/
Greed088/
Greed088/archive/
Greed088/backup/
Greed088/clans/
Greed088/classes/
Greed088/dict/
Greed088/doc/MSP/
Greed088/doc/MobProg2.1/
Greed088/doc/OLC11/
Greed088/doc/OLC11/doc/
Greed088/doc/OLC11/options/
Greed088/log/
Greed088/mobprogs/
Greed088/player/
Greed088/player/t/
#AREADATA
Name        Dwarven Catacombs~
Author      Raff~
Levels      10 20
Security    1
VNUMs       2001 2069
Builders    ~
Recall      3001
Reset       You hear the patter of little feet.~
Note
~
End



#MOBDB
#2001
Name        bat~
Short       a bat~
Long
A bat flaps wildly at you!
~
Descr
Your typical smelly, blind flying mammal.
~
Act         sentinel aggressive~
AffectBy    detect-hidden~
Alignment   0
Level       5
Gold        0
Race        Bat
Sex         neutral~
End

#2002
Name        page templar~
Short       a templar page~
Long
A templar page in training is here looking mildly confused.
~
Descr
He has lost his family and everything of his former life.
~
Act         wimpy~
AffectBy    ~
Alignment   200
Level       7
Gold        600
Race        Dwarf
Sex         male~
End

#2003
Name        spelunker explorer~
Short       a spelunker~
Long
A spelunker knows his way around these tunnels.
~
Descr
He recently discovered these catacombs and wants to see where they lead.
He just hopes he doesn't get killed in the process.  He carries only
essential exploration gear; if there IS anything down here, he
probably won't last long.
~
Act         scavenger wimpy~
AffectBy    detect-hidden~
Alignment   100
Level       8
Gold        800
Race        Human
Sex         male~
End

#2004
Name        gravedigger digger robber graverobber~
Short       a graverobber~
Long
A graverobber uncovers dead bodies.
~
Descr
Working for an evil necromancer isn't the greatest thing in the world.
They seem like little more than zombie servants themselves.
~
Act         scavenger aggressive~
AffectBy    ~
Alignment   -500
Level       9
Gold        100
Race        Human
Sex         male~
End

#2005
Name        mist swirling~
Short       some mist~
Long
Some mist swirls about you here ... it seems ALIVE!
~
Descr
In fact it IS alive in a magical sort of sense.
~
Act         ~
AffectBy    sanctuary sneak pass-door~
Alignment   0
Level       10
Gold        200
Race        Mist
Sex         neutral~
End

#2006
Name        ~
Short       It~
Long
~
Descr
~
Act         aggressive~
AffectBy    ~
Alignment   0
Level       10
Gold        1000
Race        Animal
Sex         neutral~
End

#2007
Name        skeleton skeletal soldier~
Short       a skeleton~
Long
A skeletal soldier fights in the battle of the underworld.
~
Descr
Even though he has died in the physical sense of the word, the battle
continues for him in his charmed state.
~
Act         scavenger aggressive~
AffectBy    ~
Alignment   -290
Level       11
Gold        1100
Race        Undead
Sex         male~
Spec        spec_cast_undead
End

#2008
Name        templar~
Short       a templar~
Long
A templar shouts "AKK! SLAY THE INFIDEL!"
~
Descr
As you peer closely he peers back at you

A templar peers closely at you.
A templar tells you, "You are an evil force trying to spread your ways!".
A templar tells you, "You must die for your sin!".
~
Act         scavenger aggressive~
AffectBy    ~
Alignment   600
Level       12
Gold        500
Race        Dwarf
Sex         male~
End

#2009
Name        wraith~
Short       a mysterious wraith~
Long
A mysterious ghostly wraith forms before your eyes.
~
Descr
Hard to tell much about the mysterious form even upon further inspection.
~
Act         scavenger aggressive~
AffectBy    detect-hidden pass-door~
Alignment   0
Level       12
Gold        600
Race        Undead
Sex         male~
Spec        spec_cast_undead
End

#2010
Name        officer templar~
Short       the templar officer~
Long
A templar officer keeps an eye on things here.
~
Descr
A templar officer tells you "Better move along evil one!"
~
Act         aggressive~
AffectBy    detect-invis~
Alignment   700
Level       13
Gold        600
Race        Dwarf
Sex         male~
End

#2011
Name        zombie mage~
Short       zombie~
Long
A blank-faced zombie mage joins the battle.
~
Descr
He seems to lack real interest in what he is doing.
~
Act         scavenger aggressive~
AffectBy    ~
Alignment   -100
Level       13
Gold        550
Race        Undead
Sex         male~
Spec        spec_cast_mage
End

#2012
Name        shadow shadows~
Short       the shadow~
Long
Eerie shadows fill the room.
~
Descr
Looks vaguely you-shaped.
~
Act         ~
AffectBy    detect-hidden sneak pass-door~
Alignment   0
Level       14
Gold        800
Race        Vampire
Sex         neutral~
End

#2013
Name        bat vampire~
Short       The vampire~
Long
A bat flaps wildly at you!
~
Descr
A rather LARGE "bat" ...
~
Act         sentinel aggressive~
AffectBy    detect-hidden~
Alignment   -100
Level       15
Gold        1000
Race        Vampire
Sex         male~
Spec        spec_cast_undead
End

