continues north and
south.  To the west you see a Shirriff Post while to the east lies a small
home.  All you can see is darkness.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1152
You see a dark tunnel.
~
~
Door        east~ ~ -1 1154
You see a halfling hole.
~
~
Door        south~ ~ -1 1149
You see a dark tunnel.
~
~
Door        west~ ~ -1 1153
Above a great oak door you see a sign which reads 'Shirriff Post'.
~
~
End

#1152
Name        A dark tunnel~
Descr
You stand inside a small underground tunnel.  The ceiling is so low that 
you must crouch to avoid hitting your head.  The tunnel continues north and
south.  To the west lies a small home.  All you can see is darkness.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 1156
You see a dark tunnel.
~
~
Door        south~ ~ -1 1151
You see a dark tunnel.
~
~
Door        west~ ~ -1 1155
You see a halfling hole.
~
~
End

#1153
Name        Shiriff Post of the Lower Shire~
Descr
You are in the shiriff Post which acts as the nucleus for the three shiriffs 
of the Lower Shire.  As you examine the shiriffs on duty, you come to realize
that the halflings of the Shire are not to be reckoned with.  You cower with
awe.  The only exit is to the east.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       M 1110 8 100
Reset       E 1109 16 100
Reset       E 616 5 100
Reset       M 1110 8 100
Reset       E 616 5 100
Reset       M 1111 4 100
Reset       E 616 5 100
Door        east~ ~ -1 1151
You see a dark tunnel.
~
~
End

#1154
Name        A halfling hole~
Descr
You stand inside a rather crudely built halfling hole.  The many passageways
and winding paths remind you of a rodent's lair.  The air is musty and damp
and you feel the need for fresh air.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       M 1128 4 100
Door        west~ ~ -1 1151
You see a dark tunnel.
~
~
End

#1155
Name        A halfling hole~
Descr
You stand inside a rather crudely built halfling hole.  The many passageways
and winding paths remind you of a rodent's lair.  The air is musty and damp
and you feel the need for fresh air.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Reset       M 1128 4 100
Door        east~ ~ -1 1152
You see a dark tunnel.
~
~
End

#1156
Name        End of a dark tunnel~
Descr
You are at one end of a dark tunnel.  The tunnel continues to the south
while on the ceiling you can make out a trapdoor.
~
Flags       dark indoors~
Sector      inside~
Regen       100 100
Door        south~ ~ -1 1152
You see a dark tunnel.
~
~
Door        up~ ~ -1 1137
A trapdoor on the ceiling reveals a passageway.
~
~
End

#1157
Name        The Inn of the Green Dragon~
Descr
You are standing in the Inn of the Green dragon.  Large paintings of 
halflings at work, and halflings at play adorn the walls.  Comfortable 
benches and seats line the walls.  A stairway leads down.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 1131 1 100
Door        down~ ~ -1 1144
~
~
End

#0



#$