#2014
Name        necromancer necro cleric~
Short       the evil necromancer~
Long
The evil necromancer makes undead soldiers from corpses.
~
Descr
Though he seems absorbed in his work, you'd bet he'd take the time out
to kill you to get a fresh corpse!
~
Act         sentinel aggressive~
AffectBy    ~
Alignment   -888
Level       15
Gold        1100
Race        Dwarf
Sex         male~
Spec        spec_cast_undead
End

#2015
Name        grand templar leader~
Short       the grand templar~
Long
The grand templar stands here quietly observing your actions
~
Descr
A slight, tolerant smile comes briefly across his face.  In the blink
of an eye he seems stern again.
~
Act         sentinel~
AffectBy    detect-invis detect-hidden sanctuary~
Alignment   1000
Level       16
Gold        1500
Race        Dwarf
Sex         male~
End

#2016
Name        prism dragon prismdragon~
Short       the prism dragon~
Long
The light shines off a beautiful but dangerous dragon lurking here.
~
Descr
The spray of colored light bouncing off his scales is almost blinding.
~
Act         sentinel aggressive~
AffectBy    detect-invis detect-hidden~
Alignment   -303
Level       20
Gold        30000
Race        Dragon
Sex         male~
Spec        spec_breath_any
End

#2017
Name        darken dark beast darkenbeast~
Short       The DarkenBeast~
Long
You hear and smell the presence of the darkenbeast.
~
Descr
You see nothing more than the sense of darkness and evil.
~
Act         sentinel aggressive~
AffectBy    ~
Alignment   -1000
Level       24
Gold        20000
Race        God
Sex         neutral~
Spec        spec_poison
End

#0



#OBJDB
#2001
Name        glowing key~
Short       a glowing key~
Descr
A circular, glowing key radiates a bright aura around it.~
Type        key~
Extra       glow hum magic~
Wear        take~
Values      39~ 0~ 0~ 0~ 0~
Weight      1
Cost        10000
End

#2002
Name        granite plate mail platemail~
Short       a suit of granite platemail~
Descr
A suit of platemail hewn from granite stands by itself in the corner.~
Type        armor~
Extra       hum anti-good~
Wear        take body~
Values      9~ 0~ 0~ 0~ 0~
Weight      55
Cost        42300
Affect      dexterity~ -1 ~
End

#2003
Name        onyx ring~
Short       an onyx ring~
Descr
A ring with a very dark onyx stone in it has been left in the dirt.~
Type        armor~
Extra       anti-good~
Wear        take finger~
Values      5~ 0~ 0~ 0~ 0~
Weight      1
Cost        11010
Affect      wisdom~ 1 ~
End

#2004
Name        neutralizer sword~
Short       the neutralizer~
Descr
A long thin sword with a wide blade makes you wonder.~
Type        weapon~
Extra       hum anti-good anti-evil~
Wear        take wield~
Values      0~ 4~ 5~ 3~ 0~
Weight      9
Cost        3304
Affect      damroll~ 1 ~
Affect      hitroll~ 1 ~
End

#2005
Name        sword excalibur~
Short       the sword Excalibur~
Descr
A sword gleams by the light of its magical silvery blade.~
Type        weapon~
Extra       glow magic anti-evil anti-neutral~
Wear        take wield~
Values      0~ 5~ 4~ 3~ 0~
Weight      15
Cost        12157
Affect      strength~ 1 ~
Affect      hitroll~ 3 ~
End

#2006
Name        crown~
Short       a kingly crown~
Descr
The crown of a long lost King lies forgotten here.~
Type        key~
Extra       bless~
Wear        take head~
Values      15~ 0~ 0~ 0~ 0~
Weight      10
Cost        15900
Affect      ac~ -8 ~
End

#2007
Name        stone~
Short       stone~
Descr
The stone is surrounded by a bright glow, better look closer.~
Type        container~
Extra       glow~
Wear        ~
Values      15~ 15~ 2006~ 0~ 0~
Weight      2000
Cost        0
End

#2008
Name        holy water flask~
Short       a flask of holy water~
Descr
A flask of holy water is here.~
Type        potion~
Extra       glow~
Wear        take hold~
Values      25~ bless~ sanctuary~  ~  ~
Weight      2
Cost        5000
End

#2009
Name        chainmail chain mail suit~
Short       a suit of chainmail~
Descr
A nice suit of chainmail has been left behind.~
Type        armor~
Extra       bless~
Wear        take body~
Values      5~ 0~ 0~ 0~ 0~
Weight      20
Cost        1111
End

#2010
Name        white cape~
Short       a white cape~
Descr
A blazing cape of white lies in a careful pile.~
Type        armor~
Extra       glow~
Wear        take neck~
Values      5~ 0~ 0~ 0~ 0~
Weight      3
Cost        5000
Affect      hitroll~ 1 ~
End

#2011
Name        shield defense~
Short       the shield of defense~
Descr
A large shield lies protecting the ground.~
Type        armor~
Extra       magic~
Wear        take shield~
Values      15~ 0~ 0~ 0~ 0~
Weight      15
Cost        33000
Affect      damroll~ -1 ~
Affect      hitroll~ -2 ~
Affect      hp~ 10 ~
Affect      mana~ 10 ~
End

#2012
Name        scale shield dragonscale~
Short       a dragonscale shield~
Descr
A shield from from the scales of a large dragon lies here.~
Type        armor~
Extra       ~
Wear        take shield~
Values      8~ 0~ 0~ 0~ 0~
Weight      18
Cost        8000
Affect      saving-breath~ 3 ~
End

#2013
Name        prism wand~
Short       a prism wand~
Descr
A wand made of a triangular prism twinkles in the dust.~
Type        wand~
Extra       glow magic~
Wear        take hold~
Values      11~ 4~ 4~ colour spray~ 0~
Weight      4
Cost        7070
End

#2014
Name        shadow cloak~
Short       a shadow cloak~
Descr
The shadows in the corner of the room seems strange ...~
Type        armor~
Extra       magic~
Wear        take about~
Values      10~ 0~ 0~ 0~ 0~
Weight      1
Cost        4000
Affect      move~ -30 ~
End

#2015
Name        misty potion~
Short       a misty potion~
Descr
A potion of swirling mist-like substance is here.~
Type        potion~
Extra       ~
Wear        take hold~
Values      10~ pass door~  ~  ~  ~
Weight      1
Cost        1000
End

#2016
Name        templar templars sword wooden~
Short       a templar's sword~
Descr
A sword made of wood has been left here.~
Type        weapon~
Extra       bless~
Wear        take wield~
Values      0~ 2~ 6~ 3~ 0~
Weight      6
Cost        2900
Affect      hitroll~ 1 ~
End

#0



#ROOMDB
#2001
Name        North entrance to the catacombs~
Descr
You are almost surprised to see a tunnel leading off to the south
into utter darkness.  The floorboards above you haven't been moved
in a long time, yet there is life down here.  A beam of light from
the opening above you falls upon a message scrawled on the wall here.

The message reads:
     Adventure for the strong yet calculating
     Death for the weak and shallow
     Treasure for the smart and lucky
     Death for the stupid and accursed

An ancient Glyph above the entrance keeps monsters from wandering up
from the catacombs.
~
Flags       no_mob~
Sector      city~
Regen       100 100
Door        south~ ~ -1 2002
~
~
Door        up~ door closed~ -1 6524
~
floorboard board~
End

#2002
Name        North/south tunnel~
Descr
This part of the catacombs looked roughly hewn and man-made. There is
a large cross painted on the floor of the tunnel.To the south it seems
maybe a bit lighter for some odd reason.  To the north a ray of light
comes in from a hole in the ceiling.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  cross paint floor~
The cross is a Templar's cross. It seems to have had a fresh coat of
paint recently.~
Reset       M 2003 2 100
Door        north~ ~ -1 2001
~
~
Door        south~ ~ -1 2007
~
~
End

#2003
Name        Weapon training area~
Descr
This is a place to keep up on there weapon skills.  Much of the
equipment looks old and worn but upon further inspection seems quite
sturdy in fact.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2008 12 100
Reset       E 2009 5 100
Reset       E 2016 16 100
Door        east~ ~ -1 2004
~
~
Door        south~ ~ -1 2008
~
~
End

#2004
Name        Prayer training area~
Descr
The templar's curious mix of religion and fighting is evident here.
A central painting depicts a cross composed of swords.  The elders
teach the ancient art of prayer to the young pages.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2008 12 100
Reset       E 2016 16 100
Door        east~ ~ -1 2005
~
~
Door        west~ ~ -1 2003
~
~
End

#2005
Name        Junction of hallways~
Descr
Training facilities are evident to the west. To the south lies a hallway
which has doors every couple of feet, looks like living quarters of some
sort.  To the east the tunnel leads back into the natural catacombs.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2008 12 100
Door        east~ ~ -1 2006
~
~
Door        south~ ~ -1 2010
~
~
Door        west~ ~ -1 2004
~
~
End

#2006
Name        Hallway~
Descr
The hallway takes on a more indoor look to the west.  To the east it
looks awfully dark.
~
Flags       no_mob indoors~
Sector      inside~
Regen       100 100
Reset       M 2008 12 100
Reset       E 2009 5 100
Door        east~ ~ -1 2007
~
~
Door        west~ ~ -1 2005
~
~
End

#2007
Name        Intersection~
Descr
The tunnel continues to the north and the south, becoming less hewn and
more natural to the south.  A passageway lined with paneling leads west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2002
~
~
Door        south~ ~ -1 2012
~
~
Door        west~ ~ -1 2006
~
~
End

#2008
Name        Pages' sleeping quarters~
Descr
Several bunk beds are lined up across the room.  It looks rather spartan
and there is little evidence of toys or games.  Most of the desks are
filled with books and papers of little interest.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2002 8 100
Reset       M 2002 8 100
Reset       M 2002 8 100
Reset       M 2002 8 100
Reset       M 2002 8 100
Door        north~ ~ -1 2003
~
~
Door        east~ ~ -1 2009
~
~
End

#2009
Name        Templar Knights sleeping quarters~
Descr
This is a huge room which is filled wall to wall with beds. Apparently
all the low level knights all sleep in this one room.  A door on the
south wall is labelled "Elders only!".
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2002 8 100
Reset       M 2002 8 100
Reset       M 2008 12 100
Reset       E 2009 5 100
Reset       M 2008 12 100
Reset       E 2016 16 100
Reset       M 2008 12 100
Reset       E 2009 5 100
Door        south~ ~ -1 2013
~
~
Door        west~ ~ -1 2008
~
~
End

#2010
Name        N/S hallway~
Descr
The hallway leads north an south.  A door leads to a templar's room to
the east.  The decoration looks rather sparse here.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2002 8 100
Door        north~ ~ -1 2005
~
~
Door        east~ ~ -1 2011
~
~
Door        south~ ~ 0 2014
~
~
End

#2011
Name        A Middle-aged templar's room~
Descr
This is a room furnished in a room becoming a low level templar scribe.
No real amenities but better than a communal sleeping quarters. As far
as you can tell he would be a rank equivalent to a Sergeant.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        west~ ~ -1 2010
~
~
End

#2012
Name        Humid, damp tunnel~
Descr
As the tunnel leads south it gets more humid and damp.  Moss covers the
walls and ferns even grow in the cracks here and there.  To the north it
seems much more sterile.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Door        north~ ~ -1 2007
~
~
Door        south~ ~ -1 2019
~
~
End

#2013
Name        Administration room~
Descr
The elders gather here to discuss training strategies and count their
loot.  You notice papers which look like important secret documents
lying around. An escape passage leads west.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  papers documents secrets~
It seems that the loot comes from raids on the towns in the surrounding
areas above ground.  From the documents it seems that the pages and
trainees are kidnapped from the villages too!
~
Door        north~ ~ -1 2009
~
~
Door        south~ ~ -1 2016
~
~
Door        west~ ~ -1 2069
~
~
End

#2014
Name        N/S hallway~
Descr
The hallway continues to become more important-looking as you wander
south.  A room to the east looks rather more pleasant that some of the
others.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2010
~
~
Door        east~ ~ -1 2015
~
~
Door        south~ ~ -1 2017
~
~
End

#2015
Name        Mid-level leader's room~
Descr
A rather nice looking room considering the drab conditions down here.
Through all the signs of decoration you can still see evidence of water
leaks.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2010 6 100
Reset       E 2016 16 100
Reset       E 2009 5 100
Door        west~ ~ -1 2014
~
~
End

#2016
Name        Mess hall~
Descr
The a huge table with an immaculate white table cloth stretches way off
to the south.  The room is kept immaculately clean by the nights
themselves.  They truly believe that cleanliness is next to godliness.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2008 12 100
Reset       E 2016 16 100
Reset       M 2008 12 100
Reset       E 2009 5 100
Reset       M 2008 12 100
Reset       E 2009 5 100
Reset       M 2010 6 100
Reset       E 2016 16 100
Reset       E 2009 5 100
Reset       M 2010 6 100
Reset       E 2016 16 100
Reset       E 2009 5 100
Reset       M 2010 6 100
Reset       E 2016 16 100
Reset       E 2009 5 100
Door        north~ ~ -1 2013
~
~
Door        south~ ~ -1 2023
~
~
End

#2017
Name        N/S hallway~
Descr
The hallway continues north and south.  A peculiar kind of glow seems
to come from somewhere further along the hallway to the south. The room
to the east looks like the lap of luxury.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2014
~
~
Door        east~ ~ -1 2018
~
~
Door        south~ ~ -1 2024
~
~
End

#2018
Name        High officer's room~
Descr
First thing you notice in this room is the pleasant aroma of cedar.  All
the paneling in the room is made of fine cedar.  A painting of an
elegant knight hangs on the wall.
~
Flags       indoors~
Sector      inside~
Regen       100 100
ExtraDescr  painting elegant knight~
Something oddly familiar about the knight.  He carries a glowing sword
with a silvery blade.
~
Reset       M 2010 6 100
Reset       E 2016 16 100
Reset       E 2009 5 100
Door        west~ ~ -1 2017
~
~
End

#2019
Name        Mossy intersection~
Descr
There is a turn off to the passage here.  The main passage leads north
and south. To the south it seems to get impossibly darker.  To the east
you hear... birds?  A small rivulet of water seeps in from the passage
east.  The air is very humid and damp here.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Reset       M 2006 7 100
Door        north~ ~ -1 2012
~
~
Door        east~ ~ -1 2020
~
~
Door        south~ ~ -1 2026
~
~
End

#2020
Name        The holy grove~
Descr
A small grove of birches grow seem to grow from solid rock.  You hear
birds singing but try as you might you cant see any.  A strange glow
emanates from a place somewhere to the southeast in the grove.
~
Flags       indoors private~
Sector      forest~
Regen       100 100
Door        east~ ~ -1 2021
~
~
Door        west~ ~ -1 2019
~
~
End

#2021
Name        The holy grove~
Descr
The trees seem real enough even though they take root in solid rock.
You hear other small animals scampering through the light undergrowth
yet you see nothing. The grove continues south, east and west. An out of
place passage way for some reason heads north.
~
Flags       indoors private~
Sector      forest~
Regen       100 100
Door        north~ ~ -1 2068
~
~
Door        east~ ~ -1 2022
~
~
Door        south~ ~ -1 2027
~
~
Door        west~ ~ -1 2020
~
~
End

#2022
Name        The holy grove~
Descr
The grove continues west and south.  The glow is roughly to the south
somewhere.
~
Flags       indoors private~
Sector      forest~
Regen       100 100
Door        south~ ~ -1 2028
~
~
Door        west~ ~ -1 2021
~
~
End

#2023
Name        Mess hall~
Descr
"mess" isn't exactly the best word to describe this room.  On the
contrary, it is immaculately clean.  A very long table stretches way off
to the north. A hallway is to the east.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2008 12 100
Reset       E 2016 16 100
Reset       M 2008 12 100
Reset       M 2010 6 100
Reset       E 2009 5 100
Reset       E 2016 16 100
Door        north~ ~ -1 2016
~
~
Door        east~ ~ -1 2024
~
~
End

#2024
Name        End of a hallway~
Descr
You hear voices coming from a room to the west.  the hallway goes north.
To the east lies a room which seems to glow with power and piety.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Door        north~ ~ -1 2017
~
~
Door        east~ ~ -1 2025
~
~
Door        west~ ~ -1 2023
~
~
End

#2025
Name        Grand Templar's room~
Descr
All the items in this room look ancient yet strangely very powerful and
rich.  There is an aura of great holiness about the room.
~
Flags       indoors~
Sector      inside~
Regen       100 100
Reset       M 2015 1 100
Reset       E 2010 3 100
Reset       E 2001 0 100
Reset       E 2008 17 100
Door        west~ ~ -1 2024
~
~
End

#2026
Name        Very dark passage~
Descr
This room is so dark that even powerful magic lights seems to barely
illuminate the ground in front of you.  If its possible it seems even
darker to the south.  The passage also leads back north.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Reset       M 2012 2 100
Reset       E 2014 12 100
Door        north~ ~ -1 2019
~
~
Door        south~ ~ -1 2030
~
~
End

#2027
Name        The holy grove~
Descr
The grove continues north and east.  To the east a strange humming can
barely be heard.
~
Flags       indoors private~
Sector      forest~
Regen       100 100
Door        north~ ~ -1 2021
~
~
Door        east~ ~ -1 2028
~
~
End

#2028
Name        The holy grove~
Descr
All of a sudden all the mysterious sounds of the grove stop. Or perhaps
its just the strange humming and glowing from a clearing to the south
drowning out everything else. There is a sort of magical force field door
to the south.
~
Flags       indoors private~
Sector      forest~
Regen       100 100
Reset       M 2006 7 100
Door        north~ ~ -1 2022
~
~
Door        south~ door closed locked pickproof~ 2001 2032
a glowing forcefield with a small circular hole in it.
~
glow glowing field forcefield door~
Door        west~ ~ -1 2027
~
~
End

#2029
Name        Very dark caveway~
Descr
This room is so very dark that no one is quite sure whats in it, so
there's nothing really to describe except maybe the powerful sense of
evil coming from the east and the almost overcoming urge to run to the
west.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Door        east~ ~ -1 2030
~
~
Door        west~ ~ -1 2033
~
~
End

#2030
Name        Deep within the catacombs~
Descr
It stinks like a lair in here.  A rotten smell of humanoid flesh
lingers.  You stumble over what you think are corpses in the utter
darkness. You sense a evil growl from somewhere in the room. maybe
everywhere in the room. . ..
~
Flags       dark indoors~
Sector      mountain~
Regen       100 100
Reset       M 2017 1 100
Reset       E 2003 2 100
Reset       E 2002 5 100
Reset       E 2006 17 100
Door        north~ ~ -1 2026
~
~
Door        east~ ~ -1 2031
~
~
Door        west~ ~ -1 2029
~
~
End

#2031
Name        Very dark cavern~
Descr
The cavern is hard to describe due to the extreme magical darkness.
Probing with a light source seems to reveal nothing but more darkness.
~
Flags       dark indoors~
Sector      mountain~
Regen       100 100
Door        south~ ~ -1 2034
~
~
Door        west~ ~ -1 2030
~
~
End

#2032
Name        The holy place~
Descr
A glowing stone lies in the center of the clearing.  You recognize it as
the stone of the Excalibur.  The strange humming glowing makes it
difficult to see if the Excalibur is there or not. Might want to take a
closer look if possible.
~
Flags       indoors private~
Sector      forest~
Regen       100 100
Reset       O 2007 0 100
Reset       P 2005 2007 100
Door        north~ door closed locked pickproof~ 2001 2028
a glowing forcefield with a small circular hole in it.
~
glow glowing field forcefield door~
End

#2033
Name        Misty passageway~
Descr
Warm mist swirl about you making you feel threatened as well as
protected at the same time.  The swirling mist makes it tough to tell
directions quite clearly, but you seem to be able to go north or south.
The mist gets denser to the south.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Reset       M 2006 7 100
Reset       M 2005 9 100
Reset       E 2015 17 100
Door        north~ ~ -1 2029
~
~
Door        south~ ~ -1 2042
~
~
End

#2034
Name        Intersection of caverns~
Descr
Caverns head north, south and east from this peculiar spot. Medium
sized caverns from the east and the north join to form a huge cavern
heading south.  The walls of the cavern are made of a bizarre mixture
of many shiny crystals.
~
Flags       dark indoors~
Sector      mountain~
Regen       100 100
Door        north~ ~ -1 2031
~
~
Door        east~ ~ -1 2035
~
~
Door        south~ ~ -1 2044
~
~
End

#2035
Name        Entrance to the burial grounds~
Descr
You have entered what appears to be a burial ground of sorts. The
templars buried their dead here.  Chills go down your spine as you feel
something watching you.  You hear the random groan of a ghost, the howl
of a wraith, and the dry clanking of bones.
~
Flags       dark indoors~
Sector      mountain~
Regen       100 100
Reset       M 2007 4 100
Reset       E 2009 5 100
Door        east~ ~ -1 2036
~
~
Door        west~ ~ -1 2034
~
~
End

#2036
Name        The burial grounds~
Descr
Random tombs to unknown warriors were lain in rows as far as the eye
can see.  To your horror many of the graves are empty and desecrated.
A gap in the rows of tombs leads south and there are more graves to the
east and west.
~
Flags       dark indoors~
Sector      mountain~
Regen       100 100
Reset       M 2006 7 100
Reset       M 2007 4 100
Reset       M 2011 4 100
Door        east~ ~ -1 2037
~
~
Door        south~ ~ -1 2045
~
~
Door        west~ ~ -1 2035
~
~
End

#2037
Name        The burial grounds~
Descr
It seems as if many of the warriors could not stop fighting even in
death.  They fight amongst each other and flail at any living being
that would wander near.  You see a massive, open tomb here.  A plaque
honoring the late king Mokhdon is next to it.
~
Flags       dark indoors~
Sector      mountain~
Regen       100 100
ExtraDescr  plaque~
Here lies the body of the great king Mokhdon.  He served his country well,
but was taken by a strange disease that maddened him.  He was found guilty
of multiple charges of rape, murder, and mutilation of bodies, and was
beheaded.  On the behest of the queen Sandia, the body of king Mokhdon was
not buried in the royal court, but instead here.
~
ExtraDescr  massive open tomb~
The tomb has been opened, from the inside!  You wonder how that happened.
~
Reset       M 2007 4 100
Reset       E 2009 5 100
Reset       M 2011 4 100
Door        east~ ~ -1 2038
~
~
Door        west~ ~ -1 2036
~
~
End

#2038
Name        The burial grounds~
Descr
Legions of skeletal warriors wander by and battle the enemy even in
death.  Old battle lines have been forgotten and new ones made. Its a
gruesome scene.
~
Flags       dark indoors~
Sector      mountain~
Regen       100 100
Reset       M 2007 4 100
Door        east~ ~ -1 2039
~
~
Door        west~ ~ -1 2037
~
~
End

#2039
Name        New graves~
Descr
The tombs in this section seem somewhat more recent.  Rotting zombie
warriors groan and wail with blank stares.  You hear sounds of digging
off a bit to the south.
~
Flags       dark indoors~
Sector      mountain~
Regen       100 100
Reset       M 2006 7 100
Reset       M 2009 2 100
Door        south~ ~ -1 2047
~
~
Door        west~ ~ -1 2038
~
~
End

#2040
Name        Misty cavern~
Descr
A chilling icy mist swirl about you.  The dampness and warmth has become
bitter cold.  The walls of the cavern are several feet thick with ice
here.  An icy wind blows from the south.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Reset       M 2006 7 100
Reset       M 2005 9 100
Reset       E 2015 17 100
Reset       M 2005 9 100
Reset       E 2015 17 100
Door        east~ ~ -1 2041
~
~
Door        south~ ~ -1 2048
~
~
End

#2041
Name        Misty cavern~
Descr
The temperature is a pleasant and mild here.  This is due to a warm wind
blowing in from the east and a chilly breeze blowing in from the west.
The updrafts create bizarre icy-steamy mists which dance along the
walls.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Reset       M 2005 9 100
Reset       E 2015 17 100
Reset       M 2005 9 100
Reset       E 2015 17 100
Door        east~ ~ -1 2042
~
~
Door        west~ ~ -1 2040
~
~
End

#2042
Name        Mist cavern~
Descr
A warm wind blows in from the east.  The air is still stifling hot in
here despite the breeze.  The mist seems thick enough to be alive. . .
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Reset       M 2005 9 100
Reset       E 2015 17 100
Door        north~ ~ -1 2033
~
~
Door        east~ ~ -1 2043
~
~
Door        west~ ~ -1 2041
~
~
End

#2043
Name        Waterfall of mist~
Descr
River of hot mist pour down in a cascade from a hole in the cavern.  It
falls like water down from the heights like a waterfall and creates
beautiful swirls.  It causes a hot wind to flow west.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
ExtraDescr  hole height waterfall cascade~
The hole is much too high up for you to reach.
~
Reset       M 2005 9 100
Reset       E 2015 17 100
Reset       M 2005 9 100
Reset       E 2015 17 100
Reset       M 2005 9 100
Reset       E 2015 17 100
Door        west~ ~ -1 2042
~
~
End

#2044
Name        Huge multicolored tunnel~
Descr
The tunnel leads north and south.  To the south there is an odd
twinkling phenomenon.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Door        north~ ~ -1 2034
~
~
Door        south~ ~ -1 2050
~
~
End

#2045
Name        Desolate ruins~
Descr
Several mausoleums used to grace the way here but these have been
defiled. And most have been torn down and burned by looters. Some still
seem to be intact to the south.  To the northwest is a seeming field of
tombs of soldiers, now a battleground for the undead.
~
Flags       dark indoors~
Sector      mountain~
Regen       100 100
Door        south~ ~ -1 2051
~
~
End

#2046
Name        Curators place~
Descr
The undertaker, the historian and the curator used to be here. Now they
too have joined the legions of the undead.  From the looks of the place
they seem to have starved to death.  Rickety stairs head down into a
sort of basement.
~
Flags       dark indoors~
Sector      hills~
Regen       100 100
ExtraDescr  stairs basement~
Surprisingly the stairs look sturdy enough.
~
Door        east~ ~ -1 2047
~
~
Door        down~ ~ -1 2052
~
~
End

#2047
Name        Fresh graves~
Descr
Graves of recent casualties lie here.  Even the most recent don't seem to
have been left undisturbed.  You hear sounds of digging in progress
further to the south.
~
Flags       dark indoors~
Sector      hills~
Regen       100 100
Reset       M 2009 2 100
Reset       M 2011 4 100
Door        north~ ~ -1 2039
~
~
Door        south~ ~ -1 2053
~
~
Door        west~ ~ -1 2046
~
~
End

#2048
Name        Twisty cavern~
Descr
The way twist this way and that and its all you can do to keep your head
from spinning.  The air is very cold here and layers of ice on the wall.
The sounds of metal on ice echo through the cavern. A side passage leads
east and the main passage goes north and south.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Door        north~ ~ -1 2040
~
~
Door        east~ ~ -1 2049
~
~
Door        south~ ~ -1 2056
~
~
End

#2049
Name        Striped tunnel~
Descr
The walls of the tunnels have many brilliant colors in them from the
various veins of crystals running in them.  An odd twinkling comes from
the east.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Reset       M 2006 7 100
Door        east~ ~ -1 2050
~
~
Door        west~ ~ -1 2048
~
~
End

#2050
Name        Prism cave~
Descr
The roof of this cave peaks over a hundred feet high making it one of
the biggest in the catacombs.  Crystals of every color cast prismatic
sprays of light everywhere.  The light from your lamp causes almost a
blinding flare of brilliance as more light is added to the multi-colored
twinkling phenomenon that exists here.  This is also the lair of the
fabled and feared Prism Dragon.
~
Flags       indoors~
Sector      mountain~
Regen       100 100
Reset       M 2016 1 100
Reset       E 2012 5 100
Reset       E 2013 17 100
Door        north~ ~ -1 2044
~
~
Door        east~ ~ -1 2058
~
~
Door        south~ ~ -1 2057
~
~
Door        west~ ~ -1 2049
~
~
End

#2051
Name        Ruined monument~
Descr
A monument to a famous king once stood here. Not much is left to even
signify that is was here at all.  A building of some sort can be entered
through a basement to the east.  The southern gate of the grounds is to
the south.
~
Flags       dark indoors~
Sector      hills~
Regen       100 100
Door        north~ ~ -1 2045
~
~
Door        east~ ~ -1 2052
~
~
Door        south~ ~ -1 2054
~
~
End

#2052
Name        Basement~
Descr
Its dark and it smells like. ...BATS down here!  All you see is a swirl
of the darkness and lots of scratching bats madly flailing around. A set
of stairs go up into the building and a broken window leads west.
~
Flags       dark indoors~
Sector      hills~
Regen       100 100
Reset       M 2001 6 100
Reset       M 2001 6 100
Reset       M 2001 6 100
Reset       M 2013 1 100
Reset       E 2004 16 100
Reset       M 2001 6 100
Reset       M 2001 6 100
Reset       M 2001 6 100
Door        west~ ~ -1 2051
~
~
Door        up~ ~ -1 2046
~
~
End

#2053
Name        Fresh graves~
Descr
The graves here seem very recent.  You notice many signs of digging and
defilement.  There are piles of fresh bodies here awaiting burial.  A
strange sense of evil magic from the south makes the hairs on the back
of your neck to stand on end!
~
Flags       dark indoors~
Sector      hills~
Regen       100 100
Reset       M 2004 4 100
Reset       M 2004 4 100
Reset       M 2011 4 100
Door        north~ ~ -1 2047
~
~
Door        south~ ~ -1 2055
~
~
End

#2054
Name        Southern gate~
Descr
A rusty gate here no longer keeps anyone out or in.  You see a lonely
E/W passage to the south.  A little used trail winds east through a
crack in the wall.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Door        north~ ~ -1 2051
~
~
Door        east~ ~ -1 2066
~
~
Door        south~ ~ -1 2059
~
~
End

#2055
Name        Scene of ghastly horror~
Descr
An army of undead creatures of all types are lined up patiently. Their
leader is an evil demonoid necromancer.  His plans to use his army of
undead to take over the world seem about ready to get underway.
~
Flags       dark indoors~
Sector      mountain~
Regen       100 100
Reset       M 2004 4 100
Reset       M 2004 4 100
Reset       M 2014 1 100
Reset       E 2011 11 100
Door        north~ ~ -1 2053
~
~
Door        south~ ~ -1 2062
~
~
End

#2056
Name        Twisty passage~
Descr
The passage bends north and east here.  To the east your not certain
what lies ahead due to all the twists and turns you've made.  To the
north is seems cold.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Door        north~ ~ -1 2048
~
~
Door        east~ ~ -1 2057
~
~
End

#2057
Name        Cross of caverns~
Descr
A little-used cavern enters from the south. A passage twists away to
the west.  An odd twinkling comes from the cave to the north.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Door        north~ ~ -1 2050
~
~
Door        south~ ~ -1 2066
~
~
Door        west~ ~ -1 2056
~
~
End

#2058
Name        Lonely tunnel~
Descr
Something indescribable makes you feel lonesome and sad here. Its just
a feeling you get from this tunnel.  The tunnel east and west.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Door        east~ ~ -1 2059
~
~
Door        west~ ~ -1 2050
~
~
End

#2059
Name        Lonely tunnel~
Descr
Something indescribable makes you feel lonesome and sad here. You see a
gate to a burial ground to the north.  This lonesome tunnel sighs along
west and east.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Door        north~ ~ -1 2054
~
~
Door        east~ ~ -1 2060
~
~
Door        west~ ~ -1 2058
~
~
End

#2060
Name        Bend in the lonely tunnel~
Descr
Something indescribable makes you feel lonesome and sad here. The
tunnel bends west and south.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Door        south~ ~ -1 2061
~
~
Door        west~ ~ -1 2059
~
~
End

#2061
Name        Lonely tunnel~
Descr
Something indescribable makes you feel lonesome and sad here. The very
walls of the tunnel seems to groan.  to the north the tunnel bends and
east is an intersection.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Door        north~ ~ -1 2060
~
~
Door        east~ ~ -1 2062
~
~
End

#2062
Name        Intersection~
Descr
To the north you enter the burial grounds.  a trail of blood leads that
direction.  Also you feel an ominous sense of evil magic from there.
The tunnel to the west creaks and sighs as if alive.  To the south you
smell a hint of fresh air.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Door        north~ ~ -1 2055
~
~
Door        south~ ~ -1 2063
~
~
Door        west~ ~ -1 2061
~
~
End

#2063
Name        Tunnel~
Descr
The tunnel heads north and south.  North you see an intersection and
far to the south you sense light and smell a fresh breeze.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Door        north~ ~ -1 2062
~
~
Door        south~ ~ -1 2064
~
~
End

#2064
Name        Tunnel~
Descr
The tunnel slopes noticeably down to the north and you sense the surface
could be reached to the south.
~
Flags       dark indoors~
Sector      field~
Regen       100 100
Reset       M 2003 2 100
Door        north~ ~ -1 2063
~
~
Door        south~ ~ -1 2065
~
~
End

#2065
Name        Southern entrance to the catacombs~
Descr
Through a trapdoor above you streams light.  Through a doorway to
the south streams darkness.  A message has been scrawled upon the wall
here.  The message reads:
     Adventure for the strong yet calculating
     Death for the weak and shallow
     Treasure for the smart and lucky
     Death for the stupid and accursed
An ancient Glyph above the entrance keeps monsters from wandering up
from the catacombs.
~
Flags       no_mob~
Sector      field~
Regen       100 100
Door        north~ ~ -1 2064
~
~
Door        up~ door closed~ -1 6527
~
floorboard board~
End

#2066
Name        Unknown passage~
Descr
Oh dear you seem to have lost your way.  You look back from whence you
came but there's no exit there anymore.  There are exits in other
directions but you have a feeling that you are hopelessly lost.
~
Flags       dark no_mob indoors~
Sector      field~
Regen       100 100
Door        east~ ~ -1 2067
~
~
Door        south~ ~ -1 2068
~
~
End

#2067
Name        Unknown passage~
Descr
Oh dear you seem to have lost your way.  You look back from whence you
came but there's no exit there anymore.  There are exits in other
directions but you have a feeling that you are hopelessly lost.
~
Flags       dark no_mob indoors~
Sector      field~
Regen       100 100
Door        south~ ~ -1 2069
~
~
Door        west~ ~ -1 2066
~
~
End

#2068
Name        Unknown passage~
Descr
Oh dear you seem to have lost your way.  You look back from whence you
came but there's no exit there anymore.  There are exits in other
directions but you have a feeling that you are hopelessly lost.
~
Flags       dark no_mob indoors~
Sector      field~
Regen       100 100
Door        north~ ~ -1 2066
~
~
Door        east~ ~ -1 2069
~
~
End

#2069
Name        Unknown passage~
Descr
Oh dear you seem to have lost your way.  You look back from whence you
came but there's no exit there anymore.  There are exits in other
directions but you have a feeling that you are hopelessly lost.
~
Flags       dark no_mob indoors~
Sector      field~
Regen       100 100
Door        north~ ~ -1 2067
~
~
Door        west~ ~ -1 2068
~
~
End

#0



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